Problem2
Smash Champion
I like when I get a new record for a course in GP mode, but I still don't place first. I remember this happening on N64, the DS (before I started snaking), and even on Wave Race: Blue Storm.
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Yeah I have found it odd when the following happens...I like when I get a new record for a course in GP mode, but I still don't place first. I remember this happening on N64, the DS (before I started snaking), and even on Wave Race: Blue Storm.
They did get the blue shell in Mario Kart: Super Circuit. However, in 100cc and 150cc, you were capable of outrunning the red and blue shells. Also, due the way that the tracks were designed, blue and red shells can't cross over jumps. Thus, the only new tracks where you would reasonably be harassed by a blue shell were Peach Circuit, Shy Guy Beach, Mario Circuit, Luigi Circuit, Cheep-Cheep Island, Sunset Wilds, Snow Land, Yoshi Desert and Broken Pier. That is less than half of the nitro tracks. The only items that they couldn't get were the triple reds and triple greens.What's weird is that computers never got the blue shell in MK64.
It's so strange...
Same goes for Super Circuit.
Really? I found Mario Kart DS's ranking system to be pretty easy going, even without snaking.Mario Kart DS did bring back those speedy CPUs as well. There are times where you can never get 1st place, unless a Spiny Shell manages to pop up and get the leading CPU. Because of this, getting a 3-star rank is very hard to do for the 100cc, 150cc, and Mirror.
I definitely remember this. It would only happen if the CPU in 1st was not part of the pair that are supposed to battle you for the lead. I guess that, due to the way that they were programmed, the CPU in 1st thought it was in last, so it tried to catch up to the back of the pack. It's actually possible to abuse this and keep just ahead in order to get everyone else to slow down. Yes, you can actually lap the other AI. lol Kalimari Desert and Wario Stadium are the easiest places to try this out. Get a star on the former and attack the two faster karters at the first railroad crossing, or knock both of them down at the jump on Wario Stadium.Seriously on 64, if you played 100cc or higher, if one of the CPU characters got ahead of you and got out of view you literally could never catch them unless they constantly tripped on Bananas. Well I got the CPU down for 64. Depending on what character you used certain character CPUs would ride on certain parts of the tracks. Left side, middle, and right side so it made it extremely easy to set up traps and know they'd hit them. Although I still hate how they can catch you no matter how fast you went unless you had the Star man.
They already had full access in Mario Kart: Double Dash.Its not actually that strange, they've tried to gradually give the computers access to more and more of the items humans use at every new installment
Do you think it's because I've been using high items karts? I'm not very comfortable with using the low items karts.Really? I found Mario Kart DS's ranking system to be pretty easy going, even without snaking.
oh yea now that you mention it, I rememberThey already had full access in Mario Kart: Double Dash.![]()
That sounds very likely. Those karts have high item stats to compensate for their lack of performance. They're mostly made for bursting out of mid-pack with a star. I always use the low-item karts, as they're much faster than the high-item karts and can even be used to dodge spiny shells without items. (Just powerslide, turbo, then jump while holding in the opposite direction as it comes down)Do you think it's because I've been using high items karts? I'm not very comfortable with using the low items karts.
Yeah, it seems like the Shooting Star, Dry Bomber and Egg 1 are the only ones that can consistently dodge shells on Wi-Fi, which doesn't exactly make those karts less broken.Aww man.
I love doing that in MKDS. Makes you feel like a pro.
It's really easy in 150cc, but it's pretty hard in 100cc. I did it once online at GCN Luigi Circuit though.
Hmm, I looked at the following videos, and it looks like using low items karts won't make any difference.That sounds very likely. Those karts have high item stats to compensate for their lack of performance. They're mostly made for bursting out of mid-pack with a star. I always use the low-item karts, as they're much faster than the high-item karts and can even be used to dodge spiny shells without items. (Just powerslide, turbo, then jump while holding in the opposite direction as it comes down)
I recommend practicing that tech in 150cc, as it will be a race saver more than once. Here is a video tutorial: http://www.youtube.com/watch?v=aB-Q-507Htk
The item stat can be a real help in multiplayer, when everyone is on equal footing, but when you're trying to maintain 1st against the rubber band AI, the item stat isn't going to be that useful. Bananas and shells will hold the AI off if the kart is fast enough.
