SuSa
Banned via Administration

ps: I just started it so everything is white...lol
Dark Red = Extremely difficult (80-20 in opponents favor or worse)
Red = Difficult (70-30, 75-25 < opponents favor)
Light Red = Hard (60-40, 65-35 < opponents favor)
Pale Yellow = Neutral (45-55 our favor, 50-50, 55-45)
Light Green = Easier (60-40 our favor, 65-35)
Green = Easy(70-30, 75-25 < our favor)
Dark Green = Easiest? lol... (80-20 our favor or better)
~ In Progress ~
I will also check the other boards to find their verdict and there color will have a * next to the matchup to show it did not come from our boards. It will also be below our boards general verdict.
Think of these people are the Snake SBroomers for this chart:
JesiahTEG
UltimateRazer
--This does not mean they will be the only people I listen to, nor is this 'list' completed--
S and A (Statement and Answer)
This is stupid
I respect your opinion, and here is mine: You are stupid
This doesn't help
But this does: "How To Win Every Matchup: Camp with 'nades and space with ftilt"
What is up with the Pikachu one? 47:53? WTF?
Blame them not me... I don't know either :o
Matchup Discussions
Meta Knight (45/55)
Quotes of player opinions:
70/30 in MK's favor once Snake's feet leave the ground vs a competitive level Meta Knight.
40/60 in Snake's favor vs ground based MKs that rely on tornado.
45-55 MK's favor in my opinion.
Snake does have an advantage when grounded, but MK's **** of him in the air is extreme (yes, I know how to DI).
Snake is definitely one of MK's worst match-ups though.
MKs are fun to mess with 'cause thet're really (most of the time) predictable.
But really, It's a pretty even matchup because they have advatages to each other in air/ground but I think MK has a slight advantage, so 45-55 MK's favor.
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Camp with nades and f-tilt.
...
Seriously.
A MK will usually start a match with a quick dashgrab to d-throw into Fair to start edgeguarding. (based on my experience, like 90% of MKs do such)
So you can either drop a nade and get grabbed or just grab him first.
IMO, it's 55-45 Snakes favor. Grenades stop basically EVERY approach MK has, their best approach will then be a quick dash grab/attack, easy f-tilt.
The hardest part of this matchup is obviously not getting juggled and gimped. Alternating between airdodging, nairing and b-reversal c4/nades are your best options for getting back on stage without getting crushed by Shuttle Loop and nado.
So, as a wrap up. Staying on the ground is keykeykey. MK has very limited options to approach if you keep a constant wall of grenades going at him. If he gets you into the air, dodge like a devil so you can get back down. Otherwise this is a simple matchup, just gotta get the MK to 100 and u-tilt will do the rest.
55/45 MK's favor. The thing about this matchup is, no matter how far behind Snake gets, he's not that far behind. Seriously, it takes about 5 moves to take MK from 0 to an Uptilty death.
If Snake plays a very explosive heavy game and bottlenecks MK into an Ftilt or jab combo a couple of times, he can beat him on stage. The problem shows up when Snake is off stage. Basically, that stock is gone when it happens. It's the same for Olimar, though, and he's still a great character. Just don't get pushed off until you've killed MK![]()