Well, I accidentally figured out how to change the camera, and to a lesser degree, the lower blast line.
This could actually be quite useful, and could help you find (what I call) 'Atlantis' of the stage (When I model hacked the stage, I moved all that wasn't needed below the blast line, and if you got past said blast line, and fell for 10 seconds, you'd find it's, decaying remains). Still no luck with the blocks though. If I have no more luck soon, I'll probably just move the entire stage, camera and everything else to be above them (but this I know isn't gonna work).[/QUOTE]
Heck yeah, the blast line! Just in the nick of time, too. Awesome find, Milun; it's amazing how much is stored in just a single stage (good thing, too, rather than being shared with all).
I noticed that, with the "remains" of MKI being under the blast line (you can actually see some of it in that video I posted of the stage in action). I was wondering about that.
Ah, also, in regards to the stage... you wouldn't've happened to have stumbled across the 2D-3D effect for the stage, have you? I've heard (on the Brawl side of things) that stages can actually have it so that the stage can look entirely flat; it's a set located somewhere in the stage file. (In that case, Flat Zone could actually become a full-blown 3-D stage by tampering with that data... if I remember correctly.)
[quote="Zyx, post: 9353759"]I've a little question... How do you make transparency with "_5.tga" files ?!
Thank you ! ^^
EDIT : Also, the placement for the 06FENCE (DreamLand, GrOp.dat) is not in the placement.txt... :s[/QUOTE]
Oh, transparency in _5 files? Easy: If you're using Photoshop, nearer the bottom right-hand side, you should see a set of tabs called Layers and Channels. (If you see neither, you can activate them via
Upper toolbar -> Window -> Channels / Layers )
You want to go under the "Layers" tab. Doing so, you should see something called the "Alpha Layer".... Simply tamper with that, to mess with transparency. :)
(To make the object totally transparent, it either needs to be all white or all black... Depends on the circumstances of the texture.)
Ah, I'll be sure to look into the Fence... Must've left an older version of Placements in there... My bad. >_<
06 - 00013cc0 (2)
That's what I got. (It's right above 03, but below 31.)