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Mario Universe Mario Kart Wii

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Brickbox

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Does anyone play with a 8000vr +/- Im just looking for someone who is about as good as I am.

2879-2775-9429
 

Bowser King

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I think we should try and create our own online ruleset for MKWii.

I don't have much but...

-Daisy, Baby Daisy, Funky Kong Banned
-All stages legal
-Flamer Runner + Spear/Torpedo Banned + Mach Bike

Sure, its not that complex at the point but I'm just laying a foundation here.

I'll edit as people contribute.
 

UberMario

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The Flame Runner and Spear/Torpedo are far worse (in terms of cheapness) than the Mach Bike.
 

UberMario

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No problem. :)

Are you planning on doing a tournament?

EDIT: lol You took off the Mach Bike? Well I guess that isn't too much of a problem if the character bans are in place.
 

Bowser King

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No problem. :)

Are you planning on doing a tournament?

EDIT: lol You took off the Mach Bike? Well I guess that isn't too much of a problem if the character bans are in place.

Yeah, I think it would be pretty awesome to have a tourney at some point. I've got just about everything ready except the rules.

@the edit- I must have accidentally erased it. However, the main reason I see mach bike being overused is because of Daisy. Its still a pain so I'll put it up unless people object.
 

Thino

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I think we should try and create our own online ruleset for MKWii.

I don't have much but...

-Daisy, Baby Daisy, Funky Kong Banned
-All stages legal
-Flamer Runner + Spear/Torpedo Banned + Mach Bike

Sure, its not that complex at the point but I'm just laying a foundation here.

I'll edit as people contribute.
meh characters/vehicle restriction is just gonna make tier-whores use the vehicle ranked right below aka with that ruleset u gonna have a room full of baby luigis+bullet bike :laugh:

I'm a mod in the mariokartwii community since 2 years and the ruleset used has always been centered on course/disconnections rules/scoring

things such as no repeat for a course or if someone dc's before the start of the 1st race of a GP that person get +15

I could paste the whole ruleset here , but its much more oriented toward team play than just FFA like this tournament seems to be , so I dont know...
 

Bowser King

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meh characters/vehicle restriction is just gonna make tier-whores use the vehicle ranked right below aka with that ruleset u gonna have a room full of baby luigis+bullet bike :laugh:

I always thought the main problem with those 3 characters is they're leagues above the rest. Plus, I myself would rather face luigis then a daisy.


I'm a mod in the mariokartwii community since 2 years and the ruleset used has always been centered on course/disconnections rules/scoring

things such as no repeat for a course or if someone dc's before the start of the 1st race of a GP that person get +15

I could paste the whole ruleset here , but its much more oriented toward team play than just FFA like this tournament seems to be , so I dont know...

It would still be awesome to see :)
 

Thino

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I always thought the main problem with those 3 characters is they're leagues above the rest. Plus, I myself would rather face luigis then a daisy.
nah the problem is more of a vehicle problem rather than a character one

Flame Runner , Mach Bike and Bullet Bike are the one that a league above the rest

It would still be awesome to see :)
pasted for curiosity ;) :

3. Mii Names

3.a. Players points will not be counted for their team should they play using a different name to the one they registered, unless they make their division administrator aware of their alias for that war in the result thread.

3.b. Players points will not be counted for their team should they play using a name that was registered by any other member of their team.

3.c. Players points will not be counted for their team should they play using a name that was registered by any other member of the opposing team, or a name commonly used by a member of the opposing team.

3.d. Players points will not be counted for their team should they play using a name that provokes argument or insults the opposition or any other persons.

3.e. Players points will not be counted for their team should they play using the same name as any other member of their team (each player must be distinguishable from each other).

4. Lineups

4.a. Teams can name a maximum 9 players for their line-up and any 5 may represent that team for any gp.

5. War Rules

5.a. All wars are 5v5, should a team have less than 5 players then they are to play with however many they have without their opponents being obligated to drop players/points.

5.b. War duration is 3 GP's.

5.c. Voting for courses is permitted but repeating courses is not allowed, players responsible for causing a repeat course selection over the 3 GP’s (12 races) through voting (excluding random) will incur a 20 point war penalty for their team per repeat.

