On the 6th day of the contest, the evil one makes his return...
First, lets have some fitting music.
http://www.youtube.com/watch?v=hMX4bkNUysI
The Black Knight
The picture is not a picture of the Knight, but rather a Fire Emblem character with a similar appearance. Differences are explained.
The Black Knight is buffer (his body size is rougly the same as Sephiroth.)
He wears armored greaves, gauntlets, and a chest plate (as well as shoulder guards).
His complete armor and clothes color is black.
The Black Knight is crueler in appearance (though is more human looking than Naesala face-wise.)
He has blood red eyes and long hair as black as his feathered wings.
He wields a huge sword named Megiddo (named after the supposed location for the biblical battle of Armaggedon.) The sword is Knightic in appearance with black steel. It is very large in length and width (any human would surely not have the strength to wield it.)
Story:
The Story Of Marth (Prequel)-
The Black Knight is a powerful Knight of fire. He is Hell's answer to Heaven's Duke Oliver (the arch-most beautiful moveset around
), making The Black Knight the arch-Knight. Not satisfied with his role as Hell's general, he sees himself as more powerful than any other Knight (including Satan.) He seeks to rule the world and enslave all of its inhabitants (effectively causing an early Armaggedon.)
The Black Knight escaped from Hell through a volcanic eruption. His first objective was to reduce the troublesome kingdom of Valios to nothing. Its people were largely religious and would oppose his reign with endless valor. And so he plotted to destroy them by infiltrating their ranks, unleashing their enemies upon them, and finally killing their royal family.
The Black Knight's plans soon became successful. He became the greatest knight in Valios, and personal guard to the King. From this position, it was very easy to betray them. In one fell swoop he opened the city gates, allowing the Kingdom's enemies, the Barborous Legion, to spill in, taking the Valians by surprise (kind of like the Trojan Horse trick) and killed the royal family singlehandedly.
The royal family wasn't completely routed, however, as the king's young son, Marth, was rescued by his uncle. After 15 years of war, The Black Knight was finally overthrown by the prince.
The Story of Ike (Sequel)-
Marth took the throne, uniting both the surviving valians and the Barbourous Legion into one new nation.
The Black Knight's influence didn't end with his defeat, as he was sowing the seeds of chaos. By manipulating the hearts of evil men, he created a rebel group that seeks to kill the new royal family and take the throne for itself. Once this was accomplished, he would make a reappearance and everything would progress quickly from there.
The Black Knight's plan isn't without resistance however. Duke Oliver, the Arch-Most beautiful moveset around
, was sent from Heaven to judge whether the humans are worthly of escaping an early Armaggedon. Should he find a good reason to let them live on until the true end, then he will defeat The Black Knight himself.
Also opposing his plans is the young Ike, son of King Chris. Though he doesn't know the true gravity of the situation, he commands the Valian Army against the rebels.
Personality:
The Black Knight is a pretty sterotypical Knight overlord. He is extremely arrogant, though he certainly has the powers to back it up. With cruelty only surpassed by Satan himself, The Black Knight is not someone you would want to mess with.
Universe:
The Lion's Heart (Original Character)
Universe Symbol:
A golden male lion head (with mane) roaring over a white cross background on a flag.
To Unlock:
Play 666 vs. matches.
Or
Defeat him the SSE.
Or
Beat Boss Battles with Ike
Unlock Message:
The Black Knight, the Knight of fire, has returned!
Wii-Mote Sound:
The Black Knight says "The end is near..."
Outfit:
The Black Knight only has two outfits:
#1- True The Black Knight- His normal outfit shows his true form.
#2- Old The Black Knight- This was his appearance during the Knight's War against Marth. He is fully armored with bulky black armor and a helmet to hide his face.
Colors-
Black (default for both)
Red
Green
Blue
Gold
Steel
Outfit color changes his armor/clothes color completely.
Playstyle:
The Black Knight relies on relative balance to win. His weapon attacks are quite lengthy, but much of his power lies in fire.
Neutral Special is your primary projectile. Fairly spammable and effective, it is great for keeping opponents on the defensive. Most opponents will shield this move, so use your grab to punish them.
Side Special is mostly a secondary projectile. Decent for keeping your opponents off the ground and in their air, where your game is at its strongest.
