• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Mario Boards: General Discussion

Inferno3044

Smash Master
Joined
Dec 31, 2008
Messages
3,755
Location
Teaneck, NJ/Richmond VA
I'm curious why Marth is a bad match-up? Like I find it a slight disadvantage, but that's just me.
Play a good Marth. He can hit Mario's shield for free basically, too light to get juggled, has a sword that outranges almost everything we have, amazing edgeguarding, and can easily punish Mario's recovery options.

Of all top tiers I firmly believe Marth and Snake are still the easiest. Though I haven't fought Kadaj or MikeHaze or such but for Snake I've battled Bizkit, MVD, Ally, and many other Snakes and I firmly believe Snake is still one of the easiest to deal with.

And thanks Fire! For my nice pink name :D.
Play a good Marth. That's all I have to say.

Finding good Marths is hard when everyone plays as him. That usually tends to be the reason why the MU is never represented correctly in practice.
There are very few Marth's. Kinda sucks because he is definitely a viable character but everyone just thinks he is a lesser MK.
 

A2ZOMG

Smash Legend
Joined
Oct 13, 2007
Messages
12,542
Location
RPV, California
NNID
A2ZOMG
Switch FC
SW 8400 1713 9427
Play a good Marth. He can hit Mario's shield for free basically, too light to get juggled, has a sword that outranges almost everything we have, amazing edgeguarding, and can easily punish Mario's recovery options.
Marth is not hard to juggle. His physics are actually almost perfect for it, being on the floaty side and closer to midweight (extreme weight class and being a fastfaller make you harder to juggle, though MOST heavyweights are easy to juggle due to their lack of escape options as well as usually not being fastfallers). Yeah it's a little stupid that that his F-air can get in the way of D-throw setups if he DIs away, but Mario actually does have a reasonably good combo and juggle game on Marth. As an added bonus, Mario does have a 5 frame advantage off Jab1 on Marth.

The fact that Marth can hit Mario's shield for free isn't as big of a deal as it sounds because he isn't going to be gaining much ground on you if he's spacing to be safe on block (furthermore, it's really not as completely free as it looks anyway. Learning to buffer U-air out of shield isn't a 100% solution, but it's one that helps a lot).

What is also important, and possibly more important than the fact Marth has some nice options for spacing safely is the is the fact Mario's shield sucks, and that trading hits with Marth tends to not be favorable. If Mario had a normal sized shield, that alone would improve the matchup by at least 5 points. If trading hits was also favorable for Mario, we would be looking at a slight disadvantage matchup at worst, one where Marth gets the edge most obviously through edgetrapping.
 

~ Gheb ~

Life is just a party
Joined
Jun 27, 2008
Messages
16,916
Location
Europe
lol @GW being a bad match-up. It's 2011 guys, GW isn't a decent character anymore!

Matador, I still don't think there's a point in representing Mario in the BBR. You're ought to represent him at tourney if anything.

:059:
 

A2ZOMG

Smash Legend
Joined
Oct 13, 2007
Messages
12,542
Location
RPV, California
NNID
A2ZOMG
Switch FC
SW 8400 1713 9427
lol learing to buffer up air OoS will just get you laughed at vs Marth :laugh:

Because it's not going to be anywhere near a Marth spacing properly lmao
I'll be camping against a Marth that spaces properly.

lol @GW being a bad match-up. It's 2011 guys, GW isn't a decent character anymore!
I don't recall Europe having any really good G&W players. He's about as underplayed as Mario to be frank.

You can't CP G&W for the most part. His F-air and D-tilt are gay to deal with, and those moves make him very difficult to bait into F-smash. He edgeguards you consistently between F-air and D-air, which also happen to be really good for edgetrapping you as well. He also juggles you and techchases you quite well.
 

Inferno3044

Smash Master
Joined
Dec 31, 2008
Messages
3,755
Location
Teaneck, NJ/Richmond VA
lol @GW being a bad match-up. It's 2011 guys, GW isn't a decent character anymore!

Matador, I still don't think there's a point in representing Mario in the BBR. You're ought to represent him at tourney if anything.

:059:
I agree that people gotta get that '08 mentality out of their heads. G&W is still a high tier character though. If I was to stand a chance against a good g&w main like vinnie or gimr then I would say it could possibly be -1. I would rather overestimate the difficulty of a MU than underestimate it.
 

Matador

Maybe Even...Utopian?
Joined
Jun 9, 2007
Messages
5,718
Location
Bowie, MD
I'm in a crew with Vinnie and I've taken matches from GIMR (Who's amazing btw. <3 GIMR)...

I think we lose, but not horribly.

But w/e...this debating **** is played out.
 

A2ZOMG

Smash Legend
Joined
Oct 13, 2007
Messages
12,542
Location
RPV, California
NNID
A2ZOMG
Switch FC
SW 8400 1713 9427
Does Marth beat Falco?

I agree about how Mario camping Marth is futile.
Kinda...I feel like the only reason Marth might have the edge on Falco is just because it's a little too stupidly easy for him to Up-B out of Falco's Jabs. Getting F-aired after he gets hit by a laser in the air is also kinda not funny.

I think Falco's edgeguarding however is underrated, especially in that particular matchup.

