What's the pattern for Randall?
It comes out every 30 seconds or something.
Battlefield only, because a player should never have to deal with uncontrollable variables in a competitive game. that notion eliminates YS, DL64, PS, KJ64, and FoD.
If something is random, negatively effects the outcome of a match, cannot be accounted for, and has a significant impact on the game, then it should be banned. In general, you shouldn't ban something just because it's random, or just because it's out of your control. The wind on Dreamland has almost no effect on the outcome of the match. The same holds for the cloud on Yoshi's Story.
The mantra of the scrub is to ban things despite the fact that they're not broken.
while YS, DL64, KJ64 and FoD follow set patterns, it is unreasonable to expect people to look at the timer and calculate when the stage obstacles will come into play. this essentially makes their stage obstacles random, because don't kid yourself; when people recover on YS/KJ, they don't calculate that Randall/the barrel will save them, they pray Randall/the barrel will save them. same goes for people praying that the wind on DL64 won't skew someone's lag frames by pushing them off a platform, and praying that FoD's platforms don't screw up a combo. while all of the aforementioned obstacles follow set patterns, literally everybody views them in a luck-based manner because calculating their patterns is unreasonable.
I don't really care how everybody views them. Everyone also views Wobbling as broken despite the fact that it's clearly not. Your entire premise for banning a stage falls upon "well everyone
acts like it's random," which is, on its own, a totally absurd reason to ban a stage, even if you think randomness is inherently bad. Of course, whether something should be banned because it is random is at least open to debate.
And no, I don't think it's unreasonable in the least to expect people to look at the timer and calculate when stage obstacles will come into play.
FD/Brinstar/Rainbow Cruise make several matchups ridiculously unfair by opening the door for techniques that are low-skill, high-reward. FD permits chaingrabs, Brinstar allows Peach and Jiggs to dominate any character, and RC strongly favors faster characters. extremely degenerate gameplay goes down on these stages.
First, you've only said that the gameplay is degenerate in certain match-ups (e.g. when characters can be chaingrabbed), not in general, except for Brinstar, which you've claimed causes degenerate gameplay in general as a result of Peach and Jiggs strength on the stage. Second, I don't buy any of this. The gameplay hasn't been shown to degenerate in any sense. I haven't heard of players consistently forcing wins in matchups that they should most certainly be losing by making use of these stages.
i didn't put much effort into this post cause i know nobody's gonna heed my advice lol. i'm expecting responses like "luck is part of the battle; deal with it" or "it takes skill to play Jiggs on Brinstar." those are literally the responses i got last time i tried to change the stage list.
****ing smashboards
It's easy to dismiss our disagreement by making blanket statements without actually reading our arguments. I would expect no less from someone who wants to ban
everything, though.
I will never go to another tournament if battlefield is the only stage to play on haha. I get it might be more fair and it makes it so you arent fighting the stage as well but i mean counter picking adds a whole new element of strategy to each series
I am fine with battlefield maybe being the set stage for all first matches but after that we need more counter pick stages. if you are a peach playing a fox and you win on battlefield and he takes you to say corneria, if he wins take him to brinstar or dreamland and so on.
that's how it used to be and was tons of fun. i feel there are about an equal amount of counter picks for both floaties and fast fallers to choose from if you use the stage list from like '06
Yeah, those times were fun. I largely feel that the tendency to ban stages arises from the way we've played the game for the past half-decade. We have always played with only neutral stages in friendlies, and so we show up to tournaments and lose on these counterpicks, which makes us think that they must be gimmicks or "janky." And sadly, rather than take the time to learn these stages and either:
1) prove that they're broken in tournament, which would convince almost all of us in disagreement to add them to the ban list, or
2) in the case that the stages are not broken, become proficient enough with them that they're not viewed as gimmicks
we have instead just decided to ban these stages. It's completely ridiculous.