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Mario Boards: General Discussion

Big-Omar

Smash Journeyman
Joined
Dec 4, 2009
Messages
390
Location
Chi-Town Baby!
Yea, true. Cape **** is only good in either Norfair or Brinstar, or in team brawls. I just brought it up so everyone can know.
 

DtJ XeroXen

The biggest fraud
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Yeah, you can also Cape **** snake out of his C4 recovery too... but It's not something I like to do personally, I'd rather just beat the **** out of him for picking a character I can zero-to-death fairly easily.
 

DtJ XeroXen

The biggest fraud
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You can't always do that, you're only going to be able to fludd their C4 if they're either far enough off the ledge or are trying to do it while high up.

If they're too far down you're just not going to be able to get it without jumping down there, and honestly if you're jumping down there you might as well intercept his C4 recovery with Fair, it's way sexier.
 

vato_break

Smash Master
Joined
Oct 26, 2007
Messages
4,314
Location
Montebello, California
actually you can still get them if their far out, only time you cannot get them is when they areclose and low to the stage in which case you might want to cape them to amplify their knockback for a stage spike since they might try to tech and cape **** meses this up.
 

Kanzaki

Smash Champion
Joined
Jun 12, 2006
Messages
2,272
Location
Orange County, CA
Ftilt -> Slide has a lot of potential imo, but I don't play Brawl for the technical aspects of it, just the camping/spamming aspects of it :]

You can cape **** any directions.

Fludding Snake's C4 is always better AND safer imo then cape ****** it, and if for some reason Snake is so far out that you can't skeet all over his face, just donkey punch him downwards with Mario's fair when Snake tries to fly again.
 

A2ZOMG

Smash Legend
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Oct 13, 2007
Messages
12,542
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RPV, California
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A2ZOMG
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Since we're on the subject of improving Mario's metagame (even the tiniest of tricks), I find that Uair is a useful edgegaurd and a good mix up. Reverse Uair is very good on opponets who recover high and regular uair on opponets who recover low. Gives us more options for edgeguarding. Anyone else use uair for edgeguards?
I've been doing this forever.

Mario's fastest option for edgeguards. Run off the stage and U-air. It hits fairly horizontally anyway, so it gets the job done.

I don't think however Mario users edgeguard with N-air enough. N-air is a near-perfect edgeguard against most of the cast, in that it will beat everything besides the ledgeroll if you space/time it correctly (and predicted ledgerolls can be punished with a Smash). The best part is that it puts them offstage again in a position where it's very easy to followup. If they freak out and you hit them out of their midair jump, even better.
 

Famous

Smash Champion
Joined
Jan 15, 2008
Messages
2,271
Location
On the Runway
Lol, he pu$$ied out in the end, jk...But whatever character you think you can win with, ply it...None of Bosses characters do well against MK to begin with...just like mine
 

mars16

Smash Lord
Joined
Jan 11, 2009
Messages
1,087
Location
Columbus Ohio
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MARIO /OVERALL 213 /WEIGHT:MEDIUM
______________________________________________________________
GROUND ATKS
----
A,A,A 3%2%4%
F tilt - Roundhouse 8%, fast kick
D tilt - Sweep 5% or 7%, high end lag
U tilt - Uppercut 7%, good juggle, slightly above average knockback
Dash ATK - Slide 9%, low priority and knockback
-----------

AERIAL ATKS
-----
A - Sexkick 10%, comes out fast with high priority... 5% if hit late
F air - Meteor punch 13%, slow spike attack, does 10% if above Mario
D air - Mario tornado 2%2%1%7% =12%, good knockback at the end...I think
U air - Kick flip 11%, Fast and good for juggles
B air - Drop Kick or Plumber kick 12%, good priority and fast... 7% if hit late
----------

