Random repost due to submission period being over and BiTF version being deleted
MIDBUS
SPECIALS
Neutral Special – Chomp
A blatant clone of Wario’s Neutral Special at a glance, though it has better range if nothing else.
Side Special – Rollout
Midbus curls up into a spiky ball. This can be charged, but releases automatically once charged fully. This is a lot like Jigglypuff’s Neutral Special, but Midbus is invulnerable and doesn’t travel nearly as far or fast.
Up Special – Monstrous Leap
Midbus leaps upward a bit higher then Ganondorf’s recovery takes him before going into helpless. If Midbus used this from standing on solid ground, then it won’t put him into helpless, but he can’t use his Up Special again until he touches the ground.
Down Special – Beef Up
Midbus lifts up his arms up in a triumphant pose, causing himself to beef up and become very fat. This makes Midbus impervious to damage and knockback until he takes 35%, though he can only use his standard attacks while beefed up and his movement speed/jumps are decreased. There’s too much lag to activate this for it to be that useful.
STANDARD ATTACKS
Neutral Attack – Headbutt
Midbus does a headbutt forwards for 5% and a bit of stun, then upon an additional press of A scoops his head back up to deal 7% and vertical knockback. The second attack has a bit of lag but combos into the first hit. If Midbus is beefed up, Midbus only performs the second attack, though faster.
Forward Tilt – Smack
Midbus smacks forward with range, speed, and power comparable to Bowser’s ftilt.
Up Tilt – Uppercut
Midbus performs an uppercut with average speed, dealing 8% and decent knockback.
Down Tilt - Stomp
Midbus stomps about as if in a temper tantrum. Can be held infinitely like DK’s down special and there’s an additional hitbox along the ground like DK’s down special, but it’s a lot weaker.
Dashing Attack – Shoulder Barge
Midbus does a shoulder barge forwards like Ganon’s dashing attack. This deals 10% and good vertical knockback that can kill, though it has some lag. Midbus can’t use this attack when beefed up due to being too slow.
SMASHES
Up Smash – Showboating
Midbus turns to the screen, smirks, and flexes. His arms deal 13-23% and decent knockback, and the move has average speed.
That’s not the point, though. Upon use of this move you’ll hear some cheering and the crowd (Off camera) will throw some food onto the stage like in Midbus’ boss fight. The food will be directly inbetween you and the foe, and considering how slow you are they’ll probably eat it first. You’ll generally want to stun them before summoning the food.
Aside from healing you, eating food also decreases the lag on the next use of Down Special. . .The more you eat the faster you get beefy.
Forward Smash – Charge
Midbus does a headbutt forwards for 30% and superb knockback. This of course is laggy, but worse yet it also has bad range. . .Uncharged. As you charge up the move, Midbus snorts and runs in place. Charging increases how far Midbus goes, and if you charge the move up fully there’s no other lag involved. Midbus goes at Captain Falcon’s dash speed at full charge. If there’s food in Midbus’ way, he’ll scarf it down along the way, and he’ll go a bit farther then he would otherwise if there’s some food just out of his reach.
Down Smash – Belly Drum
Midbus drums on his belly during the charging, then upon release a fiery aura appears over Midbus that lasts for half a second-5 seconds based off charge. This powers up Midbus’ attacks by making them deal 3% more damage and slightly more knockback. Midbus cannot use this until the last boost expires.
To make time to do this you could use your usual tactics to eat food and beef up, but it’s better to do that before you belly drum. Why? Powerful waves come out during the charging if Midbus has eaten food, more of them based off the more he’s eaten. Midbus can still use this when beefed up.
AERIALS
Back Aerial – Impale
Midbus juts outs his back spines much like Bowser juts out his shell in his bair, albeit with a bit more lag. If Midbus hits anyone, they’ll take 10% and get impaled on his spines and have to button mash out as if they were grabbed. Midbus is free to move, but due to the foe being stuck on his spines he isn’t able to hit them with most attacks. Of course, he’s still free to summon/eat food or beef himself up while the foe is escaping the grab. . .
If Midbus uses his Side Special with a foe impaled on his spines, then they’ll take damage as they get dragged along with Midbus, the exact amount varying on the charge.
