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Twas intentional. RD da bess.Best part of any post in this whole thread.
Carry on.
I've been posting clips from it for a while. Its legit not a good set at all if you're looking to see what MK should be doing in the matchup. If you want i could tell you what Anti should have been doing in certain situations to avoid losing.No, not really. I wanted to see what other options I could use against Yoshi and I was curious what people had to say. Plus I really believe Yoshi gets overlooked and the main reason bats lose to this match up is from a lack of knowledge on what to do against him.
Edit: Speaking of which, I noticed whenever MK tries for a Dtilt or a Ftilt against Yoshi, Yoshi's grab can pull him from a further range.
The only match I could find of a top MK vs a top Yoshi was a MM between Anti and Polt.
http://www.youtube.com/watch?v=xdsKC2PmoTM
k i was typing an essay to explain all of our options and what not but i give up. I'll just agree to disagree here. We're going in circles.Okay,
first of all:
Yoshi got more than 3 options while recovering vs. MK.
1. If you got proper DI you shouldnt end up under the stage = you don´t have to waste your DJ. Most of the time you should be able to DI back on stage without using your DJ.
2. You´ve even got lots of basic options, like jumping to the edge from below, coming from above and dodging to the edge etc.; then Yoshi got some specific options, like down B´ing to the edge from above, jumping to the edge and using down b, using neutral b, throwing an egg before DJ or to reach heights, when coming from above etc.
If MK just waited at the edge to up b you, you could just go to the edge and then get back from there. You could even jump above him and make it really hard/impossible to aerial up B you back offstage, if you dodge at the right time.
That´s why MKs wont just stand at the edge, if you are recovering. You can´t just stand there and Up B and throw him back offstage by doing so all the time.
Even if you hit by a grounded MK Up B, Yoshi will get thrown offstage on a high angle, which means you can recover from above and Yoshi isn´t easily juggled, cause of his good airspeed.
Show me any video of a metaknight gimping or offstageraping a good Yoshi the way you stated.
How'd that go?I've only played him once...
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See what I mean fellas? 95% of MKs just don't know the matchup!I've forgotten the details, but I do remember he was playing way differently from Dojo (who I just beat earlier in the bracket). He was doing basically everything I just outlined to a really high degree, especially the "Tornado to punish landings" part.
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So we are agreed 95/5 Mk?
No not really...See what I mean fellas? 95% of MKs just don't know the matchup!
Lol Socks, but Kansas is pretty much the only state that knows the MU!
<- knows a pretty large amount about yoshi and play the yoshi MK MU on a very regular basis.ITT: Sheik and Yoshi boards discussing the Yoshi vs. Meta Knight match-up.
You know what I mean >_>No not really...
Players know matchups. not states.
stop meatriding
Matchup is prolly like -2 imo
Wtf i must test thisKaffei, Yoshi's shield can take a full shield breaker from Marth with a full shield lol
MK doesn't easily gimp Snake. It's actually MK's superior ground game and juggle abilities why he wins the matchup.O my god.
Honestly MKs, i know you like to believe that matchups you actually have to learn are close to even, but really they are not. People used to think snake beat MK too. Then Mks learned how to gimp snake easily.
Wtf? MK can't JUST NADO your landings. You can B reverse, and use Egg lay to stall your landings (works especially well with platforms) and of course use Nair or something to get through it. To avoid nair MK has to space his Tornado off to the side slightly, meaning that your B reverse mix up becomes more effective.Same with yoshi. Except yoshi has crappy punishes, cant land vs nado at all (cuz he doesnt have falling nades and up b), and you have run into something dumb to die (or get read out of egg lay).
And Polt has definitely beaten MKs who are superior players to him. Not dissin my man polt because he's a great player, but he's beaten MK's far superior to me and if it was JUST not knowing the matchup this kind of continued dominatinon wouldn't happen. This matchup is close.There are probably quite a few MKs who are not as good a player as polt who would **** him.
He just gets the good ones that try to nado while yoshi is on the ground and dont know how to gimp yoshi.
