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Melee Online: Progress Report

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KrIsP!

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Yeah I remember you talking about the new training mode, super-stoked. On emore thing, will the rule set have a default 4-stocks, 8 min? That'd be nice.
 

Massive

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Yeah I remember you talking about the new training mode, super-stoked. On emore thing, will the rule set have a default 4-stocks, 8 min? That'd be nice.
4 stocks for sure, timer will be optional, but on by default.

It's still up in the air as to whether we're using the in-game timer or a separate one, since timekeeping is currently not accurate for online as generated by the game.
 

rawrimamonster

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I'm kinda glad you guys don't have a set time frame on this for release, I'd rather have a working release than buggy subreleases. Even if it has to take longer than originally planned. Not like melee itself is gonna go anywhere, hell if ssb3ds/wiiu fails and becomes a casual clusterfudge like brawl we'll just have melee online to compensate lol.
 

smakis

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obviously I'm not serious, just that now I have this urge to keep pressing f5 in this thread... really grateful for whatever comes out of this
 

JacopeX

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I really hope theres capabilities to spectate matches in player lobbies while waiting for your turn. I mean the only thing that will keep me busy is voice chatting with my friends while we wait. Or maybe training mode. But spectating would definitely be the most favorable option.

Leaderboards and ranked match would be interesting as well but I wouldn't mind doing without it. XD
 

Massive

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I really hope theres capabilities to spectate matches in player lobbies while waiting for your turn. I mean the only thing that will keep me busy is voice chatting with my friends while we wait. Or maybe training mode. But spectating would definitely be the most favorable option.

Leaderboards and ranked match would be interesting as well but I wouldn't mind doing without it. XD
Spectating is definitely something we're aiming for, but how many spectators you can have with P2P is going to be limited to the connection of whoever is serving the game.

I'm trying to keep the packet size low, but we're actually transmitting quite a bit of data regardless. Around 2-8 people will be able to spectate on a regular cable connection, but somebody with a tiny 128kb/s upstream may only be able to handle singles with no spectators.
 
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edit: Didn't see Massive's response 'cause it was on the next page, lol.

I'm going to collaborate with FoxLisk for ranked match support, ELO and all that. We want to have spectating by release but we might not see ranked matches till a while after.
 

odinNJ

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lets not have ranked matches until were sure that hacking is not an option????
also taht would be mad elo farming. unless its for only tournies
 
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lets not have ranked matches until were sure that hacking is not an option????
also taht would be mad elo farming. unless its for only tournies
Online ELO would be completely separate from tournament ELO, so no worries about ELO farming and such. And yeah, along with ranked matches would be the ability to report hackers, though I doubt that would come up very frequently at all, and most reports would probably be from salty gamers, haha.
 

Sangoku

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Some macro DI, JC shines or rapid fire releases may happen from time to time I guess. It rarely happens in 64 though, so it shouldn't be different in Melee. And it's usually random noobs who cheat, so it's easier to notice. Good players who know each other never cheat (usually lol).
 

Sangoku

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Oh that's right, considering recording, will there be an option to record matches in within the emulator? That is, not record a video, but button presses and stuff so that you can replay the game afterward and record while recording with Fraps this time. This is what is used with Project64k and mupen.
 

odinNJ

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Online ELO would be completely separate from tournament ELO, so no worries about ELO farming and such. And yeah, along with ranked matches would be the ability to report hackers, though I doubt that would come up very frequently at all, and most reports would probably be from salty gamers, haha.
sounds like you thought of everything, but it will be annoying when complete scrubs report people who know how to play and just 4 stock them
 

LLDL

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That's why they should TAS some amazing combos into the DEMO when the games starts, so that it's the first thing players see when the game starts instead of those *******s free for all clips.

:)
 

Massive

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Oh that's right, considering recording, will there be an option to record matches in within the emulator? That is, not record a video, but button presses and stuff so that you can replay the game afterward and record while recording with Fraps this time. This is what is used with Project64k and mupen.
We are planning to have replay ability, yes. I was planning on making it similar to the ssf4 recording, where basically every match is recorded and you choose to save it or not.

I kind of want to steer the conversation away from possible features, and incidentally from making a bunch of implications/promises that may or may not happen. It's cool to imagine all kinds of neat stuff that can be made, even i've got some ideas that would blow some minds yet probably aren't doable with 2 people, but I don't want to overhype this.

We are less likely to disappoint if we can hold off on the pie-in-the-sky imaginings.
 

rokimomi

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Yes please stop asking for features lol, the downfall of many programmers is that they always try to meet expectations (everything's a good challenge) and when you don't really know what you're asking about, it could really add up. Massive and IE for video game godz tho
 

RaphaelRobo

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On the subject of neat features, having the ability to export replays as a video would be cool. It'd also probably be too much work for your team. But it would still be cool.

Also, this entire project is a pie-in-the-sky imagining. We're trying to imagine even higher than that.
 

odinNJ

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automatic streaming.

i looked for the gif of neil patrick harris nodding his head at a dirty comment but coudlnt find it :(
 
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That's why they should TAS some amazing combos into the DEMO when the games starts, so that it's the first thing players see when the game starts instead of those *******s free for all clips.
Massive and I are in discussion about having video clips play in the background of the main menu. There won't be any idle demos, it's an annoying "feature" left over from old arcade machines.

