DtJ XeroXen
The biggest fraud
Really? Wow, how come I've never noticed we had this before.
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That is true too. Pick up a secondary, when needed. I face a Diddy here, and I just spam Cape a lot *shrugs*, and I mix up my aerials, we always go toe-to-toe, it's a fun match .Some characters, with good enough prediction, can completely lock down a Mario.
That's because Indiana is filled with scrub Marios. I was talkning with someone--VaMP I think--about some scrub tourney they went to recently with 4-5 Mario mains. Ridiculous....Oh, spamming cape doesn't work around here.
They all know how to beat Mario, it's scary.
Good point. I think tap-jump is good for DI, too--especially when you're hit horizontally.If you're not used to mashing up on the control stick when u tilting or u airing, tap jump shouldn't affect your comboing.
Hmm, perhaps that's it, but I could have sworn I've done FAirs without jumps and still seen it not initiate as fast as doing it after going over the edge.The difference is you're not wasting 6 frames doing a jump. The attack itself hits on frame 16.
Because he is maybe ?I have a question about Mario.
Why is he so awesome?
Cape Dash.few quick questions.. is the timing different for doing the reverse cape momentum thingy? sorry i don't know the name of the AT lol.. I've been trying it on Bf platforms where i know it works but i can't seem to get it.. i've done it a few times but it's always such a weak boost it's hardly worth it..
It's not guaranteed, and largely depends on percentage since F-air has a good amount of knockback. Keep in mind though F-air does have auto-cancel frames which allows you to fast-fall after hitting with the move. Though I wouldn't focus on Jab-locking and go for Tech-chasing.also is Fair to jab lock guaranteed granted they don't tech it? i don't think it is at all, but i'd figured I would ask, I've gotten a jab lock from Nair more often than Fair
Hey Drift108! I'm new too -- but I can answer your question! =)Hey im new to the mario boards and I'm planing on maining mario,
But is there any use of marios dtilt what so ever?
(im new to mario so please dont troll me or something :-( )
Not at all. Just realize aiming to be unique doesn't necessarily mean being good. The board doesn't popularize one style, but to refine the core mechanics of Mario to utmost efficiency. This means no matter what anyone's style is, every Mario should at least be doing -this-.Is it wrong for me to want to play Mario in my own unique style?
If your goal is to be the very best, that no one ever was...In other words, I've always disliked 'idolizing' someone elses skill, and consistantly refuse to imitate anyone else specifically. I've gotta make it up on my own, and though I'm aware that options are limited, I still feel comfortable this way!
'Cause my goal is to be the BEST (or at least, one of the best) competative Mario brawlers around!
You're about two years too late.One thing's for sure -- FLUDD. I've consistantly been experimenting with FLUDD from the get-go! I've used him for follow-throughs with meteor smashes (though a fireball actually locks 'em right in the air where I want them), stalling aerial attacks and basically other mindgame-like techniques that I seem to find myself doing instinctively.
I'mma show ya' how great FLUDD can be someday! But for now...
As long as you know how to fireball effectively, integrate your aerial options with your ground options, and how to gimp, then there's no need to ever change your style.I've kinda drifted off'a my question!
Yeah, so is it completely wrong that I've wanted to adapt a playstyle of my own? That I want to be unique and learn at my own pace? Don't get me wrong, I don't mind a word of advice here and there of what to expect from a match-up or a counter pick, but I'll be ignorant if it's a suggestion of entirely changing my playstyle.
From personal experience, you will always suck until you go to your first tournament. Why exactly? Because a match where money is on the line is far different from a friendly. People will play to win, and many people will be ruthless with their tactics. I remember after my first tournament experience, I went on the boards and complained to how absolutely gay and cheap everyone was. In fact, you can see it for yourself.I believe that I am a decent Mario brawler. Many tell me that I'm super good whereas I believe that I've still gotta get some tourney experience under my belt before I could be anywhere near as good as any professional brawler!
Does a belief like this leave me at an advantage?
You'll have to share them, but please check FireMario's Video Guide before you think any of them are unique.'Cause honestly? I've discovered many different 'advanced techniques' for Mario on my own. Maybe I'm just putting my heart into it, I don't know... just -- opinion please! Thank you!
I'll have to debunk this, seeing as how D-tilt doesn't have that type of knockback by itself (the knockback is set to about 85 degrees without DI applied). Realistically speaking the opponent has ample amount of time to react to that.Hey Drift108! I'm new too -- but I can answer your question! =)
dtilt is awful if your opponent has low %, but what I've come to realize is that, you could actually use it in some instances if they've gotta decent amount of %.
i.e. using dtilt and following through with a fair (as they're moving back to the stage).
It's a nice way to set up jab-locks or to spike by the ledge, but due to the move taking much too long to pull off, as well as the fact that you've got other alternatives instead (like a throw-down grab + fair), there's really no need to risk a dtilt.
D-tilt - Pretty much the most worthless move, but there has been some things that can be found viable with D-tilt that doesn't completely banish it from competitive fighting. It has more range than jabs, and hits low enough that you can shield poke. What's the biggest pencil pusher for this move is that D-tilt has so little knockback that this can actually set up for a kill at high percents. So D-tilt > F-Smash or D-tilt > U-Smash are actually viable options as long as the opponent doesn't react accordingly.
However, the problems are still glaringly obvious. Large ending lag, low knockback, and poor for spacing. This is, as a whole, a mindgame tool and should be used sparingly.
TL;DR'd.Hi everyone, I'm new to the boards! I prefer to make up my own play-style rather than emulate that of others. Don't get me wrong, I always appreciate advice, but I want my Mario to be unique. Is that a bad thing?