Gtfo you can't gimp yoshi. Some players can just react to shuttle loop so you're only getting gimped if you get read. Plus his recovery is amazing so you're only dying from Shuttle loop if you don't DI (suck).SL doesn't completely **** yoshi but it is pretty nasty combined with his other gimping options.
Same principle with Nado. You can't just chase yoshi from below and get usmashes every time he obviously has mix ups. Aside from what previously mentioned, if you wait until the last possible second to Usmash, yoshi can Down B right before falling into your range. If he doesn't trade so what? The risk reward is in his favor given the speed of hip drop. Dashgrabbing/reverse grabbing his landings in the best opiton.Usmash makes this matchup winnable if they are dumb about it.
On a player vs player basis this is DEFINITELY one of MK's hardest matchups because you can't just exploit MK things, you have to actual legitly outplay and read the yoshi player, which isn't true of a lot of his matchups. Yoshi on the other hand has grab releases and projectiles, which are factors that **** regardless of actual player skill.
50/50 *****
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edit:
Not serious with the 50/50 thing but I say 55-45 MK at worst probably. I will personally pick up Yoshi to prove this **** to you guys...
Lets be real here for like 5 minutes yo.
MK doesn't easily gimp Snake. It's actually MK's superior ground game and juggle abilities why he wins the matchup.
Wtf? MK can't JUST NADO your landings. You can B reverse, and use Egg lay to stall your landings (works especially well with platforms) and of course use Nair or something to get through it. To avoid nair MK has to space his Tornado off to the side slightly, meaning that your B reverse mix up becomes more effective.
And YOU HAVE TO RUN INTO SOMETHING DUMB TO DIE? ARE YOU SERIOUS? CAN YOU SAY GRAB RELEASE TO FRESH USMASH?
Yoshi's b reverse egg lay is not something to hardly even be considered. You can punish it by waiting for it and walking EVERY TIME. Its so easy to do because egg lay has SOOOOO much cool down. If you run its even easier.And Polt has definitely beaten MKs who are superior players to him. Not dissin my man polt because he's a great player, but he's beaten MK's far superior to me and if it was JUST not knowing the matchup this kind of continued dominatinon wouldn't happen. This matchup is close.
Gtfo you can't gimp yoshi. Some players can just react to shuttle loop so you're only getting gimped if you get read. Plus his recovery is amazing so you're only dying from Shuttle loop if you don't DI (suck).
Same principle with Nado. You can't just chase yoshi from below and get usmashes every time he obviously has mix ups. Aside from what previously mentioned, if you wait until the last possible second to Usmash, yoshi can Down B right before falling into your range. If he doesn't trade so what? The risk reward is in his favor given the speed of hip drop. Dashgrabbing/reverse grabbing his landings in the best opiton.
On a player vs player basis this is DEFINITELY one of MK's hardest matchups because you can't just exploit MK things, you have to actual legitly outplay and read the yoshi player, which isn't true of a lot of his matchups. Yoshi on the other hand has grab releases and projectiles, which are factors that **** regardless of actual player skill.
50/50 *****
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edit:
Not serious with the 50/50 thing but I say 55-45 MK at worst probably. I will personally pick up Yoshi to prove this **** to you guys...
Comparing Polt to beating better player isn't fair either. Polt is expected to win because he knows the MK MU which isn't the case for the MK. So he should be going even with players better than him (and when he isn't its a description of the MU).
Man people crack me up yoshi is not hard to gimp with MK. MK has the typical RPS with yoshi that we have already described. For most chars its trying to footstool or grab him out of a heavy armor attempt, attack if he attacks, wait and punish the airdodge if he airdodges which MK can do even with his horrible airspeed.
The difference is the role SL plays. SL cover both his heavy armor AND attack in one option. So its a 50/50 for you with no risk each time. IF you bait the airdodge you can actually still SL him and even SL him the same direction he came from if he misspaced the dodge. If he spaces correctly he gets hit on stage. So now its figuring out if yoshi will spotdodge or not.If he doesn't SL will kill yoshi past 36%. If he does and you were wrong you get the ledge and ur safe.
