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Make Your Move 4

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Baloo

Smash Ace
Joined
Nov 14, 2008
Messages
781
This is the first move set I ever made.

Blinky, Pinky, Inky and Clyde,
THE GHOST GANG JOINS THE BRAWL!

Blinky, the leader of the ghost gang, is a cowardly red ghost monster. He has neutral strength, speed, and weight, but great range and projectiles. Pinky is the fastest and has the most range, and also the weakest. She's pink (duh). Pinky loves Pac-Man, but that doesn't stop him from eating her. Inky is the heaviest but does the most damage and has great recovery and smashes. and is cyan. He's stupid but kindhearted. Clyde the slowest but has the most knockback and best ariel game. He is smart and clever.

Blinky

The ghost gang has been bugging Pac-Man for years. In every game he appeared in, the chase him, trying to do some dastardly plan. He always stops them though. If he eats a power pellet, the ghosts turn blue and he can eat them.

Jumps: 6: Being a ghost, he can go very high up.

Power: 6/10: Balanced.

Walking Speed: 7/10: Hovers over the ground.

Dashing speed: 6/10: Hovers forward almost horizontally.

Weight: 3/10: None of them have a very high weight, and he is right in the middle of their weight span.

Range: 7/10: Good range on all of his smashes and ariels.

Projectiles: 7/10: His sonic booms have high range and power.

Attack Speed: 6/10: Average speed

Air speed: 7/10: He is quite fast in the air, and very maneuverable.

Size: 4/10: Like all of the ghosts, Blinky is on the short side at the height of Mario or Pika.

First Jump: 7.5/10: Being a ghost, his jumps propel him upwards greatly.

2nd-6th Jumps: 8/10: He shoots upward with an octopus like wave of his arms.

Fall Speed: 3/10: Blinky falls very slowly, as do all the ghosts, which allows him (combined with his multiple jumps) to pull off a Wall of Pain.

Recovery: 7/10: Many jumps a his incredible Side B recovery gives him some of the best recovery in the game.

Crouch: 3.5/10: He ducks down a little bit, one of the worst crouches in the game.

Traction: 2/10: Bad traction, comparable to Luigi's.

Combos: 5/10: Average comboing abilities.

Wall Jump: Yes: he pushes off of a wall while facing the screen.

Wall Cling: Yes: For a short period of time, he can grip the wall.

Crawl: No: Ghost monsters cants crawl

Glide: Yes: He spreads out his arms and SOARSSSSSSSS!

Tether Recovery: No: No tethers.


Pros:

Great projectiles
Can rack up damage easily
Good Range
Multiple jumps
Wonderful recovery
Great ariel game
Wall of Pain

CONS:

Light
No crawl
No tether
Not the best combos.


Basic stuffs.

Jab and Hit 2: Punches weakly. Low knockback, and 4%

Hit 3: Headbutts: High knockback, sends the opponent sliding along the ground. 9%


Tilts

Forward Tilt: His gloves glow blue and he shoves the person in front of him. Has a 30% chance of tripping the person pushed. However, it has a bunch of lag, so use it sparingly. Mid knockback, 17%

Down Tilt: Spins around. Multiple hits, a lot like the Mario tornado. 15% is all of them hit, 3% each. Low knockback

Up Tilt: Spectral Flash: a cream colored star appears above his head as he pushes his arms up. High knockback, 16%

SMASHES

Forward Smash: Boo!: He pulls himself backwards, and then shoots forward screaming "BOO!" Paralyzes the opponent for a few seconds, leaving them open to another attack. If you leave the enemy without attacking them, they shoot forward after the 2 seconds are up. 13-29% High knockback.

Down Smash: Butt Bounce: Shoots up in the air, and smashes down with a powerful attack. It has 2 hitboxes. One above him when he jumps up, and one when he smashes down. Above him is 4-9%, and has very little knockback. Beneath him is 7-15%, and medium knockback.

Up Smash: Spectral Monster: A projectile smash! A purple warp appears above his head and out shoots a spectral monster. Has a vacuum affect. 8-31% Normally it only goes up to 24%, but if the spectral monster hits you with the very very tip of it's tail, you get massive damage. High knockback no matter what.


AERIALS

Neutral Air: Sticks his arms outward. Sex kick. high knockback. It propels the opponent the direction the arm is pointing. 16%, later on 11%

Forward Air: Spin: Sticks his bottom forward and spins around. This attack has multiple hits. Each hit is 2%, with 16 being the highest damage the opponent can get from it. It has almost no knockback.

