Well, Asdioh, I guess my wins against MKs everywhere are lies or something. I mean, not just in PR, but at Pound4 as well. I even did better against Seirbik's MK (1-2) than I did against Pierce's Marth (0-2) in-tourney, and all the friendlies I played against other people's MKs (like Znakeee's, where I lost no matches). But hey, you said so yourself: we can't do anything but lose, even if we gain an advantage and keep it. If the MK is doing it wrong when I win, then the MK is doing it wrong whenever they lose against every other character in the cast, seeing as his MUs are all 55:45+ in his favor, amirite?
>____>
Yeah, they're doing it wrong.
If a Jigglypuff beats like 5 Kirbys in a row, is it in Jigglypuff's favor? No, the Kirbys are doing it wrong.
I always liked to compare Brawl to Chess (since Brawl is kind of like a strategy game, since it's a bit too slow to be a fighting game lolz) so:
Imagine if your opponent (MK) started the game with 2 queens and 2 kings, and you beat him anyway. Did he still not have the advantage? He did, but he just suxxed it up.
Well, Asdioh, I guess my wins against MKs everywhere are lies or something. I mean, not just in PR, but at Pound4 as well. I even did better against Seirbik's MK (1-2) than I did against Pierce's Marth (0-2) in-tourney, and all the friendlies I played against other people's MKs (like Znakeee's, where I lost no matches).
Yes, I've beaten tons of MKs too, but then I play the ones that are
1. good
2. have Kirby experience
and I realize how futile it really is.
I'm not saying you won't beat them ever, I'm just saying that realistically, if you're playing in a tournemant match against a MK that knows what he's doing and wants to win, you're going to find yourself in the corner with few options and you really
should not win.
Also,
http://www.smashboards.com/showthread.php?t=267257
it's kind of sad how MK's planking has been proven to be enough to make him banworthy, but people still insist on making tons of changes just to keep him in the game :[
He said that he had to play gay to beat me, and pointed towards platform+dair camping. And our uair might beat his dair, but not dair camping. Remember, his dair starts and ends faster than our uair, so all he has to do is aircamp until we throw out an uair, then he hits us. We might have more range, but not speed... And even though I usually get through dair camping this way, I still feel that it's because I outsmarted them and hit them when they least expected it... If it would've been the other way around, I'm sure I couldn't uair through the dair+uair camping.
I'm glad you said that. I agree, just because our Uair
can beat his Dair, doesn't mean it
shouldn't. Our Aerial Hammer can beat his Tornado, that also doesn't mean it should. You know?
and I say 65:35 at least :/
I consider characters like Snake and maybe Lucario and some others, even including, yes, Ice Climbers, to be around the 60:40 range. They have clear advantages over us, but by outsmarting them we can win. No matter how hard it is, you can maneuver around Snake's stuff, it's just that he has more room for mistakes which makes it in his advantage. Same with Lucario, though he probably has less room for mistakes. Same with Ice Climbers: they're difficult, to a point, but once you separate them you can and should get rid of one, making the matchup in your favor.
Metaknight, like Snake, has lots of room for mistakes, and more importantly, his mistakes are hard to work around. I've always thought of the matchup as "If Kirby is hitting MK, MK is either:
1. doing totally the wrong move at the wrong time (Bairing/Uairing when we're like, below him, Dsmashing when we're say, approaching with Bair or whatever)
2. relying on defensive options (such as shielding, dodging) too much... he doesn't really need to use those much when his offensive options are simply way better than ours.
3. standing there and doing nothing.