WARNING! CHALLENGER APPROACHING!
The manipulative gunslinger Revolver Ocelot has made his entrance!
(History) FOXHOUND Personel File: Revolver Ocelot:
***(MASSIVE Spoilers for the Metal Gear Solid series follow, you have been warned. I'm leaving Metal Gear Solid 4: Guns of the Patriots out because there are still MGS fans who haven't played it. Paraphrased from Wikipedia's article on Revolver Ocelot, and the second to last paragraph was taken from there nearly word for word. Credit goes to the contributers of the article and Wikipedia on the whole.)***
Revolver Ocelot, also known as "Shalashaska" and whose real name is Adamska, has a lengthy military career. Fourty years before Solid Snake's struggle on Shadow Moses island, Revolver Ocelot (Who was known as simply Ocelot at that point) was a GRU Major working under Colonel Volgin and leader of his own "Ocelot unit" within Spetsnaz. He first gained his preferences for revolvers after his initial encounter with Naked Snake, who suggested them after he noted Ocelot's tendancy to absorb recoil using his elbow was a technique more suited for them. During this time he gained his affection for the 'art' of torture, believing it to be the ultimate form of expression.
The end of Metal Gear Solid 3: Snake Eater, the prequel to the Metal Gear series, reveals him to be a triple agent working for the KGB under the codename "Adam", and under the direct orders of the DCI as well. He is shown time and again to be skilled at deception during the series. 40 Years later, he and Solid Snake have their first encounter. Snake finds one of the two hostages he's been ordered to rescue, Kennith Baker, restrained to a pillar in a hidden room with C4 rigged to explode should anyone try to free him. Ocelot put up a strong resistance, bouncing bullets off of walls and around any cover Snake took.
The end of the battle saw Ocelot losing his right arm to the blade of the island's other intruder, a cybernetic ninja. After retrieving his gun, he retreated and was not seen again until Snake was captured by Sniper Wolf. He tortured Snake using an electric restraining device, and before Snake escaped, planted a bomb in his belongings. Snake noticed the bomb and threw it away, remarking that he would get Occelot for what he did. Eventually, Revolver Ocelot was the last surviving member of FOXHOUND, and was revealed to be working under Solidus, the third of the Les Enfants Terribles project that gave birth to Solid Snake and Liquid Snake, and the US President at the time. Not only that, but he had the last remaining blueprints to Metal Gear REX, which he sold/spread copies of to every government and shady organization in sight.
Before Metal Gear Solid 2: Sons of Liberty, he gained a new surgically attached right arm that belonged to his former boss, Liquid Snake. This caused Revolver Ocelot to develope a dormant personality in which Liquid's persona takes over Ocelot's mind during certain moments, usually when Solid Snake is present. In MGS2 he is under the employ of his old friend Sergei Gurlukovich during the introductory Tanker Chapter, but ends up betraying him and his mercenaries by hijacking Metal Gear RAY, created by the navy. He then forms part of the terrorist group "Sons of Liberty" later in the game with Solidus Snake, and betrays him as well, revealing his allegiance with the Patriots, a shadow orginization behind a great consperacy. By the end of the game, Ocelot is taken over by Liquid and escapes once again, this time with the Metal Gear RAY prototype.
Ocelot is, in many ways, one of the most important characters in the series. He is connected to all four Snakes. He worked as a minion under both Liquid and Solidus, was a friendly rival with Naked Snake, and is a major antagonist to Solid Snake.
***(MASSIVE Spoilers for the Metal Gear Solid series are above, you have been warned. I'm leaving Metal Gear Solid 4: Guns of the Patriots out because there are still MGS fans who haven't played it. Paraphrased from Wikipedia's article on Revolver Ocelot, and the second to last paragraph was taken from there nearly word for word. Credit goes to the contributers of the article and Wikipedia on the whole.)***
(Base Abilities) Ability Debriefing:
Size:
Tall. He's about the same size as Snake.
Weight:
Middle Weight. More then Mario, but not by much.
Walking Speed:
Slow. Feeling no need to push himself, Ocelot walks with a smug demeaner.
Running Speed:
Good. Ocelot is amazingly fit for a man in his 60's and is even able to keep up with some of the lightweights.
Traction:
Very high. He can nearly turn on a dime and rarely trips.
Power:
Below Average. Despite his experience, he's a lightweight when it comes to raw strength. Still, he has a few attacks that pack a wallop.
Attack Speed:
Fast. Ocelot's speed covers for his weak attacks, allowing him to rack up the damage quicker then most. He does have some laggy attacks, but for the most part he's got good speed for a middle weight.
Range (Melee Attacks):
Average. Ocelot has perfecly average reach when it comes to melee.
Range (Distance Attacks):
Amazing. Ocelot can keep his enemy at bay for a long time with traps, tricks, and many projectiles. Definately his selling point.
Priority:
Average. Ocelot's moves vary from high to awful priority.
First Jump:
Below average. He only gains altitude equal to 1.2x Kirby's height.
Second Jump:
Average. Exactly twice the height of his first jump.
Fall Speed:
Fast. He falls at the same speed Captain Falcon does.
Landing Lag:
Bad. Ocelot takes 0.6 seconds to get up after landing upright and a full second if he doesn't.
Crouch:
Fast. He slides his left leg back and bends his right leg in front of him. He can go down and get back up very quickly, but he's somewhat high off the ground for a crouch.
