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Marth uthrow is so good. Grab Falcon at 100+% and uthrow to uair. It comboes. As he falls down, hit him again with a fair/bair. You might knock him off the stage and set up an edge guard
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DOC:I really like retreat fair oos more and more because it's better than WD out if they decide to shine into a SHL for more pressure. You can usually instant fair again after laser stun and hit them where as if you WD out the laser will lock you into poorer spacing and you'll at best be escaping from more shield pressure.
I can't emphasize enough how good it is to avoid getting caught in shield pressure. There's a certain amount of conditioning that Falcos want to establish with shield pressure and if they can't get it consistently you're much more likely to escape it when it does happen. I honestly can limit shield pressure opportunities now to like 2-3 times a match, sometimes less, and I think it largely comes down to never shielding when you're scared, always knowing when you HAVE to shield and never shielding when you are not actually under a direct threat. I feel like a lot of players shield because they think they're in trouble but then once they realize they're not, they've already given up too much neutrality and at that point their best option is to stay in shield and wait for shield pressure in order to try to escape it. If you can cut excess shielding out of your game Falco becomes much much easier.
It's sort of like when you see an empty hop grab attempt coming - just ****ing roll or something. Move. As soon as you sense that you don't need to be shielding, get out of there. Change position. The longer you sit in one spot the better positioning they will gain for their approach. Even if you just roll away asap you will at least be changing position and forcing them to readjust. Really you just want to play confidently and not shield unnecessarily ever, but in the instances where it happens, this is the next best thing you can do.
He was critiquing, that's why it is typed in 3rd person.Mers:
I don't know how many times I will say this on smashboards but UP THROW DOC. Up throw him and position yourself to up tilt/uair/fair him as he tries to get back down.
Way too much excessive movement in game 1. You're DDing from a distance like this is vs Falcon and he's pill approach ****** you for it. Face Doc, jab/fair his pills and try to space fairs on him. Not just late fair. SHDFair is huge, early retreat fair into waveland is also good. Mixing up your fair game will create openings. Basically, your first stock on Yoshis is much more what you want to be doing all the time in this matchup, although your spacing was a little too close there too. If the doc likes to full hop pill you need to be calling him out for that and full hop fairing both his pill and him upon the start up. Then just string tons of fairs together, push him off stage and hopefully edgeguard.
Fair dtilt on shield is really "meh" as far as I'm concerned. It's pretty crappy pressure and if they just roll behind (like Boss does on you all the time) you are auto *****. I'm always much more conscious of getting rolled behind, so I'll fair shield and just wait to see what they do at that point, which is still a ton of pressure with less commitment. Fair dtilt imo is better against CCing, for say, a sheik or samus who is blatantly looking to trade a hit for a CC **** combo, that's when I feel spacing fair dtilt comes in really handy.
Ok, even tho I said up throw doc, fthrow is still **** if you actually take advantage of it, which you're not. Just eyeballing his DI in the video I can tell you you could have fthrow dash attacked him for big combos off of most/all your fthrows.
You are double jumping immediately out of things like back throw off stage or any type of hit that puts you out hovering near the ledge. Both the Doc and Fox blatantly committed to calling you out on it. Keep that jump. Use fair on reaction to protect yourself if you have to. Marth is so free if he jumps out like this a lot.
You're misspacing as Doc wavelands up from the edge. Wavedash back down tilt is your friend here. You can anticipate dtilting his shield and react to what he does after. You might get a quick DD grab. Maybe you SHDFair quickly and catch him coming out. After you've conditioned him to waveland up with his shield, you can just start grabbing him. :D
I support this idea. I think I have a good C. Falcon game... need to update the guide again soon. The basic idea to me is that, on stage it's even. He has so much mobility and combo options, but at the same time a good Marth controls a lot of his approach options and you get a lot from grabs (once you know percents and such), and tipped fairs, etc. I view this as like... you play the Shiek game until you get in, then you play the Spacie game. And edge guarding C.Fal is cake, imo. He is very limited in options.Are we doing C.Falcon discussion? I don't see myself as the greatest player, but I'd definitely like to contribute to support this great idea.
