HeroMystic
Legacy of the Mario
- Joined
- Aug 3, 2008
- Messages
- 6,473
- Location
- San Antonio, Texas
- NNID
- HeroineYaoki
- 3DS FC
- 2191-8960-7738
That's what I said before.He'll **** up your ground game.
You wreck him in the air.
He's a pansy off-stage.
That sums it up.
There's a lot more to Link than to just being juggled and being easy to gimp. Link has superior spacing ability with his sword, bombs that cannot be reflected (but FLUDDed), and a Z-air that stops your aerial approaches and eat through fireballs.
Plus, he has about ten million ATs to deal with that add onto his mindgames (real number is about 15):
DACUS
Double Draw
Triple Draw
Bomb Smash
Z-air edgeguard
Gale Guard
Bomb Slide
Pivot Boost
That's what I think up from the top of my head since I use these the most with my Link. Out of that list, you should be seeing DACUS, Z-air edgeguard, and Gale Guard (maybe). Z-air edgeguard is just like Mario's Cape stall from the ledge, except Link's is faster and therefore better, but he can only do it up to 3 times.
Gale Guard is when Link jumps off the stage while you're recoverying, and he throws his boomerang at the stage. That way it'll turn around, goes past Link, and head towards you to push you away from the stage. Pretty effective on Mario if he has to recover low.
Link's best chance at winning this match is taking advantage of that fact that Mario has low range, and staying away from his attacks and the edge. He needs to keep the momentum in his favor, because any time when Link is knocked off stage, he's crying mercy, and the only way for him to get back is if Mario messes up. There's really no reason why Link should recover successfully if Mario is relentless on the edgeguarding.
EDIT: Oh yeah, and Link has the Bomb catch aerial AT.