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Meta Knight Q&A Thread

HelpR

Smash Ace
Joined
Oct 18, 2008
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585
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queens/NYC
does metaknight's glide attack share the same decay with the attack at the end of his shuttle loop?

or does the attack at the end of the shuttle loop become affected by how much the shuttle loop is decayed?
 

Kaffei

Smash Hero
Joined
Feb 8, 2008
Messages
7,048
does metaknight's glide attack share the same decay with the attack at the end of his shuttle loop?

or does the attack at the end of the shuttle loop become affected by how much the shuttle loop is decayed?
Don't know. I'll test it when I have time.
 

iFudge

Banned via Warnings
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Oct 11, 2009
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ghana/tampa/atl
If you mean noobs who are just waiting and spamming smashes. i just space them really. you could do d-smash and nado. but you might run out of kill options.
 

theunabletable

Smash Lord
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^This.

Just play reaaaally gay with FAir and tilts. Just play smart. If they're bad, your smart play will destroy them.
 

Jem.

Smash Master
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What's the best strategy to use against nubs? I think spaming down smash is a good idea and lot's of nado....does that cover it?
Can't tell if this a troll post or not. But tornado works pretty well vs newer players. Same with the basic tilt spam. Fsmash edgeguard will get a lot of new players or "nubs" too.
 

iFudge

Banned via Warnings
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ghana/tampa/atl
yes but depends on who their using. like dk or something. going all aggro might get you killed. and espically if hes playing online. shielding wont be coming instant. but yea spacing and nadoing and maybe drill rush. is the safest way to play a noob.
 

Kaffei

Smash Hero
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Feb 8, 2008
Messages
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How do you fight noob Meta knights. I am absolutely horrible at the ditto.
 

iFudge

Banned via Warnings
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always be on top of them. if their spamming the crap out of nado. dair beats it. space with fair/tilts. d-throw. and grounded shuttle loops. if their just d-smashing.
 

theunabletable

Smash Lord
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How do you fight noob Meta knights. I am absolutely horrible at the ditto.
From what I know, just space well.

It's just a battle of who can space better, afaik.
if their spamming the crap out of nado. dair beats it.
Everything of MKs beats it lol. Trancsendant priority ftw.

Usually in the ditto if I get nado'd I SDI up really quickly and jump and DAir them out of it.
 

Kaffei

Smash Hero
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Yeah, but when I try to dair space them they usmash (WTF?) and it goes through.. Can I just read their usmash, airdodge through and grab them?
 

Jem.

Smash Master
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Why are you air dodging into metaknight from directly above Metaknight when he's on the ground waiting? Just go to the sides and land.. Upsmash is a 3 hitting move but you can smash DI up and you won't get caught in it. But you should just go to the side instead of challenging up smash lol..
 

iFudge

Banned via Warnings
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ghana/tampa/atl
From what I know, just space well.

It's just a battle of who can space better, afaik. if their spamming the crap out of nado. dair beats it.
Everything of MKs beats it lol. Trancsendant priority ftw.

Usually in the ditto if I get nado'd I SDI up really quickly and jump and DAir them out of it.[/QUOTE]

well i meant by if he gets caught in the nado Sding and dair is the easiest thing to do.
 

Exdeath

Smash Master
Joined
Sep 20, 2009
Messages
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Florida
When Meta Knight attempts to Neutral-B (with the bottom angle of the triangle) and you know that they will try to continue hitting you with it (as opposed to continuing to the side, which merits a Fair, Bair, or Dair), don't DI at all and they will set themselves up for a sweet-spotted Nair. 20% is a nice trade-off for 2-4% in the ditto and also works for a surprise KO move ~100% if fresh. If they try to tornado onto the stage at Snake-kill percents then there's a decent chance of catching them into a poor DI this way.
 

FB Dj_Iskascribble

Frostbitten
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Nov 25, 2008
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DAYTON OH
dair camping is dumb in the ditto it never works. if your in the air you are at a disadvantage period if the other mk is on the ground. All they have to do is grounded SL your dairs and you lose
when they are in the air always stay within d-smash range when you are on the ground. if they try to airdodge into the ground you can d-smash them in their 2-frame (or 4 if they fast fall) landing lag
dont just randomly space f-air and tilts either. all they have to do is stay just outside your range and if you wiff a fair they get a free f-tilt or d-tilt
 

Kaffei

Smash Hero
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Messages
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dair camping is dumb in the ditto it never works. if your in the air you are at a disadvantage period if the other mk is on the ground. All they have to do is grounded SL your dairs and you lose
when they are in the air always stay within d-smash range when you are on the ground. if they try to airdodge into the ground you can d-smash them in their 2-frame (or 4 if they fast fall) landing lag
dont just randomly space f-air and tilts either. all they have to do is stay just outside your range and if you wiff a fair they get a free f-tilt or d-tilt
Ah, ok. That helped a lot. Thanks.
You know how Dsmash should be kept fresh and stuff? Is it a good idea to actually use it regularly in the ditto?
 