Up Special is a decent killing and defensive move, though its primary function is to recover.
Down Special is a decent move for projectile defense and a useful way to deal damage. Mostly useful against Bowser and Charizard, being able to stop their Neutral Special and then punish them for it.
F-Tilt is a good move for KO's due to its great knockback, great range, and fairly fast speed (compared to most of your slow attacks.)
Up-Tilt is great for anti-air defense.
Down-Tilt is a superb damage dealer due to its reach and speed.
Down Smash is probably your best smash overall due to its good hitboxes, fastest overall speed of your smashes, and effective knockback. Your other 2 smashes are mostly for scoring vertical KO's or possible chaining into aerials.
Nair is a good projectile move, as well as as a useful method of self-defense.
Fair is good for scoring spike KOs. It really shines during your Final Smash, when you can spike opponents into the lava.
Bair is mostly for defending your back, but it is a good move for gimping recovery's (though this can be tricky to master due to it being a Bair instead of a Fair.)
Uair is mostly useful for defending yourself from above, though it is a decent KO move. Definitely not a good move for juggling though.
Dair is a useful edge-guard and area blocker. It does serve as a projectile, but doing so is often not worth it. Use with caution, or else you may lose many important moves.
You are the only character that has a projectile grab. The trade off is that it is very predictable with its high beginning lag. Try to use in tandem with your Neutral Special. Predict when your opponent is going to shield and take advantage of it. Once they are grabbed, use your powerful F-Throw as a KO move.
Your Final Smash is useful, but don't allow yourself to be knocked into it. Unfortunately this is one of the worst FS's in the game in a doubles match, as your partner will not be spared. Team up with someone with a long-term recovery like Pit or R.O.B. to lesson this. Of course, this isn't even applicable in tournaments and other high-end competition, so this doesn't even matter.
Overall, you should focus on the air. The Black Knight's smashes (atleast 2/3 of them) give sizable vertical knockback, allowing you to take to the skies and finish your pitiful opponent. D-Smash to Fair can be a decent combo, allowing you to spike your opponent to their death. This is of course reliant on location and damage percentages. Your spike isn't the best one in the world, so you may want to go with a traditional damage and kill. An RAR Bair will help you gimp your opponent, sending them to the grave faster. A Dair used on the edge is also decent for edge-guarding, but it will leave you without a sizable amount of your moves. Your not the best camping character in the world, but you have the ability to camp. Take advantage of your great variety of projectiles and use them to keep your opponent busy dodging and shielding.
Unique Mechanics:
Shield of Fire-
The Black Knight's shield burns those who get to close, dealing 1% per second to them. This shield, unlike others, takes high damage from water based attacks and moves such as the FLUDD.
Wings of Darkness-
You can extend your jumps horizontal range by moving the control stick at the top of your jump. For five seconds after each of your 2 jumps you can freely fly left and right, using aerials freely. You must hold a jump button to do this.
Flying (Not Really)-
The Black Knight flies around, just like Mewtwo in melee floats. This makes him unaffected by traction.
Ignition-
All of The Black Knight sword based attacks have a lingering effect with fire based animations, similar to Lucario's aura animations.
Projectile Grab-
Yeah you heard me! Your grab is a projectile! This is balanced out with high beginning lag and predictability. You have to play smart to make full use of this.
Stats:
Height- 4/5 (A bit larger than human size, but not much.)
Weight- 3/5
"Walking" Speed- 1/5
"Dashing" Speed- 2/5
Average Attack Speed- 2/5
Reach- 4/5
Power- 4/5
Priority- 3/5
First Jump- 5/5
Second Jump- 5/5
Falling Speed- 2/5
Recovery- 4/5
Final Smash- 4/5
Traction- N/A
Dodges- 4/5
Crouch- None
Wall Jump- Yes
Wall Cling- No
Crawl- No
Glide- Yes
Basic Animations:
Basic Pose- Stands in a relatively normal fashion, holding Megiddo in his right hight.
Idle Pose- Plants Megiddo into the ground. Flames occassionally burst around him (dealing one hit of 1% damage to adjacent characters.)
Walking- The Black Knight walks very slowly in a badass fashion.
Running- Flies forward with his wings, just inches above the ground.
