Apologies about any formatting oddities. I blame Notepad.
Smashboards Username: Fly_Amanita
Region: Socal
Primary Character(s): Ice Climbers
Secondary Character(s): Peach/Sheik
REQUIRED
1. Q. How long have you been playing competitive melee?
A. I've been active in Socal's Melee scene since late 2007.
2. Q. How often do you attend tournaments? How familiar are you with your
local scene? Your regional scene? The national/international scene?
A. I attend tournaments quite frequently and am hence very familiar with my
own region. More generally speaking, I know the WC pretty well and am also
decently familiar with Europe/Japan.
3. Q. How would you classify yourself as a player relative to the current
metagame? (beginner, average, high level, pro, etc.)
A. These labels aren't well-defined and are thus not very meaningful.
If I have to pick something, "high level" has a nice ring to it and it sounds like
something that might fit my skill level.
4. Q. Do you think the other individuals in your region would support you
being a member of the MBR? Why?
A. Yes, because I think they perceive me to be a reasonable guy who knows a
fair bit about SSBM.
5. Q. Do you consider yourself a discussion leader? Why?
A. No, I don't like leading discussions. I generally prefer to form my own
views on whatever the topic is and will typically only express said views if
something similar hasn't been said yet or if somebody explicitly requests to
know what my thoughts on the matter are.
6. Q. Are you an active Tournament Organizer? If Yes, what are some recent
tournaments you have hosted? If No, what are some ways you feel you
contribute to your local scene despite not being a TO?
A. I don't host tournaments. I contribute to my scene by trying to help
local players improve; admittedly, I only tend to this when they explicitly
ask to play me, but I notice that the players who do contact me about playing
are always the ones who do genuinely strive to get better, and I'd rather not
spend time trying to help people who don't really care about improvement, so
this works out well.
7. Q. Do you feel that the current tier list is accurate? Why?
A. It's accurate in that it is supposed to represent how likely characters
are to succeed in tournaments in the current metagame, and the list we have
is at least somewhat consistent with current tourney results. That is this
accurate might just be coincidental, as I think people tend to vote on tier
lists in accordance with whatever nebulous notion of "good" they have in
their head, but conveniently, lots of different notions of "good" lead to
very similar lists.
8. Q. Do you feel that the current MBR recommended stage list is fair? Why?
A. What "fair" means in this context is really vague. I'm going to guess you
mean something like "promotes character variety", in which case my answer is
sure, because I'm content with the number of characters viable on any given
legal stage in the current stage list. I also echo the sentiments at the end
of my response to question #9 here.
9. Q. Do you feel that the current MBR recommended rule set is fair? Why?
A. If by "fair", you mean something like "does not reward degenerate
strategies", then sure. We don't see degenerate strategies dominate
tournaments. However, plenty of other rulesets are similarly "fair", and
whether are not we can significantly improve upon (in some sense of "improve"
that I'll leave ill-defined at the moment) the currently used ruleset is a
much more interesting question, but you conveniently omitted that here!
10. Q. What is more important to you: Tech Skill or Strategy? Why?
A. If by "what is more important to you," you mean "Which skill do I value
more", than the answer is easily strategy. I view tech skill as an
incredibly dull aspect of a game, and if anything, requiring much of it is a
negative trait rather than a positive one, as obtaining good tech skill boils
down to practice and memorization rather than analyzing something
conceptually difficult. Strategy, on the other hand, is why I play this
game. I love the decision-making in SSBM; there are plenty of interesting
and difficult questions one can ask about succeeding at Melee, and being able
to tackle these sorts of questions is a skill that I find much more
interesting.
On the other hand, if by "what is more important to you," you mean something
like "which is more important to your performance as a player," than my
boring answer is that I need both to succeed and prioritizing one over the
other offers no useful insight.
11. Q. What is more important to you: Maximizing Punishments (Combos) or
Initiating Punishments (First Hits)? Why?
A. I'm going to first assume that you mean something like "Which of these two
skills do I find more interesting." In this case, I'm partial to going with
"initiating punishments" since I love the positioning aspect of SSBM and
landing the first hit is often a consequence of controlling space better than
the opponent. I still love Melee's combo system, though; actually, it's more
accurate to say that I love the DI mechanism and Melee's interesting combo
system is a consequence of that. In any case, both skills presented here are
definitely ones that I value and that I prefer initiating punishments is
largely a matter of personal preference.
