Claire Diviner
President
Technically speaking, Shy Guy isn't a new character, as he was playable in MKDS. It's just that he couldn't be selected outside of playing via Download play or hacking.
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I've felt that it's quite the opposite. The tracks are a lot more demanding in MK7 than in MKWii, and the item chaos was toned down. MKWii's item balance was so bad that I didn't even bother trying to unlock everything out of frustration. Playing it online made the item balance even worse for me.No way this game is still 90% luck compared to mkwii.
This game is fun but it doesn't take skill.
I can't tell you how many times I've been hit by 4-or-more items in a row, without being able to move, after being hit by a spiny or losing my defensive banana/green shell to a POW Block. That, and it's almost impossible to retain any item for more than half-of-a-lap if you're near the lead, which can be very aggravating if you lose a mushroom.I've played all of the home versions of Mario Kart, including Mario Kart 7, and I never found the items to be my undoing more than in Mario Kart Wii. (In comparison, I have beyond a 30:1 win-lose ratio in MKDS.) I haven't had any issues dealing with those in MK7. The ability to see when a spiny is deployed in Mario Kart 7 definitely helps, but I can easily tell that the items are a lot less imposing than in it's predecessor.why is mkwiis item balance so bad?
The tanooki tails and fire flowers are pretty tame if you can tell who has them, and I'm not sure how taking a spin that is weaker than one caused by a banana is worse than coming to a standstill. I'd definitely rather be around someone that has a tanooki tail than triple green shells.Look at tales and fire flowers?
And with coins involved and power items not giving speed boost(hardly at all) 3 hits from a fire flower can be worse than 3 hits from say red shells.
Primarily, though the huge differences in character, kart and bike stats definitely don't help.So item combos is what's imbalances mkwii?
Looking at the touch screen can also help deal with items and plan ahead better, in my opinion. MKWii doesn't give you that kind of luxury. I guess this is also why I like MKDS for the same reason I like 7.I unno I guess I just get trolled more by mk7 items.
Maybe I'll figure out how to work them better.
I'm glad they have a touch screen so we can see the items of players, otherwise items would probably be as unbalanced then items in MKW. I hope one day a Mario kart is made where items aren't as effective as they are now so it can be played more competitively.Looking at the touch screen can also help deal with items and plan ahead better, in my opinion. MKWii doesn't give you that kind of luxury. I guess this is also why I like MKDS for the same reason I like 7.
At least in that game, you know what items you'll get when hitting balloons; Ex.: You'll always get missiles by hitting red balloons. In Mario Kart, all items that you'll get are random, unless you modify the items that are used.Diddy Kong Racing had very good item balance that didn't break the game, but still a decent amount of versatility.
You're comparing a car to a hovercraft though, with the latter obviously lacking any wheels to steer properly.Thing is about handling in DKR is that good handling is actually bad in the hovercraft, which is why lightweights suck in it and Banjo is good in it.
^ This.DKR is an all-time favorite of mine @.@
I hate the DS remake though.
Oh, most definitely. The only thing the DS has over the 64 version are track creation, and more characters. Otherwise, the controls aren't as good on the D-pad, and they also - in my opinion - ruined the start-up boost at the beginning of races. Some of the altered music also hurts it, and Taj of all characters has a sub-par voice compared to the cool Hindu accent in the 64 version. The removal of Conker and Banjo, though not surprising, also hurts it. I actually mained both Conker and Banjo, and that was before the release of Banjo-Kazooie and Conker's Bad Fur Day, so yeah.So 64 is better without nostalgia bias?
more balance
I haven't played MK7 or DKRDS yet but.. you guys have never played against a good T.T. player that hogs all the blue balloons on DKR64 right?^ This.
The item system was very balanced in that game, since you knew what you were getting, and there isn't a single item that was too powerful to make the game unfair. On top of that, it wasn't like MK7 where it's hard as hell to catch up in a race, since there are some shortcuts in certain tracks, and the speed balance also makes it easy for any character to catch up with another even on tracks without shortcuts, if they know how to drive well enough. Items can also be upgraded; a missile can become a homing missile, and a homing missile can become 10 regular missiles. So even though the items get better as they upgrade, it's still not to the point of being broken.
Banned? but from what? if there is a competition or a tournament maybe, I don't know about that.Yeah, but isn't T.T. usually banned? I was speaking with the assumption that T.T. isn't used, otherwise, T.T. wins obviously. The only thing faster than T.T. (plane) is Drumstick on a Plane. Otherwise, even with the blue balloons, it's still not as unbalanced as you make it out to be.
Krunch has too high a learning curve, and even then, Banjo is faster than Krunch (if you can believe that) and not as hard to use. Basically, Krunch has more risks than rewards, but if you want to use him through looks alone, then don't let his flaws stop you. If there is a tier list, I imagine T.T. being number 1 (assuming he isn't banned), with Drumstick being number 2 and Banjo being 3. Not entirely sure though.Is Krunch viable?
Is there a tier list anywhere?
^ Pretty much this. That said, here's the video to said speedrun. At over two hours, make sure you have some popcorn or something:Banjo is the fastest after T.T. and Drumstick that's for sure, whether Krunch beats him or not prolly depends on the track curve, for example Star City, I'm pretty sure Krunch would be really bad against Banjo on Star City
This TAS justifies even better my use of Banjo in this Jungle Falls challenge^ Pretty much this. That said, here's the video to said speedrun. At over two hours, make sure you have some popcorn or something:
http://www.youtube.com/watch?v=HWVetp00qmo&list=PL07C8A7BFC6DB6CEF&index=37&feature=plpp_video
That's... really scary how you can play like that and without tool-assisting. O_____OThis TAS justifies even better my use of Banjo in this Jungle Falls challenge
http://www.youtube.com/watch?v=d1rvByEVJRA
I can use some of the tricks this TAS does to improve my time, thank you
edit: wow this TAS even uses the dinosaur's footprints to get airborne time to boost his A-tech, smart.