First Jump- Jumps up, using his wings to extend height.
Second Jump- Same as first.
Glide- Extends his wings outwards at max wing spawn and dashes forward horizontally.
Crouching- None
Shield- A huge wall of flames appears around the Knight, protecting him. The flames noticeably dissipate as this shield weakens.
Sidestep- Barely steps to the side.
Forward Roll- Flies forward quickly. Same distance as Mewtwo's forward roll.
Back Roll- Flies backwards quickly. Same distance as Mewtwo's back roll.
Air Dodge- Flies to the side slightly.
Miscellanious Animations:
Dizzy- Closes his eyes and places his hand on his head (almost looks like a facepalm.)
Sleeping- Kneels and plants Megiddo into the ground.
Weapon Carry- Holds weapons the same way as he wields Megiddo.
Homerun Animation- Smashes the bat downwards with amazing force, using only one hand.
Specials:
Neutral B- Blaze
A large flame radiates around The Black Knight's left hand. Hold the B button to aim the direction of this projectile. When you release B, The Black Knight will throw the flame, which splits into 6 smaller fireballs. These fireballs have a limited ability to home in on targets, though they will pass by the foe if sidestepped/aerial dodged. The beginning lag of this attack is low (not counting aim time). The ending lag is fairly low. The projectiles reach up to half of FD. The flight speed of the projectiles is a bit faster than one of Mario's fireballs. The knockback is very small (barely more than a flinch), taking nearly 999% damage to KO with one. Each fireball deals 1% damage, for a potential damage of 6% total. If one of these projectiles is reflected, then they will head back in the direction they came from, homing in just like usual on the nearest person in their line of fire.
Side B- Eruptions (Not Ike's)
The Black Knight plants Megiddo into the ground with one hand. A chain of eruptions then starts occuring from the point the sword was planted, progressing all the way across the surface you were on (making its range variable based on where you are.) Each eruption has a hitbox roughly the same as The Black Knights body (though a bit shorter.) This is the slowest ground based projectile in the game, so it gets progressively more predictable based on distance. Unlike Link's sword plant, The Black Knight effortlessly removes Megiddo from the ground. The beginning and ending lag of this move is low. The reach of the projectile is variable, reaching all the way from your current position to the edge of your current platform. The knockback is decent. The priority is very high. The "flight" speed is half the speed of the Ice Climber's Ice block projectile (maybe even less). This projectile deals 10% damage. You have Super Armor while you plant the Megiddo into the ground.
Up B- Fiery Haze
The Black Knight releases a huge explosion of fire around himself, dealing 9% damage and great knockback to anyone caught in it. The blast radius of this explosion is large, about the size of Bowser. This leaves behind a thick cloud of smoke, hiding the Knight. He soon flies straight in the controlled direction, gaining considerable distance in that direction. His wings are dripping with fire, damaging anyone struck by them. The wings deal low knockback and 5% damage. This also releases small flames that strike for 1% damage and flinching. The beginning lag is average. The ending lag is low. The recovery distance is 3/4 the distance of Charizard's Up B. You are invinceable while in the smoke.
Down B- Inferno
While you hold B, The Black Knight is surrounded by an aura of fire, dealing 1% per second and flinching to anyone adjacent to him. While you use this, you deflect (not reflect) projectiles. Releasing B causes him to cast his hand forward, releasing a blazing inferno of fire that works like a one shot version of Bowser's Neutral B. This deals 8% damage and low knockback and has the same reach as Bowser's Neutral B. The beginning lag and ending lag of this move is low. The priority of this move is high.
Normal Attacks:
Infinite A- Orbiting Flames
The Black Knight stands in place, looking like a badass. He folds his arms and looks like he isn't even trying to fight. Suddenly 6 huge flames appear around him and start orbiting him like the planets orbit the sun. These flames are a decent distance away from him (close enough to protect him from the sides but far away enough to have decent reach). This move lasts for as long as you hold the A button. The flames deal 2% damage per second and very little knockback to anyone that gits in their hitbox. Use DI to escape. This move has average priority. This move has average lag on both ends. Any projectiles that hit him are literally disentegrated by the intense flames . The Black Knight is vulnerable to aerials while using this move.
