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Mario Boards: General Discussion

Matador

Maybe Even...Utopian?
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Cover him with Doom assist and all of a sudden it's really hard to zone him. Or MODOK barrier assist but that's just hilarious. Lots of assists would work actually, just Doom assist is really good.
The thing about Doom assist is how long he stays out there. So free to beam supers and HSF shenanigans.

@Fromundaman - "No you are not. It's part of why I haven't played a lot of the more popular titles. There are some really great games out there though. Have you ever played Psychonauts? If not, I strongly suggest it.
It also makes me sad how unoriginal most games are. Finding something genuinely original is rare."

I haven't tried Psychonauts yet, I'll definetly buy some more games, when I beat the rest of mine, haha.
Yeah, Psychonauts is awesome.
 

Coolwhip

Smash Champion
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I hate how megaman is not in mvc3. :(

So is there an update on dtm4? That video should of came out a longggg time ago. haha
I'll love to be in it though. I know i'm "Good enough" to be in it, or start in it.

Oh & who ever is a fan of "Mr. chi-city" He posted a new video. He's mad funny. lol
 

Inferno3044

Smash Master
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Teaneck, NJ/Richmond VA
I hate how megaman is not in mvc3. :(

So is there an update on dtm4? That video should of came out a longggg time ago. haha
I'll love to be in it though. I know i'm "Good enough" to be in it, or start in it.

Oh & who ever is a fan of "Mr. chi-city" He posted a new video. He's mad funny. lol
It is pretty dumb to have characters from a series in, but not the main character. It would be like having Luigi and Wario in brawl, but Mario isn't in. Megaman will probably be DLC in the future though.
 

fromundaman

Henshin a go-go Baby!
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Also I need to learn Doom for my Zero/Deadpool/Doom team.
**** Deadpool/Doom. Seriously, **** that team.
It's not unbeatable, but it is SOOOOOOO annoyingly gay.


I play on the 360 as well. Gamertag is Fromundaman. I don't have internet at my new place though (Just got my stuff in there yesterday. It's taking me a while, but finally starting to get setup...)., but hopefully you guys will see me online in the near future.
Be ready to hate the **** out of that Morrigan.

oh btw to the DBZ budokai talk earlier (late as **** but) Teen gohan da bess.
What about that one guy from the ginyu force? The super-fast one? He was ridiculously good.



Oh, and Psychonauts was a great game, but be warned it had a few gameplay issues and the difficulty curve is really weird. If you can get past that though, that is one of the most original and funniest games out there, and a lot of fun.
That Meat Circus level was ridiculously hard though.
 

DtJ XeroXen

The biggest fraud
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The thing about Doom assist is how long he stays out there. So free to beam supers and HSF shenanigans.
Hulk gets a free punish against random beam supers from across the stage if he has meter, so it's not that big of a deal. It also beats HSF. Gotta love Gamma Crush!
 

A2ZOMG

Smash Legend
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Goddamn. Everyone has an iPod/pad on the Mario boards.

...

:phone:
I don't have either.

If it was about a month ago then I probably never played with him having 1.4 mil. 1.4 mil with sentinel sounds super broken though. Maybe Hulk is good. I just haven't seen a good one.

I need to work on my Zero for my Zero/Wolverine/Sentinel team.
Hulk is still terrible. Just learn to not hit buttons against him when he does Hard normals, and punish his **** on block (don't pushblock against Hulk. You don't need to). Zoning and instant overheads against him are also really good. Don't worry about his command grab at all, since his Hyper combos are below average. Snapping Hulk out I would assume is good, since once you kill off his partners, he really just doesn't have anything going for him on point.

Also his anti-air assist imo is overrated. It's really not that good, just because its ending lag lasts for what seems to be an eternity. You're better off with something like Ryu's Shoryuken assist for that reason alone if you're looking for an anti-air assist, and Ryu's Shoryuken assist isn't exactly outstanding. And of course Haggar's Lariat blows Hulks AA assist out of the water. IMO Lariat alone makes Haggar significantly better than Hulk. They're both bad point characters without assists, but Haggar at least has Lariat. The main thing Hulk has to differentiate himself from Haggar is slightly better hyper combos, which mostly are still below average.
 

fromundaman

Henshin a go-go Baby!
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Hulk is still terrible. Just learn to not hit buttons against him when he does Hard normals, and punish his **** on block (don't pushblock against Hulk. You don't need to). Zoning and instant overheads against him are also really good. Don't worry about his command grab at all, since his Hyper combos are below average. Snapping Hulk out I would assume is good, since once you kill off his partners, he really just doesn't have anything going for him on point.

