Mario
Jab - Punch/Punch/Kick Combo: Does two punches & then a kick.
Side Smash - Hammer: Swings his hammer forward.
Down Aerial - Ground Pound: Butt Stomps downward, meteor spiking opponents.
Side Special - Cappy: Tosses Cappy forward like a boomerang and/or can jump on him like an extra platform.
Down Special - Jump Spin: Spins around.
Final Smash - Ultra Fireball: Shoots a Line of Fireballs from hands.
Luigi
Gimmick - Elemental Medals: By Using Down Special, he Has 3 Meters for the respective Elemental Medals that deplete in meter once used, but can be refilled by tapping the Shield Special button and can be switched by holding the Shield Special button.
Side Tilt
Side Smash - Hammer: Swings his hammer forward.
Neutral Aerial
Down Aerial - Ground Pound: Butt Stomps downward, meteor spiking opponents.
Neutral Special - Thunderhand: Fires a ball of electricity from his right hand.
Side Special - Spin Tornado:
Up Special - Super Jump Punch:
Down Special - Elemental Medals: Picks one of three element medals then uses that certain element shot to attack, which all three are tied to their respective meters, which deplete in meter once used, but can be refilled by tapping the Shield Special button and can be switched by holding the Shield Special button.
Fire: Deals Fire Damage.
Water: Deal Water Damage.
Ice: Deals Ice Damage and can freeze opponents.
Final Smash - Super Suction: The Poltergust-00 goes haywire sucking all opponents in, then shooting them back out.
Peach
Gimmicks:
Can Float for 2.5 Seconds.
Vibes: Using Her Neutral Special, she can alter her stats with their own strengths & weaknesses.
Jab - Super Slap: Does an inward forehand slap & then an outward backhand slap.
Down Tilt - Heel Slide: Performs a forward heel slide.
Neutral Aerial - Jump Kick: Performs a Sweep Kick in the air.
Forward Aerial - Perry: Strikes Perry Forward.
Down Aerial - Poundbrella: Gets inside of Perry, and plummets down to the ground, slamming hard when landing, can also meteor spike opponents.
Pummel - Slap Glove: Slaps the Opponent.
Neutral Special - Vibes: Selects one of four Vibes, which can alter her stats with their own strengths and weaknesses.
Joy: Reflects Projectiles, Can Recover onto the battlefield, moves around left or right & pulls opponents back into the attack. Lasts for 5 Seconds.
Rage: Does the Most Damage. Lasts for 8 Seconds
Gloom: Increases Speed. Last for 8 Seconds.
Calm: Heals her by 15%.
Side Special - Chargebrella: Holds Perry in front of her fire a yellow, umbrella-shaped energy projectile that travels straight ahead a short distance, which can be charged.
Up Special - Grappling Hook: Holds out a grappling hook, then fires the hook to recover onto the stage.
Down Special - Therapy: Bends for a bit, then Heals Herself.
Final Smash - Psych Bomb: Throws a bomb at them which causes many bombs to rain from the sky and deals a large amount of Damage.
Toad
Bowser
Gimmick - Hard Shell: His shell will be able to completely armor through attacks that hit it although he'll take half the damage the attacks would've done as recoil, can't protect from powerful attacks & becomes more vulnerable at high damage.
Jab: Slashes with his non-dominant arm, then his dominant arm
Dash Attack: Performs a shoulder tackle, gaining a quick speed boost during the move's duration.
Side Tilt - Punch: Punches Straight forward.
Down Tilt - Stomps his feet onto the ground, burying opponents.
Side Smash - Sliding Punch: Reels back before unleashing a cross punch.
Down Smash - Fire Tail Whip: Swipes with his tail on fire.
Neutral Aerial - Whirling Fortress: Withdraws into his shell and spins around rapidly.
Down Aerial - Ground Pound: Butt Stomps downward, meteor spiking opponents.
Neutral Special - Fireball (Tapped)/Fire Breath (Held): If Tapped, Shoots a Fireball or If held, shoots a Stream of Fire, both dealing fire damage, which the latter can be angled.