Back to Mario, if Marth is spacing properly, you mainly just have to make sure he isn't gaining ground from it while you angle shield. When you're pushed out of his range, this is an opportunity to put out fireballs and try to reset your spacing.

If Marth really is putting a lot of momentum into his approach, you simply need to observe it and punish it with U-air/B-air/Up-B. It's not THAT unbeatable. Yes he has a spacing where you can't do much about it, but him capitalizing on that specific spacing constantly for the sake of winning the matchup isn't likely going to happen. He wants to gain momentum and push you offstage so that he can edgetrap you.

I think the main thing that's a little stupid is that you can't duck under his rising F-air, but fortunately that's also the least safe on block.

Fighting G&W anyhow is basically the same as fighting Marth. He has a way better F-air, D-tilt, and grab game. And he can edgeguard/edgetrap you very effectively, and he's hard to CP. Marth edgetraps better and lands KOs a little more easily. G&W survives longer and edgeguards more consistently. Both matchups suck unnecessarily because your shield sucks.
 

Inferno3044

Smash Master
Joined
Dec 31, 2008
Messages
3,755
Location
Teaneck, NJ/Richmond VA
Kinda...I feel like the only reason Marth might have the edge on Falco is just because it's a little too stupidly easy for him to Up-B out of Falco's Jabs. Getting F-aired after he gets hit by a laser in the air is also kinda not funny.

I think Falco's edgeguarding however is underrated, especially in that particular matchup.

Back to Mario, if Marth is spacing properly, you mainly just have to make sure he isn't gaining ground from it while you angle shield. When you're pushed out of his range, this is an opportunity to put out fireballs and try to reset your spacing.

If Marth really is putting a lot of momentum into his approach, you simply need to observe it and punish it with U-air/B-air/Up-B. It's not THAT unbeatable. Yes he has a spacing where you can't do much about it, but him capitalizing on that specific spacing constantly for the sake of winning the matchup isn't likely going to happen. He wants to gain momentum and push you offstage so that he can edgetrap you.

I think the main thing that's a little stupid is that you can't duck under his rising F-air, but fortunately that's also the least safe on block.

Fighting G&W anyhow is basically the same as fighting Marth. He has a way better F-air, D-tilt, and grab game. And he can edgeguard/edgetrap you very effectively, and he's hard to CP. Marth edgetraps better and lands KOs a little more easily. G&W survives longer and edgeguards more consistently. Both matchups suck unnecessarily because your shield sucks.
http://www.smashboards.com/showpost.php?p=12271191&postcount=405

Read this please about what Marth can do to Mario.

marth has CG to spike, which is why haze beat larry last time they played, 3 stock.
Oh yeah. That CG is a pain.
 

A2ZOMG

Smash Legend
Joined
Oct 13, 2007
Messages
12,542
Location
RPV, California
NNID
A2ZOMG
Switch FC
SW 8400 1713 9427
CG to spike is gay. Shouldn't really happen normally, but Marth is advantageous against Falco for completely different reasons.

Pierce has a number of things wrong.

Yes if Mario is facing forward or if Marth is perfectly spaced (which he's not going to be consistently if he's doing rising F-airs which conveniently are the main form of F-air that don't get crouched under), he can't do anything to Marth's F-air on normal block.

Secondly, Marth doesn't edgeguard Mario better. Marth is far worse at exploiting the ledge than Metaknight and has far fewer options for covering high recoveries. Marth does edgetrap slightly better than Metaknight though.

Mario's combos on Metaknight are not better either. Metaknight goes higher from D-throw and also is less vulnerable to U-air juggles due to his extreme light weight. If I recall, Metaknight also is a character who does not get U-tilt chained at 0. Mario's Jab cancels also don't really lead to anything on Metaknight, while on Marth they actually get very respectable frame advantage.

For the most part, Pierce has a lot of things right and his insight is still outstanding, but I really think his opinion is skewed towards the fact he's far more experienced as a Marth player.
 

A2ZOMG

Smash Legend
Joined
Oct 13, 2007
Messages
12,542
Location
RPV, California
NNID
A2ZOMG
Switch FC
SW 8400 1713 9427
Inferno, that doesn't matter. There's a half billion ways to fundamentally not get grabbed if it really matters in the matchup. A little gimmick like Marth's F-throw to spike is gay, but it only works at really low percents, and he definitely should not be trying to force it.
 

A2ZOMG

Smash Legend
Joined
Oct 13, 2007
Messages
12,542
Location
RPV, California
NNID
A2ZOMG
Switch FC
SW 8400 1713 9427
Yeah I mean seriously, I watched him choke so badly against M2K at WGF. It was awful.

And I almost beat him in teams like a year ago. Seriously, where you at Larry? My Mario shouldn't be almost making 1v2 3 stock comebacks in doubles against YOUR Falco should it?
 

Kanzaki

Smash Champion
Joined
Jun 12, 2006
Messages
2,272
Location
Orange County, CA
Got a free wireless keyboard that retails for like 80... and also got Killzone 3, PS3 controller, and a 5 dollar gift card... they were all brand new :p

Not bad for a 2 dollar entry xD
 
Top Bottom