ShadowLink84
Smash Hero
ASC as soon as you jump into the air and you'll give it a bit of a hop. This allows the ASC to continue being in the air for a longer period of time making it more difficult for the opponent to grab you. the ability to also move about as you charge an ASC will allow you to adjust the angle further.... grab? (ex. bite)
I have a lot of trouble approaching grab-happy ppl. Ppl always shield or spotdodge a direct ASC approach, but I suspect a grab would be pretty freaking effective, given how much Bite ruins me. Then again, I've only ever fought one grab-happy person, and he was a Wario who just bit me all freaking day. But I suspect that anyone (particularly tall opponents) could grab me out of pretty much everything.
You can't run in and shieldgrab a grab.
You can't ASC a grab.
You probably can't run past them if they grab.
Most grabs are hard for us to punish unless they're very whiffed-in-our-face. Exception: tether-grabs, quite possibly our best matchups.
If they can grab ASC, this means ASC is totally invalid as a direct approach (ie. aiming to hit them) unless they mess up their timing/spacing (which they shouldn't, since ASC's momentum isn't that controllable, if you want it to do any damage lulz), or if you're going to jump-cancel + punish their grab-attempt. But that makes ASC approaches muuuch more predictable.........
(yes, I think ASC is otherwise a good approach; sue me)
I've used the ASC to eat shields and end up behind the opponent and avoid being grabbed.
If they spot dodge perform a Usmash or a grab or jab in place.
It doesn't hit as often as 3-4 times (when shielded) but its much less punishable and you can still jump cancel at anytime.
Edit: **** you tenki **** you.