SPECIALs
-----
B - Fireball 4% sometimes, 5% usually... has more momentum and range if fired from the air.... good approach tools
Side - Cape 8%, reflects and gimps.... also good for helping Mario's recovery
Down - FLUDD 0%, WHAT DOES NO DAMAGE!!!! but good for gimping
UP - Coin Jump 12%, Its not a high recovery... at least he can walljump, also a good OOS move
-----------
GRABS...
----
Pummel - Headbutt 3%, slow pummel
For - Throw, I forget... I think its 9%
Down - Slam 6%, can chain grab few characters with this move
Up - Throw, Forget hmmm.... 8%
Back - Spinning throw 12%, it lost its knockback but still does good damage
-----------

SMASH ATKS
----
Side - Fire Punch, Arm 18% Fire 23%, upward aim arm ? Fire 25%, strong but slow with good range
Down - Break dance, Fully charged does 21%, fast smash attack
Up - Headbutt 19%,......Good knockback and is fast
---------------

Ignore.... I was bored to hell

Just felt like making it
 

PK-ow!

Smash Lord
Joined
Mar 28, 2008
Messages
1,890
Location
Canada, ON
I'm so stupid.

Mario matches my pressuring, boxing style and love of unfair off-stage **** perfectly. Going serious with him and turning my back on chaff I've been... dunno, sandbagging with.


I can do decently with him (beat some not-****ty MK on Rainbow Cruise) without experience; I wonder what I can do if I learn combos.

I'm so slow.


I've been reading guides for a while. So much on Cape and Fludd... and a lot of talk about Fireball but I can't get any tips out of it. Not enough on everything else.

How do you compensate for his range? I can get in, but my opponent deftly avoids my hitboxes with just movement. This pressures me into hit confirming with jab, or autopiloting aerials, then they adapt and I go downhill from there.


I do love going aggro on people though. I feel like I know what positioning I'm trying for, and I actually get it sometimes. ^_^


EDIT: Oh. Yeah, I had my computer in for repairs, so a *side* effect of that was not keeping up with anything Smash Bros.
I had to drop from Make Your Move 7. :(

Did I add you on Wifi, Javon? We should have a blue connection. Those are sick. Must be only 4 frames of delay or somethin' sweet.
 

A2ZOMG

Smash Legend
Joined
Oct 13, 2007
Messages
12,542
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RPV, California
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A2ZOMG
Switch FC
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I've been reading guides for a while. So much on Cape and Fludd... and a lot of talk about Fireball but I can't get any tips out of it. Not enough on everything else.

How do you compensate for his range? I can get in, but my opponent deftly avoids my hitboxes with just movement. This pressures me into hit confirming with jab, or autopiloting aerials, then they adapt and I go downhill from there.


I do love going aggro on people though. I feel like I know what positioning I'm trying for, and I actually get it sometimes. ^_^
Try F-throw -> Fireball. It's awesome. Never use B-throw except for emergency kills.

How to compensate for range, spaced Capes can outrange stuff. Reverse F-smash is the 5th longest ranged F-smash in the game (after Falco Wolf DDD ZSS). Fireball approach forces defensive reactions. Pivot walking can let you shield slide backwards and then B-air out of shield. F-tilt never gets used enough. Sliding Up-smashes can slide over half of BF.
 

Matador

Maybe Even...Utopian?
Joined
Jun 9, 2007
Messages
5,718
Location
Bowie, MD
Try F-throw -> Fireball. It's awesome. Never use B-throw except for emergency kills.
Wha? Pummel + Bthrow = 16%. That's good damage, and it's a chance to bait and punish an airdodge.

The same percentage Bthrow kills is the same percentage that Utilt, Dsmash, and most of Mario's aerials KO. That, and Bthrow is likely fresh by then. I say use Bthrow as much as you can after early percentages and on select characters (Luigi for example since he offers opposition from directly above you and is punishable on descent).

bthrow is **** in doubles
QFT. So easy to set-up team combos n **** from it.
 

boss8

Smash Hero
Joined
Jan 7, 2007
Messages
9,337
Location
where ever I please,im a f***in boss!!
AA grab works so good......so does bair to grab......or bair....to full hop fastfall dair on there shield its like a 50/50 it will hit but when it does its a free Dsmash....or grab....i need more fireball tricks..
 

