OverLord
Smash Ace
I played HBox at Rom3, we did like 4-5 friendlies and I got rested like just twice.
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i didn't get rested much except for when I went super aggressive mode. You take more chances you open up for more counters attacks. Playing careful is the safest way to win.I played HBox at Rom3, we did like 4-5 friendlies and I got rested like just twice.
Never said it was in marth's favor.
I think this matchup is pretty even, that's all.
It's on the first page. I can see pretty even. On most neutrals it is it's slight puff on DL64 and all counter picks, even on PS2. marth's advantage on yoshi's but....what puff plays on yoshi's?Marth vs. Jigglypuff
60/40, Marth
One time I played a puff main on Yoshi's and still lost because he spent 3/4 of the match floating near the top of the screen...It's on the first page. I can see pretty even. On most neutrals it is it's slight puff on DL64 and all counter picks, even on PS2. marth's advantage on yoshi's but....what puff plays on yoshi's?
how did he get away with that? where you playing as Marth?One time I played a puff main on Yoshi's and still lost because he spent 3/4 of the match floating near the top of the screen...
>_>
Back then I was still a very defensive Marth, accustomed to playing against hyper-aggressive, tech-skill oriented spacie mains.how did he get away with that? where you playing as Marth?
wow...you don't exactly auto win on Yoshi's because you can be killed easy to but...if you play patiently there isn't much room for puff to run. you can kill her with tipper tiltsBack then I was still a very defensive Marth, accustomed to playing against hyper-aggressive, tech-skill oriented spacie mains.
Naturally, I had no idea how to fight a Jiggs like that. I would miss a SHFFL on a uair and he'd come down and punish.
^All Marth has to do is space carefully and he wins, because Puff can't approach.
'Nuff said. (regarding the match-up being in favor of Marth)
I will be covering lower tiers later, but playing in MD/VA I don't have a lot of great Links to play consistently. I think some guy named Shep/Ship or something like that is close...? Idk.Glad you agree, in fact, I was actually expecting older MU charts to possibly have Link at an advantage, simply because A LOT of Marth players have no idea how to fight Link.
I'm a Marth main, but whenever I'm forced to fight another Marth, 70% of the time I'll try the ditto, either get my *** kicked or barely win, and then switch to Link and **** face. The Marth will try to space or pressure me with fair, I'll just shell out the bombs and boomerangs until I have an opening, then run off a long combo out of dthrow, eventually leading to an edgeguard, not to mention that "SKRRAAAAHHHH!!!" ***** Marth hard. That being said, there are naturally Marths that do know the match-up and can get around my gimmicks, and then I'll get stuck on the edge where Marth pretty much just ***** Link, especially once Link loses his 2nd jump.
Yep, kinda.Marth:Zelda = 90:10. Marth up throw = Zelda feet on the ground after -1 stock
Tipper distance = toe distanceYep, kinda.
But Zelda players tend to think the MU is not that bad. Really don't get why.
Marth is so difficult to play. Every swing, if you miss, there's so much punish opportunity. Marth has lots of lag on all his moves and he leans forward during the lag animation. So punishablecan someone explain to me how the general consensus is:
Marth is high tier
and yet according to this matchup guide, he has advantages against pretty much everyone not named sheik
So, it was explained well enough in the previous post, but I will elaborate...can someone explain to me how the general consensus is:
Marth is high tier
and yet according to this matchup guide, he has advantages against pretty much everyone not named sheik
So, according to your logic...Marth:Zelda = 90:10. Marth up throw = Zelda feet on the ground after -1 stock
This. I would venture to say even, considering how deadly Fox is if he can get under Marth.Also, imo Fox 55:45 Marth. Fox has so much mobility against Marth
No. One can't base a character matchup on how "difficult" it is to use one's advantage. The simple fact is, Marth has an advantage.Top players still consider Marth to be devastating. If you ask Mango his top 2, it would be Shiek/Marth (cite interview here from some tournament). Heavy revision will be done to this matchup guide in the near future. Right now the 60/40 jiggs should probably be 50/50. The reasoning for this is because both players have to camp to high hell. And when one or the other gets in, the jiggs will get more out of it... because more is guaranteed (whereas Marth has to get some good DI reads, etc).