Back Air: Slap: He turns around and slaps the opponent. Medium knockback, 13%.

Up Air: Spectral Arc: A blue arc appears above blinky, shooting from his right hand. It does no damage and has no knockback (wut?) but it propels him upward leaving the ghostly imprint of the arc for five second. The imprint can be plucked out of the air by blinky and replenish his health afterward. Completely obscure attack that cannot be compared to any other. It can only be done once every 3 jumps.

Down Air: Air flip: Flips in midair and pushes his hands downwards. Spikes. High knockback, 12%

Situational:

Face Down Attack: Helicopter: Spins around on his face and gets up. Low knockback, 5%

On Back Attack: Flip kick: Jumps up in the air feet (Or where his foot would be) first and kicks with his bottom. 7%, Medium knockback.

Tripped Attack: Glows blue and disappears, only to appear a second later and attack by thrusting his arms out and spinning for at most 3%. Like Dimensional Cape. Medium knockback.

Ledge Attack: Energy ring: A blue ring surrounds him and h flips up onto ledge. The ring has no knockback but has multiple hits for 5% each. Can do 20% at most, but has to be PERFECTLY timed.

Dash Attack: Spectral Rings: Shoot out 3 small green rings of light from his finger tipps. High knockback, but only 1% damage (:O)

Grab attack and throws:

Grab: Pac-Dot Chain: Throws out a chain of Pac-Dots. It cannot be used for tether recovery however, because the pacdots fall to the ground as soon as they appear.

Grab Attack: Spectral Rings: blinky Shoots out a little ring of red light. It only does 2 damage, but every 3rd attack it does 6%.

Forward Throw: Blast: A blue star appears in his hands, and he spins it around until is is the size of Jigglypuff. Then he shoves it into the opponent. Medium knockback, 9%.

Back Throw: Super kick. He hurls them around, and then throws them into the air and kicks them backwards. Can be DI out of, but it is difficult. High knockback and 18% to the person kicked, and if another opponent is hit by the kick they get 6%, but low knockback.

Down Throw: Butt Bounce No.2: Jumps up and butt bounces down again. Exactly like the down smash except with less knockack and more range.

Up Throw: Chomp: Blinky swallows the person grabbed and then spits them out while he jumps into the air. Medium knockback and 12%. Very useful if you quickly switch to Pinky afterward and use her Up B as the opponent falls.


Special Attacks:

Neutral Special: Sonic Boom: Blinky pulls himself backwards, and then he quickly hurls himself forward while creaming. Out of his hands (which he puts up in a "Don't shoot me" way) come huge blue rings of spectral energy. This attack has a huge hitbox. The blue rings do 8% each, and there are 4 rings. That means that you can do 32 damage if you time it correctly. however, the knockback is almost nonexistent. Good to follow up with his side B. Originates in Pac-Man World 3.

Side Special: Shadow: For 2 seconds he will shoot toward the nearest opponent at lightning speeds. If he gets close enough, he will attack them with fireballs that do 4 damage each. However, if he ends the attack in the air, he goes into helpless mode. This is great for recovering toward a stage without a ledge you can grab onto. He will not leave the safety of the stage during this attack, so the only way to go into helpless mode with this attack is if you are off the stage to begin with. This attack originates from his name in the original Pac-Man, Shadow. The fireballs are from his boss battle in PacMan World 2 (hardest boss EVER :p)..

Up Special: Super Sonic Boom: This is Blinky's ultimate attack. He pulls out a spectral fountain and eats it. Do this twice when you get the chance and it's all charged up. Now for the ultimate attack! He swells to a humongous size (about half of the size of Puff Up) and shoot out a gigantic barrage of spectral rings. It is basically a super buffed version of his neutral B attack. The damage is immense, it's almost like a final smash. The rings do 10 damage each, and there are 7 rings! 70 damage is the highest you can inflict, making it the most powerful attack in the game. The big disappointment is the knockback. The knockback is low, it only kills definatly at 300 percent. It also is terribly laggy if dodged. However, just shielding doesn't work. Each ring destroys a third of a shield, so you still get 40 damage. The best way to avoid it is to roll out of it immediately. IDC doesn't work either, the attack brings Meta Knight out of the cape immediately. The Super Sonic Boom is almost exactly like rest in that it is super powerful if it hits, but if you don't hit with it it's suicide.

Down Special: Ghostly Switch: Blinky sinks into the earth and appears backstage with the other ghosts. A second later, Pinky sinks into the earth backstage and come out on the battle field. No damage, great for dodging short final smashes.

