HeroMystic
Legacy of the Mario
- Joined
- Aug 3, 2008
- Messages
- 6,473
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- San Antonio, Texas
- NNID
- HeroineYaoki
- 3DS FC
- 2191-8960-7738
55:45 sounds good.
So who's the next character?
So who's the next character?
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These are paper disadvantages. I don't lose to Marth 65:35 or G&W 80:20. People just like to overrate their characters and we like to be objective...somtimes I just let them have their adv. It makes me look better when I ****.So many disadvntages...............
Is this what makes Mario low-tier?
Do you really think G&W should be 8:2, that's like MK hard. G&W is hard no doubt, but the match-up is more like 7:3.These are paper disadvantages. I don't lose to Marth 65:35 or G&W 80:20.
I think the FIHL might make it less than that....Do you really think G&W should be 8:2, that's like MK hard. G&W is hard no doubt, but the match-up is more like 7:3.
Oh. Well it's not in the first post. Thanks!These are paper disadvantages. I don't lose to Marth 65:35 or G&W 80:20. People just like to overrate their characters and we like to be objective...somtimes I just let them have their adv. It makes me look better when I ****.
Edit @ Genos: I thought we did that already? We agreed it was 70:30 Mario's favor.
I agree. That and I aint too into debating back an forth constantly, trying to make a non believer a believer that Mario or Jigglypuff could possibly destroy their character. Even if they are writing it down as a 70/30 or 80/20. Whatever floats they boat.These are paper disadvantages. I don't lose to Marth 65:35 or G&W 80:20. People just like to overrate their characters and we like to be objective...somtimes I just let them have their adv. It makes me look better when I ****.
Do you really think G&W should be 8:2, that's like MK hard. G&W is hard no doubt, but the match-up is more like 7:3.
I think the FIHL might make it less than that....
I never thought G&W was that hard in the first place, even without FIHL. I thought 20:80 G&W's favor was what we agreed on a long time ago? I also remember arguing MK being harder than G&W....and many arguing the opposite. I've thought MK > G&W difficulty forever.G&W is harder to me -_-
No arguments there.I never thought G&W was that hard in the first place, even without FIHL. I thought 20:80 G&W's favor was what we agreed on a long time ago? I also remember arguing MK being harder than G&W....and many arguing the opposite. I've thought MK > G&W difficulty forever.
Sagemoon disagrees.Vato suggested Pit. Pit is annoying because he's very good at punishing out of shield due to being fast and he outranges Mario a fair bit with his blades.
His arrows are annoying because of the range, but they can be dealt with in many ways, either by cape, or attacking.
The main advantage you have is better combos on him, although I think his N-air can be annoying when you're trying to combo him.
I'd say he's one of Mario's harder matchups. 65/35.
The Mario friend he's talking about is Fear.Okay i'm a pit main and a pretty decent one at that. My friend is a mario main, he's pretty decent too.
Since I play him pretty often, here's what I have to say about the matchup. It's even from my experience, mario has a slight advantage at most. Pit's reflectors are terrible against the fireballs. Side b will lead to mario forward smashing pit in the face. Even if pit catches mario in the side b, mario will most likely di out of the move before pit finishes. Down b for some reason will only be a reliable reflecter towards fireballs when pit is on the ground (pit cant short hop and down b, thus limiting a lot of approaches). Plus mario doesn't have to worry about pits mirror shield when attacking.
Pit can use his up b to negate and approach mario while he is fireballing w/ wingdashing. (look up wingdashing if you dont know what that is). Although pits arrow game is nerfed from the cape, it's still effective enough against mario if the pit player is smart. Pit can gimp marios up b w/ the mirror shield too. mario can gimp pits up b (if pit has to use it, which is rare)
Overall, pit can stack damage faster than mario, but mario has more knockback and range. This makes the matchup pretty even in my opinion.
Care to explain why? 3 midair jumps, Spammable Arrows and a shield that can reverse recoveries makes him sound a bit more capable in terms of ledgeguarding than Mario.he relatively doesnt have better ledgeguard tools compared to mario.