Also nado totally ***** yoshis landings. B reverses are SOOOOOO easy to punish especially with MK. I wish Hades would tell you in our last set how many B reverses I DIDN'T punsih. I bet it was 0 because its soo easy if you look for it.
Yoshis grab is actually fairly spotdodgeable on reaction and ESPECIALLY egg lay.
Yoshi can't go get you with his pivot grab. If you are standing still then pivot grabs aren't a big deal.Er, I don't think you can react to Yoshi's pivot-grab (10 frames), although I guess you could to his other ones.
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Yes he can. Yoshi has zero options to cover a MK that's waiting below him to Nado. Nothing hits below him to beat Nado except Down B, which gets beat out by mediocre Nado spacing. B reversals have end lag which get them punished by Nado. Egg Toss stalls are awful because of the MASSIVE DURATION of the move. If a MK can't REACT to an egg toss stall, he's bad. The move is like, 60 frames AND it keeps us in the air longer, so even if you jumped or whatever, you can land and reset your counter. It gets us some slight breathing room at best. Egg Toss stall is only best when recovering because in order to exert pressure on it MK has to spend 2-3 jumps and chase you far out, giving you more room between him and the stage.Wtf? MK can't JUST NADO your landings. You can B reverse, and use Egg lay to stall your landings (works especially well with platforms) and of course use Nair or something to get through it. To avoid nair MK has to space his Tornado off to the side slightly, meaning that your B reverse mix up becomes more effective.
You either have to run into a pivot grab/Nado poorly to get Usmashed. If a MK plays safe, you won't kill him. I've had MKs live to like, 160% because they don't get grabbed and all I can do is jab/tilt them to reset spacing. Pivot grab is SO EASY to see coming. What else are we gonna do to block your transcendent priority, safe on block approaches? Fsmash? A mix up might work here and there, but they're not good for leading into kills and aren't NEARLY as rewarding as a CG.And YOU HAVE TO RUN INTO SOMETHING DUMB TO DIE? ARE YOU SERIOUS? CAN YOU SAY GRAB RELEASE TO FRESH USMASH?
No, it's not knowing the match up. I see MKs do stupid things against Yoshi all the time.And Polt has definitely beaten MKs who are superior players to him. Not dissin my man polt because he's a great player, but he's beaten MK's far superior to me and if it was JUST not knowing the matchup this kind of continued dominatinon wouldn't happen. This matchup is close.
Yo, that recovery without a Double Jump is amazing. Did you SEE all the height he got off that Up B? Broken **** right there.Gtfo you can't gimp yoshi. Some players can just react to shuttle loop so you're only getting gimped if you get read. Plus his recovery is amazing so you're only dying from Shuttle loop if you don't DI (suck).
Why is MK upsmashing an airborne Yoshi? Or at all? O.oSame principle with Nado. You can't just chase yoshi from below and get usmashes every time he obviously has mix ups. Aside from what previously mentioned, if you wait until the last possible second to Usmash, yoshi can Down B right before falling into your range. If he doesn't trade so what? The risk reward is in his favor given the speed of hip drop. Dashgrabbing/reverse grabbing his landings in the best opiton.
Sorta true. You don't abuse normal MK things. Instead, you learn the easy Yoshi specific things and **** him with that. But since we're talking about the MU being played correctly on both ends, the confusion should be taken away and MK should be abusing the hell out of Yoshi. Thus, Yoshi gets *****.On a player vs player basis this is DEFINITELY one of MK's hardest matchups because you can't just exploit MK things, you have to actual legitly outplay and read the yoshi player, which isn't true of a lot of his matchups. Yoshi on the other hand has grab releases and projectiles, which are factors that **** regardless of actual player skill.
If you do that and come to Tristate and do well Yoshi only, I will take back everything I have ever said about this match up. Ever.edit:
Not serious with the 50/50 thing but I say 55-45 MK at worst probably. I will personally pick up Yoshi to prove this **** to you guys...