I prefer Yoshi's Story against Falcon, as you can control the space so well as Marth. To contrast, a surprise knee is pretty much your stock. I'd say I like to take Falcon to Yoshi's or Pokemon's. Pokemon has a lot of options for wall teching, idk... in general I don't think that matchup is TOO stage dependant. I don't even mind it so much on Dreamland nowadays.In regards to FD, you're probably right. Not only that but you can edge guard more easily and there are not platforms for him to run around on (although I'm not sure if they help him more than they help you).
Yeah I know what you mean. I'm pretty happy to fight Falcon on any stage but that's because this is my most confident match-up (coz of so much practice lol).I prefer Yoshi's Story against Falcon, as you can control the space so well as Marth. To contrast, a surprise knee is pretty much your stock. I'd say I like to take Falcon to Yoshi's or Pokemon's. Pokemon has a lot of options for wall teching, idk... in general I don't think that matchup is TOO stage dependant. I don't even mind it so much on Dreamland nowadays.
Everything but this I'll agree with. If you jump cancel the grab and the peach spot dodges and then tries to dsmash if you grab again you will grab her out of the dsmash. JUST SAYING!!! <3Great guide!
- When you go for a grab and peach sidesteps, don’t sidestep in order to avoid a grab. It’s just another way of giving her a free d-smash. I think the best thing to do when that happens is to lightshield (I think you can roll away too). Sure, you may get grabbed in response, but it’s better than eating a d-smash. Most of your shields in the match should be lightshields imo because they get you away from her when she dtilts/d-smashes/fairs.
This ^Marth/Link should be 55:45 at worst, not 70:30.
Why? I good Link that plays the MU properly avoids getting caught on the edge, which is where Marth can **** Link. If Link controls his spacing, Marth can't do much against the bombs, and once you get Marth in the air Link combos the **** out of him. Not to mention Link has that enormous grab range (assuming you time the grabs appropriately).
Not sure if you've ever tried to go head to head with a Puff like Juangrybox's but if you have you'd know it isn't easy. Usually you'll get down to 1-1 stocks if your good enough and then you get clutch-rested.^I'm sorry but that doesn't make any sense, Marth can easily chase and combo Puff in the air once he gets a tipper'd fair on him.
Also recovering with puff vs marth can be difficult because of his sword.
Not saying it's easy, but going head-to-head with puff vs marth is hard as well.Not sure if you've ever tried to go head to head with a Puff like Juangrybox's but if you have you'd know it isn't easy. Usually you'll get down to 1-1 stocks if your good enough and then you get clutch-rested.
playing carefully more or less is what i mean by playing extremely gay.Marth can easily avoid being rested playing carefully.
I agree. It is possible to get some combos off a puff. Still you have to be very very safe when you play puff. I considering playing that way to be kind gay though...feels to much like brawl. but that's just my opinion.Not saying it's easy, but going head-to-head with puff vs marth is hard as well.
This matchup is A LOT about baiting an aerial & punish hard.
http://www.youtube.com/watch?v=szFTYa_ZSLM&feature=related
@ 1:21 is the air combo'ing/chasing I was talking about.
1:51 never DJ above puff, it's marth's worst position it this matchup, since Upair ***** him really hard.
To avoid getting rested when puff crouches, sh spaced dair is a good move: has enough stun so she can't punish you, and will likely condition her into shielding, which you can use to land those precious grabs.
Be smart.
if your talking about puff in general It's true but...Very good(gay) puffs know how to rest things that seem...unrestable... Resting isn't the only danger.It's not like you get rested if you play too aggressively, you can pressure her and still be safe from rest, it's not that easy for Puff to rest you if you know what to watch out for.