This part of your post boils down to "the better player has a better chance of taking advantage of their character's advantages." I don't understand why you included it, but I don't disagree. To an extent.rest of your post
Nana is Easy to separate from Popo, so both Ice Climbers together and 1 of them grabbing you doesn't happen so easily. There are escapes to some of his gimmicks (Peach can DI up to avoid dthow dair, the hand off is really difficult to perform and you need to be near the ledge facing the ledge), unless wobbling's not bannedSo, according to your logic...
Ice Climbers : everyone else = 90:10. Ice climbers grab = Everyone else out of the grab after -1 stock.
ExaggerationI don't disagree with you that Marth is highly advantaged. I just think that you should have a slightly more open mind than "if Marth grabs her he takes her stock, therefore he wins."
Very true; I was exaggerating for effect.Nana is Easy to separate from Popo, so both Ice Climbers together and 1 of them grabbing you doesn't happen so easily. There are escapes to some of his gimmicks (Peach can DI up to avoid dthow dair, the hand off is really difficult to perform and you need to be near the ledge facing the ledge), unless wobbling's not banned
^this.Exaggeration. Maybe it's more 80:20 than 90:10. She does have a bit of a spacing game against Marth
Ok, but 65-35 for Marth-Puff is just not knowing what you're talkin' about.
Play my Link!! Marth is my best MU with him. I think Link does real well for various reasons.I will be covering lower tiers later, but playing in MD/VA I don't have a lot of great Links to play consistently. I think some guy named Shep/Ship or something like that is close...? Idk.
But your thinking is wrong -- You can't outcamp Marth. He's too gay. The thing is, Marth can combo Link np. It's like the same combos as the ditto (more or less). So a good Marth will use falco-ish spacing against lasers so that if you try to pull a bomb you'll get punished... or atleast make you feel as such.
Marth/Link is 60/40, Marth... 55/45 at worst, imo
Play a good zelda. Not average/decent but good..that ****'s ****ed up. It is alot like the Puff MU as someone stated but trading bairs with Puff you can take those hits if you trade bair/fair with Zelda it could be g'night or Good game.Yep, kinda.
But Zelda players tend to think the MU is not that bad. Really don't get why.
^This honestly I don't give a **** what Mango says there is a reason why Sheik and Marth aren't winning. There is a reason why he placed much better with his......Mario than he did with his Marth. Mango is a good player but if he says he feels pichu should **** everyone i'm not gonna jump on the band-wagon. Why should I jump on this Marth/Sheik are the top 2 hype train when It's clearly not the case?Ok, but 65-35 for Marth-Puff is just not knowing what you're talkin' about.
Play a good zelda. Not average/decent but good..that ****'s ****ed up. It is alot like the Puff MU as someone stated but trading bairs with Puff you can take those hits if you trade bair/fair with Zelda it could be g'night or Good game.
He is top 5 Zelda's I'd say but I'm not sure how good his Marth game is. Last I saw he was struggling with Taki and he lost to Husband in tournament and Arc or Dart.... someone like that as well. I believe he switches off Zelda for Marth's now unless i'm wrong. How did it go for you vs him?I played TheLake. In tournament.
Is him good enough for you..?
How did the 60-40 Marth show up on your first page? even is possible I think you just have to "play gay". If both players are highest level the gay game becomes stage dependent. Mahone is a good puff player but he still has a little ways to go before he's at the top. I'll play puff on FD or Yoshi's any day. Yoshi's almost guaranteed not to play there. DL64 slight puff, FoD slight Marth, Battlefield even(or slight puff if your unlucky and get cheated by the Battlefield ledges),Marth/Zelda is fairly in Marth's favor... but I don't know enough about it to put a number on it.
I'm still not sold on the fact that Marth/Puff is on puff's side. Right now my stance is even on it. That is coming from my experience playing Mahone. He is a very, very good puff player from the MD/VA area. Like it's been said before, both characters have a hard time getting in safely. Who has more spacing options? I don't really know, but I'd probably say Marth (perhaps a bias opinion). However, Puff gets more out of getting in than Marth does in that matchup.