5.d. Players found guilty of using any known or unknown glitch will incur a 50 point war penalty for their team and the individual will be suspended or banned (at the division administrators discretion).

6. War Times

6.a. Wars are to take place at the WCL scheduled times unless both teams are in agreement to play at a different time (rule 6.a applies).

6.b. Should a WCL scheduled war coincide with a countries national holiday which would affect the availability of members for the team of that country, then the WCL scheduled time is moved forward 24hrs.

7. Hosting

7.a. Hosting teams who fail to open their rooms within 10 minutes from the scheduled time may lose that match by forfeit (at the division administrators discretion).

7.b. Hosting teams are not to open their rooms earlier than 10 minutes before the scheduled time, unless it is with consent from the opposing team.

7.c. All players are allowed a maximum 10 minutes to enter the room after it has been opened or 10 minutes after the scheduled time (should the room be opened earlier than the scheduled time).

7.d. The host must not start before the allowed 10 minutes waiting time should the opposition be missing a player, unless consent from the opposition has been given.

7.e. The host must start the game after 10 minutes has passed from the time of opening the room or after 10 minutes from the scheduled time (should the room be opened earlier than the scheduled time) regardless of how many players from each team are present, unless consent from the opposing team has been given.

7.f. The host should wait a minimum of 1 minute and a maximum of 5 minutes between GP's, unless consent from the opposition has been given to resume earlier or to wait longer.

7.g. Host teams who break rules 7.b, 7.d, 7.e or 7.f will be banned from hosting (at the division administrators discretion).

7.h. Should the host disconnect the room to allow missing team mate(s) to join, or to change their line-up or for any reason considered as an intentional disconnection to manipulate the rules, then that team will be banned from hosting (at the division administrators discretion).

7.i. Should disconnections be frequent with a particular host then the host player will be banned from hosting.

7.j. Should teams report a host as having extreme lag then the host player will be banned from hosting.

8. Disconnections

8.a. Should a player be disconnected before the commencement of the 1st race (missing from the voting screen) then the GP must be restarted. Should the host fail to restart then the GP will be void/replayed and the host team may be banned from hosting (at the division administrators discretion).

8.b. Should a player be disconnected during the 1st race or before the commencement of the 2nd race (missing from the voting screen) then the player will score 15 points for that GP.

8.c. Should a player be disconnected during the 2nd, 3rd or 4th races then the players point’s prior to their disconnection will be counted providing proof can be presented or both teams are in agreement.

8.d. Should the host be disconnected then all players points prior to and including the race in which the disconnection occurred in will be counted, provided proof from any other player other than the host is presented.

8.e. The host should disconnect the room after sufficient races have been completed to make up the GP in which the host disconnected in.

8.f. Should a host be disconnected and no proof of scores prior to the disconnection can be provided, then that GP is to be replayed.

8.g. Should a room need to be reopened then hosting rules 6.c and 6.d apply.

9. Player Shortage

9.a. Teams will be given 10 pts per player they are missing at the commencement of any GP.

10. Substitutions

10.a. Any number of substitutions between the 9 players named in the teams line-up may be made between GP’s.

10.b. Should a team wish to make a substitution then a member of that team is to leave the room between GP's to indicate to the host that a substitution is due to be made.

10.c. A maximum of 5 minutes is allowed for clans to make substitutions.

10.d. The GP must be started immediately after the 5 minutes waiting time, regardless of how many players are in the room (unless consent is given from the opposition to wait longer).

10.e. The host must not start the game before the allowed 5 minutes waiting time should a player be missing (unless the opposition gives their consent to start). Teams who start the game with an opposing player missing before the allowed 5 minutes without consent may lose that war by forfeit and will be banned from hosting.

11. Tags

11.a. All players of the same team are to use similar tags to each other at either the beginning or end of their names, players who fail to display a tag correctly will incur a 10 point penalty for their team.

Examples of acceptable variations wrote:
[AA] John
[Aa] Paul
[Λá] Paul
(AÄ) Bob
λaFred
Harry@åA


Examples of unacceptable variations wrote:
A John
Jo[AA]hn
[AAA]John
John a


12. Forfeiting

12.a. Teams who lose by forfeit will do so by 200-0.

