viparagon
Smash Ace
that's not the WoP, but it still isn't a bad move...Worst Uair is NOT Jiggs. You know "the Wall of Pain"?
@ the PT main: Another PT main was the one to tell me to list it as the worst, and I agree with him
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
that's not the WoP, but it still isn't a bad move...Worst Uair is NOT Jiggs. You know "the Wall of Pain"?
Sorry, I added charizard then forgot which thing I replaced >__>Why did you remove Ike's usmash? I have already explained this before.
Zelda's Fsmash can be DId out of... which sucks for us... but it doesn't happen most of the time and the fact that it has amazing range, lingering hitboxes and very low cooldown along with above average knockback make it good. But I wouldn't say top ten... uness it's barely top ten.I think there are some missing:
Fsmash: Zelda (last time i checked you couldnt SDI out of it, now im not sure)
Usmash: Charizard... its really good
Dash attack: Ivysaur.. it even kill decently
Utilt: charizards kills very well, and squirtles comboes like crazy
Charizards uair is soooo far from the worst... i would say the worst is... jigglys??
How is zeldas the worst dair???
Zelda's Fsmash can be DId out of... which sucks for us... but it doesn't happen most of the time and the fact that it has amazing range, lingering hitboxes and very low cooldown along with above average knockback make it good. But I wouldn't say top ten... uness it's barely top ten.
Charlie's usmash is good... but I wouldn't say that it's any better than anyone on that list. IT's probably pretty middle of the road as far as Usmashes go really
I <3 Ivy's dash attack... but I tend to think of it as a more extreme version of Zelda's dash attack. Both have good killing power, both come out very quick... both have a lot of cooldown. I wouldn't put either top of the list for that... though, considering both are punishable enough, I'll take ivy's extra cooldown for his extra kill power. It's good... maybe top 10... not anywhere high in top 10... but maybe.
I'm less than impressed with charlie's utilt... squirtles is nice though. not the best, or even close, but it's fast, and can combo at low damages.
jigglypuff's uair is better than charlie's. it's less powerful, but it is has more utility all around.
Zelda's dair is nowhere near the worst. it spikes... and it's one of the most powerful spikes in the game. ZSS, Sheik and IC's have much worse dairs
they are no better at preventing ceiling KOs than a fast move you can throw out to momentum cancell... in fact, they are worse at it because they are so slow... and, as long as you are in motion from being hit, they do not have any special effects on momentum.. that's a fallacy.the hitbox is just so small, tho...
at leasts sheiks, ics, and Zerosuit's can hit... and provide a relatively safe way to return to stage if they are knocked high, plus, they help prevent ceiling KOs, did you take that into account?
Ok, ZSS's is worse.You have to come up with one that's worse.
bowser's and Wolf's are both much better than charlie's; they kill very well. Peach's tends to work better as well because it's harder to punish but it's not much better.Charizards uair is fast, has some good range, and lingers, i dont see as the worst, but i still have to come out with which one is worst.... maybe peach's,bowser's or wolf's???
I agree totally with sonic-the-edgedawg.. zelda's dair is pretty good... the only thing i have to add is that maybe IC's is better, because it has crazy priority
And i find hard to believe that pika's bair is the worst
indeed. both charlie's and squirtz's are much better than lucas'sI didn't feel like wading through 68 pages, so it might have been mentioned already, but how is Squirtle's dthrow not top 5? It's one of the only dthrows that can KO at legit %. Granted, D3/Falco/IC's get CG's with theirs, but lack of Squirtle on dthrow seems like an oversight to me, and I don't even play PT much.
Edit: I suppose I should say which on that list it's better than. I think it's better than Lucas' for sure, and possibly Snake's (although his can be a ledge infinite, can't it?). I certainly think it warrants being above Lucas' because of it being one of Squirtle's better KO options.