Dash Attack- Vanish
The Black Knight disappears quickly and then reappears a good distance (about 1/3 of a quickdraw) ahead. He is now facing the direction he came from. He will then launch a fireball using both of his hands (kind of like a Kamehameha for those of you who watch DBZ). The intent of this is to go through the opponent and then hit them from behind. This fireball goes a good distance (half of FD) and strikes for 5% damage and low knockback.
Tilts:
Forward- Megiddo Slash
The Black Knight yawns and then slashes downwards with Megiddo. He barely puts any effort into this slash, but it still possesses tremendous strength. This has high beginning lag for a tilt and fairly low ending lag. The reach is high. The priority is good. This move deals 10% damage and great horizontal knockback.
Up- Hellfire Breath
The Black Knight looks up and breathes fire. This has the reach of Bowser's Neutral B (though above you). This move deals 2% damage per second for 3 seconds and very little knockback. This move has low lag on both ends. Great move for protecting yourself from above.
Down- Flipping Edge
The Black Knight brings his sword down to the ground, then quickly performs a high-flipping slash. This has roughly the same hitbox as Ike's Up Smash, though it is less powerful and has a greater vertical reach. This move has fairly low lag on both ends. This deals 7% damage and average knockback (the foe is knocked upwards if they are in front of or above you and horizontally if they are behind you.)
Smashes:
Forward- BURN!
The Black Knight casts his hand forward and says "Burn." As if commanded by him, a "geyser" of flame appears in front of him, going a good vertical distance up. This has decent horizontal reach and protects you from frontal attacks and projectiles. This move has above average lag on both ends. The priority of this is very high. Deals 11...16% damage and great vertical knockback.
Up- Ash Blast
One of the deadliest parts of an eruption is the tower of ash that is released. As The Black Knight faces the screen and raises arms up, a volcano appears and explodes behind him (in the background), releasing a pillar of smoke and ash. This has high beginning lag and average ending lag, making it the slowest of The Black Knight's smashes. The reach is great, going about a body-length above The Black Knight. This deals 14....19% damage and high vertical knockback.
Down- V Split
A flame appears around The Black Knight's sword. He slams the sword into the ground. This results in two seperate streams of fire, going diagonally in both directions, forming a "V" shape. This has good reach and is the fastest of The Black Knight's smashes with average beginning lag and fairly low ending lag. The priority of this move is good. This deals 10...15% damage and good diagonal knockback (the knockback being the same as the direction of the flames you got hit by.)
Aerials:
Nair- 6 Flames of Hell
6 flames appear in all directions around The Black Knight (1 above, 1 below, 1 northeast, 1 northwest, 1 southeast, 1 southwest). The flames then fly straight in their respective directions, going half the distance of FD before disappearing. Their flight speed is rather slow, slower than a Mario fireball, but they do serve a good purpose of protecting The Black Knight. Great priority. Average lag on both ends. Each flame deals 5% damage and low knockback.
Fair- Burning Blade
The Black Knight brings his sword in front of him. A giant flame is given off by the the fell sword. This flame extends making a giant sword shape. The Black Knight slams down the sword, spiking his target downwards. High reach and priority. This has above average ending lag on both ends. If you are close to Megiddo, you take 14% damage. If you are farther away from the sword, you take 9% damage. This move is awesome while your Final Smash is active, as it allows you to force opponents into the burning lake.
Bair- Fell Wings
Flaps his wings, releasing gale force winds behind hiim. This deals no damage, instead acting like the FLUDD and pushing the foe a great distance back. Mainly used to protect from rear attacks. Low lag on both ends.
Uair- Burst Blade
The Black Knight raises his sword into the air. A giant flame is given off by the fell sword. This flame extends making a giant sword shape. High reach and great priority. This has fairly high lag on both ends, making it The Black Knight's slowest aerial. If you are close to Megiddo, you take 16% damage and great knockback. If you are farther away from the sword, you take 11% damage and good knockback.