Final Smash:

Golden Fruit: The other 3 ghosts come out into the battlefield. A tree grows in the middle of the stage, and on it are 5 golden fruit. And apple, a strawberry, a cherry, a pear, and a banana. Clyde grabs the cherry, Pnky the apple, Inky the strawberry and banana, and Blinky grabs the pear. The tree shakes, and out comes... Spooky! He attacks the opponents by summoning Rev Roll Rams, Neander-Pacs, and spiders. He also shoots electricity at the players. After a while, spooky is sucked back into the tree and the other 3 ghosts return backstage.

Taunts and after match poses:

Up Taunt: Blinky looks up and juggles 4 balls, one red with orange spots, one pink with purple spots, one cyan with green spots, and one orange with maroon spots.

Side Taunt: Blinky says: "Heh heh, Munchy!"

Down Taunt: time to turn up the heat!

Victory Pose #1: Shouts: "We did it! Ha ha!" This is unique because it takes place not in the normal victory place but the spectral realm.

Victory Pose #2: Yells toward the loser/s: "Ha! I knew you could never get past me!"

Victory Pose #3: Says: "What's for dinner?" Then the Pac family appears and says: "You are!" They proceed to chase him off the screen.

Victory Theme: Part of the theme from Pac-Man World 2.

Loss: claps with an angry look on his face.

Other stuff:

Shield: Blinky has his arms tucked in close.

Dodge: Spins in place with a scared look on his face.

Air Dodge: Spins around a few times.

Ledge Roll: Just flips upwards.

Ledge Roll (over 100%): Pushes himself up like with Pinky on the first level in the Spectral Realm (you have no idea what I'm talking about :p)

Idle: Blinky floats a few inches above the ground.

Idle Pose: Occasionally Blinky will wave at his buddies in the ghost gang who are behind the battlefield (like Pokemon trainer).

Stunned: Rotates slowly while muttering. He rotates on a weird axis.

Sleeping: A pillow appears out of hammerspace and Blinky lies down on it. When he gets up he mumbles "Bluh, whah?"

Swimming: When he swims the water around him turns purple. He doggie paddles forward slowly.

Drowning: He sinks slowly screaming and waving his arms. As he sinks, he turns into a pair of eyes, as all Ghost monster do when the "die"

Badges: The Franklin badge is on his chest, and the Screw thing is on his head.

Home run: floats a little bit higher than usual, and swings forward powerfully.

Attacked: He turns into eyes when it is a fatal blow. If he escapes it, a new ghost suit appears around him upon regaining control.

Grabbed: Blinky will flicker between eyes and Ghost Monster when grabbed, trying to escape.

Footstool Jumped: His eyes become big and angry. He gets up in dizzy mode(this is a strange inconvenient thing about Blinky, a lot like Jigglypuff's Shield Jump.)

Entrance: He appears out of a purple portal. Through the portal you can see a small house in the Spectral Realm.

Crowd Chant: BBu-Link-EEY is shouted by women.

Wiimote Sound: "Mwa Ha Ha!" is said in a deep voice. You only find out who says it during the final smash...

Kirby Hat: Since Blinky does not wear a hat or anything, Kirby gets horns. The horns are from the ghosts who work under blinky in Pac-Man World 2.

Credits Theme: Spooky Battle

Ending Cutscene: Clyde is first show hitting hitting Pac-Man with his Jab in Luigi's Mansion, then Pinky and Inky are running away from Ms. Pac-Man blue in Pac Village, and finally Blinky is shown doing his Super Sonic Boom in the Spectral Realm.

Classic Picture: Blinky is juggling his balls from the up taunt on Spear Pillar, Pinky is doing her up B, Clyde is doing his down taunt, and Inky is sleeping.

All-Star Picture: He is using the Final Smash on Pac-Village

Death Cry: Blinky yells out "Hey!" in an annoyed voice.

Star KO Cry: "Nooooooooooooooooooooooooooooooooooooooooo!"


Play style:

First of all, you don't have to main all of the ghost gang. It isn't like Pokemon trainer where you have to switch every minute or your attacks weaken. However, that does not mean you shouldn't take advantage of the 4 different characters.
Blinky is the most neutral of the 4 ghosts. He runs quickly and has 2 projectiles. Taking advantage of his great ariel game is vital, as on the ground he isn't as powerful. His u-smash, however, is very good. Don't abuse his ^B, because it is easily punished. His Uair is very useful for recovering damage.