Crawl:
Average. he presses himself flat to the floor, pulling himself forward with his arms commando style. He moves at an average speed and it makes him hard to hit.
Wall Jump: None
Wall Cling: None
Gliding: None
Hover: None
(Stances) Fitness Evaluation:
Basic pose:
He stands with a minor slouch, knees bent. His arms are to his sides with guns in hand. (Draw!)
Idle pose:
He stands upright, checking the ammo in his gun. (He didn't live as long as he did by being reckless.)
Walking:
A liesurely walk forwards, His arms at his sides as he twirls his revolvers idlely. (The show's about to start.)
Running:
He leans forward, swinging his arms slightly as he moves. (His plans are now in action.)
Dashing:
He charges ahead, leaning and swinging his arms more noticably then before. (He's still in good shape.)
Jump 1:
Ocelot squats slightly before leaping upwards, his legs and arms down and his head tilted upwards slightly. (Nothing special.)
Jump 2:
Ocelot performs a midair apin, legs down and arms out to his sides, somehow gaining altitude. (Showoff.)
Shield:
Black. Revolver bends his knees, places his right leg behind himself, and extends his arms to his sides, ready to grapple with anyone that approaches. (Give me your best shot!)
Ledge Balancing:
Ocelot keeps both arms strait out to his sides and both feet on the ledge. His right arm twitches while he sways lightly. (Liquid! Not now you twit!)
Swimming:
He breaststrokes his way forwards, legs behind him as he swims. (Basic training 101.)
Drowning:
He flails his arms about, sinking. (You wouldn't leave an old man to die, would you?!)
Sidestep:
He casually steps into the background, placing his hands behind his back. (What're you aiming at?)
Forwards Roll:
He dives forward and tumbles in a way similar to Snake's dashing attack. (Take cover!)
Backwards Roll:
He falls backwards and rolls a foot before uncurling his frame and landing on his feet. He rubs the base of his spine for a second if he's left to idle immediatly after completing the motion. (Come on, give an old man a break!)
Falling:
He stretches his arms to his sides and has his right foot down further then his left. His coat billows behind him like a cape as he falls. (If you're going to make an entrance, do it with style!)
Landing:
Ocelot absorbs the impact of his fall by sliding his right leg back as he lands as he leans forward and puts his left leg and left fist on the ground. (Perfect tens!)
Trip:
Ocelot puts the ball of his foot down and slips, falling flat on his face. He pushes himself up, looking completely mortified. (Sakurai!!! (Sakurai: *Laughs*))
Flinch:
Revolver's torso pulls back and he bows slightly, as if punched in the gut. He instinctively moves his arms go out to his sides in a grappeling stance. (*Censored*!)
Air Dodge:
He vanishes using his Stealth Camo unit, reappearing shortly afterwards. (Miss me?)
Sleeping:
He collapses forward, landing on his side and facing the screen. His hands hold on to his revolvers, one of which he lays his head on like a pillow. (A catnap can't hurt.)
Dizzy:
He stumbles back and forth, his arms to his sides as he searches for something he can balance on. His face contorts in frustration and his eyes are squeezed shut. (Gah! Sonuva-!)
(Basic moves) Close Quarters Combat:
A/AA/AAA - Colt Clobber:
Ocelot throws a right hook for 3% damage, swings his arm back to catch his opponent upside their head with the butt of his colt single action for 5% damage, then rapidly pistol whips them for 2% every time the A button is pressed afterwards, dealing knockback similar to Link's A/AA/AAA. It has decent reach and is fairly quick.
Foward A - Side Spike:
Ocelot extends his leg in a kick, his spur at the tip. The sweet spot is the very tip of the spur, making it easy to sweet spot like Zelda's Neutral Air. Does 3% and pitiful knockback, while the sweetspot does 8% and mild knockback. Low priority, sweetspoted or not.
Up A - Feline Swat:
Ocelot sticks his arm out in front of himself, revolver in it's grasp, then swings his arm up over his head, shooting a bullet as he starts his swing, another as his gun points diagonally upwards, and one as he's pointing strait up. The swing itself does 2% damage to anyone close, while the bullets do 4% damage. This move takes 0.8 seconds to complete. The bullets last 1 second each and move at the speed of Wolf's blaster shots. Low priority and pathetic knockback.
Down A - Cover Up:
Ocelot takes off his coat and flings it forward. If the coat lands on an enemy, they'll have to mash A and/or B before they can attack again, usually taking 2 seconds to do so. If Ocelot hits them before they remove the coat, it is instantly removed. Does no damage and the opponent can still jump, move, dodge, and shield, but convieniant against a foe you can't shake. It has a 0.4 second starting lag, and the coat disappears the moment it falls off the enemy or comes in contact with the ground.
If used while his coat is gone, Ocelot reaches behind himself and pulls out a new coat for himself, taking a full second to put it on. He can still move, jump, etc. during this time but can't attack until he has it on. Any moves that require him to reach into his coat while it's on an opponent will have him reach into his white undershirt instead.
Dashing Attack - Rushing Liquid:
Ocelot pauses for 0.5 seconds before he nearly doubles his speed, lowering his head like a battering ram and charging. He continues running until he hits a wall, a ledge, an opponent, or 2 seconds pass. If he doesn't hit something, he'll pause to catch his breath and grip his right arm tightly, taking a second to recover. Does 10% damage and medium knockback.