Dair- The Sword of Hell
Just like the sword of heaven being thrown down to guard the entrance of Eden, The Black Knight throws down his sword to destroy his enemies. This move starts off fast. The Black Knight throws his sword down. It flies at a fairly fast speed. If it hits an opponent, or solid ground, it sticks to its target and releases a huge burst of flame. The final hit box is rougly the size of Bowser. This attack has projectile range and deals 14% damage and great knockback. This is a high risk-high reward attack, because if the sword should fall off the stage, you will be left unable to use sword attacks for the remainder of that stock. If the sword sticks into a person, it will return to you, even if it KO's them. If it sticks into the stage, you will have to retrieve it. Fortunately, only you can retrieve it. The sword continues burning after hitting the ground, so anyone who comes close enough to it, except for you, takes 6% damage and low knockback. While you lack your sword you will be unable to perform dair, fair, d-tilt, d-smash, side B and uair. This is an excellent move for edge-guarding and for blocking off certain parts of the stage.
Miscellanious Attacks:
Ledge Attack- Flame Foot
Ash jumps up kicks his foe as his leg bursts into flame. Low lag on both ends. Good reach. Good priority. 6% damage and decent knockback.
Get Up Attack- Hell Aura
The Black Knight jums up and is surrounded by an aura of flames. This deals 3 hits of 2% damage. Decent reach. Low lag on both ends. Great priority.
Grabs/Throws:
Grab- Burning Earth
The Black Knight has one of the most unique grabs in the game. This auto-targets the nearest foe. The Black Knight points at the nearest foe. The ground below them glows bright red. In about 1.3 seconds (giving them time to react), they are stuck to the ground. The Black Knight then flies to that foe very quickly. This is effectively a projectile grab. This grab is just as easy to escape from as a normal grab. This has low beginning lag but high ending lag.
Grab Attack- Incinerate
The Black Knight's hand lights on fire. He says "Now.... You Burn." He then grabs the foe and they are set on fire. This has very low beginning lag for a grab attack, and deals 6% damage to compensate for it.
F-Throw- Burning Touch
The Black Knight's index finger (left hand) lights on fire. He says "Pathetic... I'll only need one finger to kill you." He then touches them with the flaming digit, dealing 6% damage and sending them flying as far horizontally as Mewtwo's Up-Throw launches people vertically. High beginning lag for a throw, so may be useless in FFA's.
Back Throw- Backstab
The Black Knight disappears and reappear's behind the trapped foe. He then stabs them in the back with his sword. Deals 10% damage but low knockback.
Up Throw- Erupt
Ash lifts one hand in the air. An eruption happens under his foe's feet, sending them flying in the air. Great vertical knockback and 7% damage.
Down Throw- The End
Ash knocks his foe to the ground. He then stabs them with his sword. 12% damage and no knockback.
None of these grabs/throws can chain.
Final Smash:
The Lake Of Fire-
"And whosoever was not found written in the book of life was cast into the lake of fire and brimstone."
~Revelations 20:15
The Black Knight calls upon the lake of fire, covering the entire main area of the stage in fire. Anyone who comes into contact with this (including The Black Knight and his allies) are struck for the same damage and knockback as the lava/acid on Metroid stages. The Black Knight gains permanent flight during this Final Smash. Use this to pursue foes and hit them with your specials and aerial attacks.
This lasts for 20 seconds.
Taunts:
Up- Knight Roar
The Black Knight flaps his wings and lets out a terrifying roar that could even strike fear into the heart of Link.
Side- Number of the Beast
The Black Knight plants his sword into the ground. Suddenly 3 red 6's appear burning into the blade of his sword.
Down- Arrogance
The Black Knight says "None of you are worthly."
Lose Pose:
The Black Knight claps in a sarcastic manner. Once his opponent is done speaking, he says "Now, witness true power!" He throws a huge fireball at the victor, which the victor dodges. It hits the camera, killing the announcer. 666 DAMAGE!
Victory Pose:
Up- Skies Of Darkness
The skies blacken. The world is covered in fire. The Black Knight flies through the night sky, laughing at the fate of humanity.
Side- The Pain of Loss
All of the match's losers are set on fire! A chair of bones rises from the ground. The Black Knight sits back and watches his opponent's become extra crispy.
Down- Pathetic Souls
In a tribute to Nightmare, The Black Knight says "YOUR PATHETIC SOULS ARE WORTHLESS!"
Pros:
Good recovery.
Powerful.
Great reach.
A useful assortment of projectiles.