A2ZOMG

Smash Legend
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Wha? Pummel + Bthrow = 16%. That's good damage, and it's a chance to bait and punish an airdodge.
F-throw doesn't send them as high/far and has less ending lag, which gives you a better setup into aerials or regrabs.

The same percentage Bthrow kills is the same percentage that Utilt, Dsmash, and most of Mario's aerials KO. That, and Bthrow is likely fresh by then. I say use Bthrow as much as you can after early percentages and on select characters (Luigi for example since he offers opposition from directly above you and is punishable on descent).
Well the reason why you save B-throw is because it's Mario's easiest KO move to Jab cancel into.

Against Luigi if he likes N-airing a lot, you can just D-throw -> crouch -> powershield. Or you can just U-tilt.
 

HeroMystic

Legacy of the Mario
Joined
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San Antonio, Texas
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Wha? Pummel + Bthrow = 16%. That's good damage, and it's a chance to bait and punish an airdodge.

The same percentage Bthrow kills is the same percentage that Utilt, Dsmash, and most of Mario's aerials KO. That, and Bthrow is likely fresh by then. I say use Bthrow as much as you can after early percentages and on select characters (Luigi for example since he offers opposition from directly above you and is punishable on descent).
I'm with you on the damage, but I can say by experience that B-throw is a terrible kill move overall. It's extremely easy to DI to the point that it doesn't kill characters like Snake till 200%, and that's at the edge. Worse yet you can't gimp nor edgeguard them since they're too high up.

Personally I wouldn't use B-throw at all unless you know you can't follow-up with an F-throw for more damage.
 

Matador

Maybe Even...Utopian?
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F-throw doesn't send them as high/far and has less ending lag, which gives you a better setup into aerials or regrabs.

Well the reason why you save B-throw is because it's Mario's easiest KO move to Jab cancel into.
Seems like preference to me, but I like the damage and the chance to read them as they try to fall back onto the stage. Fthrow doesn't go as far, so that's good, but it definitely doesn't go as high as I'd like it to.

Preferable at lower percentages...like Dthrow percentages...but higher...I'm using Bthrow more. The damage and release angle seem better to me.

And at Bthrow's KO percentages, I'm not jabbing anymore. Utilt, Bair spacing, and alot of shielding.

Against Luigi if he likes N-airing a lot, you can just D-throw -> crouch -> powershield. Or you can just U-tilt.
I still Dthrow Luigi, but I usually pivot grab as a follow-up if I feel like they may nair me.

That, or Usmash.
 

Matador

Maybe Even...Utopian?
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I'm with you on the damage, but I can say by experience that B-throw is a terrible kill move overall. It's extremely easy to DI to the point that it doesn't kill characters like Snake till 200%, and that's at the edge. Worse yet you can't gimp nor edgeguard them since they're too high up.

Personally I wouldn't use B-throw at all unless you know you can't follow-up with an F-throw for more damage.
Like I said, Fthrow's great at lower percentages like when Dthrow's at its prime...but higher up, I'm using Bthrow. If they DI, they're way up above me...where I want them. If they DONT DI, they're offstage or close to it.

With Fthrow, I get to follow-up, usually with a fireball and a mix-up from that, which is great in its own right. However, at mid%? It doesn't offer enough stun to follow-up with anything reliable, nor does it put them at a preferable position unless you're tossing them offstage.

That's why I prefer Bthrow at anything other than low%. Fthrow is still a great throw and I use it nearly as much...but I don't feel like I have as many options after it unless it's low%.
 

HeroMystic

Legacy of the Mario
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Who cares if they are off the stage high the point is they are still off which gives an edge guarding situation
You can't edgeguard if they're too high (1:48)

Like I said, Fthrow's great at lower percentages like when Dthrow's at its prime...but higher up, I'm using Bthrow. If they DI, they're way up above me...where I want them. If they DONT DI, they're offstage or close to it.