Neutral Aerial – Summersault
Midbus curls up into a ball like in his Side Special and spins around. This has an awkwardly long duration, but deals 14% and good knockback. Very bad landing lag. If Midbus goes into said landing lag and there’s a foe impaled on his spines in-between him and the ground, then he’ll crush them, dealing 10% to them and pitfalling them.
Down Aerial – Body Slam
Midbus does a body slam, falling downwards at immense speeds. This is very fast, but the power of the move is determined by how far Midbus has fallen before connecting with the move. While this can be very powerful if you’re high in the air (Max of 35% and great knockback), the foe has to be low down for it to work, telegraphing the move.
If you hit the ground (And thus don’t suicide off stage), Midbus will bounce back up a bit higher then he was before, still a weak hitbox. This can be used to get higher and higher up for bigger and bigger body slams. Of course Midbus’ Up Special also helps in getting some height.
Forward Aerial – Snort
Midbus snorts, creating a stream of steam in front of himself that pushes foes away with FLUDD esque knockback. Midbus gets pushed backwards from this, his body a hitbox that deals 8% and average knockback in the process. You should intend to hit with the steam to gimp or Midbus’ body for power, not both.
Up Aerial – Blubber Trampoline
Midbus gets on his back in mid-air, then puffs out his chest slightly. This has a decent bit of lag, yet only deals 6% and below average knockback. If somebody attacks you from above while the hitbox is out, though, they’ll bounce off your blubber with impressive upward knockback, better knockback if you’ve eaten more food.
GRAB-GAME
Grab – Bear Hug
Midbus angrily reaches out to grab his enemy. Good range, though the grab’s laggier then one would like.
Pummel - Squeeze
Midbus squeezes the foe in his grasp for 3% a pop.
Forward Throw – Horn Spiker
Midbus hits the foe with his horns, dealing 14% and alright knockback. Midbus’ best throw for damage.
Back Throw – Spin
Midbus spins around with the foe in his grasp before letting them go, dealing 10% and good knockback. By default Midbus releases the foe behind him, though you can press A again for Midbus to release the foe early, allowing you to choose where you want to throw the victim. This is better for killing lighter foes while Midbus’ uthrow/dair combo is better for heavier foes.
Up Throw - Footstool
Midbus leaps off the foe’s head, squashing them to deal 8% and good hitstun. This propels Midbus quadruple Ganondorf’s height into the air. If the foe is at a high enough damage percentage, they should be stunned long enough for you to dair them. A very nice kill set-up.
Down Throw – Eating Contest
Midbus does the same motion as in his usmash, causing the crowd to throw food to Midbus. You and the foe must now button mash to eat more of the food thrown. It’s more then the usual amount, but the foe is inevitably going to get some of it. This requires no set-up and you’re guaranteed to actually get some of the food, but the foe getting free healing is worrisome.
FINAL SMASH – BLIZZARD MIDBUS
Some dark energy gets absorbed into Midbus as he transforms into Blizzard Midbus. All his attacks get a buff in power and speed like Wario-Man as well as an Ice Element, and Midbus becomes invulnerable. Midbus’ down special is replaced with a aim-able powerful snowball projectile that comes out of his crown. Unfortunately this good final smash only lasts 10 seconds.
PLAYSTYLE
To an extent, Midbus plays like a standard heavyweight. Use your standards to rack up damage and what-not, though if you manage to land a grab before you damage the foe a dthrow is a good idea to eat some food. The Bair/Side Special combo can net you some good damage as well. Once you’ve got the damage up on the foe, you obviously want to KO them, but considering Midbus isn’t that great of a damage racker you’ll want to make it easier on yourself for the next stock.
One option could be to use usmash then use fsmash to race the foe to the food. Sure, they’ll eat some of it, but if they do that you’ll probably hit them with the fsmash and will still get –some- food. Another option is to impale the foe on your spines with bair (Possibly follow up with nair), then summon the food to get nice and beefy while the foe can’t interrupt you to heal damage. From there you can finish the foe off, then beef yourself up laglessly to be impervious for the first bit of the next stock to get a good lead in damage. While you won’t get much damage on the foe before you take 35%, belly drumming with dsmash is easier then ever with all your blubber to get in some damage and power yourself up to boot.