FlyingFrenchman
Smash Apprentice
I hate that stage section (and the wind one). Never again, haha. Those were some pretty good matches though.Might be able to get some mid-level DK vs Mario as well.
Last game (tournament set rules) I played the DK in my city, it was on PS2 and I won with a conveyor belt aided reverse up smash. That doesn't really mean anything but was cool as ****. Dat hard read.
On the matchup:
Learn to deal with DK's up-b shenanigans, or you'll end up eating a lot of unnecessary damage/KO moves.
Watch out for shield pressure. I love breaking shields, and it's fairly easy to do to mario if he gets careless while trying to stay on top of me. A fully charged f-smash, u-smash, or a 9-wind will KO you at stupidly low percents.
I think some of mario's best stage options are FD, smashville, lylat, and possibly frigate if you feel like you have solid stage control. Take dk to bland stages with few platforms (and high platforms if there are any). Try to avoid letting dk take you to YI, pictochat, japes, stages with low ceilings (imo, some people may disagree with me here, but I'm extremely comfortable with low ceilings in this mu), and janky stages in general.
Other than that, I don't think there's a whole lot of advice I can give that hasn't already been said: play aggressive, take stage control if you can, combo, and don't get careless.
A2: Believe me, we know that DK's ledge options are less than stellar at above 100%, but this is a reality that we deal with and compensate for in every one of our matchups, and mario is far from the worst that we have to deal with. Regardless, you're severely oversimplifying DK's ledge options.
Overall, I feel like this matchup is very even, possibly slightly mario's favor on bland stages, slightly dk's favor on "janky" stages. Never outside of the 55:45/45:55 range no matter what the cp is. Mario combos us pretty hard and he is fairly good at taking stage control, but I think DK has much better ground spacing options and KOs much more easily.