12.b. Teams who forfeit during a season may be disqualified.

11.c. Teams who forfeit three times during a season will be disqualified.

12.b. Teams who forfeit intentionally either through there being little significance of the result (the end of season) or to help other teams will be disqualified.

13. Results

13.a. The host team is to post the result of their match within 24hrs of the matches completion including individual totals, failure to do so may result in that team being banned from hosting or otherwise penalised (at the division administrators discretion).

13.b. If neither team can provide proof of a result then a decision will be made by the division administrator to either count the scores of any GP(s) that there is/are proof for as overall result or to replay any outstanding GP(s) or declare the match a draw.

13.c. If there are no pictures to prove a result and evidence is presented supporting the outcome of the war then that war may be scored as a win/loss by forfeit (at the division administrators discretion).

13.d. If evidence is presented supporting a claim that an away team is witholding pictures purposefully to prevent the host from reporting results, then the host team will win that match by forfeit.

13.e. If the host team fails to post the result having been provided with pictures, then that host team will be banned from hosting and/or otherwise penalised (at the division administrators discretion).

14. Incomplete War

14.a. Should teams have an acceptable reason for not being able to complete a war then any GP's remaining will be replayed (at the division administrators discretion).

14.b. Should a team be unwilling to complete a war without good reason then the scores for the GP(s) that there is/are proof for will be counted as the final result, providing the result doesn't favour the team who were unwilling to continue.

14.c. Should a team be unwilling to complete a war without good reason and the scores for the GP(s) that there is/are proof for favours the team unwilling to continue, then the team unwilling to continue will lose that war by forfeit.

14.d. Teams will lose by forfeit should they be unwilling to complete a war without good reason and no GP's have been completed.

15. Replays

15.a. Any outstanding GP's are to be replayed at a time agreed by the two teams before their next scheduled WCL match. If a time cannot be agreed between the two teams then any outstanding GP's will be replayed at a time decided by the division administrator or at the same time originally scheduled 1 day before their next WCL match.

16. Cheating

16.a. Persons found guilty of hacking in the WCL or any other official war/competition (including non-WCL) will be banned from the WCL permanently and all points from any previous matches the person accumulated will be cancelled.

16.b. Persons found guilty of hacking during the WCL may (at the WCL staffs discretion) cause the disqualification of their team.

16.c. Persons found guilty of hacking during the WCL may (at the WCL staffs discretion) cause every other player on their team to be banned from the WCL. indefinitely.

16.d. Evidence supporting claims that a player may have hacked is to be presented to a member of staff for investigation, not posted in the public forums, people who accuse others of hacking in the forum may be banned from the WCL site/competition.

17. Conduct

17.a. Players who personally insult, are verbally abusive or encourage arguments within the WCL forum may be suspended or banned from the WCL site/competition (at WCL staff discretion).

18. Disqualification

18.a. Disqualified teams are removed from the league and replaced with teams on a short list.

18.b. Disqualified teams may be permitted to rejoin the league (at the league adminstrators discretion) but not during the same season in which they were disqualified.

18.c. Disqualified teams permitted to rejoin will join in a division lower than the one they were disqualified from.


Why not the Bullet Bike? Unless the Sugar Scoot is a medium-vehicle. Then I'll just pretend I was never here...

-Terywj
Am I reduced to the Sugar Scoot
nah inside drifting bike still dominate the other vehicles when theyre not the top 3 bike

so u guys might wanna go quacker , magikruiser (light ) sneakster , dolphin dasher ( medium ) or spear ( heavy)
 

UberMario

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nah the problem is more of a vehicle problem rather than a character one
I beg to differ, like I've said I've used Mario + Mach Bike and seen Daisy + Mach Bike pull away on a straightaway even though we were both doing wheelies.

Flame Runner , Mach Bike and Bullet Bike are the one that a league above the rest
pasted for curiosity ;) :
Spear/Torpedo (name varies with region) is also in that league when off-roading isn't a factor, but all-in-all it usually looses to the Flame Runner.
 

