boss8
Smash Hero
so ROB even thoug we all knoe mario can **** him........
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He still got a little more KO power, it's worth noting, plus R.O.B. is heavier.More KO power? The only thing I really die from against ROB is Nair, and that's usually at 120% and up. And Usmash I guess?
Fair enough. How are approach options here?He still got a little more KO power, it's worth noting, plus R.O.B. is heavier.
We've got better approach options with fireballs.Fair enough. How are approach options here?
Not exactly sure, I've always seen this match-up as more like 60:40 in our favor.I wanna know how exactly this is a 70:30...
I know the advantage is pretty solid. We **** his camp game, and we're one of the few who can gimp him effectively... but what how does that end up to make it a 70:30?
Or you can just block the whole Dsmash, then punish him quickly. Or you can just DI out of the dsmash.ROB mains tend to suffer from the Jigglypuff Syndrome in that they forget that their recovery is not invincible and waste it. If you simply keep them offstage long enough (something Mario can do better than the majority of the cast), they'll eventually run out of gas.
Up-B OoS doesn't work on his dsmash, so don't try that every time and get hit like I do.
This can be a threat if this was melee but, because of lack of hitstun, the fairs shouldn't really be a problem for a WoP, unless you are off stage.One thing that get's me a few times, is ROB's Wall of Pain f-airs for an easy K.O.
I'm guessing it's because they've fought Boss.Would be nice for the ROB boards to come here and explain why this is a 70:30.
It was done a long time ago; this was when the Mario boards were at "war" with the R.O.B. boards. Chozen and Boss argued a lot on this and eventually had a match with each other, and after playing Boss, Chozen pretty much conceded defeat. It was a while ago though, so they might want to discuss the match-up again.I will post this at the R.O.B boards, right now. Unless it's already been done.
F-tilt is unsafe on block. I can tell you that from actually using ROB. If you block it, you can quickly jump out of shield and retaliate with an aerial if you're a fast character like Mario.I thought Rob's Ftilt shuts down all SH approach/ground approach options? As well as his Fsmash since it can be tilted. Always thought ftilt = his big ground range. I'm leaning on 60/40 at worst here. Mario can definitly punish some of Rob's blind spots espically from bottom. We do have a few tricks in gimping rob which does take some intelligence really. Cape/fludd to force him to use gas, aerials to keep him off stage, a spike if they aren't careful, and sometimes stage spikes really.
Lol, that makes sense.It was done a long time ago; in a galaxy far, far away. this was when the Mario boards were at "war" with the R.O.B. boards. Chozen and Boss argued a lot on this and eventually had a match with each other, and after playing Boss, Chozen pretty much conceded defeat. It was a while ago though, so they might want to discuss the match-up again.
ROB is a robot, so he is only programmed to give responses in certain situations, maybe we havent triggered the right command?The R.O.B boards are pretty quite it seems. They haven't posted on our thread yet. Hmm...strange I thought the R.O.B boards were really active.
Lol maybe . Hit the red button...it's always the red button that works xD.ROB is a robot, so he is only programmed to give responses in certain situations, maybe we havent triggered the right command?
/trigger?
what's up in this here mario forum
Let's clear up some misconceptions first:
Fireballs LOL. Don't get me wrong, they're a generally good move, but they're not creating any sort of amazing opening in this matchup. ROB can cancel Fireballs with his FAir... which also pretty much beats every melee attack Mario has. His range flat-out ***** Mario.
ROB is killing sooner than Mario. Mario's killing power is quite possibly even worse than ROB, he's lighter and he's gimped more easily, nowhere does Mario has the advantage in this regard.
Mario does not effectively gimp ROB; that's okay, few do. The scant possibility that he can is still more than most characters can muster but don't overrate Mario's chances here. Remember that ROB can still attack through his Up-B and beat Mario away or cancel his Fireballs. Mario can't tread far from the stage, doesn't have the vertical distance of ROB and can't challenge him directly, so there's not much hope of an outright gimp. Mario's strength here is... simply keeping him on the ledge and off solid ground. That may lead to a gimp if you play your cards right but he's likely to get back on eventually, especially since he beats Mario in direct confrontation.
So what makes this so much in favor of Mario? Personally speaking, I don't think it really is. Mario has a tough time getting inside as ROB significantly outranges him, including his best attack for cancelling out Mario's Fireballs which are an integral part of his approach game. ROB cannot projectile camp Mario but he still zones the crap out of him at melee range (i.e. like Marth) and Mario has no real answer for it. Throw in ROB's superior edgeguarding and killing power, it actually looks like it's in ROB's favor.