Also his anti-air assist imo is overrated. It's really not that good, just because its ending lag lasts for what seems to be an eternity. You're better off with something like Ryu's Shoryuken assist for that reason alone if you're looking for an anti-air assist, and Ryu's Shoryuken assist isn't exactly outstanding. And of course Haggar's Lariat blows Hulks AA assist out of the water. IMO Lariat alone makes Haggar significantly better than Hulk. They're both bad point characters without assists, but Haggar at least has Lariat. The main thing Hulk has to differentiate himself from Haggar is slightly better hyper combos, which mostly are still below average.
I... Did you just say Hagggar was better than Hulk? Really? I mean, his assist is godly, but other than that Haggar is pretty bad. If he gets in he's good, but he realistically should never be getting in. He is just WAY too easy to zone.

Also, why wouldn't you pushblock Hulk? (Unless he did his st. S, in which case just punish his ***!) Pushblocking makes him easier to zone.
What makes Hulk better than Haggar IMO is that he actually has some mobility to help him get in, unlike haggar, who pretty much just has to hope you get in his range so he can land a solid hit.
 

A2ZOMG

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Haggar objectively speaking is definitely a worse point character than Hulk, although you are somewhat ignoring the fact that Haggar does have a pseudo-teleport option in his standing Heavy. However they BOTH SUCK as point characters. The main difference is that Haggar does not have to be played on point to be effective, since his Lariat is a HUGELY useful assist that is just retardedly hard to punish and massively rewarding in the right situations. Hulk's assists in comparison just pale miserably.

Hulk's pressure game is terrible. Easy to block on reaction, and unsafe on block. Pushblocking him isn't necessary because you can get free punishes easily by just blocking him a lot. If I'm not mistaken, you take slightly more blockstun when you pushblock. Hulk WANTS you to pushblock especially if it's against his Gamma Charge, which makes it safer and actually gives him a small mixup that lets him stay in your face. If you don't pushblock against him, Hulk really can't stop you from blocking and waiting to punish him with anything except his mediocre grab options. Zone him if he's far away. Block normally if he ever gets close and then punish him ideally with your air combo or something for a free knockdown and situational reset.
 

A2ZOMG

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How sexy Hulk is has nothing to do with the fact he is a bad character. He just wants a good assist and he wants you to be afraid of him for hitting buttons incorrectly (which happens, granted). Sentinel's health nerf, while significant, was mostly an excuse to say that Sentinel does not outclass Hulk and Haggar entirely.

Except bad in MvC3 is more like upper mid tier. MvC3 consists of like a dozen top tiers, like 15 more high tiers, and everyone else being upper mid tier.
 

A2ZOMG

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I'll add to that and specify Justin Wong's MODOK.

Not to mention his Thor, Hsien Ko, and Chris. :laugh:
 

DtJ XeroXen

The biggest fraud
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I was going to play MODOK for a while, came up with some sexy combos back in the week when the game out and realized it was impractical to expect to land a hit with MODOK. He's too much of a zoning character for my tastes. But if his standing/crouching light hit lower then he would just be sexy!
 

A2ZOMG

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I dunno, even if his closeup options aren't the best, MODOK is the kind of character who can be a threat from anywhere. You just have to be really familiar with his options.
 

Kanzaki

Smash Champion
Joined
Jun 12, 2006
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Orange County, CA
Simultaneously going between Brawl and Melee.. not fun x.x


Tried that today, Melee directly after Brawl, Brawl directly after Melee... I never had a problem transitioning, but that's usually like Melee all day, then next day Brawl all day... directly after one other.. not fun at all x.x

Sloppiest I've ever seen myself play either game. Videos should be up pending the person who was recording. My Mario was garbage today though, so don't expect anything spectacular =/

And my Fox was just embarrassing -.-

Juxtapose - I believe Amaterasu is going to be top/high tier? He's pretty good, I see people in the arcades use him all the time.
 

Juushichi

sugoi ~ sugoi ~
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Columbus, Ohio
Ammy (Amaterasu) is considered among the best characters in the game at this point, iirc.

Also, A2. Somehow, I found your response to my iPod thing kinda funny. I chuckled at it.
 

DtJ XeroXen

The biggest fraud
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Kanzaki I added you on XBL. We could play later if you would want. I'll be at my friend's house for a while though. I worked on some Hulk last night to get a decent BnB down. (h)
 

fromundaman

Henshin a go-go Baby!
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Except bad in MvC3 is more like upper mid tier. MvC3 consists of like a dozen top tiers, like 15 more high tiers, and everyone else being upper mid tier.
This is so very true.