Great edgeguarding move (Dair).
Powerful Final Smash.
Possesses a spike.
Can glide.
Cons:
Large target
Light for his size
Attacks tend to be slow.
Dair is risky and can leave you without several important moves (D-Tilt, D-Smash, Fair, Uair, Side Special, Dair).
Lacks the ability to wall jump, wall cling, and crawl.
Extras:
Stages:
Castle Lionheart-
Castle Lionheart is the home of the Valian Royal Family. In this stage, you fight in the courtyard. Unfortunately for everyone in the match, a battle is going on at the moment.
Stage Layout- A basic flat layout. With walk off-edges.
Stage Effects:
Stage Effect 1-
Rebel soldiers enter the battlefield. They are hard to defeat and consists of several types:
Sword Soldier- Specializes in quick, weak attacks.
Spear/Halberd Soldier- Specializes in well balanced, far reaching attacks.
Axe/Mace Soldier- Specializes in powerful, slow attacks.
Bow Soldier- Specializes in projectiles.
Stage Effect 2-
A catapult is fired, launching a boulder into the battlefield. 20% damage and high knockback
Stage Effect 3-
A volley of arrows is fired on the stage, producing an effect equal to the volley game in the Wario Ware stage. Before this happens, you hear a commander scream... "ARCHERS... GET READY...VOLLEY!"
Hell-
After being defeated by Marth, The Black Knight was sent back to hell. You do not want to fight him on his home turf.
Stage Layout- A basic layout, perfectly tourney legal. More specifically, the layout is a mostly flat surface with several stalagmite/stalagtite (whichever one comes out of the floor) platforms. In the background you can see a lake of fire and many Knights flying around.
Stage Effects- None
Music:
Requiem For A Dream
Indestructible- Disturbed
Stricken- Disturbed
Did My Time- Korn
Falling Away From Me- Korn
Breaking The Habit- Linkin Park
In The End- Linkin Park
Bodies- Drowning Pool
Through The Fire And The Flames- Dragonforce
Items:
Valian Trumpet- Calls in 3 soldiers. They aren't hard to defeat.
Dagger- A fast weak melee weapon. Does great damage when thrown.
Torch- A burning torch. Lights opponents on fire, dealing extra damage on contact.
Valian Spear- A flag attached to a spear. Makes you fall more slowly and provides long reaching attacks.
Halberd- An axe with a long reaching attack. It has a sourspot and a sweetspot.
Megiddo- The sword of Hell! Pick this up and you will instantly be possessed, gaining The Black Knight's moveset for 30 seconds.
Assist Trophies:
Band Of Legacy-
One of the lesser members of The Band Of Legacy appears and joins the frey.
Lucas-
Lucas enters the fight saying "You need my help already?" *facepalms* "Oh, all right."
Lucas fights aggressively with a broad sword, using a moveset just like Sam's. His artificial intelligence is very good and he is invinceable, so don't count on getting rid of him.
After 20 seconds he says "All right... I'm leaving. Try not to call for my help to soon."
He then leaves the match.
Siegmund-
Siegmund enters the fight and says "Looks like you could use my help."
He then fights using a moveset nearly identical to Ike's (with the Up Special replaced by a more Marthlike move). He is invinceable and has good AI, so don't count on phazing him. He leaves after 20 seconds.
Before leaving he says "Don't be afraid to ask for my help again."
Dan-
Dan enters the fight saying "Looks like its business as usual..."
He fights using a moveset nearly identical to Pit (without the ability to control his arrows and no annoying HY-YAYAYAYA sound on the side B). He is invinceable and has good AI. He leaves after 20 seconds.
Before leaving he says "Sorry. This fight is getting to boring for me."
Connor-
Connor enters the fight and says "Here goes nothing...."
He then charges off the stage, failing to do anything useful.
General Garrett appears and says "Hah! Connor sucks."
General Garrett then joins the fight using a moveset that focuses heavily on stabs, utilizing the weapon's long reach and balanced stats. He is invinceable and has good AI, but leaves after 20 seconds.
Before leaving, General Garrett says "I must be going. I have another battle to attend."
Adam-
Adam enters the fight saying "Lets get this over with."
