Morin0
Smash Lord
Huh? I thought running GC games from the SD card wasn't doable.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Those newer Wii systems sold after holiday 2011 don't even have GCN ports or GCN support anymore... wth Nintendo?how can a wii still be a wii if it can't run melee? ;_;
Yeah, I can't use DML for some reason. It worked before but now it doesn't. No idea why. I'll be getting a wii from Teczero at zenith, though. Hopefully I'll be able to use that for melee stuff.Wait, you can't load Melee? Not even with the SD Card thing?
You have Melee 2.0, though, so everything's good.
Have you updated to the latest version? DML 1.4b; they've upgraded the whole system for it, it's no longer released in revs like before, so it loads stuff even faster (at least it does for me).Yeah, I can't use DML for some reason. It worked before but now it doesn't. No idea why. I'll be getting a wii from Teczero at zenith, though. Hopefully I'll be able to use that for melee stuff.
tcll has been working on stuff like that for quite some time, you can probably have a word with him in his topic here:I think I have most of the bone format figured out, mostly by accident while trying to understand meshes. Has it already been worked on, or is this in fact the first attempt at it?
Also hurtboxes, but I figure you have those pretty well already.
falco laser:
2C 00 00 03 01 2C 00 00 00 00 FF 38 B4 99 00 A0 00 00 00 47
2C 80 00 03 01 2C 00 00 00 00 FC 5B B4 99 00 A0 00 00 00 47
2D 00 00 03 01 2C 00 00 00 00 F9 7E B4 99 00 A0 00 00 00 47
2D 80 00 03 01 2C 00 00 00 00 F6 A0 B4 99 00 A0 00 00 00 47
samus charge (full):
2C 00 00 19 04 B0 00 00 00 00 00 00 B4 92 00 00 19 0A 06 9F
change 0A to 08 and charge shot doesn't clank
This does not agree with my hitbox database. I've gone through 80% of the characters and so far the only attacks that have V set to 1 are:V is whether the hitbox can clank or not. If the bit is set to 1, it can clank, if 0, it becomes 'laserlike' and will go through other attack hitboxes.
You're right, I posted it. I just credited the formatting to you.The hell? I did not post that. Unknown-4/Unknown-V is... unknown. Clanking is P/part of P.
I had only really looked at hurtbox-less projectiles, so, with your information, my understanding of V is obviously incomplete. Even so, I'd bet that most of the things you listed with V=1 could have the bit set to 0 and be unclankableThis does not agree with my hitbox database. I've gone through 80% of the characters and so far the only attacks that have V set to 1 are...
[...]
On the other hand, P (labelled as "hitbox interaction") is a much more likely candidate. The issue is that it currently comprises of 2 bits, and clang is known to be just one bit (since it's one bit in SSB and one bit in Brawl).
lmaoI don't know about you, but I think it looks kind of like a garbage can. That's been crushed a bit. And has some poles stuck in it.