Stages:

Pac-Village: Takes you around the village like Delfino Plaza. It takes you to: The Arcade, The tops of houses, the top of the tree, the museum, the road, the river, the hills, beneath the tree, and in the air. Counter-pick

Spectral Realm. A purple world with big rocks and acid lakes. There is a center rock platform, and various other rocks in the acid or the air. In the background, occasionally a spectral monster will appear of the Spectral Fiend will sit on a pillar. Legal/counter-pick.

Music:
Clydes Frog
Inkys Blade-O-Matic
Pinky's Snow Blower
Blinky'sVolcano
Avalanch Alley
Ghost Bayou
Spectral Monster Battle
Canyon Chaos
Level 2
Pacmaze
Funhouse
Spooky's Castle
Toc-Man
Toc-Man's Factory
Pirate Beach
Factory Land

Movesets for Pinky, Inky and Clyde coming soon. Codec coming Soon. Trophy's coming soon. Other stuff coming soon..
 

hyperhopper

Smash Ace
Joined
Nov 5, 2008
Messages
643
Location
ON MY ROOMBA!
my soul got crushed.

go ahead and review roomba and ill take any tips you have

that will be motivation to fix it up......

how what should i add?

a stage? (for roomba???)
 

MasterWarlord

Smash Champion
Joined
Aug 24, 2008
Messages
2,911
To measure how long Cortex & Tiny was, I moved to the Wii's Internet Channel, zoomed out all the way, and scrolled down at the maximum speed...

It took ten seconds. *readies first-place slot in CSS*
You heard the man. Kibble? Wanna' go ask for a lock?
 

MasterWarlord

Smash Champion
Joined
Aug 24, 2008
Messages
2,911
What's this? Spadefox has been overtaken by a new entity for most posts!

MYM 4 POSTS COUNTS:

Cruxis: 35
Hyper Ridley: 28
Chief Mendez: 19
King K. Rool: 19
MasterWarlord: 19
Kitsuneko345: 16
Chris Lionhaert: 14
Bkupa666: 13
Spadefox: 13
Goldwyvern: 10
Commander Blitzkrieg: 9
Sonic the Baron: 9
TheSundanceKid: 8
MarthTrinity: 8
 

BKupa666

Barnacled Boss
Moderator
Joined
Aug 12, 2008
Messages
7,788
Location
Toxic Tower
Wow, Warlord. You sure blew me away! *lockdown for supervote*

Bear will probably be finished today, but the extras and pictures will have to wait until later.
 

Jimnymebob

Smash Champion
Joined
Sep 26, 2008
Messages
2,020
NNID
Jimnymebob
Great Moveset Warlord.
I enjoyed the moveset, but the warp room level was great.
Their playstyle seems unique, and he seems unique for being a floaty, low knockback heavy character.
 

MasterWarlord

Smash Champion
Joined
Aug 24, 2008
Messages
2,911
I cut it off before it go to too low of post counts, because I had to type it out due to being unable to directly copy and paste the post counts. You're decenty high in posts for how early in this thread is, HyperHopper. *Shrug*

Jimnymebob said:
Great Moveset Warlord.
I enjoyed the moveset, but the warp room level was great.
Their playstyle seems unique, and he seems unique for being a floaty, low knockback heavy character.
Thank you for actually reading that thing, THANK YOU. Yeah. . .I put a ton of effort into that crazy stage. I love it almost as much as the moveset itself. Glad people are regognizing it.
 

~Cruxis~

Smash Ace
Joined
Nov 27, 2008
Messages
768
Location
In a timeless world

Theme Music - http://www.youtube.com/watch?v=IEbM9EuVR18

Rock Volnutt

Known as Megaman Volnutt in the American version. He is the protagonist of the Mega Man Legends and its sequel Mega Man Legends 2. Long, long ago, Rock was known as Rock Man Trigger. Trigger's primary function was as a Purifier Unit on a synthetic planet called Elysium, a place that housed what is called the "Master System". The purpose of the Master System was to watch over and govern all the carbons (essentially the equivalent to humans, though artificially created) on Terra (Earth). His job as a Purifier Unit was to eliminate any Abberant Units that threatened the Master System. Thus Trigger was actually similar to the Maverick Hunters from the X Series. Trigger also served as the Master's special assistant throughout his tenure as a Purifier Unit.

Roll Casket

Roll Caskett is the adoptive "sister" of Rock, and a character in the Legends series of Mega Man games. Similar to the original Rock and Roll pun from the original Mega Man (Rock Man) games, Roll's name combined with her grandfather Barrel refers to the barrel roll aerial maneuver. Roll is a brilliant mechanical genius who builds and maintains everything mechanical for the Caskett family, from the Flutter to Mega Man's weapons.

