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Smash Champion
If you're asking if you can get inside him my tornadoing, I wouldn't recommend it. Utilt ****s your **** up. Plus if he pulls a grenade, any tradeoff is a good tradeoff when your Snake.can the f-tilt go through the tornado?
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If you're asking if you can get inside him my tornadoing, I wouldn't recommend it. Utilt ****s your **** up. Plus if he pulls a grenade, any tradeoff is a good tradeoff when your Snake.can the f-tilt go through the tornado?
Don't know. I'll test it when I have time.does metaknight's glide attack share the same decay with the attack at the end of his shuttle loop?
or does the attack at the end of the shuttle loop become affected by how much the shuttle loop is decayed?
Can't tell if this a troll post or not. But tornado works pretty well vs newer players. Same with the basic tilt spam. Fsmash edgeguard will get a lot of new players or "nubs" too.What's the best strategy to use against nubs? I think spaming down smash is a good idea and lot's of nado....does that cover it?
From what I know, just space well.How do you fight noob Meta knights. I am absolutely horrible at the ditto.
Everything of MKs beats it lol. Trancsendant priority ftw.if their spamming the crap out of nado. dair beats it.
Everything of MKs beats it lol. Trancsendant priority ftw.From what I know, just space well.
It's just a battle of who can space better, afaik. if their spamming the crap out of nado. dair beats it.
Ah, ok. That helped a lot. Thanks.dair camping is dumb in the ditto it never works. if your in the air you are at a disadvantage period if the other mk is on the ground. All they have to do is grounded SL your dairs and you lose
when they are in the air always stay within d-smash range when you are on the ground. if they try to airdodge into the ground you can d-smash them in their 2-frame (or 4 if they fast fall) landing lag
dont just randomly space f-air and tilts either. all they have to do is stay just outside your range and if you wiff a fair they get a free f-tilt or d-tilt
I've talked with TKD on the Meta-ditto a few times. Don't just spam downsmash instead of a better alternative at like, 0%. But if you see the opening where it would be a good idea to use it, go for it. Metaknight is light, you have a lot of other kill moves in the ditto, like shuttle loop, grounded shuttle loop, nair, a good edgeguard, etc.Ah, ok. That helped a lot. Thanks.
You know how Dsmash should be kept fresh and stuff? Is it a good idea to actually use it regularly in the ditto?
On the current tier list metaknight is number 1, yes.I can't remember where the thread is for this but is Meta Knight the best character in the game.
I can remember reading a thread on character ranks.
ooooooo This is cool advice. Thanks so much :Dnope. dont worry about d-smash getting stale, d-smash often gets them off the stage where edgeguarding comes into play. which i feel is most important in the ditto because you can stop every attempt the other meta does to get back on stage. which results in kills or heavy damage.
your going to get most of your kills via SL or nair. But its easy to keep your moves fresh if you use alot of pummels and f-tilts.
but do use more f-tilts at low percents. start using d-smash about like after 50 or so unless your near the edge.
also if you perfect shield a GSL roll into the other meta OOS and nair. does great damage, kills, and makes them think twice about spamming SL which makes approaching easier.
also, never approach. your always going to be looking for something to punish wether its a tilt, fair, or any and all landing lag
Ok, cool thx :DOn the current tier list metaknight is number 1, yes.
best general brawl advice right herealso, never approach.
No, I mean you'd be VERY suprised to what people do when you start walking towards them or walking away. They aren't quite sure what to do.best general brawl advice right here
and yeah walking is very good, not just as a "mindgame" but in terms of keeping yourself spaced properly and obscuring zones
He probably spaced it correctly to end it on a specific point where it ends with 0 lag and did it again in the other direction.I have a quick question, and I apologize if this has been asked numerous times. But I saw a friend of mine playing Meta Knight and he did his Side B (Drill Rush) and once the Side B ended he immediately, before a second later does a Side B the other direction with no lag and he nor I have any idea how he did this. Does anyone know what I'm talking about? Thanks
If you go to youtube and search "What Metaknight can do on battlefield" you'll see me doing it quite a bunch and in some fun ways.I have a quick question, and I apologize if this has been asked numerous times. But I saw a friend of mine playing Meta Knight and he did his Side B (Drill Rush) and once the Side B ended he immediately, before a second later does a Side B the other direction with no lag and he nor I have any idea how he did this. Does anyone know what I'm talking about? Thanks
Wtf... What is thatQuestion!
I just read in Tactical Discussion that MK can Dsmash out of a dash with the "new" AT? What is this AT, per se?
He can't "really" Dsmash out of dash. If you C-stick up instead of diagonally up while doopwalking, you'll either start or stop running- but it's slow and inefficient.Question!
I just read in Tactical Discussion that MK can Dsmash out of a dash with the "new" AT? What is this AT, per se?