But there's no need to react because the option is really obvious. There are some mixups you can do with it, but it's really not an option that's hard to see coming.Er, I don't think you can react to Yoshi's pivot-grab (10 frames), although I guess you could to his other ones.
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I was talking about reacting, not reading.But there's no need to react because the option is really obvious. There are some mixups you can do with it, but it's really not an option that's hard to see coming.
Yes he can ._. I watched one of your games with polt. This was from like July last year but still. From what i say the only times you nado'd was when he was Standing still, on the other side of the stage, more than comfortable enough to either beat it out straight up or Shield and then beat it out.Lets be real here for like 5 minutes yo.
Wtf? MK can't JUST NADO your landings. You can B reverse, and use Egg lay to stall your landings (works especially well with platforms) and of course use Nair or something to get through it. To avoid nair MK has to space his Tornado off to the side slightly, meaning that your B reverse mix up becomes more effective.
You ran into the grab didn't you? In the same game you getting grabbed was due to bad spacing on your part. Abuse that diagonal up Weak point by his nose.And YOU HAVE TO RUN INTO SOMETHING DUMB TO DIE? ARE YOU SERIOUS? CAN YOU SAY GRAB RELEASE TO FRESH USMASH?
Who were some of those MK's? Only one i recall was Anti. And lets be real for like 5 seconds. Anti had no idea what was going on. I mean this matchup is close in the sense that i'd take MK over lucario any day. Its still really difficult when the other guy knows what he's doing. Yoshi's are expected to know this Matchup. Meta Knight isn't. At some tournament polt was at (Not even bashing polt here he's just like legit the only yoshi i've seen on stream) some of the commentators were like "Wtf is this grab release stuff actually legit?"And Polt has definitely beaten MKs who are superior players to him. Not dissin my man polt because he's a great player, but he's beaten MK's far superior to me and if it was JUST not knowing the matchup this kind of continued dominatinon wouldn't happen. This matchup is close.
I was skeptical about reading on after that.Gtfo you can't gimp yoshi.
See the thing here is i don't see why you guys are talking about gimping. We can actually get gimped with a semi decent read which isn'tSome players can just react to shuttle loop so you're only getting gimped if you get read. Plus his recovery is amazing so you're only dying from Shuttle loop if you don't DI (suck).
Well don't upsmash. If you didn't you could have done something else to send us back up. Down b'ing to the ground under most circumstances is a dumb idea if MK is grounded. You gave a pretty dumb example real talk. You named like the only time when down b'ing to the ground while you're down would be a good idea. Even then i'd probably AD away and get a free grab.Same principle with Nado. You can't just chase yoshi from below and get usmashes every time he obviously has mix ups. Aside from what previously mentioned, if you wait until the last possible second to Usmash, yoshi can Down B right before falling into your range. If he doesn't trade so what? The risk reward is in his favor given the speed of hip drop. Dashgrabbing/reverse grabbing his landings in the best opiton.
So its a hard matchup because you actually have to play? Interesting. It gets a lot easier if you know what you're doing. You also have a lot of leeway with the reading thing. Once you show us that with one of your moves we only have 1 option to get away without %'s, we tend to go for that option a lot more. We have to read you a lot more than you have to do to us.On a player vs player basis this is DEFINITELY one of MK's hardest matchups because you can't just exploit MK things, you have to actual legitly outplay and read the yoshi player, which isn't true of a lot of his matchups. Yoshi on the other hand has grab releases and projectiles, which are factors that **** regardless of actual player skill.
And I said there's no reason to react since it's a very readable option and you should never have to react to it.I was talking about reacting, not reading.
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Oh no no no I'm am not by any means saying pivot grab isn't very useful as a mixup option its a good option. I'm just saying that its use is primarily for defensive and mixup option and not much of a staple offensive move.I wouldn't count them out. Pivot-grabs do provide some nice mix-up opportunities for approaches.
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No Polt... It's not the same.Uh... the number system is exactly that, P4.
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