JigglyZelda003
Smash Hero
umm....ok, how about we move on to prefered stages to combat Peach on or something.
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But Zelda does have telepathy, lol. She just doesn't announce it like Ness and Lucas.neither is Zelda.
i think BF is a bit more helpful to Zelda in this matchup, dark pch may say otherwise cause thats his personal playground. as for frigate, thats not my peach stage so i can't say much about it.Battlefield works for me as long as you don't get usmashed through a platform. Castle Siege as well.
But I like.... normal stages. Frigate always spells doom for me.... it likes to flip me underneath the stage.
lolBut Zelda does have telepathy, lol. She just doesn't announce it like Ness and Lucas.
Sheik is easier than Zelda for Peach.Overall, this matchup will be tough for Zelda. If you use Sheik, use her to help Zelda out.
the matchup isn't THAT bad. No matter what you do that is allowed at a tournament, peach should have the advantage, but that's not so bad. It's a winnable matchup, it's just a disadvantageous one.So in short: whatever you do, you´re screwed against Peach.
This statement made me laugh. There is no such thing as Sheik being easier to gimp than Zelda.Peach beats sheik in the air-air and air-ground more than Zelda and its even easier to gimp her than Zelda
i think i remember Edreese saying something like neddle camping and dacus when Peach jumps., I remember Choknater and Eddress used to play this matchup all of the time and Chok always had some good tips on the matchup.
IMO Sheik's DACUS makes a big difference in the Peach vs Sheik match-up, it's really a stupid @$$ thing for Peach.i think i remember Edreese saying something like neddle camping and dacus when Peach jumps.
from the other side i feel a little better as Zelda in this matchup than sheik, and i can't dacus.....
You knew what I meant. >_>It's not an ftilt lock if your opponent can attack you out of it.
Sheik can't needle camp Peach. Only way that is happening is if the Peach player is a fiend for getting turnips. if not, You can't camp her with needles. But because of the needles, Peach, can't camp you, so you get something out of it.This statement made me laugh. There is no such thing as Sheik being easier to gimp than Zelda.
Futhermore the Peach matchup is actually slightly easier as Sheik. You can pretty much camp Peach with needles, avoid her camping, Sheiks utilt beats out most of Peach's air approaches(i'm not sure about fair). Sheik's speed does give Peach problems, I remember Choknater and Eddress used to play this matchup all of the time and Chok always had some good tips on the matchup.
Staying put and entrenched is camping... whether it forces the foe to approach or not.Forcing an approach is camping........how else do you want to define camping?
It's Peach's favor, but not THAT much in her favor. xD Definitely winnable on the part of the Zelda, as she punishes Peach's mistakes badly.65:45 at the wors
its just me, but i will ban halberd every single time i play, honestly i don't know what zeldas think of BF but thats my favorite stage ever for peach i'd probably take zelda/shiek there.I love Halberd against Peach. Easy vertical KO's favor you more than Peach(her usmash is difficult to land with consistently). You've got a nice platform to work with and the stage is large which gives you nice spacing options.
Peach's nair isn't fast enough to beat sheik's boost smash on reaction unless sheik's trying to hit you at max distance. You have to pull it out on prediction, and, if you predict incorrectly, which you probably would be doing since predicting boost smash like that would be hard, you have enough cooldown for sheik to punish.its just me, but i will ban halberd every single time i play, honestly i don't know what zeldas think of BF but thats my favorite stage ever for peach i'd probably take zelda/shiek there.
as for the DACUS, peach's Nair will knock shiek out of it, its hard to time, and you have to kind of predict it coming, but it works. i don't know much else of this matchup as i only play 2 shiek mains and its not very often, but i can say that i've never actually lost this matchup, play super turnip spammy against zelda, and play really at mid range against shiek and more or less try to punish, perfect shield is your friend, and never ever ever roll lol.
Peach needs to beat that upsmash boost? Ok. First off, her Nair is 2 frames. And has invincibility frames. 3 in the front, 2 in the back. An all I have to do is ground float to a Nair and that >upsmash boost.Peach's nair isn't fast enough to beat sheik's boost smash on reaction unless sheik's trying to hit you at max distance. You have to pull it out on prediction, and, if you predict incorrectly, which you probably would be doing since predicting boost smash like that would be hard, you have enough cooldown for sheik to punish.
I know the NAIR is fast, but human reaction time is not gonna beat out the boost smash unless you KNOW it's coming... and sheik is not doing its job if you KNOW it's coming.Peach needs to beat that upsmash boost? Ok. First off, her Nair is 2 frames. And has invincibility frames. 3 in the front, 2 in the back. An all I have to do is ground float to a Nair and that >upsmash boost.
For ME,I'll but it like this:I know the NAIR is fast, but human reaction time is not gonna beat out the boost smash unless you KNOW it's coming... and sheik is not doing its job if you KNOW it's coming.
Actually, including the startup from running and dash attacking, it takes 20-21 frames for a DACUS to hit (input Usmash on frame 9 or 10, Usmash hits after 11 frames).I know the NAIR is fast, but human reaction time is not gonna beat out the boost smash unless you KNOW it's coming... and sheik is not doing its job if you KNOW it's coming.
A 20 frame move is definitely something that a person can react to if they're expecting it. However, most people won't be expecting to get hit from such a range or will be too preoccupied with what they're doing to block it.Frame [1-6]: Dash
Frame [7]: Dash Attack
Frame [8]: No Input
Frame [9-10]: Up Smash = DACUS
Frame [11+] Whiff
During the first 6 frames of a dash, you cannot put in the input for a dash attack or it will cancel the dash into a forward smash. On the 7th frame you can input dash attack. On the 8th frame you cannot put in any inputs [what I assume is start up lag]. You have between the 9th and 10th frame to input the Up Smash to get a DACUS. What that means is Sheik has 3 frames from your dash attack to input the Up Smash to get a DACUS. Which means if you input it too quickly, you'll whiff. If you input it too slowly you'll whiff.