Ledge Attack (Under 100%) Spur Slice:
Ocelot rolls onto the platform about three paces of distance, extending his leg upwards as he start then swinging it down as he rolls. Does 5% damage with low knockback if it hits.
Ledge Attack (Over 100%) Revolver Retaliation:
Ocelot struggles to get himself up, taking a 0.7 seconds starting delay to do so. Once he's back on he yanks out his revolver shoots directly forward, the bullet flaying low to the ground and ricocheting randomly off the next surface it comes in contact with. Does 7% damage if it conects. The bullet moves quickly and lasts 3 seconds, until it goes off stage, or until it hits an opponent.
Standup Attack (Lying facedown) Cat's Grace:
Ocelot backflips off the ground and lands on his feet two paces back. His legs extend outwards as he flips, hitting those nearby with his spurs. Does 4% damage and moderate knockback.
Standup Attack (Lying faceup) Not Nice:
Ocelot sits up and thrusts his fist forwards, hitting his opponent in whatever area is eye level with him. The sudden strike will do only 3% damage, but above average hitstun and priority.
(Smashes) Codename: Smash:
Forward Smash - Demolition:
As Ocelot charges this attack, he pulls out a small brick of C4, and starts putting down bits of it on the ground or ledge next to him as the move is held. When the button is released or when he used up the whole brick (2 seconds), Ocelot returns to a standing position and dusts his hand off if he used the whole block, otherwise he pockets the rest. He continues fighting like normal, but the next time he uses this smash, he pulls out a remote and detonates the C4 with a 0.4 second starting lag. He can't use this move in the air.
The damage and blast radius of the C4 depend on how much was placed down. The minimum amount has an explosion the size of the Heart Container item, and does 8% damage. The maximum amount covers an area 2.5x the size that a bomb-omb does, and hits for 20%. No matter how much was used, it has a high knockback. The C4 will not detonate until Ocelot uses his forward smash again. It disappears if Ocelot is KOed. The explosion can harm Ocelot if he's not careful.
Up Smash - Guns of the Patriots
Ocelot makes a gun shape with his right hand and points it to his head as this move charges. When the A button is released, he'll say 'bang', and a pulse of electricity will surround him. By using the "Guns of the Patriots" system from Metal Gear Solid 4, all foes within two Custom Stage Builder Blocks will be stuned for 0.5 seconds + the time spent charging. Has 0.8 seconds of ending lag, and does no damage or knockback. The pulse will hit foes on the other side of solid walls.
Down Smash - Double Shootout:
When charging, Ocelot squats and puts his guns in their holsters, arms ready to draw them out. When he attacks he stands tall and shoots diagonally downwards to each side, the bullets bouncing off the ground and upwards at 67 degree angles. Does a maximum of 12% damage if it hits. The bullets move quickly and last 5 seconds, until they go off stage, or until they hit an opponent.
(Aerials) Aerial Improvision:
Neutral A - Reflect Swing:
Ocelot swings forward with a left jab, while his right reaches into his coat. The jab has low knockback, and does only 4% damage with the same reach as his A/AA/AAA move. The power of this move, however, comes from what's hidden in his coat.
Thanks to the device Fortune used during Metal Gear Solid 2, for the next 2 seconds any projectile that enters arm's reach of Ocelot will suddenly change direction in a random 90 degree angle. (Straight up or down if it comes from his side, to his left or right if it comes from above or below, and diagonally if it comes in diagonally.) The secondary effect does no damage and has a starting lag of 0.3 seconds, and does not deflect controlled projectiles like Zelda's Neutral B or Snake's Forward B.
]Forward A - Quickdraw:
Ocelot resorts to his revolver again, firing a strait shot forward doing 2% damage and no knockback, but has no starting or ending lag. Very low priority, and since holding forward pushes him towards the opponent, spaming this attack leaves Ocelot open to retaliation.
Backwards A - Cat Kick:
Ocelot half turns in mid air, puts his right leg strait down (left if he's facing left), then swings it behind himself as hard as he can. Inflicts 8% and above-average knockback, sending them upward.
Up A - Boom Shot:
Ocelot tosses a grenade strait up and shoots it. The grenade goes up equal to Ocelot's height before exploding from the shot. It hits an area equal to a Gooey Bomb, doing 8% damage and medium knockback after a starting lag of 0.6 seconds. The grenade will explode at the exact same moment, regardless of if the opponent hits Ocelot before he shoots or not.
Down A - Pounce and Claw:
Ocelot brings up his right leg, taking half a second to do so, then drop kicks whoever is right in front of him or directly below him. The sweetspot of this move is the tip of his spur, at the very end of the attack. His foe takes 6% damage and mild knockback normally, and take 10% and heavy knockback if sweetspoted.[/color]
(Special Moves) Special Operations:
Neutral B - Silver Bullets and Greased Chambers:
Ocelot whips out his dual revolvers and fires in the direction the control stick is pointed in, alternating his shots between them and twisting his elbows to absorb the recoil. The bullets can bounce off walls and platforms and travel at a fast rate, If the B button is held, he'll keep shooting until he fires a 12th shot, with a 0.6 second delay inbetween each. Each shot moves at a speed inbetween Fox's and Falco's Neutral Bs.
He'll be unable to use this or any gun related moves until he reloads all the used shots, 0.4 seconds required for each shot and he reloads whenever he's not attacking, being hit, jumping, dodging or falling. Each hit does a meager 2% damage, but has decent knockback and if one connects the hit stun leaves little time to react to the rest. High priority. The bullets move quickly and last 15 seconds, until they go off stage, or until they hit an opponent.
