Skler
Smash Master
You just proved our point. Low tiers are garbage when your average player can do infinite drill shines across FD. The average player now is far beyond the average player in 2007.
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sorry, I had clearly forgotten that playing for more money means you were playing better. i'd try arguing with you, but I didn't get top 16 at an MLG, so I clearly don't know what I'm talking about.Most of you wouldn't even know how advanced the metagame was in "my time". I don't think of local or even regional tournaments when I think of my time. I think of the countless hours I spent taking notes for MLG on the top 8 matches at 200 man tournaments with the highest prize money available ever in Smash. I think of watching matches every month where the difference between 1st and 2nd was $800. Most videos of this **** doesn't even exist anymore since MLG wiped their database (or so it seems). Most of the old pros can come back and wipe the floor with 95% of the people who have been playing the game everyday since Brawl came out, and that is because they were simply that far ahead of the competition back then that people have only really begun to catch up in the last year. You are thinking of the mid-level players with spotty technical skill back in the day (or lower end high level players) and judging the metagame on that. I'm judging based on the Kens/PCs/Azens/Chus/Isai/Darkrains/Shiz/M2K/Forward hell even Dope/Hugs/Chillin to an extent. These are people that met up every single month and played for absurd prize money on a national scale, and you guys think they are now super behind what is happening when on a local scale in most regions there is only monthly tournaments for 1/5th the prize money of back then.
The biggest thing I've learned in the last 7 or so years in competitive gaming is the that biggest driver for increasing the skill of any community is frequency of events with large prize money.
The metagame has progressed. Now many of the mid-level players are roughly as technical as the top players. Roughly. Unfortunately when you compare the top level players from now with those from 2007, the difference technically speaking is only slight. The biggest difference is that combo's are longer and more rehearsed so you get more 0-deaths (or so) then you did back then.
Before you guys comment, just explain what observations you had of the 2006/2007 metagame that would allow you to even compare (cause if you weren't watching FCD live, then you didn't get to see the matches, lol, same goes for almost all the MLG events and such). Afterall I've been at tons of tournaments with Melee at it still (and yes, the MW is still behind ROFL), including watching almost all the top 8 matches of Genesis in person and seeing tons of familiar stuff from back in the day. Some new stuff, but mostly old. Armada's Peachs was really the only thing that looked "fresh" in that it didn't play at all like 2007 Peachs (and from my observations, it also didn't play like 2009 Peachs, but I'm sure now everyone is copying him like everyone copied PC/M2K/Ken/Mango when they essentially revolutionized their characters). The Falco's/Sheiks'/Fox's/Marth's were essentially the same. The Jiggs and Falcons were more developed but that **** is obvious cause there were so few from back in the day and Mango grew the Jiggs movement and Scar/Darkrain/Hax helped grow the Falcon movement.
I guess the best thing would be to get a high level player like Darkrain or something to comment on the differences, both specifically for their character and overall, and that would essentially settle it. If someone I trust like Darkrain or Forward or Tope comes in and tells me to stfu cause the metagame really is so different that I wouldn't understand it anymore then I'll listen. But I don't particular think any/most of you even really know what the 2007 metagame looked like at its peak/top level.
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I'm not OS so don't lump what he is saying with what I am saying. I love Melee. I just don't play it anymore at tournaments (I tried but it was clear I couldn't switch between Melee and Brawl so I had to focus on one, turned out I did pretty good at Brawl so its obvious I would stick with that). Its the same **** with Mario Kart 64 or Mario 64 or some other game I spent hundreds of hours playing. I'm just one of those gamers who moves on to the newest version. That doesn't mean I don't care what is going on still, I just go to the fresher game.
This is true. They were also garbage back in 2007 cause all the top level players were already doing that. However, this would make it seem that it has nothing to do with the stages and more to do with control over the character (cause now the low tier guys get filtered out before the middle of the pack tournament players, instead of the top low tier players getting filtered out by the high level players), in which case regardless of the stage list the low tier characters are ****ed.You just proved our point. Low tiers are garbage when your average player can do infinite drill shines across FD. The average player now is far beyond the average player in 2007.