But I'm not stupid, I can see the flip side here. :/ ROB effectively keeps Mario at bay but will slowly rack up damage poking away, where Mario only needs to get in every 3rd or 4th approach and can equalize the percentages; Mario racks up damage very well when he does get inside. He takes very good advantage of ROB's blind spot beneath him and if he can't gimp him outright during recovery (most likely), he still makes it a struggle for ROB to get back on-stage and can rack up damage pushing him back to the ledge.
I'm not putting a number to it, but take that as you will.
And like i said. Rob has range but not like DK. Rob isn't as hard to get inside like you say he is. He can be difficult to get too, but not impossible. I know this because i have played rob's here in IL, and even 2nd Rob myself.FAir... which also pretty much beats every melee attack Mario has. His range flat-out ***** Mario.
Everyone can cancel fireballs. If the person is occupied with fireballs, then it has done its job. Thats what i mean by creating openings.Fireballs LOL. Don't get me wrong, they're a generally good move, but they're not creating any sort of amazing opening in this matchup. ROB can cancel Fireballs with his
Rob's killing potential isn't that great. If its better than Mario's its probably not by much. Even when I angle Rob's Fsmash, they always survive with DI at high %. Other than his weak, low ranged Fsmash, his Nair and Bair is telegraphed and his Usmash's hitbox is only on the top making it hard to connect unless the oponent is above them.ROB is killing sooner than Mario. Mario's killing power is quite possibly even worse than ROB, he's lighter and he's gimped more easily, nowhere does Mario has the advantage in this regard.
Mario does effectively gimp Rob. When below stage fireballs will give him a hard time rising. Cape will change his momentum, probably forcing him to stop using his Up B so he can turn around. Fludd pushes him back and can force him to use more fuel than anticipated. Yes Rob can gimp Mario faster than Mario can gimp him.. but saying Mario can't gimp Rob is just ignorant.Mario does not effectively gimp ROB; that's okay, few do. The scant possibility that he can is still more than most characters can muster but don't overrate Mario's chances here. Remember that ROB can still attack through his Up-B and beat Mario away or cancel his Fireballs. Mario can't tread far from the stage, doesn't have the vertical distance of ROB and can't challenge him directly, so there's not much hope of an outright gimp. Mario's strength here is... simply keeping him on the ledge and off solid ground. That may lead to a gimp if you play your cards right but he's likely to get back on eventually, especially since he beats Mario in direct confrontation.
Obviously, range is not the end-all of a match-up or Ike would be one of the best characters in the game and Wario would be bottom five. But there are other aspects to those matchups where Mario excels that he lacks against ROB, namely the ability to gimp them incredibly easily. Ike lacks an efficient way (read: fast attack) to cancel out Fireballs. ROB is also the only one of the three with projectiles which, if nothing else, prevents Mario from camping and forces him to be a little more prudent in his approach.I can tell you never used Mario or even played a good Mario. Just because someone outranges Mario doesn't mean he doesn't have an answer to it. Guess who else outranges Mario? Almost the whole cast. But do all have huge advantages? No. Ike and DK have a ton of range. Mario has the advantage over Ike, and is even with DK. Mario has answers to range.
I already conceded that Mario is at his best here, so what's the argument? But I would argue that ROB does a fair job of keeping even in damage, via superior spacing options (i.e. ROB racks up damage more steadily, Mario does it in big chunks), and you still have to make the kill... Which Mario is weak at. Granted that ROB is weak at killing too, but he has all the advantages in this regard: he's heavier, his best kill move (NAir) is the easiest one to land between the two, and he gimps better. Even if Mario can rack up damage faster than ROB, which is not an absolute given, he's just making up the disparity in killing potential.Mario still has the advantage. Not 7:3 but at least 65:35 or 60:40 in Mario's favor. Mario's juggling is rob's biggest problem. Mario's Uairs can keep him airborne for so long, if the rob isn't too careful. The only thing Rob can do about it is airdodge. Nairs are too slow, and so is the dair, giving Rob a giant blindspot below him. I have you know that above Mario is where he excells.
ROB isn't quite as rangy as DK but he still significantly out-does Mario, which is the only relevant fact surrounding the comparison.And like i said. Rob has range but not like DK. Rob isn't as hard to get inside like you say he is. He can be difficult to get too, but not impossible. I know this because i have played rob's here in IL, and even 2nd Rob myself.
If ROB properly spaces his FAir... Mario's aerials don't beat it, the only ground attack he has that does is FSmash (lol), and he avoids Mario's wussy grab range. While not impenetrable, there's not a gaping hole in his Fireball defense to exploit. He can also just punish with his own projectiles if you're not close enough while shooting them.Everyone can cancel fireballs. If the person is occupied with fireballs, then it has done its job. Thats what i mean by creating openings.