Down B - Ghostly Gunslinger:
Ocelot turns on his stealth camoflage unit, becoming invisible for up to seven seconds. Attacking or getting hit will automatically make him visable, as will pressing Down B again while in use. This move has a 0.5 second start up lag as he reaches into his coat, and a 1 second ending lag when it turns off, sparks appearing as he turns it off.
He is completely invisible, anything that would normally reveal his presence either not reacting (spotlights on Shadow Moses) or temporarily turned off (his shield, the "Player 1" marker, etc.). Ocelot cannot cause damage in any way with this move. This move allows him to get in close for a grab or evade a persistant foe who is dogging his heals
Side B - Snakebite:
Ocelot reaches up his left sleeve, and suddenly swings forward with a taser in his grasp, electrocuting an enemy then placing it back into his sleeve as quickly as he took it out. If he sweetspots an opponent by hitting them just as he draws the taser, they'll be stunned for 2.5 seconds unless they were already stunned when the attack hit. Does 6% damage and minor knockback, 10% if sweetspotted. Low priority, it's non-existant lag being it's only saving grace.
Up B - Liquid Lunge:
Ocelot's right arm twitches violently and his head twirls toward it, visably horrified. He grunts loudly and throws a mightly uppercut, lifting him up 2.5 times the hight of his normal jump and causing strong knockback directly upwards. Inflicts 18% damage, but has a 0.8 second starting lag and gives a clear warning of when it's about to hit, cannot hit any opponents that aren't directly in front of or above Ocelot, and gains no horizontal distance on it's own. It has incredible priority, and after the starting lag it gives Ocelot Super Armor for half a second, the time it takes to reach the peak of his jump.
(Grabs) Torture Techniques:
Grab - CQC Lock:
Ocelot lashes out and wraps his left arm around a target's neck and locks his left leg around one of their's, restraining them. If he's grabing someone of smaller stature like Kirby or Pikachu, he raps both arms around their neck instead.
Grab Attack - Improvised Interrogation:
Ocelot takes out his taser (leaving him with one arm around his opponent's neck if had both on before) and jams it into his victim's side, doing damage as the opposing player mashes the A button to escape the grab like one normally would. Each shock does 1% damage, but has no pause between shocks. Usually does anywhere from 9% to 12% at low damages, and around 18% at higher damages.
Forward Throw - Hold Fire:
Ocelot jams his revolver into his opponent's back and pulls the trigger, the recoil pushing Ocelot back two paces while his victim goes straight forward at medium speed at 75% or lower, and a high speed at higher damage percents. 12% damage.
Backwards Throw - Liquidation:
Revolver takes a suddenly aggresive action, grabing his victim's throat with his right hand, slaming his head into the back of theirs, then rolling backwards, flinging the unfortunate away as he does so. Does 10% with the headbutt, and 8% with high knockback with the throw.
Up Throw - Stylish Shot:
Ocelot flings his quary into the air diagonally upwards from himself, then fires three shots from his revolver at the target. The throw itself does no damage, while each shot that connects does 6%. Each shot lasts 3 seconds.
Down Throw - Memories of the Boss:
Ocelot throws his knee into the opponent's midsection, then, flings his opponent to the ground and slams the spur of his boot into their prone form to add insult to injury. Does around 15% with no knockback, and a 0.4 second ending lag. Damage is inflicted when the opponent makes contact with the ground.
FINAL SMASH: Metal Gear Ray
Metal Gear Ray leaps from the distance and lands in the background, releasing a metalic screech. For 15 seconds, Ray will rain missles (one a second) onto the battlefield at random, each doing 10% damage and medium knockback, having an area of effect equal to a Bomb-omb. Whenever an opponent moves next to Ray, it'll release a massive stream of water from it's metal maw with a 0.7 second starting lag, dealing 25% damage and sending the unfortunate flying with immense knockback. These do not harm Ocelot in any way, allowing him to inflict a lot of damage while Ray finishes off his opponents.
Overall Style: Torture Expert.
Ocelot has many ways to rack up damage and set traps, but his medium weight and poor recovery can be exploited. Simple brute force won't work. To win with Ocelot, you need to get in touch with your inner sadist and focus on evading their attacks while whittling away at them. His Side B and his Up Smash are his key moves, paralyzing the opponent so you can make a grab for them or a shiny item, rack up the damage from a better position, or get right next to them and use his Up B to finish them.
His Neutral B is a very powerful recovery gimper against enemies who gain more horizontal distance then verticle, and the best damage dealer Ocelot has. However, it's not possible to spam the attack, and using too many shots in a row will deprive him of several of his moves for long time. Learning when to use it and when not to is vital.
His Up B can allow him to ledge guard if done right. Drop down as the opponent gets close and use it to send them flying while getting Ocelot back on the stage. Remember that he can't hit someone with this move if they're not right in front of him or directly above him. It's starting lag makes it useless against alert opponents, so spaming it in hopes of abusing it's large damage will only leave you open to retaliation. The Super Armor it provides makes it an ideal way to avoid a slow attack or projectile.
He's weak at close range, but dominates at long range. Keep the opponent away until you're ready to KO them. Use his Down B ability to sneak up on the opponent or retreat, or even bluff the opponent, then strike when they adjust. You'll need to memorize how fast Ocelot moves and how high he jumps before you can get full use of it. His Down A can give you a free shot at the opponent, or make up for his Down B's starting lag.
