Leviathan741
Smash Ace
I am super excited for this.
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Already in place man.This is probably dumb, but could you guys make an AR code that delays input to match the average connection speed you would expect? Like if you expect 3 frames of lag on average, have every input delayed by that amount. For practice reasons, obviously. >.>
Quad core processor running at about 3.2GHz, I believe dolphin like most if not all emulation all runs entirely on CPU. You could probably run it on something less since dolphin is more optimized nowadays but honestly for purpose of smoothing everything out you want at least a quad core nowadays. Really in general nowadays its good to have at least a quad.If you guys who are more familiar with Emulators could say about what system requirements would you need to run this smoothly enough as to not make a big difference from gamecube?
Would be much appreciated really!
I used to run melee on dolphin (unmodded) on my old 2.8GHz P4 a few years back at nearly full speed (50-60fps). I'd wager it would run flawlessly on 30fps mode.Quad core processor running at about 3.2GHz, I believe dolphin like most if not all emulation all runs entirely on CPU. You could probably run it on something less since dolphin is more optimized nowadays but honestly for purpose of smoothing everything out you want at least a quad core nowadays. Really in general nowadays its good to have at least a quad.
It'd be pretty easy to run a benchmark or something and set people's graphics mode automatically from the release version. As long as their packet sending isn't delayed by the video thread, the host (and other people connected to the host) should not notice any delay from client machines.Now that you mentioned this, I cant help but realize I'm not looking forward to playing with tards with **** PCs thinking they can play melee smoothly and then have it it chop down to 40 fps or something. It'll be early 64 days all over again...fffffffffffffffffff
That was never actually enforced to begin with. But we don't really need it either way, actually.To further this specific subject...did you guys mess with dolphin at all so you dont have to disable dualcore in dolphins options now? or will the editing of how it handles sending data between emulators smooth things out so we wont have to now?
Yes, lag is unavoidable for any online game. But, it's going to be very minimal.So im a little confused on all the tech talk going on. Is there going to be a lag?
Yep. Any netcode done for the wii would be a completely different project and would likely be able to use almost none of our code (maybe the sync object... maybe).I imagine that implementing Dolphin's netcode and implementing netcode for whatever odd solution you might come up with for the Wii would be very different, so it's very doubtful.
At this point, unlikely.Is there going to be a demo for this at FC?
I wouldnt get your hopes up. This thing probably wont come out for another 5 to 6 months or so.My trio linker plus II just got here.
lookin forward to this
Quad core processor running at about 3.2GHz
Thats just too much for me what kind of GPU will it need?
GPU is less important, so anything better than integrated graphics will likely be fine. We still don't have a very good idea of this, though, so that's a rough estimate.Quad core processor running at about 3.2GHz
Thats just too much for me what kind of GPU will it need?
Whoever said this didn't know what they were talking about.Quad core processor running at about 3.2GHz
Thats just too much for me what kind of GPU will it need?
SSBMO is for PC and has not yet been released.Hi guys,
To get this working in NeoGamma (with an original NTSC copy of course), which kind of hook shall we use? Anybody got it working on the Wii with no AR?
I said that as a rule of thumb for dolphin emulation in general. Some wii games like galaxy will definitely require a stronger processor regardless. Melee's compatibility in dolphin is good enough now to run it on even storebought pc's now. Though it's more recommended to have bought it at least within a year or two ago as the standard of storebought PC's has risen according to price/performance ratio. There's that and...even with the final release of this I expect online to still be taxing on lower end processors and I don't feel like suggesting lower end PC's to people as it'll be mean more lag for me playing them. Thats the reason I dont play 64 online anymore.Whoever said this didn't know what they were talking about.
I've had melee running at full speed in our low-end mode on my old P4 (2.8Ghz single core) before with no issues.
Keep in mind that any more than 2 cores will not increase your speed in any noticeable way for Dolphin emulation to begin with. There are still only a maximum of 2 threads regardless of how many cores you have.
Ideally you'll be able to view the player's ping before playing with them. Also, it's not about a fast speed, but more about ping. You can test your ping to different servers across the US at http://pingtest.netI believe either Massive or IE have calculated how fast your internet should be to ensure non-laggy games. Hopefully when SSBMO is out they will have a page that lists the recommended PC specs and internet speed.
You won't believe how many people's computers still can't run a 64 emulator nor have a fast enough connection to play online. With that said, I am afraid the same people will plague Melee.
Depending on the future of SSBPD, we might use their servers for ranked matches. This, however, is entering the realm of hopes and dreams as we haven't gotten even as far as to plan out a lobby system yet.This might be a tad in depth; however, will there be a ranking system so as to put players of equal skill lvl together? I imagine it would just be random, but I thought it might be a cool addition. Anyways, good luck! Can't wait to hear more about this!