Also, comparing any assist to Lariat is pretty unfair. That assist is retardedly good.

Hmmm... maybe I just don't know how to punish Hulk then. I can't say I have a whole lot of MU exp against him, and when I do play against one, I seem to hit super-armor every time I try to punish then get ****ed up for it.


MODOK is pretty awesome, but he seems lacking against short characters with good projectile games (Arthur, Amaretsu and Joe for example. I know from experience that Joe ****s him up. I assume the other 2 do too.).


@Jux: Amaretsu is pretty awesome. Good combos, used to have infinites until this latest patch, a great assist, a full screen instant punish hyper, is short, and she works pretty well at pretty much any range. That being said, she has very low HP.
 

Inferno3044

Smash Master
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Teaneck, NJ/Richmond VA
@Jux: Amaretsu is pretty awesome. Good combos, used to have infinites until this latest patch, a great assist, a full screen instant punish hyper, is short, and she works pretty well at pretty much any range. That being said, she has very low HP.
The full screen hyper is punishable if you guard the fire. The ice has a blind spot below her which you can teleport or dash (like Wolvy's Berserker Slash) and punish with your super. You can also trade hits with your special and it works better if it has invincibility like Gamma Crush.
 

A2ZOMG

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Also, comparing any assist to Lariat is pretty unfair. That assist is retardedly good.
Hsien Ko's Armored Pendlum and Tron's Gustaff Fire imo are slightly better assists. Hsien Ko's Pendlum just HOGS the screen. And Gustaff Fire is almost completely invincible without the health penalty (technically vulnerable to low hitting moves, but that can be covered easily).

And then there's other retardedly good assists for different purposes. Arthur's Gold projectile assists, Shuma Gorath's Mystic Ray, Wesker's Samurai Edge. But yeah, the point is Hulk really just doesn't have anything that amazing when it comes to assists.

Hmmm... maybe I just don't know how to punish Hulk then. I can't say I have a whole lot of MU exp against him, and when I do play against one, I seem to hit super-armor every time I try to punish then get ****ed up for it.
Honestly Hulk reminds me of Donkey Kong in Brawl. He's slow for the most part, but he is stupidly disjointed, and he can punish you really hard for hitting a button incorrectly. And he is pretty limited when it comes to safe options, but you can't afford to screw up when trying to punish him.

Like the basic idea against Hulk is if he's alone and you don't hit buttons, he has a hard time opening you up. Given that his damage output is very high, being conservative against him is wise.
 

Omari

Smash Journeyman
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The main part of an assist on MvC3 is not the assist itself, its the potential setups. Hulk's another Sentinel (fact that several gamers barely put any thought into fighting him, they just complain about him when same scenario occurs) IMO. Why attack characters with armor when you can throw (pressure danger hello?), camp them (does Chris ring a bell besides rival?), reset them (usually for the meter, time & kill (could be the game)) etc?
 

Matador

Maybe Even...Utopian?
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The main part of an assist on MvC3 is not the assist itself, its the potential setups. Hulk's another Sentinel (fact that several gamers barely put any thought into fighting him, they just complain about him when same scenario occurs) IMO. Why attack characters with armor when you can throw (pressure danger hello?), camp them (does Chris ring a bell besides rival?), reset them (usually for the meter, time & kill (could be the game)) etc?
Hulk/Sentinel super armor counters my rushdown, so it's extremely frustrating. That's the only reason I was talking about it.
 

Omari

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@Matador: Your team(s)? Your assist types? Why rush-down (aggro)? What do you think about before the match starts (when both parties can't attack, vital)? Are you thinking for your opponent?
 

Matador

Maybe Even...Utopian?
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@Matador: Your team(s)? Your assist types? Why rush-down (aggro)? What do you think about before the match starts (when both parties can't attack, vital)? Are you thinking for your opponent?
Spidey(a)/Joe(a)/Wolvie(y)

Rushdown because it's what I'm best at, and Spidey/Wolverine are generally rushdown characters, so it works pretty well for them.

Before the match, my thoughts depend on the situation. If it's offline, I figure out whether I've played them before or seen them play, then try to remember their general playstyle, flaws I noticed, and their opening move.

If online, I check the rank. If they're low/high rank then, based on the characters they chose, I can guess the strategy.

Mind clarifying your last question?
 