Side Special - Spike Ball: Curls into his shell and tackles at high speed.
Up Special - Body Slam: Retreats into his shell and flips high into the air, and stays there for a bit. You can move left and right slightly at the peak of his jump, too. At the peak of his jump, if you press B again, then Bowser will come crashing downward inside his shell, dealing damage to any opponent underneath him. The slam buries grounded opponents and meteor smashes aerial one.
Down Special - Minion Help: Spawns a menu where he could summon his minions to help him do a specific attack, while leads to a cooldown.
Goomba Storm: Summons Goombas who he lights on fire & fall over to opponents.
Koopa Corps: Summons Koopa Troopas before retreating into his shell & several Koopa Shells will appear & bounce off him at random opponents.
Shy Guy Squad: Summons Shy Guys to roll & push him into a rope & will be fired like a slingshot & hit any opponent at a great speed.
Magikoopa Mob: Summons Magikoopas so he can throw fireballs on them as they all fire a magic blast forward.
Final Smash - Fury Bowser
Raichu
Jab - Thunder Punch:
Dash Attack - Wild Charge:
Edge Attack
Front Floor Attack
Back Floor Attack
Trip Floor Attack
Side Tilt - Brick Break:
Side Smash - Thunder Shock
Up Smash - Iron Tail
Neutral Aerial - Thunder Wave
Forward Aerial - Mega Kick
Back Aerial - Mega Punch
Down Throw - Knock Off
Neutral Special - Electro Ball:
Side Special - Spark:
Up Special - Volt Switch:
Down Special - Discharge:
Final Smash - Volt Tackle:
Mewtwo
Gimmick: Can float for 2.5 Seconds.
Jab - Dynamic Punch:
Dash Attack - Drain Punch:
Edge Attack
Front Floor Attack
Back Floor Attack
Trip Floor Attack
Side Tilt - Aqua Tail:
Up Tilt - Ice Punch:
Down Tilt - Low Sweep:
Side Smash - Zen Headbutt:
Up Smash - Mega Punch:
Down Smash - Mega Kick:
Neutral Aerial - Ancient Power:
Forward Aerial - Thunder Punch:
Back Aerial - Fire Punch:
Up Aerial - Aerial Ace:
Down Aerial - Low Kick:
Grab - Telekinesis:
Pummel - Psychic:
Forward Throw - Psycho Cut:
Back Throw - Foul Play:
Up Throw - Seismic Toss:
Down Throw - Iron Tail:
Neutral Special - Focus Blast:
Side Special - Future Sight:
Up Special - Teleport:
Down Special - Barrier:
Final Smash - Psystrike:
Feraligatr
Jab - Power-Up Punch:
Dash Attack - Take Down:
Edge Attack
Front Floor Attack
Back Floor Attack
Trip Floor Attack
Side Tilt - Ice Fang:
Up Tilt - Metal Claw:
Down Tilt - Slash:
Side Smash - Outrage:
Up Smash - Dynamic Punch:
Down Smash - Frustration:
Neutral Aerial - Strength:
Forward Aerial - Scratch:
Back Aerial - Ice Punch:
Up Aerial - Shadow Claw:
Down Aerial - Body Slam:
Grab: Reaches out with both hands.