Short hopping into his Forward A Air allows him to imitate Fox's Neutral B and deal some quick damage. With no ending lag, he can retreat from an approaching enemy with his Down B or just outrun them if it's a slower character, but using it moves you towards the enemy and with such low priority almost any attack will go through it.
Ocelot's Up A, Down Smash, Up A Air, Neutral B and Up B are excellent against an elavated foe. Keep your feet on the ground when dealing with an opponent who likes to be up high. His projectiles have the longest duration in the game. If angled right, they can block a small corridor, leaving the opponent to choose between leaving Revolver to his own devices, or to take the hit and go after him. His Forward Smash can serve the same purpose.
While he can rack up the damage and range dance very well, all but one of his KO moves require him to get close, and most are unreliable unless you stun the opponent first. Assist Trophies, Bomb Ombs and other dangerous items are Ocelot's best bet at KOing his opponents. His Forward Smash is the only option he can use at a distance. It can even gimp the enemy's recovery or force them to keep away, but it's just as unreliable as the other moves.
Battling Ocelot: High Noon
Defeting Ocelot requires two things; watching for the signs he gives out during the starting lag of his power moves, and keeping up the pressure. If you see him making the motions he does before his Up B or Dashing attack, dodge, then hit him with an attack during the time he's vulnerable. If he uses his Down B, keep using dodge rolls, jumps, and attacks that affect a great area. Make him panic, make it hard to move. If you see him planting C4, charge in and attack immediatly.
If he manages to get a decent bit of distance between your character, carefully close in while keeping your finger on the shield button. Practice power shielding, or moves like Mario's cape or Fox's Down B. If Revolver's projectiles aren't working for him, he's in deep trouble. Ocelot's recovery sucks, so he's not hard to KO, especially if your character has a way to gimp recovery. Don't bother with long range attacks of your own. There's no character that can out perform Revolver Ocelot at long range, so bring the fight to him, even if you have to take a hit or two in the process.
(Taunts & Extras)Stylish Moves:
Up Taunt: Ocelot relaxes his stance. He makes "bang" motions with his hands, and says "You're pretty good!"
Side Taunt: Ocelot's right arm spasms wildly. He grunts and panics, grabbing it and even biting it before returning to his normal pose.
Down Taunt: Ocelot removes the bullets from his gun and places them back in one by one, saying "I love to reload during a battle. There's nothing like sliding a long silver bullet into a well greased chamber."
Entrance: The players can hear spurs clinking on the ground. Ocelot's stealth-camo unit shorts out as he calmly walks into his position, twirling his prized guns.
Result Screen Win 1: Ocelot quickly reloads one of his colt single actions and mocks his opponents. "What a farce. The battlefield is no place for children."
Result Screen Win 2: Ocelot chuckles darkly and his right arm shakes. He tilts his head down and growls "Sna~ake, where are you?" If Snake is present, he'll be hiding in his box instead of his normal pose.
Result Screen Win 3: Ocelot juggles both of his revolvers, pulling the trigger each time one lands in his hands. The sixth time, the bullet shoots heavenward and Ocelot places his weapons back in their holsters. "Looks like your luck's run out."
Loss: Ocelot crosses his arms childishly and glares at the winner, partly turned away from them.
Loss(Snake wins.): Ocelot claps slowly and stares at Snake. "Ha! I wouldn't expect anything less." If there are multiple Ocelots, the highest scoring one will perform the line, the rest performing the basic Loss actions.
Character Symbol: Ocelot's symbol is the FOXHOUND logo from after Snake left. A shield shaped badge with FOXHOUND writen on the top of the badge, the rest being taken up by a fox head with a combat knife gripped in it's mouth.
Wiimote Noise: The sound of a spur 'ching'ing as someone takes a step.
Kirby Hat: Kirby Grows long white hair, tied back into a ponytail. He grows a large moustashe groomed in the same style as Ocelot's. Kirby fires popgun pellets instead of bullets while using this copy move.
Crowd Cheer: "O-ce-lot! O-ce-lot! O-ce-lot!"
Alternate Colors:
Original Colors
Red Coat and dark brown vest
Blue Coat and light brown vest
Green Coat and orange vest
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(To select the following, hold R while selecting alternate colors.)
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Liquid Ocelot. Handlebar moustache instead of his wild curls, vest and undershirt replaced with a dark green buisness suit and matching pants, amber colored mirrored sunglasses covering his eyes, and his hair is no longer in a ponytail tossed over his shoulder, instead hanging freely. He wears spurred leather shoes instead of spurred boots.His coat and gloves are black leather.
Red Liquid. (The above, but with the coat and glasses tinted red)
Blue Liquid. (The above, but with the coat and glasses tinted blue)
Green Liquid. (The above, but with the coat and glasses tinted green)
Trophies:
-Revolver Ocelot(Classic Clear):
Discription: Ocelot is seen as he is in the above picture,
Character Information: Ocelot first appeared in Metal Gear Solid as a torture and assassination expert in the renegade anti-terrorism unit FOXHOUND. He tortured Snake and Meryl, Colonel Roy Campbell's niece, for information, fought Snake in a one-on-one shoot out and in the end was the last surviving member of FOXHOUND. In Metal Gear Solid 2: Sons of Liberty, he replaced his lost arm with that of the deceased Liquid Snake, creating a Liquid persona that continuously attempted to take control, usually when Snake was around. It came to light that he was working for the Patriots, a shadow organization controlling the United States government behind the scenes, all along.
