LordWilliam1234
Smash Journeyman
- Joined
- Nov 26, 2014
- Messages
- 410
- Switch FC
- 7820-3654-7995
So,
Shaya
, remember what I said about other projectiles still having shieldlag?
Seems ZSS' d-smash is not an exception in regards to having no shieldlag. Falco's blaster and reflector had their hitlag removed, instead only having higher shieldstun (blaster has 7 frames of shieldstun, reflector has 4).
I believe this was mentioned in the thread earlier, but just to clarify, I think I can confirm that the shieldlag on projectiles, much like physical attacks, matches whatever hitlag that projectile had. Falco's blaster and reflector didn't have any hitlag so they don't have any shieldlag anymore either. So any projectile that didn't have any hitlag, now has no shieldlag.
The removal of shieldlag also applies to his Burst Blaster, as well as his two reflector customs.
Here's the full numbers for Falco.
Seems ZSS' d-smash is not an exception in regards to having no shieldlag. Falco's blaster and reflector had their hitlag removed, instead only having higher shieldstun (blaster has 7 frames of shieldstun, reflector has 4).
I believe this was mentioned in the thread earlier, but just to clarify, I think I can confirm that the shieldlag on projectiles, much like physical attacks, matches whatever hitlag that projectile had. Falco's blaster and reflector didn't have any hitlag so they don't have any shieldlag anymore either. So any projectile that didn't have any hitlag, now has no shieldlag.
The removal of shieldlag also applies to his Burst Blaster, as well as his two reflector customs.
Here's the full numbers for Falco.
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