Pummel - Crunch:
Forward Throw - Liquidation:
Back Throw - Fling:
Up Throw - Seismic Toss:
Down Throw - Aqua Tail:
Neutral Special - Water Pulse:
Side Special - Aerial Ace:
Up Special - Waterfall:
Down Special - Endeavor:
Final Smash - Muddy Water:
Pichu
Jab - Thunder Punch:
Dash Attack - Wild Charge:
Edge Attack
Front Floor Attack
Back Floor Attack
Trip Floor Attack
Side Tilt
Up Tilt
Down Tilt
Side Smash - Thunder Shock:
Neutral Aerial - Thunder Wave:
Forward Aerial - Iron Tail:
Back Throw - Fling:
Neutral Special - Charge Beam:
Side Special - Nuzzle:
Up Special - Volt Switch:
Down Special - Wish:
Final Smash - Volt Tackle:
Sceptile
Jab - Night Slash:
Dash Attack - Quick Attack:
Edge Attack
Front Floor Attack
Back Floor Attack
Trip Floor Attack
Side Tilt - Cut:
Up Tilt - Thunder Punch:
Down Tilt - Low Sweep:
Side Smash - Dual Chop:
Up Smash - Leaf Storm:
Down Smash - Leaf Blade:
Neutral Aerial - Magical Leaf:
Forward Aerial - Iron Tail:
Back Aerial - Dragon Tail:
Up Aerial - Dragon Claw:
Down Aerial - Low Kick:
Grab: Reaches out with one arm.
Pummel - Pound: Pounds the opponent.
Forward Throw - Focus Punch:
Neutral Special - Energy Ball:
Side Special - X-Scissor:
Up Special - Acrobatics:
Down Special - Giga Drain:
Final Smash - Solar Beam:
Breloom
Jab - Close Combat:
Dash Attack - Tackle:
Edge Attack
Front Floor Attack
Back Floor Attack
Trip Floor Attack
Side Tilt - Power-Up Punch:
Up Tilt - Cut:
Down Tilt - Low Sweep:
Side Smash - Superpower:
Up Smash - Drain Punch:
Down Smash - Grass Knot:
Neutral Aerial - Aerial Ace:
Forward Aerial - Iron Tail:
Back Aerial - False Swipe:
Up Aerial - Fury Cutter:
Down Aerial - Low Kick:
Grab:
Pummel - Headbutt:
Forward Throw - Mach Punch:
Back Throw - Fling:
Up Throw - Seismic Toss:
Down Throw - Frustration:
Neutral Special - Focus Punch:
Side Special - Seed Bomb:
Up Special - Sky Uppercut:
Down Special - Stun Spore:
Final Smash - Leaf Storm:
Garchomp
Jab
Dash Attack
Edge Attack
Front Floor Attack
Back Floor Attack
Trip Floor Attack
Side Tilt
Up Tilt
Down Tilt
Side Smash
Up Smash
Down Smash
Neutral Aerial
Forward Aerial
Back Aerial
Up Aerial
Down Aerial
Grab
Pummel
Forward Throw
Back Throw
Up Throw
Down Throw
Neutral Special
Side Special
Up Special
Down Special
Final Smash
Lucario
Jab - Bullet Punch:
Dash Attack: High Jump Kick:
Edge Attack
Front Floor Attack
Back Floor Attack
Trip Floor Attack
Side Tilt - Power-Up Punch:
Up Tilt - Bone Rush:
Down Tilt - Low Sweep:
Side Smash - Zen Headbutt:
Up Smash - Drain Punch:
Down Smash - Meteor Mash:
Back Aerial - Poison Jab:
Down Aerial - Low Kick:
Forward Throw - Vacuum Wave:
Down Throw - Rock Slide:
Neutral Special - Aura Sphere:
Side Special - Force Palm:
Up Special - Extreme Speed:
Down Special - Counter:
Final Smash - Close Combat:
Sonic
Gimmick - Boost Gauge: A Gauge that the more the it is filled up, the more Sonic can use the move. If the gauge gets empty, Sonic cannot use the move anymore, but can refill the gauge by attacking other opponents. The move can be charged to greatly increase its power, speed, and distance, but the longer the move is charged, the more the gauge will empty.
Jab - Sonic Punch/Sonic Kick/Top Kick: Hits the opponents with a swift, upward kick and if tapped sits down in a kneeling position and leaps up to perform a stationary high-kicking punt forward.
Edge Attack - Cliffhanger Flip: Spin Dashes forward while climbing up.
Front Floor Attack: Spins around in a circular motion front and back.
Back Floor Attack: Sweeps back and forth.
Trip Floor Attack: Kicks back and front.
Dash Attack - Sliding: Performs a forward slide.