Game Appearances:
Metal Gear Solid - 1998
Metal Gear Solid 2: Sons of Liberty - 2001
-Young Ocelot
Discription: Young Ocelot is an 18 year old man with short blonde hair and piercing blue eyes. He smirks confidently, dressed in a black russian military outfit with red gloves and beret. He's striking a pose like he does in his Up Taunt.
Character Information: 40 years before the start of the Metal Gear series, Ocelot was only 18 years old, yet already a major. He was part of the GRU when he met Naked Snake. During their encounters, Ocelot began to admire Naked Snake, taking his advice and switching his standard fire arm for a revolver, which became his preferred weapon. At the end of the game, he was revealed to be a triple agent, code named Adam, taking pleasure in working so many sides all along. His next appearance was that of a possible ally to Snake in Metal Gear Solid: Portable Ops, if the correct conditions were fulfilled.
Game Appearances
Metal Gear Solid 3: Snake Eater - 2005
Metal Gear Solid: Portable Ops - 2007
-The Sorrow
Discription: The Sorrow is an old man with grey hair and eyes, spectacles, and a pale complection. He wears a loose black coat that hides his figure. He's floating in midair, his left eye blocked by his glasses, the left lens cracked and a small trail of blood running down his cheek from his hidden eye.
Character Information: The Sorrow was both a teacher and a spirit medium who joined a task force created by the United States and Soviet Russia during the second world war. He fell in love with The Joy, and eventually met his end at her hands. When Naked Snake was badly injured during his mission, he briefly crossed over to the other side, where The Sorrow confronted him. The Sorrow called forth the spirits of every soldier Snake had killed to test his convictions, before allowing him to return to life. The Metal Gear Solid Database confirms that The Sorrow and The Joy (AKA The Boss) are Ocelot's parents.
Game Appearances:
Metal Gear Solid 3: Snake Eater - 2005
Stickers:
-Liquid Ocelot
Boosts: Projectile +6, Arm +6, Leg +6
Size: Five squares left to right, eight squares up to down
Description: Liquid Ocelot stands, pumping his right fist.[/color]
(Custom Stage)Battlefield Information:
-Rex's Lair
Deep within Shadow Moses Island, Metal Gear Rex waits. In this stage, Rex looms in the background, unmoving. The stage is 19 Stage Builder blocks long and 16 tall, with a 7 block long sevtion of the floor in the center elevated by about 1 block. At the edges of the stage, there's another drop by half a block, with shallow water running along them into the drainage pipes. Mice skitter around in the water, scattering into cracks whenever a player enters. Next to each drainage pool, there's a long ladder (7 blocks) leading up to bits of scaffolding and the top of Rex.
Rex is 5 custom stage blocks long and solid, while the bits of scaffolding are three blocks long and thin enough to drop down from. Attached to the middle of each ladder is more scaffolding, two blocks in length. In the background, you see a room attached to a wall, overlooking the stage. Shadowy figures walk in the background, getting Metal Gear Rex ready for activation and watching the fight. Snake can use his codec in this stage just like on the Shadow Moses Stage. After a minute, warning sirens wail and Rex vibrates visably. It throws it's head back and roars, sending anyone who was on top flying upwards.
For 10 seconds, Rex will launch a missle at anyone who walks on the floor. It has the same blast radius, knockback, and damage as a bomb-omb. Rex also shoots a powerful laser at anyone on the center floor platform for massive horizontal knockback and 30% damage. Afterwards, Rex shuts down and the stage returns to normal for 1 minute. Repeat.
Music:
Duel to the Death (MGS Boss Battle)
http://www.youtube.com/watch?v=-rLQEtWp6mM
Revolver Ocelot Boss Battle (MGS:TS Ocelot Battle)
http://www.youtube.com/watch?v=e-sNlOj4LFo
Enclosure (MGS Wolf's Death)
http://www.youtube.com/watch?v=G4UspBs3DGQ
Escape (MGS Climax)
http://www.youtube.com/watch?v=UddVyyL71Ec
Tanker Alert (MGS2 Tanker Mission Alert)
http://www.youtube.com/watch?v=aU-RhFew3V8
Alert Altern. Remix (MGS2:S Alert Remix)
http://www.youtube.com/watch?v=ojUBaHEfwQo
Father and Son (MGS2 Raiden vs. Solidus)
http://www.youtube.com/watch?v=Ntu_6ROG8EM
Major Ocelot (MGS3 Ocelot's theme)
http://www.youtube.com/watch?v=xnv9vNfbvhs
Clash with Evil Personified (MGS3 Col. Volgin Battle)
http://www.youtube.com/watch?v=WkgCYkWNjFo
Escape from the Fortress (MGS3 EscapeScene)
http://www.youtube.com/watch?v=6TEoK7CF1Dw
Show Time (MGS
Ops)
http://www.youtube.com/watch?v=c1mZh4SQk74
Gene's theme (MGS
Ops Gene's theme)
http://www.youtube.com/watch?v=7Yq8-UFz0CA&NR=1
Metal Gear Raxa (MGS
Ops Final Boss)
http://www.youtube.com/watch?v=gf69jPORHO8
Calling to the Night (MGS
Ops Credits)
http://www.youtube.com/watch?v=B_hFKsCoU5o
Assist Trophy: The Sorrow
The Sorrow appears, floating in the background and glaring at the fighters with disgust. The colors of the stage, characters, everything darken and gain a blue hue. "Now you'll see the sorrow you've caused." he mutters angrily, and summons a phantom for every KO that occurred during the last 60 seconds, up to a maximum of 10. The ghosts appear as little orbs, which then expand into the ghostly form of MGS3-ish soldiers. They begin to float around aimlessly, disappearing after 15 seconds of wandering or when they come in contact with an opponent. On contact, they shriek and vanish, stunning whoever they hit as if their shield broke and dealing 15% damage. If no KOs have been scored in the 60 seconds prior to his entrance, The Sorrow will glance at the stage and make a comment about one of the fighters instead of the above.
