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expect yet another pokemon
I am humbled by your amazing moveset, Clownbot! I would never have thought of charging a move in the air or having the forward air be a projectile! I am currently trying to secure the right to this "Mr. Smith"'s appearance so your Generic Character can be in Super Smash Brothers 4. DK's amazingly original moveset has another thing coming!The generic character joins the Brawl.
Yeah, it's pretty fun. Elvis mains King K. Rool (because he's the King), Tupac has lately been switching back and forth between Ice Climbers and Geno, and and MJ loves Balloon Fighter.I'd much rather be playing SSB4 with Elvis, Tupac, and MJ on a secret island near Madagascar, Khold.
Ah yes, Landmaster would fit perfectly. (Btw, I lol'd at that comment.)Generic Character
Since you worked hard on the movewset, I'll give you a good review. This made me laugh more than any other set i have ever read. Congratulations. The Final Smash should be a Landmaster.
Sorry about that, K.Rool, I was just itching to get a set out, and since I hadn't finished any real ones, I threw that together. :embarrassDamn, I hate it when a joke set gets a bajillion comments. It just brings everyone out from their hidey holes, where they're idly trying to stuff their fingers in their ears and ignore the call of MYM and shirk any obligation or semblance of mutual DECENCY that should be pervading it. Cough.
No issue, I sucked at reviewing moves too when I started in MYM. This kind of comment is easier to put in a link-up space anyway.TAKAMARU:
Great set, Wizzerd! Balanced, organized, detailed-- I can see it being your Tingle set of MYM6.
I suck at in-depth reviews, sorry.
Yay, I actually underpowered a move for once! I'm so proud of myself. Anyway, the Side Special isn't necessarily weaker than a Falcon Punch considering all of the different possible effects, but I suppose it isn't too useful. I'll wait for more comments before looking over it though, to see what other people think.Wiz...
I love your set, but I have a gripe. His side special takes him 30 seconds to get a charge that has power less than a Falcon Punch that takes less then a second to charge. This is too underpowered.
Good set, though. Needs more comments.
I actually AM planning a Sukapon moveset after this one, so yay! I always have a lot of fun with organization. Insert > special characters ftw!But anyway, I'm starting to read Takamaru now. I always wanted Sukapon in Brawl and it seemed like it was either him or Takamaru, so I grew to hate the samurai without even playing his game. XD I'm over it now, though. Love the organization.
Sakurai indeed said that, but he pretty much has little chance beside Little Mac as a retro representative. But he's a cool character and has t3h ph1r3, so I can dream... Thanks for the praise.I'm beginning to enjoy all these new updated sets for potential SSB4 newcomers. I believe Sakurai stated if he appeared in one more game, he'd be sure to include Takumaru. I don't know if him in Captain Rainbow counts for anything, but this moveset is just what I'd like him to play as if he appeared. I was never really a huge fan of him, but your originality just enticed me to what the character has to offer. Granted, Sakurai would never make him so cool...but you still did a great job. Definitely a step up from your MYM5 works.
One minor gripe on organization: learn to divide information into paragraphs. I'm sure others will address this later, but it just makes the moves so much easier to read through, and is really not that hard to do.
...Generic Character: I actually found this rather lackluster for a jokeset. The punchline (he's generic) is simply not worth reading the dry writing style, particularly since it's evident right from the start. It's an already well trodden joke to begin with, and the arguement is flawed anyway.
I entertained the theory that you had an ulterior message, right until the end, when I realised the whole set was just "look at the generic man and laugh". That, in itself, thoroughly dissapointed me
oh, but good job anyway. Very epic, whatever that means in this context.
I have to agree here; although they're unnecessary extras that are usually rather generic, they are different attacks. It's not just one get-up attack, there are three. Take DK, for example. When he's on his stomach, he does a sort of elbowing swat. When he's on his back, he slams his fists over his head. When he trips, he does an odd spinning punch. They're not required, but when I make my situationals sections, they have all three of said attacks to be more complete.They're different in actual Brawl =P
Jade Curtiss: I said more in my now deleted comment, but this one is mainly just lacking. You need to detail your moves more; they don’t seem vivid enough with your brief explanations. If you don’t want to spend time detailing, be more exact – anything to avoid being unspecific. The special mechanic is, for example, criminally inexplicit – if it affects her
Glad to hear it.Anyways, by skimming, Takamaru and Slugma look great. I'll comment better later.
I'm glad to hear it. The tobacco, I understand that it's somewhat random, but... I have no excuse. >_< Strong, I like that adjective. Yeah, pressure is overused, I guess... you notice everything, Junahu. I think that they are all different attacks in Brawl, but I'm not sure because I don't play it anymore.Takamaru: I was very pleased with this moveset. You've crafted a very suitable, very fitting set of moves. The way it was written could have been a little punchier and there are some real oddball attacks in there (randomly puffs a smoking pipe), but this was a very strong moveset from you.
And yet again, Playstyle (against) is "pressure pressure pressure". It suits the character and playstyle this time, for him to be unable to take what he dishes out, but this is getting to the point where pressure beats everything.
And what's with Downed, Flipped and Tripped attacks? Is there a point to making them different attacks? That's a rhetorical question, and the answer is NO
Thanks. Yeah, he has a bit of range, but I decided to shorten the katana so I can stop abusing ranged character (seriously, so many of my movesets have used that).TAKAMARU: Wow great job, but I mut say as soon as I saw the sword I was already thinking moves with hitboxs as long as Marth's moves. I was quickly proven wrong and Tatakmaru seems like a very fun character ( hard to use but still fun). The Back seems more like more cons then pros though, but see that one of his few kill moves makes it seem even worse . So playing as Tatakmaru is basically pressure as much as you can or die). Great moveset. Him being a rather large character but low weight was a nice surprise though. The moveset was easy to read as well. But I guess characters with high priority moves can easily beat him up.
Thanks for the criticism, HR! I really appreciate it.They're different in actual Brawl =P
Not sure why, but the way you phrased this cracks me up to no end. Very nice.I'm surprised you're actually the first one to give it a thumbs down (aside from K.Rool ),
Nice, nice. Somehow, even though you comment on literally every single set, you manage to give some of the best comments, proving that you don't HAVE to sacrifice quality for quantity. You make everyone else look bad, Dad.Kangaskhan: This one is awesome with the two special mechanics; they fit together very well. The idea of chasing after Babyskhan, reminds me a lot of Silver’s Excel moveset from MYM5. The give-and-take of this mechanic is truly impressive and its role throughout is more so, well done on its inclusion. Like Clefable, it’s a small slice of greatness, but the pitfalls that actually make sense put it above its ‘cute’ counterpart. The organisation, though not as personified or glammy as Cleffy, is still very good as well. Good work, Krool.
On that note, this very longified edition of my catch-up is over.
Thanks for the criticism, HR! I really appreciate it.