Side Tilt - Horse Kick: Does a Hand Stand, then kicks in a four-legged position.
Up Tilt - Sonic Up Draft: Performs a somersault kick to knock opponents into the air.
Down Tilt - Low Sweep: Sweeps with his right foot.
Side Smash - Windup Punch: Windups his fist, then punches forward.
Up Smash - Bounce Jump: Rolls upwards, then comes back down, bouncing on opponents if hit successfully.
Down Smash - Sonic Flare: Performs a breakdance sweep kick.
Neutral Special - Insta-Shield: Spins in ball form, while a shield pops up occasionally.
Forward Aerial - Sonic Eagle: Does a somersault axe kick, which can meteor spike opponents, although it won't always spike opponents.
Back Aerial - Back Spin Kick: Performs a Hook Kick.
Up Aerial - Air Scissors: Performs a Scissor Kick.
Down Aerial - Stomp: Performs a Powerful Stomp into the Ground.
Grab: Reaches out with Two Hands.
Pummels: Knees the opponent faster.
Forward Throw: Simply throws the opponent away with one arm.
Back Throw - Spin Throw: Quickly backflips repeatedly with the opponent in tow before throwing them backwards.
Up Throw - Blue Tornado: Spins around them rapidly, forming a tornado, eventually flinging them upwards.
Down Throw - Double Spin: Pins the opponent onto the ground, then spins on them.
Neutral Special - Homing Attack (Air)/Homing Shot (Ground): Releases a sphere, containing a shockwave before launching it with a wave of his hand on the ground or curls up into a ball while briefly ascending, homes onto the nearest opponent as a target reticle appears & then rams into them in the air.
Side Special - Boost: Bolts forwards at incredible speeds, surrounded by a large blue aura. It is tied to a gauge, and the more the gauge is filled up, the more Sonic can use the move. If the gauge gets empty, Sonic cannot use the move anymore, but can refill the gauge by attacking other opponents. The move can be charged to greatly increase its power, speed, and distance, but the longer the move is charged, the more the gauge will empty.
Up Special - Wild Rush: Dashes quickly through the air up to three times, which can be moved into different directions.
Down Special - Spin Charge Dash: Curls into a ball and rolls forward, which can be charged.
Final Smash - Super Sonic: Says "Now I'll show you", then then starts zipping for a bit and then, (if successfully hitting an opponent), doing a flurry of punches and kicks before ending with a downward dive kick.
Dr. Eggman
Gimmicks:
The E-Mech MK II takes less damage from attacks, while Dr. Eggman takes more in comparison.
The E-Mech MK II can float for 2.5 Seconds.
Jab
Dash Attack
Edge Attack
Front Floor Attack
Back Floor Attack
Trip Floor Attack
Side Tilt
Up Tilt
Down Tilt
Side Smash
Up Smash
Down Smash
Neutral Aerial
Forward Aerial
Back Aerial
Up Aerial
Down Aerial
Grab
Pummel
Forward Throw
Back Throw
Up Throw
Down Throw
Neutral Special
Side Special
Up Special
Down Special
Final Smash
Tails
Gimmicks:
Can Hover for 2.5 Seconds.
Jab - IQ200/IQ300/IQ400: Does a straight punch, then a tail swing & then another straight punch.
Dash Attack - Super Tail Swipe: Swipes his tails horizontally.
Edge Attack
Front Floor Attack
Back Floor Attack
Trip Floor Attack
Side Tilt - Tails Cyclone: Performs a 360° horizontal spin, attacking opponents with his tails in the process which rises him into the air.
Up Tilt
Down Tilt
Side Smash - Scissor Punch: Claps Forward.
Up Smash - Magic Upper: Spawns his Magic Hand that punches upward.
Down Smash - Magic Hook: Spawns his Magic Hand & whips it around his body.
Neutral Aerial
Forward Aerial
Back Aerial
Up Aerial
Down Aerial - High Propeller Flying: Spins his tails downward twice.