(Mario) "Only a plumber, but still fighting to protect the innocent. You have a big heart, hero."
(Luigi) "Do not fear. Focus on your task, and pull through. You are not inferior, merely different."
(Peach) "Please leave, your highness. Your purity shouldn't be exposed to the battlefield."
(Bowser) "Mark my words, your selfishness will only lead you to sorrow."
(Wario) "Your avarice will lead you to destruction. Throw away your selfish desires, while you still can."
(Donkey Kong) "So simple. But that simplicity comes from a warm soul. Good luck."
(Diddy Kong) "You're stronger then you look. Take heart, you'll grow to be like him in time."
(Link/Toon Link) "So young, yet so brave. Live, young man. For the sake of your world."
(Zelda/Shiek) "Despite having such power, you put your people first. My world could learn much from you."
(Gannondorf) "You... The souls you have ripped from this world wait for you in the next. Know this and despair."
(Pokémon Trainer) "You capture them and force them to fight... yet you fear for them and they for you. Hold on to your comradery."
(Pikachu) "Such a cute little thing. Don't confuse bravery for foolishness, sometimes it's better to run."
(Jigglypuff) "My, what a wonderful voice. Don't give up on your dreams."
(Lucario) "Always training, always focused. There is more to life then fighting."
(Fox) "A wonderful person if I ever saw one. Make no mistake, your father would be proud."
(Falco) "What arrogance... don't let it cloud your judgement. You have a good heart, use it."
(Wolf) "Is being the best truly so important to you? You are a fool."
(Kirby) "Such a glutton. But you'd starve before you hurt someone innocent, wouldn't you?
(Metaknight) "Always focusing on the right. Be cautious, he who fights monsters should take care not to become one."
(King Dedede) "So greedy, taking everything you can. Still, you do care about others, so I suppose you're not all bad."
(Marth) "Royalty is so often taught the world owes them for being born, but you never once asked something of someone that you wouldn't do yourself."
(Ike) "A mercenary that fights for the innocent? You are strange man, but a good one none the less."
(Ness) "Only a child, already a savior. Never lose your innocence."
(Lucas) "So much sorrow... no child should feel so much pain. Despite all that, you still fight for the greater good... I'm sorry."
(Samus) "Don't confuse courage and bloodlust. Defending those who live should be your drive, not revenge for those who don't."
(Yoshi) "A dinosaur... with boots, a frog tongue, and a horse's disposition? Now I've seen it all."
(Captain Falcon) "Pride comes before a fall. You are powerful, yes, but you are still human. That kindness you posess is much more important."
(Ice Climbers) "Fighting alongside one another, willing to risk life and limb... Live, both of you, as an example to the world."
(Pit) "Such strength. There are many brave heroes here, and you are no exception."
(Mr. Game & Watch) "...A strange one, aren't you? Not comprehending right or wrong, but still helping people..."
(Olimar) "Don't take their trust for granted, little captain. They follow you, so it's your duty to protect as many of them as you can."
(ROB) "No matter what you are, your heart and your actions are your own."
(Sonic) "Speeding around, the world like a blur. Try to slow down and smell the roses every now and then."
(Snake) "...! You are just like... no. You're even stronger then him. Don't lose your convictions, warrior."
(Ocelot) "How did this happen? Reveling in the pain of others? She would be ashamed to see you now."
(The Three Stooges) "Knock it off, you knuckle heads. Your comradery is more important then your spats."
(Iji) "You fight hard, but abore war and killing in all forms. You and I are kindred spirits... no pun intended."
(Agent J) "Such passion... I'm impressed."
(Kira) "There is no need to fear me. Don't let cowardice control your actions."
(Lyn) "Don't let your thirst for revenge consume you. Use your strength to protect people, not to spill more blood."
Snake Codec Conversation (Verison A):
Snake: You! Why are you here?!
Ocelot: I was looking for you, Snake. Liquid's driving me nuts, and crushing you should shut him up. No hard feelings, I hope.
Otacon: If he says he came to fight, then he's here for something else.
Roy Campbell: Skip the theatrics and tell us what you're really up to.
Ocelot: *Laughs* It's been a while, Campbell. Tell me, how's your neice doing?
Roy Campbell: ...
Snake: Listen here, you son of a-!
Otacon: Snake, calm down! He's just trying to get a rise out of you.
Mei Ling: Otacon's right, Snake. While he's old, he's an experienced soldier. He's been one since the 60's, and he's refined his 'art' of torture for just as long. I can't imagine he's pleasent to be around.
Otacon: No kidding. Being stuck on an island with him was the worst experience of my life.
Roy Campbell: Don't lower your guard, Snake. *zzst* He always has another trick up hi-*static*
Snake: Colonel? Mei Ling? Otacon, are any of you there? Ocelot! What did you do?!