Jem.

Smash Master
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Ah, ok. That helped a lot. Thanks.
You know how Dsmash should be kept fresh and stuff? Is it a good idea to actually use it regularly in the ditto?
I've talked with TKD on the Meta-ditto a few times. Don't just spam downsmash instead of a better alternative at like, 0%. But if you see the opening where it would be a good idea to use it, go for it. Metaknight is light, you have a lot of other kill moves in the ditto, like shuttle loop, grounded shuttle loop, nair, a good edgeguard, etc.
 

* Duffy *

Smash Cadet
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Feb 4, 2010
Messages
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I can't remember where the thread is for this but is Meta Knight the best character in the game.
I can remember reading a thread on character ranks.
 

FB Dj_Iskascribble

Frostbitten
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nope. dont worry about d-smash getting stale, d-smash often gets them off the stage where edgeguarding comes into play. which i feel is most important in the ditto because you can stop every attempt the other meta does to get back on stage. which results in kills or heavy damage.
your going to get most of your kills via SL or nair. But its easy to keep your moves fresh if you use alot of pummels and f-tilts.
but do use more f-tilts at low percents. start using d-smash about like after 50 or so unless your near the edge.
also if you perfect shield a GSL roll into the other meta OOS and nair. does great damage, kills, and makes them think twice about spamming SL which makes approaching easier.
also, never approach. your always going to be looking for something to punish wether its a tilt, fair, or any and all landing lag
 

Kaffei

Smash Hero
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nope. dont worry about d-smash getting stale, d-smash often gets them off the stage where edgeguarding comes into play. which i feel is most important in the ditto because you can stop every attempt the other meta does to get back on stage. which results in kills or heavy damage.
your going to get most of your kills via SL or nair. But its easy to keep your moves fresh if you use alot of pummels and f-tilts.
but do use more f-tilts at low percents. start using d-smash about like after 50 or so unless your near the edge.
also if you perfect shield a GSL roll into the other meta OOS and nair. does great damage, kills, and makes them think twice about spamming SL which makes approaching easier.
also, never approach. your always going to be looking for something to punish wether its a tilt, fair, or any and all landing lag
ooooooo This is cool advice. Thanks so much :D
 

Jem.

Smash Master
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best general brawl advice right here

and yeah walking is very good, not just as a "mindgame" but in terms of keeping yourself spaced properly and obscuring zones
No, I mean you'd be VERY suprised to what people do when you start walking towards them or walking away. They aren't quite sure what to do.

And not really @ camping is general brawl advice.. When you play Mew2King in the MK Ditto or watch him, what he usually does is play as the aggressor and he knows every option thats running through your head, and he tricks you into picking the wrong one. It's why he hasn't lost an MK ditto set in tournament since.. well i cant even think of someone.. Tyrant at Tourneyplay 2 early summer of 09?
 

Krackshot Kroc

Smash Ace
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Knightdale, North Carolina
I have a quick question, and I apologize if this has been asked numerous times. But I saw a friend of mine playing Meta Knight and he did his Side B (Drill Rush) and once the Side B ended he immediately, before a second later does a Side B the other direction with no lag and he nor I have any idea how he did this. Does anyone know what I'm talking about? Thanks
 

Kaffei

Smash Hero
Joined
Feb 8, 2008
Messages
7,048
I have a quick question, and I apologize if this has been asked numerous times. But I saw a friend of mine playing Meta Knight and he did his Side B (Drill Rush) and once the Side B ended he immediately, before a second later does a Side B the other direction with no lag and he nor I have any idea how he did this. Does anyone know what I'm talking about? Thanks
He probably spaced it correctly to end it on a specific point where it ends with 0 lag and did it again in the other direction.
 

Jem.

Smash Master
Joined
Sep 9, 2006
Messages
4,242
Location
Marysville, Washington
I have a quick question, and I apologize if this has been asked numerous times. But I saw a friend of mine playing Meta Knight and he did his Side B (Drill Rush) and once the Side B ended he immediately, before a second later does a Side B the other direction with no lag and he nor I have any idea how he did this. Does anyone know what I'm talking about? Thanks
If you go to youtube and search "What Metaknight can do on battlefield" you'll see me doing it quite a bunch and in some fun ways.
 

-Kiros-

Smash Journeyman
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Jun 20, 2008
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i is creepin
Question!

I just read in Tactical Discussion that MK can Dsmash out of a dash with the "new" AT? What is this AT, per se?
 

Luxor

Smash Champion
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Jul 13, 2009
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Frame data threads o.0
Question!

I just read in Tactical Discussion that MK can Dsmash out of a dash with the "new" AT? What is this AT, per se?
He can't "really" Dsmash out of dash. If you C-stick up instead of diagonally up while doopwalking, you'll either start or stop running- but it's slow and inefficient.

If you want to Dsmash out of dash, just dash shield --> shield drop --> Dsmash.
 
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