Calebyte
Smash Lord
Donkey Kong
Topics to Discuss
- How do we win?
- What do we watch out for?
- Stages to BAN/CP?
- Tips/Tricks when fighting this character?
- Videos?
- MU classification?
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Down-B outranges everything, and yes a stutter-stepped fsmash will outreach his ftilt and dtilt, but both of these moves end with enough time for DK to shield before your ssfsmash connects. And then you are in shield-grab range.See though, a lot of DK's moves can also be whiff punished on reaction with reverse F-smash, which does in fact outreach all of DK's attacks, except maybe his Down-B? You don't want to challenge that move on the ground.
DK's ground game anyhow is of little concern for Mario given that he's rather whiff punishable. His B-air is kinda annoying although crouching under it helps a lot.
This is mostly right. The only thing I'd warn against is watching for DK doing a ff off the ledge to second jump-uair. That ****'ll kill. Also, I still think gimping is a legitimate option.You don't really need to gimp DK if you know how to edgetrap him. DK's ledge getup options are among the worst in the game by far especially when his damage exceeds 100%. If you know his animations, you can basically react to everything he does.
This is assuming that DK allows you to approach him. By the time you are close enough to shdair him, DK could have ftilted you, stopping your approach. Don't underestimate those tilts.D-air like autopwns DK in close range and like never fails to juggle him, but I think everyone knew that.
I think you can punish a missed Ftilt or Dtilt with Fsmash. I'd have to test it though.Down-B outranges everything, and yes a stutter-stepped fsmash will outreach his ftilt and dtilt, but both of these moves end with enough time for DK to shield before your ssfsmash connects. And then you are in shield-grab range.
You actually don't have to be that close to edge trap him. Just stand back, toss fireballs, and wait for his decision.This is mostly right. The only thing I'd warn against is watching for DK doing a ff off the ledge to second jump-uair. That ****'ll kill. Also, I still think gimping is a legitimate option.
Does Ftilt/Dtilt cancel fireballs?This is assuming that DK allows you to approach him. By the time you are close enough to shdair him, DK could have ftilted you, stopping your approach. Don't underestimate those tilts.
If you're getting your F-smash shielded for trying to whiff punish him, you just need better reactions.Down-B outranges everything, and yes a stutter-stepped fsmash will outreach his ftilt and dtilt, but both of these moves end with enough time for DK to shield before your ssfsmash connects. And then you are in shield-grab range.
DK's U-air has no horizontal range. If you're in range to D-smash his regular ledge stand, you're safe from that except on transparent stages like Halberd or Delfino lol.This is mostly right. The only thing I'd warn against is watching for DK doing a ff off the ledge to second jump-uair. That ****'ll kill. Also, I still think gimping is a legitimate option.
Except his F-tilt actually is not all that safe...his B-air is more of a hassle to work around, although you can duck under that one.This is assuming that DK allows you to approach him. By the time you are close enough to shdair him, DK could have ftilted you, stopping your approach. Don't underestimate those tilts.
Yes if his actual hand connects with the fireball, but you can toss a fireball over his hand and it'll still hit I'm pretty sure.Does Ftilt/Dtilt cancel fireballs?
By crouching, you force DK to do something that requires more telegraphed commitment to actually hit you. This is a BIG deal. Conditioning DK to be more predictable is exactly what you want him to do. Once you teach him that rising B-airs are not wise to do, you are free to pick apart the rest of his game. F-tilts are whiff punishable with F-smash and sometimes are really just not safe on block. D-tilt and DownB use is discouraged with intelligently spaced fireballs. The time it takes for DK to space a SHFF B-air a punishable commitment that you can anti-air DK out of fairly easily, or powershield on reaction.Yes if his actual hand connects with the fireball, but you can toss a fireball over his hand and it'll still hit I'm pretty sure.
Oh and by the way A2ZOMG, I don't think crouching is really that great. If you crouch, DK can ff his bair and turn around and dtilt before you can do anything besides shield, which you could have just done in the first place.
You can make people whiff, dawg. People in SSF4 do it all the time thru footsies.I know it's useful, but to me it sounds like you're saying DK is going to continuously whiff his moves. Just giving how I interpreted it. Correct me if I'm wrong.
Cable is the best. Are you going to Pound?Just apply alot of pressure against DK with Mario don't let him take over. Play safe and don't be wreckless
Whiff (slang) means to mess up (or **** up).........I just want to now what whiff means..
Please
He already posted it, but here it is again.@Matador: May I know what whiff means (no sarcasm, if you know...let me know)? Thanks.
When you do an attack and miss.
Lol, that doesn't work, silly...I'm surprised that no one has said something along the lines of "just throw him offstage and cape him"
Good Mario users don't need that gimmicky ****. More importantly DK is free on the ledge anyway.I'm surprised that no one has said something along the lines of "just throw him offstage and cape him"