Omari

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@Matador: Rush-down currently may be your strong point but your team isn't at it's full potential if everyone's playing the same position (correct if otherwise). Think about it. You have a point-man (starter), the middle-man (switching character regardless of the situation) & the anchor (the game set character). Your team is not at their full potential when there's three point man characters (or three characters who can play that role) now is there?

When I say, "What do you think about before the match starts (when both parties can't attack, vital)"? (previous quote) I mean not prior to the actual match. My focus was your thought(s) right before the announcer starts the match (where both parties can't attack each other, are walking around & are able to jump)?

Example: My opponent's point-man is Magneto before the match starts he's walking towards me. My constant thoughts are, "What is he doing? Why is he doing that? How does he do that (if you're hit so you understand both sides)? What exactly are they attempting to go for?" in my head etc.

Let's hypothesis (no, not theory) say they're going for a grab (you know this not only from experience but because they're closing the distance). How do you react to them wanting to gain a grab advantage (could determine not only the pace of the match, but also the character's life (possibly instant death)? One of the ways you could react is by jumping (any direction depending what you're attempting to do). Since you're a rush-down type, you have the option of crossing up or jumping straight up (vertically)>anything.

Now if your opponent is a step ahead, they may have baited your jump & chose to anti-air you to gain another advantage. (This is what I mean by thinking for your opponent (applies to brawl, any fighting game for that matter) Matador.
 

Matador

Maybe Even...Utopian?
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My team needs work, that much is certain. I literally just selected 3 of my favorite characters and made them work...but my team doesn't naturally have much synergy.

I figured when I felt like the edge that others had on me was too great, I'd eventually make 3 separate, balanced teams for each of my characters and work with whichever was best. That has not happened yet...I don't lose to smashers or low-level traditional players in this game, lol. Not unless I mess up.

Regarding my actions before the match, yeah...I mean, you HAVE to think about that. I have a general feel for what most characters and players will go for from the very beginning. That's not really an issue for me, either.

And being a fighting game-lover, yeah of course I can think for my opponent. That goes hand in hand with what I was saying a bit earlier about paying attention to my opponent.

If they're a high level player starting with Zero vs my Spidey on point, then they will PROBABLY want to get close. They'll also probably jump and buffer H to catch me jumping since it's relatively safe if they guess wrong, but high reward if they guess right and grab me since he can combo after that.

However, if he's low level with the same character, he may do something silly like trying to anti-air me with ryuenjin, or start with a jab, or something with that nature.

My point though, I'm familiar with that. My only problem with Hulk is that he's very good against my rushdown because of my character choice and his super armor. Yeah, I'd perform better if I had a team with more cohesion, but, well, I'd perform better in tourney if I dropped Mario and picked a high tier, no?

I can still beat Hulk most of the time...it's just incredibly frustrating having many options shut down by one or two of his.
 

A2ZOMG

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Matador, the first thing I can tell you about your team is that Spidey should NOT be your first character. He's the easiest of your characters to DHC into, and that is something you need to fix immediately.

As for picking between Joe or Wolvie, that's up to debate, since they have different purposes on point (with Joe, it's about landing his hypers, which are BOTH very useful. For Wolvie, it's about just confusing them with his BROKEN rushdown). But if you're running those guys with Spidey, Spidey should ideally not be your first character.

You might want to consider replacing one of your characters with Wesker, who is just generally a great character with one of the best assists in the game especially for rushdown teams (pick his Beta assist).
 

Matador

Maybe Even...Utopian?
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I normally switch it around depending on the characters I'm facing, so you're definitely right about not putting Spidey on point.

I only really ever keep Spidey on point if the opponent is likely going to zone me, or if the opponent is considerably worse than I am.
 

A2ZOMG

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I find it amusing just how completely different my team is from yours. My team just so blatantly has the exact opposite purpose.

I run Arthur (Daggers), Dorm/Ryu (Purification/Shoryuken), and Chris (Machine Gun). Pure keepaway. And I'm not going to pretend my team is particularly great. Things go fine for me unless I screw up and let Arthur die early. All my wins I have to work hard for, and generally when I'm on the losing end, it gets really ugly since synergy from my assists is very key on my team, as well as getting Arthur in Gold Armor so that he can be played as an effective assist/anchor.
 

A2ZOMG

Smash Legend
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Fire Bottle loses in more projectile wars and takes longer to come out, thus is more punishable. Daggers in general are more practical due to the insane projectile priority. Fire bottle DOES cover a bit more vertical space and has some extra applications in combos, though I would rather pick something like Hsien Ko's Pendlum if I wanted an assist that hogs the screen, which is something I personally don't feel I really need.
 
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