Thino

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I beg to differ, like I've said I've used Mario + Mach Bike and seen Daisy + Mach Bike pull away on a straightaway even though we were both doing wheelies.
the distance a Daisy Mach can pull over a Mario Mach on a straight ( lets say Delfino Square ) is very minimal UNLESS that Daisy got perfect chain wheelies while you got normal chain wheelies , a Daisy Mach can pull about .100 ~ .200 per perfect chain over another Daisy Mach , maybe a few milliseconds more over a Mario

its either that or you steered during your wheelie but I assume you didnt

perfect chain wheelies are much more a pain in Time Trials than races though because I dont really know anybody that is consistant at doing them , even WR runs cant manage to get all of them on tracks that need them

for sake of comparison, I had a race as Baby Peach Bullet Bike vs a Funky Kong Flame Runner on BC3 , he missed his boost start and I didnt : he was never able to catch up or even get close to me all 3 laps , he's a player about my skill level , we both didnt make any major mistakes ( hitting walls , missing MTs ... )
Spear/Torpedo (name varies with region) is also in that league when off-roading isn't a factor, but all-in-all it usually looses to the Flame Runner.
yup , but Spear is good on 11/32 tracks , on the rest its getting totally killed by curves , so its still a risky pick
 

UberMario

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Like I said it was on straightaways, who would turn on a straightaway? lol

And I've had it happen after speed pads aswell, plus I know how to wheelie-chain, if what you mean is to wheelie, hop 'n turn, and then wheelie again within a split-second of landing. If you mean when you pop a wheelie as soon as you drop down then I never knew that was considered a tech. 0_o I thought that was just common sense because of the speed boost.
 

Thino

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Like I said it was on straightaways, who would turn on a straightaway? lol

And I've had it happen after speed pads aswell, plus I know how to wheelie-chain, if what you mean is to wheelie, hop 'n turn, and then wheelie again within a split-second of landing. If you mean when you pop a wheelie as soon as you drop down then I never knew that was considered a tech. 0_o I thought that was just common sense because of the speed boost.
no , chain wheeling is indeed common sense , perfect chain wheelie (w/o speed decrease ) however requires good timing.

take this vid for example

http://www.youtube.com/watch?v=k_VqQIUcteM

0:36 , 0:48 , 1:16 , 1:28 , 1:56 are normal chain wheelies
0:45, 1:25 , 2:05 , 2:08 are perfect ones
 

Terywj [태리]

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Oh my. I just saw that large wall of text and realized what a fuzzle playing Mario Kart Wii over WiFi would be.

Good thing I stick with offline play. :)

-Terywj
 

Bowser King

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Most of the rules seem to be, as Thino said, made for teams. Also, a lot of the rules only apply for big groups of people (eg. hacks). I doubt we'll have to use many of them. Anyway....

-Daisy, Baby Daisy, Funky Kong Banned (optional)
-All stages legal
-Flamer Runner + Mach Bike
-No repeats on stages
-Disconnections leads to auto +15


These are basically all the rules we need, right?
 

BSP

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Bowser King, would your tournament be online or off?

And yes, ban the big 3/4 bikes, they are clearly in their own league.
 

BSP

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Well, I'm in if you have it!

I want to know some opinions, so which weight class do you guys think is the best to use? I can use all three to a fairly decent level, but I'm stuck trying to decide between the three. I think heavies the best since ACCEL. is null due to SMT, and they have the best speed (and it's just too much fun to push people off the track). Am I overlooking some things about the light/middle weights
 

UberMario

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Most of the rules seem to be, as Thino said, made for teams. Also, a lot of the rules only apply for big groups of people (eg. hacks). I doubt we'll have to use many of them. Anyway....

-Daisy, Baby Daisy, Funky Kong Banned (optional)
-All stages legal
-Flamer Runner + Spear/Torpedo Banned + Mach Bike
-No repeats on stages
-DQ leads to auto +15


These are basically all the rules we need, right?
I'm assuming you meant disconnection, since why would a disqualification result in 15 points? lol

@Thino: Yep, pretty much sums up what I do, I'll have to check though to see if I actually lose speed though since I haven't played in months.

Well, I'm in if you have it!

I want to know some opinions, so which weight class do you guys think is the best to use? I can use all three to a fairly decent level, but I'm stuck trying to decide between the three. I think heavies the best since ACCEL. is null due to SMT, and they have the best speed (and it's just too much fun to push people off the track). Am I overlooking some things about the light/middle weights
Not really, the offroading capabilities doesn't pay off for the lack of top speed of the lightweights.
 

