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Why Scyther and Scizor? o_O It'd make more sense with like..... Plusle and Minun or something...I just had a great idea! how about replacing the ice Climbers with both Scyther and Scizzor!
That would imply that they're equal, but Nana's mind isn't fully evolved to the level of Popo's. No one that evolved would die for no reason and be an overall obstacle in Popo's quest for glory.Why Scyther and Scizor? o_O It'd make more sense with like..... Plusle and Minun or something...
/droolsI just had a great idea! how about replacing the ice Climbers with both Scyther and Scizzor!
omg... I can... die... if this just happens T.T...Why Scyther and Scizor? o_O It'd make more sense with like..... Plusle and Minun or something...
Well in mathematics when you multiply a positive and a negative you get a negative, and rabbits (at least I think that's what Plusle and Minun are supposed to be) like to multiply, so really Minun has the upper hand there.That would imply that they're equal, but Nana's mind isn't fully evolved to the level of Popo's. No one that evolved would die for no reason and be an overall obstacle in Popo's quest for glory.
Or Kat & AnnaI just had a great idea! how about replacing the ice Climbers with both Scyther and Scizzor!
Ooo that sounds like a pretty cool idea!Or Kat & Anna
I know! Idk how that never came up before lol. However I've never owned a warioware game so i dont really know anything about the characters.Ooo that sounds like a pretty cool idea!
could you maybe, release them on the BRSTM database? because i've been wanting the bowser's castle song from super sluggers for a while now.Super Mario Sluggers is all in one big .Dat file I cant find anything usable accept for brtsm
Okay you apparently didn't catch it cuz someone way earlier told you what to do to fix it. I'll tell you now just cuz I'm a nice guy. Okay it looks like you are trying to move bones when the model is in T pose. You're not supposed to do that. You should only move the model when you have an animation selected and are not on frame 0. So what you need to do is just go back to when you just got done hexing the model and just replace the one with the messed up hands with the old one and that should fix it. Then when you want to move the hands you need to select an animation from a motion etc file and make sure you are not in frame 0. Then you should be able to move the bones without it looking too weird.Nobody know how to fix this?
*hand messed up*
Oh thanks a lot!Okay you apparently didn't catch it cuz someone way earlier told you what to do to fix it. I'll tell you now just cuz I'm a nice guy. Okay it looks like you are trying to move bones when the model is in T pose. You're not supposed to do that. You should only move the model when you have an animation selected and are not on frame 0. So what you need to do is just go back to when you just got done hexing the model and just replace the one with the messed up hands with the old one and that should fix it. Then when you want to move the hands you need to select an animation from a motion etc file and make sure you are not in frame 0. Then you should be able to move the bones without it looking too weird.
Uh. Let me say this, there is no way you can take a FLAT picture that is animated and make it into a 3D model being animated. The only thing you could do to make those dance moves be in brawl is by looking at pretty much every frame of the animation and just pose your model for every frame of the animated gif. Keyframes can help you somewhat if you know what you're doing to make it easier on you. But there is no way you can just take a .gif and make a model think of it like a .chr. Because the .gif is a flat animated image and the model is a 3D object with bones.is it possible to even view animated .gif in brawlbox with a hacking method?
would be awsome if we could do that and add bones to them, I want this animations to be in brawl for my future uses
*Too many pictures*
I want to atleast use these things to create .chr0 files so brawl characters can have a dance taunt or something, hopefully someone can answer me this, I don't want to respot all this again >.>
***With kryals Brawl Box, and the new update to be comming (the bone adder) would it be possible to do what I'm asking?***
Edit:
I'm not talking about forwaffles bone adder btw, Kryal will be releasing something similar (superior) in brawlbox, and with it, maybe we can add all Bones to each body part of the Guild Wars Dancers, and name the bones related to the Smash characters or even imported characters, and give this animations to them
I hope this can be done.
how do i edit that? iz it a bone? psa?Blame the character's hurtboxes.
i didn't resize it at allYou didn't use the resizer program to scale him, did you?
ohhh kk, well... guess I won't be having GW dance's in smashUh. Let me say this, there is no way you can take a FLAT picture that is animated and make it into a 3D model being animated. The only thing you could do to make those dance moves be in brawl is by looking at pretty much every frame of the animation and just pose your model for every frame of the animated gif. Keyframes can help you somewhat if you know what you're doing to make it easier on you. But there is no way you can just take a .gif and make a model think of it like a .chr. Because the .gif is a flat animated image and the model is a 3D object with bones.
Uh..I thought everyone knew that? I pretty much knew that ever since Melee. Of course his model is 3D, and I managed to make him 3D as well. I do know that it's something in his FitGameWatchMotionEtc.pac or FitGameWatch.pac file that causes him to turn 2D in-game, but I haven't figured out what exactly. Could be a value in hex.About Mr. Game and watch being flat...
You see, he's not truly flat, he is a 3d model of a flat object. If he was truly flat within the game, as in a "sprite", he would face the camera at all times, an effect know as "billboarding".
Do you want to try that last sentence again? Do you mean he doesn't have any animations? The animations aren't inherent. You'll have to find the respective chr0 file (if pokepark wii has chr0's) and hex the animations.Could I get some help with darkrai working? I got his model in brawl. works fine. but what doesn't is his anims >_<
Well, pokepark wii does have Chr0 files, but I like how darkrai looks with his legs more, So I made him an entirely new animation set.Do you want to try that last sentence again? Do you mean he doesn't have any animations? The animations aren't inherent. You'll have to find the respective chr0 file (if pokepark wii has chr0's) and hex the animations.
sound cool. Send me an FR and DL and I will help.Well im woking on syther and scizzor over ice climebers because its steel and Grass and i have a cool final smash for them
I thought it was obvious not to replace that? That's the characters Shadow model (I think), used for making shadows or something. Replacing it ends it complete disaster most of the time.okay, from wat ive experienced, don't replace the (character)shd model. once i stopped that my models have worked perfectly
First post.Hey ive been meaning to ask but does Metroid Prime three have Mdl0s?
List of known games that DO NOT have MDL0 files:
Metroid Prime 3: Corruption (*.PAK)
Sorry, but you'll have to wait for the model rebuilder. At this point, any game that has characters divided into separate parts is impractical to use, unless you only want one piece.I got a question that I wanted to ask. I'm not sure if this is the right thread or not. I wanted to make a monster hunter tri character but I found that each character is broken into many parts. Is there some kind of tool or method I could use to somehow combine everything together as one character or is that too advanced for now. Any help or suggestions would be appreciated.
watch it not come outSabata: It's still being finished. Nothing about it to research.
Go outside and perform an Unjinxing Ritual right now, mister. I swear, if you just brought the wrath of Murphy's Law down on our heads...watch it not come out
I actually have some interesting new information to report regarding that. Turns out that there are unpackers for the .PAK files used in Metroid Prime 1 and 2 on the Gamecube (apparently the files were encoded differently for each game). If Prime 3 had as much of its content ported to the Wii as I suspect, one of the unpackers might work on its files.Hey ive been meaning to ask but does Metroid Prime three have Mdl0s?