Marth:
I think we're really close to finishing up Marth. Last thing to do imo:
- Is to match Fsmash hitboxes to animation.
- Try to see if hitlag changes can nerf the spamming potency of DB.
- Decide whether Dash Attack or Bthrow should stay the in the pile of worst moves in the game.
DS: Hitbox B set to X offset 0 from 3.
Should we make the Sakurai 20 angle to true 40 degrees?
- [1.03x Size; 13->14 Dmg; 69->68 KBG; 70->69 BKB; (40)°]
Fsmash: Tip (19 dmg) increased 1.1x
-makes it so hitbox trails with animation (doesn't seem to fix problem quite yet)
Utilt: Hitbox A increased to 6.4 from 5, moved to x-offset 2 from 1.1
-should fix problem about beginning hitbox not matching animation
Uair: Growth readjusted from modded 70 to 73
Bthrow: Trying to copy Brawl Dthrow...or something. Didn't really try too hard to document the settings. It might be reverted simply because Bthrow can't stop sucking.
IASA 34 from 44
Trajectory: 120
KBG: 3E
BKB: 42
Dthrow: angle 150 from 135
Trying to get Melee Dthrow. -_-
Uthrow: added IASA at frame 32.
KBG: 80 from 120
BKB: 60
Remove these frame speed changes next release
- universal throw speed-up removed (1114003C 40000000)
- Dancing Blade hit 1 25% slowdown removed (11000113 3F400000)
FitMarth.pac
Err try it and **** before we release it rofl.