Camping game / Long range game : Both have lasers, both have reflector... All depends on the reactions off each player. At long distance, wolf can only reflector though, so he has to approach (at least until his laser can hit us). We can't reflect his lasers, but we can reflect our lasers already reflected by Wolf
![Psycho :psycho: :psycho:](/styles/default/xenforo/smilies/psycho.gif)
Falco, thanks to his IAP, can punish an error on Wolf's side very easily. It allows him to approach really fast too, and to get a grab rapidly. But the wolf can just stand there and laser... In that case, you can :
1) Laser on your side, but at a longest range, so you win the camping game (but you sacrify your grab).
2) Make him use his reflector (but short hopping without using a laser), to create an opening for your IAP > Grab.
Camping Game (and camping game only) : 60 - 40.
If Falco wants the grab : 40-60, or even 35-65 if the Wolf lasers no matter what happens. Then you wan jump over the lasers, but Wolf has the upper-hand.
Mid-range game : Wolf has Bair, Falco has laser and reflector. All our aerials get outprioritized by Wolf's Bair (well at least outranged), but our lasers are very helpful here (SHDL and follow-up). Reflector can be helpful too, but is too laggy.
I'm not sure of the conclusion... 60-40 i would say. You have slightly the upper-hand : If Wolf uses reflector, you follow with yours.
Falco and Wolf also have both a Boost Smash, but it's risky for them to use it in theory, because the are open to close-range game (\/)
Wolf(s FSmash is in the same case.
Close-range : Hum... Really difficult to see who has the advantage. Wolf has Bair (I'm sure you had guessed that), Fair, Reflector, good grab game, DSmash, Jab, FTilt... And Falco has lasers (yes, they're useful at all ranges), Dair, Bair, Jab and most of all grab... I would say it's pretty even, but in theory Wolf's aerial game > Falco's, and Falco's ground game > Wolf's, in this match-up at least.
50 - 50
Off-stage game : Well Wolf is easier to gimp than Falco. So 60 - 40 Falco easily.
Killing : It's also clear here that Wolf, if he kept FSmash or DSmash fresh, have a better time killing Falco than the contrary. Falco is also easier to catch than a Bair-loving Wolf. If Falco gets a Bair though, and follows by a ood edge-guard, it's finished for Wolf though.
60 - 40 Wolf.
Chaingrab : Let's say that Wolf can tech the Dair if he gets caught. Taht's still a nasty 60% here. And Falco can just jump and not Dair, so the Wolf falls, and then follow with Dair / Bair.
But it's pretty hard to get a grab for Falco. But in a Best Of 3, i'm sure Falco can get it once or twice, assuming that the two players are at the same level.
So i would say 55-45 Falco, or 60-40 Falco, because you can escape a grab all day long. Even if you can escape at low percentages, Falco can get you at 20% near a ledge, and you're in a really bad position. And Wolf being heavy, the DThrow have good follows-ups no matter the percentages.