With Fthrow, I get to follow-up, usually with a fireball and a mix-up from that, which is great in its own right. However, at mid%? It doesn't offer enough stun to follow-up with anything reliable, nor does it put them at a preferable position unless you're tossing them offstage.

That's why I prefer Bthrow at anything other than low%. Fthrow is still a great throw and I use it nearly as much...but I don't feel like I have as many options after it unless it's low%.
I see your point now, especially with our talk about U-Smash and U-tilt. I guess I can give B-throw another shot.
 

Matador

Maybe Even...Utopian?
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Messages
5,718
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Lol, I've never seen that video Hero.

And yeah, outside of Utilt and Usmash, simply throwing out empty jumps and getting them to airdodge and thusly punishing can add some great damage or set-up for a kill. Getting the opponent above you is like scoring a knockdown on a 2D fighter.

Gauge their possible options for the situation, then try to force and punish one of them.
 

Kanzaki

Smash Champion
Joined
Jun 12, 2006
Messages
2,272
Location
Orange County, CA
If they recover high, just get under them and see what they do, most of the time, if they can't cover themselves below that well, they'll just air dodge, then punish :]
 

DtJ XeroXen

The biggest fraud
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I love punishing airdodges with Dsmash near the edge, it's quite sexy. (And it makes it so easy to kill/gimp them)

EDIT: Btw Boss, thanks for playing a bunch of MW players, now I get to MM them. =D
 

HeroMystic

Legacy of the Mario
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Lol, I've never seen that video Hero.
It's not my most proud video, and the video definitely doesn't show my performance in friendlies and other pool matches, but it's the only one that's uploaded, so that's what I get. Hopefully my performance in the tourney this saturday is better.
 

hippiedude92

Smash Hero
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Jun 23, 2008
Messages
5,981
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Wishing Apex 2012 happened again.
@ hero trip to mine is a combo LMFAO

but seriously like people said, even though you can't edgeguard them, they are still at a disadvantage position, realize that having no shield in Brawl is probably the worst thing ever. if snake is above, just like matador said guage their options, esp with snake whose in the air, it usually comes with experience, since below him, he has no real options except maybe a breversal but a correctly spaced upair punishs him w/o setting off the nade.

also just punish/predict their landing points or throw out a fludd lol. but yea u can still bthrow them for damage/even if they survive with di, make sure your in your advantage position, because if u get hit and **** up while punishing them high in the air, you make snake's worst position to his BEST position.

also the fthrow to fireball changed my life forever lol
 

A2ZOMG

Smash Legend
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If they recover high, just get under them and see what they do, most of the time, if they can't cover themselves below that well, they'll just air dodge, then punish :]
If they're too high and you can't reach them with a double jump, it is VERY HARD to hit people who fastfall airdodge or something. Or if they B reversal for that matter. Mario is a little bit too floaty to be easily punishing fastfall airdodges from extremely high altitudes imo.

F-throw puts them in jump range and fireball range. B-throw puts them outside of both those ranges.
 

DtJ XeroXen

The biggest fraud
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You could always predict their land and punish them accordingly.

Honestly, there's a ton of things you can do to players who are above you, especially if they're not metaknight, go nuts they're above you and with proper prediction/response/timing/baiting you can do whatever the hell you want to them.

Like up-b, I think we should start using that more for lulz. (Seriously, one day I'm going to throw a match and just use Up-Bs)
 

DtJ XeroXen

The biggest fraud
Joined
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Fort Wayne, Indiana
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UP-B!!!!

MATT KNOWS WHAT'S UP GUYS.

I hope I get to play M2K now, I know I can't win that unless I'm playing... better than any Mario main has ever played before, so that'll be the game I throw. I will use moar up-b then you can ever imagine.
 
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