Linguini
Smash Master
i just picked up brawl again after 6 months and im having alot of trouble vs pikachu and zss,any tips?
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how? o.o same way he can get out of Marths?I think Lucas can avoid the infinite.
zamus is a problem matchup, you gotta be able to time your upb SA really welli just picked up brawl again after 6 months and im having alot of trouble vs pikachu and zss,any tips?
nah, if dk is quick enough lucas doesn't get far enough (so long as dk turns around after the cargo, it messes with the DI because you normally pop out right in the middle of dk)I think Lucas can avoid the infinite.
And watch out for Lucas Upsmash, with it's enormous lingering Hitbox that kills Dk very early
ZSS is tough. I pretty much religiously use bairs, the up+b, and the punch. Up tilts and uairs obviously also work depending on the situation. Do not think that you can just gimp ZSS, because it's not going to happen unless your opponent makes a mistake. She will just use the down+b and footstool you during it. I actually learned how to perfectly fair-spike her out of the tether, but that doesn't even work anymore, because my friend saves his second jump and just survives the spike, usually gimping me in the process.i just picked up brawl again after 6 months and im having alot of trouble vs pikachu and zss,any tips?
Good logic.
He should only be able to do anything during an air release against DK (and only DK), and I severely doubt that he could force an air release on DK without grabbing us over an edge or something.even though booser has the adv against DK, booser has crazy ******** grab release mindgames.
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I'd say 55-45, dk's favor--read up vex kasrani's grab release guide on the booser boards to see the nastiness that can occur. patience wins your matchup. being too aggressive will own you.
Well, Bowser has 2 frames before you can shield (1 frame + 1 frame before shield is up)He should only be able to do anything during an air release against DK (and only DK), and I severely doubt that he could force an air release on DK without grabbing us over an edge or something.
I agree that, with extremely good prediction abilities, Bowser could hit DK with something after a grab release. I just wanted to point out that us DKs don't have to worry about the huge list of things Bowser can do to every other character in the game.Well, Bowser has 2 frames before you can shield (1 frame + 1 frame before shield is up)
he does, bowser gets invincibility frames on the first 6 frames of his fortress, just fyi, so don't don't expect to get tons of gimps on him.He can definately do that, he can either *** Ftilt or Forward B. Trust me I play Bowser just because he seemed kinda fun the stuff he can do is pretty damaging. And since he can be quite a heavy hitter this is where it gets hard to really really live longer than him since he can live almost as long as DK.
Flame breath is not as scary outside of battlefield, mainly for the reason if it's on the ground our DownB reaches as far if not longer using his flames to extend hitboxes. Gimps would be the way to go so that Bowser doesn't get a chance to catch up. Low toss spike works well since his recovery is predictable and I don't believe he has the SA or invincible frames in it like DK does.
its not hard to spike fortress. Other than that its just edge hogging.he does, bowser gets invincibility frames on the first 6 frames of his fortress, just fyi, so don't don't expect to get tons of gimps on him.
we've done em all, and bowser is plausibleC'mon, I want a real discussion on plausible, annoying characters that are hard to beat. For example, Snake, Metaknight, and Olimar. Please forgive me if you guys have already discussed them. Last night, I was in a tournament match against this Metaknight. Twice, different person. However, they both understood how to gimp Donkey Kong safety. It was the new finding at least for me. They both went offedge and then drop down and did UP B not toward to the stage. Somewhat similar to how Snake was being gimped. I was stuck offedge from 15%.
I'm gonna say, don't be obvious, cause fortress will beat out DK's jab since it will be invincible then hit you after your jab. hell Bowser can just shield then grab again.ok, basics on the matchup, bowser has grab release tricksies, but they only work on the air break, on the ground break, mash jab, because he has a 1 frame advantage, but hit jab comes out frame 5, and yours comes out frame 4, so they'll clank and you'll be neutral, if he doesn't jab you won anyway (since nothing else is as quick). DK is one of the few characters that has nothing to worry about from the grab releases (actually the only one, everyone else ground breaks too slow)
trust me on this, they've tried sideb, the jab comes out a bit before it if you're quick enough.Look your right on the part about fortress having invincible but spiking it after those frames is easy or edge hoggin it. But bigfoot your wrong about nothing else to worry about. If you jab at his forward b he grabs you and you do like 4 to his 15 and it's more like 23 or 24% because of the grab release mash.
I still think it's a 6:4 DK because though we can gimp flamethrower is a damage racker as well as his very capable tilt kills and smash kills.