Adam uses a lance based moveset consisting of both stabs and weapon swings that utilize the weapons long reach and good power, but relatively slow speed. He is invinceable and has good AI, but leaves after 20 seconds.
Before leaving his says "Well that was easy."
Kirby Hat:
Kirby gains The Black Knight's long black hair and a miniature version of his black outfit, as well as the black-feathered wings.
When Kirby uses Blaze he yells "Fya!"
Codec Conversation:
Snake: Oh, Hell!
Octacon: What?
S- I'm fighting a Knight.
O- Thats The Black Knight, the arch-Knight.
S- Whats he doing in this fight.
O- Simple.... he's going to kill you.
S- As if... I'm going to kill him first.
O- I hope so, Snake. The entire world may be at stake.
Crowd Cheer:
The crowd screams in agony. The Black Knight laughs at their demise.
Trophies:
Ike- The son of Marth, king of Valios. At the young age of 18, Ike is a young, inexperienced commander with great potential. Though he is arrogant at times and often really laid-back, he is a self-less hero at heart. Sam's elite group is known as the Band of Legacy.
Lyndis- A 16-year-old girl with a fiery personality. Orphaned when she was an infant, she was left at the doorstep of the Royal Knight's Academy, where she has been raised since. With the help of the headmasters, she has become a skilled fencer, specializing in rapier combat. She is often a bit rude to Sam, criticizing him as being a pampered prince (and it really doesn't help that he has hit on her multiple times). Despite this, she is willing to help because she loves her country.
The Black Knight- Chris defeated this Knight 20 years ago in single combat, sending the Knight back to hell. To Chris, and every other human on earth for that matter, The Black Knight's motives are largely unknown. The Black Knight is Hell's answer to Duke Oliver, the arch-most beautiful moveset around
(making The Black Knight the arch-Knight). The Black Knight believed that he was truely the most powerful of Knights and went to earth to enslave all of its inhabitants, causing Armaggedon early. With his new sword, the huge blade of Hell, Megiddo, and a complete dominance over the element of fire, this Knight will rule all humanity at any cost.
Siegmund- A skilled broadsword wielding knight. He is the oldest member of the Band of Legacy by far and was appointed by Chris to be Sam's superior officer. Calm, composed, and talented.
Lucas- A long sword wielding knight of great talent. He is very rude towards Sam, who he considers to be an inferior. Despite being very lazy, he can come in handy at times on the battlefield, but he is far from reliable.
Dan- The group comedian or sorts, Dan wields a bow and is quite an expert shot. When he runs out of arrows, Dan attacks with two short blades.
Adam- A member of the Band of Legacy, Adam is an accomplished wielder of lances and other polearms. Adam's personality doesn't really take any extremes, making the most adequate description of his personality "normal."
Connor- The trainee member of the Band of Legacy. He wields a spear, but not very well. The only reason why he was even invited was because Sam got a good laugh out of watching his failure. His lack of ability has lead General Garrett to coin the phrase "Conner sucks."
Duke Oliver- This member of The Band Of Legacy is shrouded in mystery. He pretty much appeared out of nowhere, quickly becoming recognized as one of the most powerful knights in the nation. He wields a very long sword with expert grace. Though almost nothing is known about him, he is trustworthy and noble, easily one of the Band's most reliable members. In truth, he is the arch-most beautiful moveset around
Duke Oliver, sent from Heaven to judge whether humanity was worthly of escaping the early Armaggedon that The Black Knight plots.
Marth- 20 years ago, he was the Prince of Valios who fought in the great war, which has now become known as the Knights War. It was his blade that slew the Knight, The Black Knight. Time has made him weaker, though he still possesses strength greater than that of the average human. He is the father of Sam.
Ryann Trueshot- The mother of Ike. In her younger years, she was reknowned as the best archer in the land. She has been a close friend of Chris ever since the beginning of The Knights War, and hasn't left his side since. They were married shortly after that war ended.
Arden Marten- Chris's cousin and Sam's uncle. Arden has been promoted to commander of the capital city guard and has remained a very competent spearman. Similarities between the halberd and the spear have allowed Sam to take some lessons from Arden. Arden is infamous for being a womaniser, though he has really just been searching for the right woman.