In fact, we're going to fade out the audio when a machine is left idle for too long:
[Massive] the only song you can hear at tournaments is dreamland 64
[Massive] and the ****ing menu
 

007-jake

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So I'm just curious, how old are you guys and what do y'all do for a living. This question is aimed at IE and Massive. Not to sound too much like a rapist. Just really curious. SSBMO would be asdgfasdfasdf amazing
 
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So I'm just curious, how old are you guys and what do y'all do for a living. This question is aimed at IE and Massive. Not to sound too much like a rapist. Just really curious. SSBMO would be asdgfasdfasdf amazing
I'm 20, gonna be a junior at Rutgers doing IT and Computer Science. I run a freelance PC repair business on the side. Still got plenty of time for Smash. :D
 

Massive

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So I'm just curious, how old are you guys and what do y'all do for a living. This question is aimed at IE and Massive. Not to sound too much like a rapist. Just really curious. SSBMO would be asdgfasdfasdf amazing
I just turned 27 last Friday, and I'm a Software Engineer for a medical transcription company in Kansas City. I went to school in Rolla, Missouri, where I got a B.S. in C.S. and did a bunch of math and stuff.

I run weekly smashfests out of my basement because I am sometimes considered a grown up and also own a house for some reason.
Please don't **** me.
Unless 007-jake is actually a very odd girl's name, in which case:
I am among the most eligible of smashing bachelors, COME AT ME BRO-DETTE.
 

007-jake

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Wow, y'all sound pretty awesome nohomo. I'm in a tech school for IT (networking) and hope to go to a university after for CS. I'm 20 also and looking to get a job repairing PCs or the like. Maybe I should do freelance as well? Anyway SSBMO YOLO SWAG
 
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You know guys, before this program comes out you might want to consider practicing ALOT on Dolphin. Everybody's still going to kill my Pichu though. :c

Also what about game versions? Is this going to support all versions?
 

KrIsP!

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Online ELO would be completely separate from tournament ELO, so no worries about ELO farming and such. And yeah, along with ranked matches would be the ability to report hackers, though I doubt that would come up very frequently at all, and most reports would probably be from salty gamers, haha.
I can see a very big comeback from mango if there's ranked melee online matches. I mean the guy only plays pc games these days but melee's always fun.
 

Morin0

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I'm 20, gonna be a junior at Rutgers doing IT and Computer Science. I run a freelance PC repair business on the side. Still got plenty of time for Smash. :D

I just turned 27 last Friday, and I'm a Software Engineer for a medical transcription company in Kansas City. I went to school in Rolla, Missouri, where I got a B.S. in C.S. and did a bunch of math and stuff.

I run weekly smashfests out of my basement because I am sometimes considered a grown up and also own a house for some reason.
Please don't **** me.
Unless 007-jake is actually a very odd girl's name, in which case:
I am among the most eligible of smashing bachelors, COME AT ME BRO-DETTE.
CS majors represent! :awesome:

Also, lol'd at Massive's spoiler text.
 

Ripple

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21 senior at university of illinois in champaign-urbana.

majoring in philosophy. hopefully I can write a book about smash mentality or video gaming attitude in general
 
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New post on SSBMO and in the Melee Workshop about widescreen support. If you use Dolphin, be sure to check it out for the AR code!
 

Bones0

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This is probably dumb, but could you guys make an AR code that delays input to match the average connection speed you would expect? Like if you expect 3 frames of lag on average, have every input delayed by that amount. For practice reasons, obviously. >.>
 

KrIsP!

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Well, that would be nice for consistency but bad for habits wouldn't it? Unless one plans to play online mostly. Perhaps this will work so well that online tournaments become a legitimate thing.
 

Morin0

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Melee online will soon be plagued by the divide in 64 that is "console smash" and "fake online smash" as dubbed my malva00/ISAI. But who cares, Melee online is gonna be sick.
 

The Star King

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Well, that would be nice for consistency but bad for habits wouldn't it? Unless one plans to play online mostly. Perhaps this will work so well that online tournaments become a legitimate thing.
Delay habits? Wat.

Melee online will soon be plagued by the divide in 64 that is "console smash" and "fake online smash" as dubbed my malva00/ISAI. But who cares, Melee online is gonna be sick.
Morino = FAKE SMASHER :troll:
 
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This is probably dumb, but could you guys make an AR code that delays input to match the average connection speed you would expect? Like if you expect 3 frames of lag on average, have every input delayed by that amount. For practice reasons, obviously. >.>
Sorry, but that would actually be a surprisingly large amount of work. I can think of how I would do it, but I'd rather not put in the effort to ADD input lag into Melee, lol.
 

ajp_anton

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Sorry for off-topic, but since you seem to be quite skilled with programming and AR, would it be possible to extend the home-run contest field somehow? =)
 
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Sorry for off-topic, but since you seem to be quite skilled with programming and AR, would it be possible to extend the home-run contest field somehow? =)
Yeah, that probably wouldn't be too difficult but it would also require editing the actual stage itself, meaning it wouldn't be as simple as an AR code. Not something I personally have interest in investigating.
 
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