Grab
Pummel
Forward Throw
Back Throw
Up Throw
Down Throw
Neutral Special - Energy Ball Blaster: Takes out the Energy Ball Blaster & fires a round shot of energy forward on the ground or diagonally in the air.
Side Special - Rapid Tails Attack: Spins his tails around himself forward, which can be used to slow his descent.
Up Special - Tail Copter: Spins his tails like a helicopter & soars upward.
Down Special - Spin Charge Dash: Charges up & spins down the stage in a ball.
Final Smash
Metal Sonic
Jab
Dash Attack - V. Maximum Overdrive: Speeds up considerably for a short time while surrounding themselves in an energy field that can penetrate anything.
Edge Attack
Front Floor Attack
Back Floor Attack
Trip Floor Attack
Side Tilt - Slash Claw: Slashes forward with his claws.
Up Tilt
Down Tilt
Side Smash
Up Smash
Down Smash
Neutral Aerial
Forward Aerial
Back Aerial
Up Aerial
Down Aerial
Grab
Pummel
Forward Throw
Back Throw
Up Throw
Down Throw
Neutral Special
Side Special
Up Special - Jet Boost
Down Special - Black Shield: Summons an impenetrable octahedral shield that protects him from attacks (especially projectiles).
Final Smash -
Knuckles
Jab - Knuckles Straight/Knuckles Chop/Knuckles Upper: Punches forward, then punches downward & then does an uppercut.
Dash Attack - Screwdriver: Launches himself forward fist-1st & spins around.
Edge Attack
Front Floor Attack
Back Floor Attack
Trip Floor Attack
Side Tilt - Scissor Punch: Spins forward & delivers a back-handed punch.
Up Tilt - Enrage: Does an upward double axe-handle.
Down Tilt
Side Smash - Deep Impact: Does a straight-punch that causes a small explosion, which can be angled
Up Smash
Down Smash
Neutral Aerial
Forward Aerial - Meteor Punch: Swings his fists downwards, meteor smashing opponents.
Back Aerial
Up Aerial
Down Aerial - Drill Claw: Dives straight downward fist-1st on any opponent below him while twirling around their vertical axis.
Grab
Pummel
Forward Throw
Back Throw
Up Throw
Down Throw
Neutral Special
Up Special
Down Special
Final Smash
Shadow
Gimmick - Chaos Gauge: Fills up when Shadow's Chaos attacks connect to the opponent, and can be executed by pressing the shield special button, when used it increases his strength & chaos powers, although it has a short time limit.
Jab - Shadow Chop/Shadow Kick/Shadow Back Kick: Does a horizontal karate chop, then a diagonal roundhouse kick & then a turnaround back kick
Dash Attack - Sliding: Performs a forward Sliding Kick.
Edge Attack
Front Floor Attack
Back Floor Attack
Trip Floor Attack
Side Tilt: Performs a Roundhouse Kick.
Up Tilt - Chaos Magic: Snaps his fingers, creating a distorted space of Chaos Control that can hit opponents upon contact.
Down Tilt - Low Sweep: Sweeps with his right foot.
Side Smash - Chaos Upper: Does a backhanded punch with a Chaos explosion.
Up Smash - Chaos Burst: Temporarily disappears before reappearing and creating a white and purple aura bubble around him. This launches any opponent into the air upon contact
Down Smash - C. Nightmare: Releases 2 Chaos explosions in his hands on both sides of himself.
Neutral Aerial
Forward Aerial - Shadow Eagle: Does a somersault axe kick, spiking opponents if the opponents are hit in the middle of his back right foot or sends opponents forward if opponents are not hit in the middle of his back right foot.
Back Aerial
Up Aerial
Down Aerial - Shadow Rocket: Does a diagonal downward kick.
Grab
Pummel
Forward Throw
Back Throw
Up Throw
Down Throw
Neutral Special - Homing Attack: While briefly ascending, homes onto the nearest opponent as a target reticle appears & then rams into them in the air.
Side Special - Chaos Spear: Says "Chaos Spear!" & fires his Chaos Spear forward on the ground or diagonally downward in the air.