Travis- One of Chris's best friends. This talented halberd wielding knight has been promoted to the ranks of general. He has tought Sam how to become an expert at halberd combat. He is very intelligent, but if you call him a nerd, he will kick your ***.
John- One of Chris's friends. This mace knight has been promoted to the ranks of a general. Personality wise, he is rather normal, but he lacks a since of humor.
Gawain- Unlike most of Chris's friends, Gawain is rather shy. Despite this, he is talented with a longsword and has become a respected general.
Garrett- True to his name, which means "strong with a spear", this snide and arrogant friend of Chris does indeed wield a spear. He is known as the relentless Valian general, because he is a bit more aggressive than the other great Valian generals. Somehow no matter how rude he is to others, they usually like him back.
Catlin- This friend of Chris believes that speed is greater than power, and his quick axe style reflects it. Despite his status as a general, he is often teased for his horrible looking mullet. His personality can best be described as eccentric.
The Most beautiful moveset around
Of Death- The infamous leader of the Legion Rebel group. Little is known about this man, but he is greatly feared by many. He appears on battle wielding a scythe and wearing chain mail (which is hidden by black robes.) He is a force to be reckoned with, as many soldiers have learned the hard way. His only desire is to kill, and he wants to be king only to command the valian armies and use them to take many innocent lives. Because of his abilities and simple-minded desire he has become known as "The Most beautiful moveset around
of Death."
Stickers:
Ike- Weapon +30
Lyndis- Weapon +20
Marth- Slashing +30
Ryann Trueshot- Projectiles +30
The Black Knight- Fire +50
The Most beautiful moveset around
of Death- Darkness +30
Lucas- Weapon & Slashing +30, Sleep Duration +50%
Connor- You automatically suck.
Siegmund- Knockback +30%
Adam- Spear +20
Dan- Projectiles +20
Duke Oliver- Light/Energy +50
Garrett- Double damage on stabbing/piercing attacks and specials (including arrows).
Catlin- Movement speed doubles.
Gawain- Sword +30
John- Blunt +30
Travis- Adds tipper bonus.
Arden- Spear +30
Related Event Matches:
#50- Knight From Hell
Playable Characters- Ike
Objective- Defeat The Black Knight (Boss)
Stage- Hell
Song- Through The Fire And The Flames (Dragonforce)
Bosses:
The Black Knight-
Sam's dad defeated him, but will Sam also have to face one of Hell's strongest Knights?
Attacks-
Flaming Sword- The Black Knight's sword is ignited for the entire fight, causing a lingering effect after all slashes.
Knight Slashes- Basic sword attacks used randomly during the fight. The knockback is small. Each slash has noticeable lag. 5>20%
Apocalypse Slash- The Black Knight lifts his sword high above his head and slams it into the ground, creating a huge eruption of fire (like a fully charged Roy Neutral B in Melee except bigger.) Very high knockback, can OHKO in Intense. Very slow attack with great reach.
20>50%
Knightic Assault- A basic horizontal slash made while flying to the opponent (like Quickdraw). Decent knockback. Similar to Ridley's flying attack. 10>30%
Hellfire Aura- An aura of flame temporarily surrounds him, hurting foes in melee range (lasts 5 seconds). 1%>5% per second
Inferno Edge- Sends a wave of fire out of his sword that travels straight across the stage. Good knockback. The wave flies slightly slow. 10>20%
Rising Volcano- Points forwards with his sword. A burst of molten fire erupts under his opponent's location. Very high knockback. Similar to one of Rayquaza's attacks, but slower and with greater power and width. 20>50%
Lake of Fire- The Black Knight's strongest attack by far. The Black Knight raises his sword in the air and says "Now... go to hell!" The background of the stage becomes the color of lava, and a giant wave of fire and burning sulfur heads right for the stage. The only way to avoid this move is to properly sidestep/airdodge/roll at the exact time the move would hit. If you don't dodge this, you will be OHKO'd.! The move doesn't do a set damage amount, instead bringing your characters damage percentage right to 666% if it hits, but damage doesn't matter because of the massive knockback.
Hp- 600>3000
Size- Rougly that of Ganondorf. Wingspan is between 10-20 feet.
Mobile- Yes
Difficulty- 5/5 (A real pain in the ***.)
Subspace Emissary Role:
To Be Revealed