Well I've made no illusions about that, everyone knows ROB has crap killing power; Mario is just worse at it. FSmash has its weaknesses, as you pointed out, but it's still fairly fast with laser priority and can be glide-tossed into. NAir is really his best KO move, slow startup or not it's still difficult to avoid because its hitbox is just so large and lengthy. It's also the strongest kill move between either character.Rob's killing potential isn't that great. If its better than Mario's its probably not by much. Even when I angle Rob's Fsmash, they always survive with DI at high %. Other than his weak, low ranged Fsmash, his Nair and Bair is telegraphed and his Usmash's hitbox is only on the top making it hard to connect unless the oponent is above them.
Fireballs never give ROB a hard time, don't forget that ROB can still attack while thrusting and can cancel or avoid Fireballs at his leisure. (Alternatively, he could just eat the Fireball and keep going if the Fireball just happens to be absolutely perfectly positioned; it racks up minor damage but doesn't really eat up fuel or set Mario up for additional punishment.) Mario can't venture very far off-stage and he's no threat vertically, ROB can pretty much just avoid him, even FLUDD for the most part, by staying below-stage or higher than jump distance.Mario does effectively gimp Rob. When below stage fireballs will give him a hard time rising. Cape will change his momentum, probably forcing him to stop using his Up B so he can turn around. Fludd pushes him back and can force him to use more fuel than anticipated. Yes Rob can gimp Mario faster than Mario can gimp him.. but saying Mario can't gimp Rob is just ignorant.
Rob can't camp Mario. =/. ROB is also the only one of the three with projectiles which, if nothing else, prevents Mario from camping and forces him to be a little more prudent in his approach.
Please stop underestimating Mario's killing potential. I've killed Rob around 110% with a fresh Fsmash. Mario can kill Rob. So killing isn't really much of a problem as much as you say it is.I already conceded that Mario is at his best here, so what's the argument? But I would argue that ROB does a fair job of keeping even in damage, via superior spacing options (i.e. ROB racks up damage more steadily, Mario does it in big chunks), and you still have to make the kill... Which Mario is weak at. Granted that ROB is weak at killing too, but he has all the advantages in this regard: he's heavier, his best kill move (NAir) is the easiest one to land between the two, and he gimps better. Even if Mario can rack up damage faster than ROB, which is not an absolute given, he's just making up the disparity in killing potential.
The majority of the cast outranges Mario. This isn't new to us. We found ways around it.ROB isn't quite as rangy as DK but he still significantly out-does Mario, which is the only relevant fact surrounding the comparison.
Hard to punish Mario when he uses his Fireballs when there is little lag after it.If ROB properly spaces his FAir... Mario's aerials don't beat it, the only ground attack he has that does is FSmash (lol), and he avoids Mario's wussy grab range. While not impenetrable, there's not a gaping hole in his Fireball defense to exploit. He can also just punish with his own projectiles if you're not close enough while shooting them.
Mario has what... his Smashes? His FSmash and DSmash really aren't any stronger than ROB's FSmash, USmash is difficult to land mostly due to short range. Don't forget that ROB is also heavier, meaning Mario needs to rack up more damage to reach equal KO power, and he gimps Mario better than vice-versa. Heck, Mario has such poor recovery distance that sometimes he just flat-out can't make it back from low trajectories.
Nothing is impossible when it comes to gimping. Also i hope you do realize how far Mario can be below stage and still make it back up? He can jump down, use a full charge fludd and still make it back on the stage. He can do this with fireballs as well. Also, i have stage spiked too many robs who tried to recover from below.Fireballs never give ROB a hard time, don't forget that ROB can still attack while thrusting and can cancel or avoid Fireballs at his leisure. (Alternatively, he could just eat the Fireball and keep going if the Fireball just happens to be absolutely perfectly positioned; it racks up minor damage but doesn't really eat up fuel or set Mario up for additional punishment.) Mario can't venture very far off-stage and he's no threat vertically, ROB can pretty much just avoid him, even FLUDD for the most part, by staying below-stage or higher than jump distance.
I never said Mario can't gimp ROB; in fact, I specifically stated otherwise. It's just mostly an exercise in luck. Mario is very adept at gimping one-dimensional recoveries but ROB is too mobile to fall for those simple tricks and his distance makes him resilience to minor setbacks.
Haha i agree with you. Im still leaning toward 65:45. But 60:40 sounds reasonable, since Rob effectively has his options towards Mario.I'm going to say 60:40 in favor of Mario because Mario can do terrible things to R.O.B. with the proper CPs. R.O.B. needs to focus almost exclusively on edge-guarding, which Mario isn't exactly the easiest to do on since he has enough options to make it painful. Also, Mario is much better at killing, which is a big issue.
EDIT: Chozen isn't an even match-up with boss, imo, so the 70:30 rating is more of Mario's advantage over R.O.B. + boss's advantage over Chozen.
The only Rob main i see here is DRaGZ. =/Yay! ROB mains!