Lol, if sonic went even with MK, there wouldn't be ANY chance that MK would be banned, lol.
Meh, I'm talking about real life play. On paper this that blah blah. Although obviously a lot of Sonic mains have trouble with MK, I personally just can't accept it being that bad of a matchup until someone actually proves it to me personally. Like, with some other chars, even if I win a set, I can feel that I was at a significant disadvantage. I've never ever felt that against MK yet =/ Besides the fact that I win at least 60% (more likely 70+%) of my sets against MKs so far, I don't usually feel its because I'm significantly better than the MK player or because he MK player doesn't know the matchup.
Of course though, I haven't played pwnsome MKs recognizable name MKs at real life tourneys yet, but MK is supposed to be even cheaper on lagfi anyways.
Bleh.
Some are calling the opportunities you have for punishing MK as his weaknesses.
The fact is, relative to the rest of the cast, he is extremely difficult to punish and has no moves that can be easily punished when missed if the MK knows what he's doing.
Well hmm. It may not be a weakness persay, relative to the rest of the cast, but its something we can take advantage of. It would definitely be more accurate though if we referred to it as an opportunity for punishment though rather than a weakness. When I say this I'm referring mostly to the frame data though, some other points like punishing him because of his poor aerial movility and shuttle loop VS. Sonic and stuff and Nado Vs. Sonic are true.
You have to keep in mind its Sonic we're playing as. Fact is, he can punish many situations against MK that other characters simply cannot.