Overdrive64
Smash Journeyman
- Joined
- Dec 8, 2009
- Messages
- 270
If you plan to make a new trainer, i still support the Jolteon, Flareon, Vaporeon idea ^^
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I was thinking that but I couldn't out what to use as theyre movesets i mean its the same attacks just diffrent colors and such ya kno. The reason im doing trecco is because he can punch and kick and then vine whip to grap on to the ledgeIf you plan to make a new trainer, i still support the Jolteon, Flareon, Vaporeon idea ^^
I know what you mean. for the record treeco cant vine whip thoughI was thinking that but I couldn't out what to use as theyre movesets i mean its the same attacks just diffrent colors and such ya kno. The reason im doing trecco is because he can punch and kick and then vine whip to grap on to the ledge
wait...what?lol now it doesn't matter how many bones the original MDL0 had. With fortwaffles addbone program, you can add enough bones to put it over almost any character (well, at least on some of them...)
dangit hmm guess i can still do trecco anyone kno where to find the model i just want to see which pokemon im putting him onI know what you mean. for the record treeco cant vine whip though
is this toward me?You can probably create your own stages (in 3d) by using a combination of SZS Modifier and BrawlBox, and whatever else you need to create stages.
SZS Modifier can create models from drawings. While it's rather limited, you can only move on two axis anyway in Brawl.
Then export the new course_model.brres and hex it, play around. Maybe you can get a new stage to work.
I got Rainbow Road imported into BrawlBox, but I'm hoping to create a model soon that'll work as a stage.
How does this work? :OYou can probably create your own stages (in 3d) by using a combination of SZS Modifier and BrawlBox, and whatever else you need to create stages.
SZS Modifier can create models from drawings. While it's rather limited, you can only move on two axis anyway in Brawl.
Then export the new course_model.brres and hex it, play around. Maybe you can get a new stage to work.
It doesnt say that in the instruction manual.You can probably create your own stages (in 3d) by using a combination of SZS Modifier and BrawlBox, and whatever else you need to create stages.
SZS Modifier can create models from drawings. While it's rather limited, you can only move on two axis anyway in Brawl.
Pit was 2 blades, wings, and can glide.Ive been working on Syther because i like Syther but what character would be good to replace him with?
try adding less bones, and after adding those, run it again and add about double, or so, keep trying thatCan someone help me with bone adding? It kills BrawlBox whenever I try to open the Spiny assist trophy model with added bones. Missingno. REQUIRES this in order for work to be started.
Thats a great idea...Pit was 2 blades, wings, and can glide.
All signs point there :3
I might have a model of him... Ok I do. I was planning on doing him and I have already started on some animations.Let me repost this question..
Does anyone know where i can get a trecco model or can someone get me a trecco model if someone could do the 2nd one i would love them eternally o.o
Who is he over?I might have a model of him... Ok I do. I was planning on doing him and I have already started on some animations.
Sweet! Okami Trainer/Yami Trainer = Epic Win!I've started making Yami from Okami / TvC. First of all, I would like to know who to place it and its three forms over. I was considering Pokemon Trainer's pokemon, because it would be nice to fight the next form after defeating the first form, but there's that project involving replacing all of his pokemon with other pokemon...
And I need suggestions for a moveset. I might have pictures up in a while.
Credit for the models go to RandtomTBush and ToolShock! I sent both of you a PM at the same time, so the credit goes to both of you.
EDIT: OK, some weird things happened.
Here's Yami's first form, and his hammers are also permanently out.
This is Yami's second form. For some strange reason, there are lights coming from his arms and extending forever in the left direction.
And form 3 over Charizard froze the game.
Now, for a moveset (for Yami's first form at least), I'm thinking something really simple, like the only way he can hurt people is by rolling on them or dropping on them, which would be a down air or something, and the landing subactions can have hitboxes. He'll also be able to pull out his hammers, but I don't know how to let him use his buzzsaws.
Oh yeah, sorry SqLeon, but I think this means I won't be able to do Rukia...
At least don't quote the pictures mang. D:
Which BoneIndex is TransN?
its an awesome idea, but you'd need to vertex hack the trainer so he would look like the guy from gold/silver. wouldn't matter what pokes he had, unless the actual trainer looks the part it won't be complete.
Alright, well, I guess no ones interested in doing a Johto Pokemon Trainer. I WOULD do it, but I'm busy with other projects ;~;
To find out what the bone index of TransN is just look at the original model's bones that you are replacing and see what the bone index is for their TransN bone.At least don't quote the pictures mang. D:
Which BoneIndex is TransN?
Well that was part of the plan. Perhaps when I finish Luneth...its an awesome idea, but you'd need to vertex hack the trainer so he would look like the guy from gold/silver. wouldn't matter what pokes he had, unless the actual trainer looks the part it won't be complete.
ok trying this nowThat happened to me too Kangaroo. Instead of retrying, replace a character, then see what happens.
Blame the character's hurtboxes.EDIT: i think i figured out the prob. not supposed to replace (char)shd model i guess. just one major prob nao. why is he hit by every attack that happens, even if not near the attack? any way to fix?
You didn't use the resizer program to scale him, did you?this may have been answered already, but im not gonna look through 218 posts to find it
for some reason, the model (rotom) will only work when i use it at norfair. any other stage freezes. even then, it freezes after the match. i've tried two different models, and they both have the exact same effect. any help?
EDIT: i think i figured out the prob. not supposed to replace (char)shd model i guess. just one major prob nao. why is he hit by every attack that happens, even if not near the attack? any way to fix?