On the other hand, if you mean "which is more important to me as a player,"
than I have to go with "maximizing punishments." Why? I play Ice Climbers;
I'm content with not landing the first hit as long as the net rate at which I
kill the opponent is faster than the rate at which they kill me, and my
character(s) does the whole fast-killing thing as well as any other.
12. Q. Does SSBM have a limited lifespan as a competitive community due to
its age or any other factor? Why or why not?
A. There are plenty of factors that limit Melee's lifespan. For some crude
upper bounds, the number of decent Melee discs and good-quality GCN
controllers is always shrinking, and both of these are important to the
community unless they can handle some big changes.* A likely-more-important
difficulty is bringing in new players. As the game gets older, attracting
new competitors becomes more difficult. I actually still see new faces pop
up decently often, so I think it'll be a few more years before this issue
really starts to become a serious threat, but it is something worth stressing
about.
*This will probably never have to happen, but people could at least partially
avert the supply issue via emulated Melee and gamepads other than the usual
GCN controllers, although I'd be really surprised/impressed if the Melee
scene lasts long enough for this to be a necessary course of action.
13. Q. What do you think could be done to expand our community?
A. Expanding the community requires attracting and sustaining interest in the
game. Attracting interest is easy enough (word of mouth, fliers for
tourneys, etc.), but keeping people interested is more difficult. Being
polite and encouraging to new players definitely helps, but I don't know how
many people would be willing to stick with the game if they don't notice
immediate improvement.
14. Q. What do you think the MBR could do to stimulate the community?
A. Regarding keeping current players excited about the game: just regularly
releasing content on what's going in the world of Melee, thoughts about the
game from high-level players, discussions on controversial topics, and the
like should be able to help. Maybe for the newer players, we could do
something like have current high-level players reflect on their earlier days
and how they overcame difficulties then, and maybe releasing some general
improvement guides could aid.
15. Q. How do you think the MBR would benefit from your input?
A. In spite of my aforementioned quiet nature, I do like talking about SSBM
and I know quite a bit about it, so I'd be happy to contribute to
publications on the theory of the game. To toot my horn a bit (this is an
application, after all!), I do think I am very level-headed, very aware of
what assumptions I am making at any given time, and am generally good at
noticing issues pertaining to precision and well-definedness.
OPTIONAL
1. Please provide up to 5 examples of contributions you have made to the
melee community. Links to exceptional, informative posts are highly valued
here.
I don't particularly like most of my posts, but for reference, here's
something I made quite a while ago:
1. Link:
http://www.smashboards.com/showthread.php?t=256008
i. Description: This is an old post I made on thinking mid-match. There are
a few claims in there I no longer completely agree with, but I think it's a
decent post nonetheless.
2. List up to three players you feel demonstrate good discussion ability or
have outstanding contributions to the community and explain why you think
they are a good example.
Most of the players I would suggest have already been recommended plenty of
times, but here's a guy whom I think could have some good insight.
1. Player: Bizzarro Flame
i. Reason: I thought of Bizz when answering question #13 because he has a lot
of experience dealing with new players at Merced. He could probably provide
really solid input on expanding the Melee community. He's also generally a
reasonable guy and is a solid Melee player.
3. Have you read Sirlin's theories regarding "Play to Win"? Do you agree or
disagree? Why? How do you think these theories affect and apply to the Melee
community?
1. Answer: Yes, I'm very familiar with Sirlin, as I frequent his site and
have his book. I'm hesitant to make a blanket claim about how his theories
(if you can even call them his, as many of the ideas he presents date from
milennia ago) apply to the Melee scene as he's presented plenty of distinct
ideas, but for the most part, yes, they are very clearly applicable. For
example, everything about how one should "play to win" is very sensible and
should be accepted in just about any large competitive gaming community. His
ideas about banning things should be approached with more caution here; Melee
is a game with lots and lots of options, and consequently there are likely
very many different games that are legitimately decent for competition that
could be crafted from said options. The one that differs from the default
settings the least is not necessarily (and I'd say almost certainly not) the
most interesting game we could be playing.