Wow. If you don't think $8,000 in top 8 prizes every month means peoplesorry, I had clearly forgotten that playing for more money means you were playing better.
if you think that all of those things necessarily mean a higher level of play, then what discussion can there be? players still travel, players still practice, and they still play better because of it. only difference, is that now they've been doing it for 2 more years. maybe those 2 years would've been more fruitful with MLG sponsorship, but don't give me this **** that what's happened to the game is meanless because we're playing for Ken's scraps.Wow. If you don't think $8,000 in top 8 prizes every month means people
-Traveling more
-Practicing more
-Playing better as a direct result of traveling more/playing more
-Not ******* around
-Taking their **** more seriously
Then you are an idiot, which is saying a lot, because I didn't think you were one Mogwai.
I never said you had to place top 16. I simply said you had to be there and you had to watch, cause the videos are scarce and the quality videos are few and far between from the time period. If you weren't there to watch it first hand then you really don't have an accurate perception of the metagame.
Your reading comprehension fails.Mogwai said:players still travel, players still practice, and they still play better because of it. only difference, is that now they've been doing it for 2 more years. maybe those 2 years would've been more fruitful with MLG sponsorship, but don't give me this **** that what's happened to the game is meanless because we're playing for Ken's scraps.
if you haven't noticed, the players keeping the game alive have not been the ones who were making that money when it was around. we play for the love of the game, and we're **** good at it, so don't talk to us like you know when you've moved to greener pastures that are infinitely more boring.
Didn't I say the exact same thing you did?AlphaZealot said:The metagame has progressed. Now many of the mid-level players are roughly as technical as the top players. Roughly. Unfortunately when you compare the top level players from now with those from 2007, the difference technically speaking is only slight. The biggest difference is that combo's are longer and more rehearsed so you get more 0-deaths (or so) then you did back then.
you'reYour reading comprehension fails.
Didn't I say the exact same thing you did?
If players didn't still travel, if they didn't still play for money--then I would never ever say something like "the metagame has progressed". No, I would say it was "stagnant". I would not have talked about Jiggs or Falcon and them being played at, essentially, a way higher level then 2007.
Melee, afterall, is still larger then every fighting game except for Brawl/SFIV.
Also, your welcome, I helped significantly in building the pasture you now occupy.
that's what i realized after i read his postseh, give it a rest lovage, save it for when Overswarm starts posting again.
AZ seems like he means perfectly well.
I do agree with this as well. I hate all those other fighting games because I feel like I have glue stuck to my shoes (there are a couple exceptions to this rule but for the most part this is true).Melee is great because, unlike every other fighter out there, you have unparalleled freedom of movement.
I agree with this 100%. I still don't see how having more stages would promote more diversity though if that's what you guys are arguing AZ and OS, because then absolutely everyone would need to play Fox as he pretty much destroys on every potential CP stage barring a couple exceptions (which he is still usually very good on). If it wasn't for Fox though, I might agree with you.the first time peach takes a spacey to mute, it's brilliant, the millionth time, we just wanna play on a more balanced stage... cause the last thing we wanna do is camp them on Pokefloats for 8 minutes, but god help us, if they get their autowin, we'll take ours, and that in the end, makes sets much less interesting and fun.
Really had any negative or positive connotations. It was just an observation, as is most of what I post. If there were a better word then "rehearsed" without writing an Obama paragraph I'd use that instead.The biggest difference is that combo's are longer and more rehearsed so you get more 0-deaths (or so) then you did back then.
AlphaZealot said:You aren't actively thinking about it, but you are subconsciously reaching for your past experiences and what worked and what didn't.
I agree with this 100%. I still don't see how having more stages would promote more diversity though if that's what you guys are arguing AZ and OS, because then absolutely everyone would need to play Fox as he pretty much destroys on every potential CP stage barring a couple exceptions (which he is still usually very good on). If it wasn't for Fox though, I might agree with you.