Ocelot: I got tired of their yammering, so I used a jamming device the Patriots cooked up for me.
Ocelot: You won't be getting any help from your friends this time. It's just you and me, Snake!
Snake: I'm sick of you and your games! You've had this coming for a long time, Ocelot!
Snake Codec Conversation (Version B):
Snake: You! Why are you here?!
Ocelot: I was looking for you, Snake. Liquid's driving me nuts, and crushing you should shut him up. No hard feelings, I hope.
Roy Campbell: Skip the theatrics and tell us what you're really up to.
Ocelot: *Laughs* It's been a while, Campbell. Tell me, how's your niece doing?
Roy Campbell: ...
Snake: Listen here, you son of a-!
Roy Campbell: Snake, calm down. Getting riled up won't help things. Ocelot may be old, but he's still a veteran soldier. He's been fighting since the 60's. I've personally seen what he can do with those revolvers of his. He's no weakling.
Snake: He's no slouch at interrogation, either. He's caused me a lot of pain and misery since we met. Looks like I have a chance to return the favor.
Ocelot: I'm not afraid of you, Snake. You think I've never been tortured before? Knowing pain makes it easier to inflict. You're no cold blooded killer. There's nothing that you can do to me that I can't handle.
Snake: We'll just see about that. You've had this coming for a long time, Ocelot!
If Snake is KO'd during either of those codecs, Ocelot with laugh maniacly while whichever of Snake's allies spoke last will perform their basic Snake defeat quote.
(Final Notes) No jungle cats were harmed in the making of this moveset:
I spent nearly two weeks on the moveset, using reviews posted in The Abyss (formerly The Stadium) as my guidelines. I picked the playstyle the moveset focuses on when I remembered the Revolver Ocelot battle in Metal Gear Solid, as well as his tendancy to betray his employers. So he's a sneaky, long range fighter who protects himself with every dirty trick and piece of technology he has. The rest of the moveset was made with his most memorable scenes in mind. The only thing here that I made up was the taser moves, which I can easily see Revolver using to interrogate someone. The Final Smash worries me. It's different, but it's bland. I tried to make my descriptions so they weren't too long or vauge.
I have two different Codec scripts because I like the idea of all of Snake's allies appearing in one, but the second one I made with only Roy Campbell was more streamlined then any of my other attempts. I choose Roy in the single ally text as he was the most involved with Ocelot of the three companions, being the former leader of the FOXHOUND unit that Ocelot was in. I decided not to have Liquid interupt as I wanted to showcase Ocelot's personallity and his relation to Snake.
*Spoilers for MGS1 and MGS2.* The reason for Ocelot's comment about the Colonel's niece Meryl is that the two had a bad falling out inbetween MGS1 and MGS2 and Ocelot was mocking him about it. The worst part about it is the non-canon alternate ending in MGS1 you get by submiting to Ocelot's torture. At the end of the game, Snake finds Meryl lying lifeless, completely cold to the touch. Since the canon ending where you resist his torture sees Meryl live, it can be assumed that Ocelot was the one to kill her. (Which makes the taunt even more repulsive.) Meryl was Snake's love intrest in MGS1 and Roy is his good friend, so the taunt, along with all the things Ocelot put him through during the series, gives Snake every reason to be furious at Ocelot. *End Spoilers.*
The stage was simply an idea I had mulled around for a while, adapted to make Ocelot players feel right at home while still being a balanced map. In the case of the assist trophy, The Sorrow, I selected him over choices like Psycho Mantis or Solidus Snake because his abilities were easier for me to turn into a unique assist trophy, something other then a normal attacker or interface screw. I can only hope that the quotes he uses are half decent, since I got burnt out about 22 characters in and couldn't bring myself to look at it.
I always liked the evil scumbucket's style. He strolls into the midst of complex spy plots and comes out ahead, twirling his prized revolvers all the while. That's why I picked him as my first MYM entry. While making a complete moveset isn't hard, making one that's good is. I can only hope I did well. I had fun making this, now all I have to do is make a sig, ask for a review, and think of who my next entry will be. Good luck, everyone.[/b]
Updates:
(3/19/09) Posted moveset. Bolded text to make it easier to read, as suggested.
(3/20/09) Removed colors, reorginized several areas, nerfed one of his ledge attacks, buffed his forward smash, removed some abnormalities, completely redid his Up A Air, tweaked his grab attack, buffed his Side B and Down B, clarified his Down B , Neutral B, and Final Smash. Changes are based upon the review made by MarthTrinity. Thank you for the advice, MT!
(3/21/09) Gave the moveset silver coloring. It's a bit drab, but it's nicer to look at then just white.
(3/25/09) I forgot the Standup Attack situationals. I fixed that mistake.
(4/07/09) Underlined each attack name to make it easier to read.
(4/22/09) I added dark orange to the moveset to reduce eye strain. I hope it's alright.
(4/30/09) Fixed the missing music link for "Escape from the Fortress", and added Sorrow quotes for my other two movesets. Boosted his first jump slightly.
(5/02/09) Replaced the generic Up Smash with something more intresting.
(5/15/09) Added another Sorrow quote, reorginized the set to be more like my new orginization style.
(5/31/09) Fixed the missing color tags.
(6/17/09) Updated the orginization, added a Sorrow AT quote for Lyn. Switched Silver for Gray.