Code:
[U][SIZE="3"][COLOR="Yellow"]Entrance[/COLOR][/SIZE][/U]

[IMG]http://i38.tinypic.com/wbb7y8.gif[/IMG]
[SIZE="2"][COLOR="Yellow"]
The reonowned Flutter owned by Roll, who is its pilot. It slowly descends
toward the ground, and Rock bursts out the door. The Flutter then flies
back up and Roll comes down using her Spinner to descend slowly to
the stage.[/COLOR][/SIZE]

[U][SIZE="3"][COLOR="DeepSkyBlue"]Stage[/SIZE][/U]

[IMG]http://i34.tinypic.com/5b7kf5.png[/IMG]

Sulphur Bottom is a mother ship owned by Bleucher, a wealthy treasure hunter and
childhood friend to Roll's grandfather, Barrell. The interior is similar to that of a
luxurious cruise, but battle takes place at the top of it. 

Periodically, the Bonne family will raid the ship.

[IMG]http://i35.tinypic.com/2071e7l.png[/IMG]

But with their bumbling, Team Rocket-ish nature, they fail at the few things they attempt.
However, it doesn't mean they cannot harm you. Most of the time, their endeavors will
fail, and they would easily be underestimated by the average player. But there is a
short percentage that their attack will succeed, and it will have devestating results.


[/COLOR]

[IMG]http://i34.tinypic.com/2mcsje9.jpg[/IMG]
[COLOR="DarkOrchid"][U]Tron Bonne[/U]

Tron Bonne will fly into the scene in her Tron Bot with a legion of Servbots. Her attempt
is to command the Servbots to attack the enemies and push them of the ship, but if it
fails, the servbots will just steal all "pick up-able" items and jump off the ship to
their doom. http://www.legends-station.com/motb/wallpaper/scene1024.jpg

[/COLOR]
[IMG]http://i36.tinypic.com/15fknxw.jpg[/IMG]
[U][COLOR="YellowGreen"]Tiesel Bonne[/U]

Tiesel flies through the sky in his T-Armor and charges a photon cannon. He charges for 
a while, but if it fails, the blast recoils, blowing him out of the sky, thus getting a Star KO. 
His starscream is "You haven't heard the last of Tiesel BOOOOOONNNNE!!" However, if he 
succeeds the cannon, it will blast downward like Lucario's Aura Storm. It is an automatic 
kill, like Suicine's Ice Beam and Deoxys' Hyper Beam.
http://eod.notart.org/images/tieselcontrols.jpg

[/COLOR]
[IMG]http://i34.tinypic.com/2ym80gg.jpg[/IMG]
[U][COLOR="Orange"]Bon Bonne[/U]

Bon Bonne is a baby. A BIG baby. All he can say is "Bah-BO!" He falls from the sky and lands
on top of the ship. He then walks about the stage like a lost penguin. His intention is to
grab a fighter and toss them off of the ship, but if he fails, he will trip, land on his face, 
and roll off of the Sulphur Bottom saying "BAAAAAAAH-BOOOOOOOO!!!" However, if
he succeeds and grabs a fighter, he power throws them off the ship and into the blast
zone, ignoring percentages. 

[/COLOR]


[U][SIZE="3"]Statistics[/SIZE][/U]
[COLOR="royalblue"]
[SIZE="2"][U]Rock[/U][/SIZE]

Walk Speed: 6/10
Run Speed: 7/10
Power: 5/10
Weight: 5/10
Combat Agility: 4/10
Combat Range: 6/10
Jumping: 6/10
Falling Speed: 3/10
Traction: 7/10
Wall Jump: Yes
Wall Cling: No
Crawl: No

Rock's playstyle is quite well-rounded, with a variety of attacks that are noob-friendly.
He has decent speed with long ranged attacks, and quite fun to play as.
[/COLOR]
Rock & Roll as a Whole



Rock & Roll are a sort of a tag team character. When the battle begins, Rock will take the foreground as Roll takes the background. Roll will follow you throughout the stage, as does Pokemon Trainer in Subspace Emissary. She supplies Rock with weaponry and supportive machinery that can assist him in combat. In order to get these supports, Rock must meet up with Roll on the stage.

The support that Roll supplies Rock is completely random, and you may not get what you want. The item you get may help you a great deal, or do absolutely nothing for you. Roll signals you if she has something to give you, and you must get to her and use your down special, "Roll Support". Rock will grab the item, and it will replace his B special, which is Buster Arm.