Up Special - Chaos Warp: Disappears and teleports in any inputted direction with a kick.
Down Special - Spin Charge Dash: Curls into a ball and rolls around the stage, hitting opponents. The player can keep tapping the Special button to charge up for a powerful Spin Dash.
Final Smash - Super Chaos Blast: Transforms into Super Shadow, then performs a flurry of punches and kicks before stopping time and using chaos blast.
Ryu (Street Fighter)
Gimmick - EX Meter: Has A Meter that fills whenever he deals damage to an opponent and when filled, he uses a stronger version of his Up, Side or Neutral Specials, but said meter per box gets filled out when said specials are used.
Ken
Gimmick - EX Meter: Has A Meter that fills whenever he deals damage to an opponent and when filled, he uses a stronger version of his Up, Side or Neutral Specials, but said meter per box gets filled out when said specials are used.
Chun-Li
Gimmick - EX Meter: Has A Meter that fills whenever he deals damage to an opponent and when filled, he uses a stronger version of his Up, Side or Neutral Specials, but said meter per box gets filled out when said specials are used.
Akuma
Gimmick - EX Meter: Has A Meter that fills whenever he deals damage to an opponent and when filled, he uses a stronger version of his Up, Side or Neutral Specials, but said meter per box gets filled out when said specials are used.
Agumon
Gimmick - Digivolution: A meter that fills as it deals damage, allowing it to evolve into Greymon or MetalGreymon in its Shield Special.
Patamon
Gimmicks:
Digivolution: A meter that fills as it deals damage, allowing it to evolve into Angemon or HolyAngemon in its Shield Special.
Can Fly with its ears for 2.5 Seconds.
Cloud
Gimmick - Limit: A meter that fills as he takes damage, temporarily boosting his speed & uses more powerful versions of his Specials but can be used only 1 time as he says "Limits are meant to be broken.".
Neutral Special
Side Special
Up Special
Down Special - Tornado Blow
Final Smash - Omnislash
Sephiroth
Gimmick - Winged Form: Upon reaching a high enough percentage or having less stocks than his opponents in Stock Matches or low health in Stamina Matches, his wing will unfurl & gains increased damage & speed alongside super armor on his Smash attacks & a second double jump.
Neutral Special - Flare
Side Special - Shadow Flare
Up Special - Octaslash/Blade Dash
Down Special - Scintilla
Final Smash - Supernova
Tifa
Gimmick - Limit: A meter that fills as she takes damage, temporarily boosting her speed & uses more powerful versions of her Specials but can be used only 1 time as she says "Let's go!".
Neutral Special - Waterkick
Side Special - Beat Rush
Up Special - Dolphin Blow
Down Special - Ground Punch
Final Smash - Final Heaven
Shovel Knight
Jab
Dash Attack
Edge Attack
Front Floor Attack
Back Floor Attack
Trip Floor Attack
Side Tilt
Up Tilt
Down Tilt
Side Smash
Up Smash
Down Smash
Neutral Aerial
Forward Aerial
Back Aerial
Up Aerial
Down Aerial
Grab
Pummel
Forward Throw
Back Throw
Up Throw
Down Throw
Neutral Special
Side Special
Up Special
Down Special
Final Smash
Goku
Gimmicks:
Can Hover for 4.5 Seconds
Has 2 Final Smash due to his different forms.
Ki Power Up: Using his Down Special or landing hits, a meter will fill up with Ki & gradually drains upon pressing it again as he goes into 1 of his Power Up forms.
Neutral Special - Ki Blast (Tapped)/Kamehameha (Held):
Vegeta
Gimmicks:
Can Hover for 4.5 Seconds
Ki Power Up: Using his Down Special or landing hits, a meter will up with Ki & gradually drains upon pressing it again as he goes into 1 of his power up forms.
Neutral Special - Big Bang Attack
Side Special - Continuous Energy Bullet
Down Special -
Final Smash - Galick Gun (Base)/Final Flash (Super Saiyan)