Regarding that, I pretty much think that Mario Kart Wii's drifting mechanics are better. Additionally, I'm glad that Mario Kart 7 followed Mario Kart Wii there, as getting mini-turbos in Mario Kart DS can be a pain at times.The guy that earned a star in the first video didn't even powerslide. lol
Only Mario Kart DS utilized the Items stat. In Double Dash!!, the characters that you chose determines what special items that you'll get for them; Mario gets Fireballs; Koopa Troopa gets triple shells; Donkey Kong gets Giant Bananas. However, certain special items can only be earned at the lower positions; while you can get the Giant Banana in 1st place, you need to be in about 6th place or worse to get the Chain Chomp.Since I kind of just skipped over most of the gamecube era for some random reason I can't remember, did Mario Kart doubledash use items as a stat? What does that mean? Like, some karts have a higher chance of getting something that isn't a turtle shell/ banana?
I feel sorry for the person who loses it.I like the giant Bowser shell. It was so common in like, any position and was pretty boss. Heart item is pointless.
I've heard that two people can get lightning in MK7. Has this happened to anyone here?
I'm kind of the opposite. I felt that Mario Kart Wii's mini-turbos were boring to perform compared to 64, DD and DS, and even compared to SMK or MKSC. I'm glad that they at least buffed them in MK7.Regarding that, I pretty much think that Mario Kart Wii's drifting mechanics are better. Additionally, I'm glad that Mario Kart 7 followed Mario Kart Wii there, as getting mini-turbos in Mario Kart DS can be a pain at times.
As was said, there wasn't an item stat. Instead, each character, except for King Boo and Petey Piranha, got a unique item that only they and one other character could exclusively use. Bizarrely, King Boo and Petey Piranha could get any of them. (Anyone else wish that King Boo could have gotten the Boo item, while Petey got some kind of sludge bomb?)Since I kind of just skipped over most of the gamecube era for some random reason I can't remember, did Mario Kart doubledash use items as a stat? What does that mean? Like, some karts have a higher chance of getting something that isn't a turtle shell/ banana?
I wasn't really involving the inside drifting vehicles, as I was merely comparing how the outside drifters executed their mini-turbos in each game.I'm kind of the opposite. I felt that Mario Kart Wii's mini-turbos were boring to perform compared to 64, DD and DS, and even compared to SMK or MKSC. I'm glad that they at least buffed them in MK7.
Is this the best combo in the game or something? Everyone I've played against uses it lolDouble Dash is still my favorite... Too good. Toadette/Paratrooper team for life.
depends on the Mario Kart.Yeah...lightweights usually are the best, aren't they?
For some odd reason, in Super Circuit, whenever you do Quick Run, the top 3 CPUs are always the heavyweights for tracks 2, 3, and 4, on each cup. For track 1, it's Peach, Toad, and Luigi. Of course, this is for if you're using Yoshi. Oddly, the heavies in Super Circuit have low top speeds.depends on the Mario Kart.
for Super Mario Kart, Mario Kart Super Circuit and Mario Kart Wii, its the heavies
oh sorry I was talking more on a Time Trial levelFor some odd reason, in Super Circuit, whenever you do Quick Run, the top 3 CPUs are always the heavyweights for tracks 2, 3, and 4, on each cup. For track 1, it's Peach, Toad, and Luigi. Of course, this is for if you're using Yoshi. Oddly, the heavies in Super Circuit have low top speeds.
The only reason why the large racers are abused in Mario Kart Wii is due to that standstill mini-turbo. Without that, way less Flame Runner abuse.
At least they're not game companies any more. =DThe nerve of some game companies... :V