Though it is cool to get something different to fight with in battle, the items run off of energy, which cannot be obtained. After the energy is done, the item fades away, and you gain your Buster Arm back. This keeps people from spamming the more better items, because the better items have poor energy capacity. Not all items are offensive; some can be defensive.








Code:
[COLOR="RoyalBlue"][U][SIZE="3"]Standard[/SIZE][/U][IMG]http://i34.tinypic.com/2zi7f61.png[/IMG]


[U]A [/U]- Rock does a horizontal swipe with his buster arm. [2%]
[U]AA[/U] - ...then thrusts with it. [4%]
-
-
-
-
-

[U][SIZE="3"]Tilts[/SIZE][/U][IMG]http://i33.tinypic.com/2928x8j.png[/IMG]

[U]Forward [/U]- Performs the famous soccer ball kick. Low knockback. [6%]

[U]Up [/U]- does a simple uppercut with his hand arm. Poor knockback. [5%]

[U]Down [/U]- as he is crouching, he goes even lower and does a straight low punch. No 
knockback; it entraps the enemy. [3%]

[U]Dash [/U]- leaps further and spins horizontally, leading it to a high kick. Decent 
knockback, but with pre lag. [7%]
-
-
-
-
-

[U][SIZE="3"]Aerials[/SIZE][/U][IMG]http://i35.tinypic.com/qr0ysy.png[/IMG]

[U]Neutral[/U] - performs Ryu's "Hurricane Kick" (one leg straight out while spinning)
that alters his aerial movement. No knockback. 3-hit. [2-2-5%]

[U]Up [/U]- performs Chun Li's "Spinning Bird Kick" (upside-down leg split spinner)
that does an upward combo. Poor knockback. 4-hit. [1-2-2-2%]

[U]Forward[/U] - perform's Guile's "Flash Kick" (backflip power kick) that knocks enemies 
upward. Great knockback. Poor pre and post lag. [12%] [Electric]

[U]Down[/U] - similar to Snake's, but it is one kick. It can meteor smash at the tip of
Rock's foot, his toe rather. Poor knockback, though. [8%] [10%]

-
-
-
-
-

[U][SIZE="3"]Smashes[/SIZE][/U][IMG]http://i37.tinypic.com/331f4sn.png[/IMG]

[U]Forward [/U]- performs a "Hadoken", except it isn't projectile. Rock generates
energy through his arms from his buster. The impact is great, and can easily be called
his strongest move before his Final Smash. Super knockback, but very pre laggy. [15%]

[U]Up [/U]- performs Sagat's "Tiger Uppercut" (a jumping, rising uppercut). The rise 
from the attack does damage, but the peak of it is the punch. It does good knockback
at the peak, but poor knockback at the rise. [8%] [13%]

[U]Down [/U]- Rock pierces his Buster Arm into the ground and shoots into it, causing
the ground lights up with blue energy. Any enemy touching this light will be launched
upwards. It doesn't have a large radius, but it has a decent duration. The sooner the
enemy touches the light, the hotter it will be, and the higher the knockback and damage.
[14%] [12%] [10%] [8%] [Electric]


[/COLOR]


Specials


Buster Arm - Standard special

When using Buster Arm, he can shoot energy blasts by repeatedly pressing the special button. He can move back and forth while shooting, being able to turn the opposite direction. He can also jump as he is using, but he cannot turn around while in the air. While this appears broken, the blasts are not rapid at all. There is atleast a 1 second delay in-between shots. The blasts are not even strong, and cannot kill. The knockback is poor-to-none, and the distance of the shots are not endless. This technique is mostly used for mind games, though there is no particularly threat to Buster Arm in any way. [2%]

Hover Boots - Up special

Rock launches straight into the air and hovers in place. In order to make the recovery, you must move either left or right to bring him to safety. The hover duration is three seconds, yet the acceleration and speed is very decent. This is more a distance-based recovery, since the launch doesn't not shoot him up so high. This is not an attack. After three seconds, Rock will be burnt out.

Grapple Hook - Side special

A two-prong claw comes out of Rock's arm, and he swipes forward, attempting to grab an enemy. If an enemy is grabbed, he lifts him above his head, similar to DK. Pressing the A button will make Rock throw them at a low angle, causing the enemy to hit the ground, which causes damage. Now depending on the weight of the enemy will determine the effect of the throw:

Light: Can pick up easily, but the throw slam won't be as strong.
Medium: Can be pick up steadily, but the enemy can escape much faster.
Heavy: The pick up is slow, but the throw slam is pretty strong.
Lord, give me thy strength....: The pick up is very, very hard and slow, and has a chance of failing. However, the throw slam is very powerful.

