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Yeah, you have to reverse cape the nades, otherwise the cape will set them off as you said. As long as you're not worried of the Snake player stripping your nades, that's fine as well; but nades are only a very small part of a big problem. Throwing/Caping/FLUDDing nades for the whole match will not help, you're playing into his hands because he gets to set the battlefield.what does uncooked nades mean?? lol
and last time i tried caping the nades, it set them off instead -.-
Mario's B-throw kills people at approximately 140-180 from near the ledge when fresh (assuming proper DI and depending on your weight class)This. Fludd and Fireballs, and go for some damage when you get an opening. Dont be on the offensive, just be patient.
Does anyone ever use mario's B throw? By the time it can kill, his up throw gets the job done better.
Yes it is..Also, Caping someone after reading they're 2nd jump puts them in a critical situation...They will either try to DI away from you to use there UpB or they will use it instantly...If they decide to save it I would just follow them offstage and cape them again...They really cant do anything about itIs it a good idea to use the cape to screw up aerial approach?
This, fireballs work wonders on Wifi. I think stutter step F smash actually outranges his f smash as well, so you should always have an opportunity to punish. Remember that you have FIHL too if he spams aerials a lot. Marth's options are pretty limited when he's above you.Camp him.
Camping wins on wifi. Fireball him like a *****, and sheildcamp whenever he gets close.
I have confirmed that it does not work on characters in the 6th column. Namely Fox, Falco, Wolf, and Captain Falcon. Otherwise, I'm pretty sure it's unblockable against everyone.I have a question.
Does jab jab ftilt work on every character?
Also when should I press down in the jab combo to cancel it the easiest?
Grabbing people after using fireballs is usually a good strategy. SH D-air is super good on shielding opponents since it is safe on block and cancelable into a N-air or U-air. Move behind your opponent when you SH D-air them, and if your opponent it still shielding after the U-air/N-air connects, you can Jab them, and it will be faster than any out of shield option that they can do unless they happen to be a character with a really good upB out of shield.whats a good approach for mario? like if hes using fireballs or attempting to use some grabs
Aah alright thanks .Vertical is FF D-air due to C-stick.
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