I don't get why people have this misconception that Pit is easy to gimp. Mario of all characters should never be able to force a good Pit to use up all 3 midair jumps and UP B while remaining in a position that he can still take out Pit.all it takes a couple of hits to force him outta his jumps then his upb then a perfect kill is right there...
None of Pits Aerials can Autocancel, and I'd highly disagree that he's as easy to combo or kill as you are making it sound.iirc, his nair has alot of priority, mobility, and can autocancel (not sure) but it can lead to alot. hes really easy to combo though and kill. But pits fsmash is relaitviely strong if its fresh..
Your exaggerating a bit here, all of Pits moves aren't punishable, certain moves like F-Tilt and Fair and Angel Ring are a bit laggy, but I would definitely say you would be going a too far to state that all of Pit's moves are punishable. And Pit is only slightly lighter than Mario, so it's not as easy as it may seem to simply KO him, especially with good DI.All of Pit's moves are quite punishable, and even though it's quite hard to gimp him, you shouldn't need to since he's pretty light.
Pit's Smashes are pretty fast, you can punish them if Pit is predictable with them but with any competent Pit a Mario shouldn't be able to capitalize too much on his smash attacks. The same can be said for the most part about his tilts albeit his F-Tilit. As far as KOing goes. Pit has 5 moves he can kill with. F-Tilt, Fsmash, Dsmash, Bair and Glide Attack, this is in addition to his ability to gimp characters like Mario pretty easily offstage. I wouldn't say it's really hard to KO Mario.That said, his Smash and tilts are punishable by all of Mario's moves, and a Stutter-stepped F-Smash beats just about all of Pit's moves except for Side-B. So even though Pit can rack damage, it's pretty hard to KO Mario, but it's not hard to KO Pit.
Honestly, the timing isn't that strict and Mario's Up B is fairly predictable.Also, I believe Pit can reverse Mario's Up-B with his shield, although it's relatively hard to do with the strict timing, and Mario can cape stall.
In my opinion I'd say the fight is in Pit's favor, probably 55:45. Mario has a better aerial game, and the ability to reflect Pit's arrows but that's really about it.I can go with Even. Maybe 55:45 Mario. The fight really depends on who can keep the pace.
Lol, ALL of Pit's aerials autocancel from SH. No lag or anything.None of Pits Aerials can Autocancel, and I'd highly disagree that he's as easy to combo or kill as you are making it sound.
I agree with you with Pit having the adv, but make sure you know what your talking about. Mario can easily force Pit's recovery with fireballs and fludd.Mario of all characters should never be able to force a good Pit to use up all 3 midair jumps and UP B while remaining in a position that he can still take out Pit.
I should clarify. Pit's ground moves are capable of being punished. All of his ground moves in some way or fashion can be punished.Your exaggerating a bit here, all of Pits moves aren't punishable, certain moves like F-Tilt and Fair and Angel Ring are a bit laggy, but I would definitely say you would be going a too far to state that all of Pit's moves are punishable. And Pit is only slightly lighter than Mario, so it's not as easy as it may seem to simply KO him, especially with good DI.
I'll give you the fact that Pit mains shouldn't be predictable with their moves, but the advantage is still there. All of his ground moves got some ending lag that makes them punishable.Pit's Smashes are pretty fast, you can punish them if Pit is predictable with them but with any competent Pit a Mario shouldn't be able to capitalize too much on his smash attacks. The same can be said for the most part about his tilts albeit his F-Tilit. As far as KOing goes. Pit has 5 moves he can kill with. F-Tilt, Fsmash, Dsmash, Bair and Glide Attack, this is in addition to his ability to gimp characters like Mario pretty easily offstage. I wouldn't say it's really hard to KO Mario.
I'll agree, but don't make it sound like it's so easy.Honestly, the timing isn't that strict and Mario's Up B is fairly predictable.
I'd say that better aerial game is a good advantage if you want to push it to Mario's favor. And keep in mind what I said about Pit's ground moves.In my opinion I'd say the fight is in Pit's favor, probably 55:45. Mario has a better aerial game, and the ability to reflect Pit's arrows but that's really about it.