The throws can KO, but if you throw them where there is no floor, no damage can occur, and the enemy will NOT just keep going down.

Roll Support - Down special

See Roll Support below....



Final Smash - Purifier Unit

Rock's body begins to glow white and blue, and he gains a helmet on his head. His actions include:

Rapid buster
Power buster
Great agility
High jumping
Invincibility

The only attack that Rock can do is Buster Arm, but it is monstrous compared to the orignal Buster Arm. The same mechanics apply, but NOW it becomes a threat. The buster blasts can kill at about 60% damage for the average fighter. And with the ability to manuever greatly about the stage, it makes him easier for him to catch fleeing enemies. The duration is only 13 seconds, and he can still be killed by the Blast Zones. [20%] [Electric/Fire]






Code:
[COLOR="Red"][U][SIZE="3"]Roll Support[/SIZE][/U]

[IMG]http://i35.tinypic.com/wjjifp.jpg[/IMG]
[U]Aqua Buster [/U]- The Aqua Buster's original use is to put out fires, but in combat, it can be used
to push enemies away, in the same fashion as Water Gun and F.L.U.D.D. It is a low tier 
support item. Holding down the special button, Rock points his buster ahead and shoots
out a small burst of water and mist. If an enemy comes into contact with it, they will be
slightly pushed away. Rock can walk while using this support item.

[IMG]http://i37.tinypic.com/2r3egch.jpg[/IMG]
[U]Drill Arm[/U] - This is the most powerful projectile weapon Roll can offer Rock. Rock puts
his empty hand onto the Drill Arm and revs it up. Any enemy that comes into contact
with it will be trapped in a combo of pain. It serves as a standard combo, so it is a
middle tier support item. It can immediately break crates at first contact.

[IMG]http://i33.tinypic.com/2ry3a09.jpg[/IMG]
[U]Vacuum Arm[/U] - Sucks things up like Kirby and King Dedede, except if an enemy is sucked 
into it, it will become a grapple move for Rock. It is mid-tier.

[img]http://i38.tinypic.com/jhrou8.png[/IMG]
[U]Splash Mine[/U] - Rock drops these  gooey spheres onto the ground. They explode after a 
preset span of time or if something runs over them, whichever occurs first. 
Unfortunately you can trigger your own mines and receive damage from them.

[IMG]http://i37.tinypic.com/2r3egch.jpg[/IMG]
[U]Jump Springs[/U] - It gives Rock a boost in his first jump, but only slightly. Footstool jumps
become more powerful for Rock.

[IMG]http://i35.tinypic.com/wjjifp.jpg[/IMG]
[U]Jet Skates[/U] - Rock can roller dash through the stage with speed only a bit higher than his
run. There is great pre and post lag when using this. He cannot attack when in dash mode.

[IMG]http://i37.tinypic.com/2r3egch.jpg[/IMG]
[U]Powered Buster [/U]- Rock shoots out a short-ranged sphere of energy. This is the
strongest of the weapons. It packs a punch, but is very inaccurate due to being short ranged. 

[IMG]http://i33.tinypic.com/2ry3a09.jpg[/IMG]
[U]Shining Laser [/U]- Shoots out a penetrating laser that he can keep out for as long as the 
energy can supply. Enemies caught in this will be knocked back, but it builds up damage
rather quickly. The distance goes as long as Final Destination.

[IMG]http://i35.tinypic.com/wjjifp.jpg[/IMG]
[U]Shield Arm [/U]- kneels down and blocks with one arm, generating a transparent, green
barrier. He can keep it out for as long as the energy supplies. The shield can only protect 
him from projectiles. If hit by a melee attack, the shield shatters, but he doesn't get hurt.

[IMG]http://i35.tinypic.com/wjjifp.jpg[/IMG]
[U]Data Toss[/U] - Roll hands Rock the robot monkey, Data, as a joke support. With Data in hand,
you can throw him at enemies as you would Mr. Saturn, except the effect from the
throw can have an abnormal effect:

[IMG]http://i34.tinypic.com/ok4y0y.gif[/IMG]

Poison
Electric
Dark
Ice
Fire
Stun
Sleep
Trip
Shield shatter



[/COLOR]
 

kitsuneko345

Smash Ace
Joined
Dec 20, 2007
Messages
562
Location
*sending Sundance lots of apple pies on Pi Day, as
****Protoman.EXE****

Megaman.EXE’s number one rival has slashed his way into the fray!
Wishes there was a Great red shark to make a pathetic joke.