Isn't that enough for you to tell that maybe is Marth having a HUGE advantage on Zelda, instead of TheLake being bad against Marth..?He is top 5 Zelda's I'd say but I'm not sure how good his Marth game is. Last I saw he was struggling with Taki and he lost to Husband in tournament and Arc or Dart.... someone like that as well. I believe he switches off Zelda for Marth's now unless i'm wrong. How did it go for you vs him?
so you lost to his Zelda than he went Marth?Isn't that enough for you to tell that maybe is Marth having a HUGE advantage on Zelda, instead of TheLake being bad against Marth..?
Anyway If I recall right I lost first match, than he switched to Marth.
Assuming its against the greatest Zelda ever and you were the greatest Marth I'd say 70-30 simply because Marth is laggy enough to be hit or grabbed from time to time.Yep, but that is valid for all the characters and all MUs.
If I had more Zelda experience maybe I could've won that set against TheLake, but the fact that I had problems (actually I brought him last stock anyway, just to make clear how this MU is bad for Zelda) doesn't change the fact that Marth-Zelda is really close to a 80-20 MU.
Even if he won first match, he went Marth the second, probably to not risk to lose due to my adapting.
I really do think it is not a tricky MU for Marth, you have just to watch out for a couple of gimmicks and you can utterly shut down her game.
You don't know how bad Zelda's grab is[collapse="frame data"]standing grabAssuming its against the greatest Zelda ever and you were the greatest Marth I'd say 70-30 simply because Marth is laggy enough to be hit or grabbed from time to time.
I know how bad her grab is bro. There is enough time to grab you for example if you miss a Fsmash you can get Zelda grabbed.You don't know how bad Zelda's grab is[collapse="frame data"]standing grab
grabs: 10-11
duration: 30
dash grab
grabs: 10-11
duration: 40
Also, her grab hitboxes are high and small. Some characters can crouch under her grab[/collapse]The bad part about her grab is how she waves her arms out before the hitbox even comes out. So easy to hit
She can't get much out of a grab anyways. There's the dthrow toe gimmick, but it never works on anyone who knows how to DI. She might be able to fool you if she does it on the edge and you instinctively DI to the stage. Her bthrow can set up a little gimp/edgeguard, but knckback only gets significant at 130+%. Too bad her edgeguard is so bad. Then for on stage play, there's uthrow. Marth is bad in the air
So according to you... Fox hasn't won a national in some time. Obviously he shouldn't be first.there is a reason why Sheik and Marth aren't winning. There is a reason why he placed much better with his......Mario than he did with his Marth. Why should I jump on this Marth/Sheik are the top 2 hype train when It's clearly not the case?
Why would a Zelda grab you if you miss an fsmash.I know how bad her grab is bro. There is enough time to grab you for example if you miss a Fsmash you can get Zelda grabbed.
Ahhh grats on seeing the promised land?.....So according to you... Fox hasn't won a national in some time. Obviously he shouldn't be first.
I see the light.
Moving on! Zelda has...her slipper-tipper, toe-bash, whatever you want to call it. Nothing else she has can really stack up to Marth...she has a few more options once Marth is above her, but what character doesn't?
The exact number itself doesn't matter. The fact is that it's lopsided in favor of Marth, and one has several options to any contingency that the Zelda player can play.
How do you all feel about Marth's approach on Young Link? It's something that I've always struggled with.
really? for god sakes blur it's an example of a possible scenario...Why would a Zelda grab you if you miss an fsmash.
As for Young Link....I find it hard to believe you have trouble approaching young link. Then again it depends on your experience. you have to do what faint attacks in a way. Make a move to get young link to move. If he shields then grab him. If he jumps back look to avoid the boomerang. If he pulls a bomb.....look to hit him before he can combo you with it. Some times though you can just space double fairs at him before he can do anything. If you space safely and don't let him get room to camp you YL is kinda easy to fight.
well to put it in the words of a friend and young link player. "all young link has is projectiles. As long as you have room to pull bombs and camp you can play the match up, but once Marth gets past that the range difference is just to great".That's true. I suppose I'm overcautious when approaching him, and give myself more trouble that way than my opponent does.