Yeah, forgot about Charlie's too, good call. His is beast, and if looks count for anything, his dthrow wins. Coolest looking dthrow with the possible exception of Kirby/MK hippity-hops.indeed. both charlie's and squirtz's are much better than lucas's
only in slow motion to the peanut butter jelly rap.Yeah, forgot about Charlie's too, good call. His is beast, and if looks count for anything, his dthrow wins. Coolest looking dthrow with the possible exception of Kirby/MK hippity-hops.
lol I was considering it for top ten... It and uair are her best aerialsOk, ZSS's is worse.
lucas's throw kills at lower damage non DI'd from the center of the screen.sorry to spoil the fun, but lucas's Dthrow is more powerful than either of those{ check the throw list)
conversly, tho, they'll kill later if zard and squirtle are facing away from the edgelucas's throw kills at lower damage non DI'd from the center of the screen.
Charlie's and Squritle's send you out at an angle meaning that they are already about as favourable as DI is going to be, you can't take the edge off. and they kill at lower damages than lucas's near the edge because they send them outwards.
in which case you wouldn't use it. I'd assume that's a given. who would attack toward the stage?conversly, tho, they'll kill later if zard and squirtle are facing away from the edge
Sheik's jab is good but it isn't anything all that special; lots of characters have good 2 frame jabs that can jab cancel into other moves.sheiks jab is awsome, leads into everything, means u can ftilti lock, dtilt, nair, fair, combo the hell outa the opponent tbh, and its faster than nearly every other move
Actually, I can name 3.but can you name a worse dair?
almost every other spike that doesnt have a sweetspot at least has a large amount of knockback and/or damage (dk/yoshi fair, ness/lucas dair). Zeldas spike is not only extremely hard to land, but it serves no purpose other than to spike, in which case its pretty high up there for worst damage-dealing dair in the game.
Here's a better question, why is DK's Up B on the list and not Mario's?Once again I still don't see why Ness is not on the Up+B list, PK Thunder is amazing and PKT2 kills at insane percents.
recovery, maybe?Here's a better question, why is DK's Up B on the list and not Mario's?
Maybe, but we've had this discussion before:recovery, maybe?
It may seem easy to gimp for us mario mains, but other good gimpers such as MK find it to be one of the most difficult. the ledge sweetspot is very useful, but a smart opponent can guage the distance if it's going to be close and legdehog. Dk's lingering hitbox makes it alot harder. On stage, mario's is better, but DK's is still formidable with inviniciblilty frames (or super armor, don't recall) and the 20% it will often do when it hits. plus it has more range.Maybe, but we've had this discussion before:
DK's gets great horizontal distance but it's an easy atk to intercept and gets horid vertical distance. Mario's gets good vertical distance, has a huge ledge sweetspot, invincible startup, very high priority, powerful stage spike, and comes out in 3 frames. The downsides to Mario's Up B as a recovery move is that it doesn't get great horizontal distance and it is farily easy to edgehog without cape stalling.
I'm sorry to hear that. Care to elaborate?I disagree with almost all of this...
DK's Up B has some SA frames during its startup and the atk has good priority around the sides of the move, but has no priority around the top and bottom of the move. Also, you can SDI out of DK's Up B more reliably than Mario's.It may seem easy to gimp for us mario mains, but other good gimpers such as MK find it to be one of the most difficult. the ledge sweetspot is very useful, but a smart opponent can guage the distance if it's going to be close and legdehog. Dk's lingering hitbox makes it alot harder. On stage, mario's is better, but DK's is still formidable with inviniciblilty frames (or super armor, don't recall) and the 20% it will often do when it hits. plus it has more range.
very true, but as of roight now I'm afraid DK should stay...DK's Up B has some SA frames during its startup and the atk has good priority around the sides of the move, but has no priority around the top and bottom of the move. Also, you can SDI out of DK's Up B more reliably than Mario's.
I understand, give me a call if you change your mind though.very true, but as of roight now I'm afraid DK should stay...