Alzi

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Online tourney would be good. But banning the 3 bikes is kinda not good. :p The Spear/Torpedo is actually a really bad bike for a race involving 12 people so are the other two.

imo Mario kart wii nothing is broken in it when theres 12 people in a race as it depends on the items and plus 12 people in one race + blue shell anything can happen.
 

Brickbox

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I agree about the spear/torpedo. The bullet bike is far better with 12 players
 

UberMario

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Online tourney would be good. But banning the 3 bikes is kinda not good. :p The Spear/Torpedo is actually a really bad bike for a race involving 12 people so are the other two.


0_o Pretty much every race I didn't win or lead in had a Mach Bike or Flame Runner in the lead, I think you should look again.


imo Mario kart wii nothing is broken in it when theres 12 people in a race as it depends on the items and plus 12 people in one race + blue shell anything can happen.
lolwut. I'm pretty sure it's very broken when there are 12 people in the race, the only thing that's more broken is 1-vs-1.
 

Shök

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Online tourney would be good. But banning the 3 bikes is kinda not good. :p The Spear/Torpedo is actually a really bad bike for a race involving 12 people so are the other two.

imo Mario kart wii nothing is broken in it when theres 12 people in a race as it depends on the items and plus 12 people in one race + blue shell anything can happen.
Of course, anything can happen, but item usage plays a huge part.
 

Steeler

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i'm having a tough time seeing the difference between a normal wheelie chain and a "perfect" one
 

UberMario

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The difference is that instead of losing speed while your driver puts their front wheel down, the wheelie mechanic is triggered mid-animation so that it looks like they don't stop wheeling. (Most of the time you'll end up dropping a little and picking it back up, but the most perfect one is exactly the frame the motorcycle's front wheel would have started to come back down , essentially avoiding the deceleration from returning to "normal" speed.
 

Shök

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The difference is that instead of losing speed while your driver puts their front wheel down, the wheelie mechanic is triggered mid-animation so that it looks like they don't stop wheeling. (Most of the time you'll end up dropping a little and picking it back up, but the most perfect one is exactly the frame the motorcycle's front wheel would have started to come back down , essentially avoiding the deceleration from returning to "normal" speed.
That, pretty much, covers it.

You should hear your character doing a wheelie, but the bike should barely drop down. This is most noticeable in time trials.
 

Steeler

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and what do you have to do to execute it? can you just mash up on the d-pad or do you have to time it?
 

Thino

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and what do you have to do to execute it? can you just mash up on the d-pad or do you have to time it?
both .


but in general ppl get more success by mashing than timing , at least GCN & CC contoller users do , Wiichuck/Wii wheelers have to time it
 

stelzig

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Like I said it was on straightaways, who would turn on a straightaway? lol

And I've had it happen after speed pads aswell, plus I know how to wheelie-chain, if what you mean is to wheelie, hop 'n turn, and then wheelie again within a split-second of landing. If you mean when you pop a wheelie as soon as you drop down then I never knew that was considered a tech. 0_o I thought that was just common sense because of the speed boost.
Try playing time trials on a simple track. Let's just say luigi circuit. Try to only do first lap well and then make sure you can beat the full time. Keep repeating this and at some point while racing one of your ghosts you should notice it taking off by a huge margin on a straight because it chained 2 wheelies perfectly. Or vice versa simply just you getting away from your ghost.

Another factor is also simply that it's one of the many shapes lag can take. I've had people passing me while gold shrooming on the final straight of tracks. It's speed lag.

That said yes the characters do have differences in speed and the exact differences are known. They aren't that major though. Personally i find them most problematic for the bullet bike because the small bit of lower speed (and/or weight) simply means it's that much harder for it to not get pushed around by funky kong which is half the work in a competitive race. Baby luigi and baby daisy are really considerably better than the rest in that class. I actually dropped using toad so often simply because of this (even though his acceleration is still extremely sexy <3)

Edit: You could also just download a TT ghost known for doing a perfect chain wheelie early in its run to see it there of course. I wouldn't be able to tell you which one to download though. Thino might.
 
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