Good job, but centering the moveset is confusing and maybe you can add some color like this. Wait, NVM.

To the pacman ghosts: I'll keep an eye on this one (wants to see how Baloo makes them unique).

To the post counts: 17 posts of spam, advertisements, questions and johns? Man I complain a lot (thankfully I review too).
 

Chief Mendez

Smash Master
Joined
Mar 25, 2007
Messages
3,161
Location
Somewhere
@SonicBoom2: You really need to pick some better colors. From what I could read of it, I enjoyed it...but it's nearly impossible for a human to read that solid blue/solid red text against the black SWF background.

@Warlord: ...a bit early for post counts, innit? Some people haven't even posted in here yet. :dizzy:

@hyperhopper: I see you've already found it, but in the future, please don't go asking for reviews and whatnot in the thread--do that on the actual review site, okies?
 
D

Deleted member

Guest
What's this? Spadefox has been overtaken by a new entity for most posts!

MYM 4 POSTS COUNTS:

Cruxis: 35
Hyper Ridley: 28
Chief Mendez: 19
King K. Rool: 19
MasterWarlord: 19
Kitsuneko345: 16
Chris Lionhaert: 14
Bkupa666: 13
Spadefox: 13
Goldwyvern: 10
Commander Blitzkrieg: 9
Sonic the Baron: 9
TheSundanceKid: 8
MarthTrinity: 8
Wow....i'm not on the list....that sucks. Espicially considering i was like the 5th highest poster in 3.0 XD

@Protoman: Looks like a good moveset, but i don't like how you centered it. Plus....i don't really like reading text thats....like that. But that's just me.

@Cortex and Tiny: ZOMG!! Huge wall of text!! Why must it be so long?!?! Ugh.....*tries to read it*

@YTT: That was hilarious and absolutely fun to read XD.
 

kitsuneko345

Smash Ace
Joined
Dec 20, 2007
Messages
562
Location
*sending Sundance lots of apple pies on Pi Day, as
Okay okay okay!

I un-centered it.
Just so you know, you don't have to take people's suggestions automatically. I personally thought that centering a moveset was unusual for it's kind, hence my complaining. However it worked well with the style you choose for organization. Plus, it actually made it easier to read. anyway that's my two cents.
 

MarthTrinity

Smash Lord
Joined
Aug 9, 2007
Messages
1,954
Location
The Cosmos Beneath Rosalina's Skirt
Well I read all of Cortex and Tiny and I must say that it IS certainly impressive...

BUT...this contest ain't over till it's over people, we still have time to
attempt
to tackle this titan....
joke intended yet failed.
 

Chris Lionheart

Smash Champion
Joined
Apr 6, 2008
Messages
2,076
Location
Make Your Move
Here's my second OC.

If you like a strong not over-sexualized female heroin, you will like this moveset.

If you are wondering about the name, almost all HUMAN characters from my OC universe are named (and/or loosely based on) after people I know in RL. (In this case it is one of my newer friends.)

Kelsey

The following is not a real picture of this original character, but merely a Fire Emblem character that looks somewhat like her. Differences are explained.

Kelsey is a brunete, who usually keep her hair in a ponytail, though she also wears it down at times.
She wields a special sword similar to a rapier. It is a little broader than a rapier (still very effective for stabbing/fencing) and the inside of the blade is made of glass for decoration. The edges are steel.
Her primary clothes color is an ordinary brown.
She is right-handed.
Her eyes are brown.



Story:
The year is 3035 A.D. in Valios, a country located in the Southeastern U.S.

20 years ago, a great war ended, uniting two warring groups, the old valians and the brutish "Legion". The combined groups are now simply called new Valians.

Kelsey is a young girl (about 16) who was orphaned at a young age. Rather than being taken to an orphanage, she was raised at the Royal Knights Academy, where many young warriors are tought how to fight. Here she was tought how to wield a blade, eventually becoming adept in a fencing style. Her sword was selected to match her, beautiful and strong.

Though the kingdom has been relatively peaceful since the war ended, and the two ethnic groups have learned to live with each other for the most part, the seeds of chaos still remain. The war had been won by the Valians when their prince, Chris Lionheart, challenged and defeated the evil King of the Legion, who was infamously known as "The Blade Demon" due to his amazing strength and ruthlessness. The "Blade Demon" turned out to be a real demon, by the name of Ashencroft or "demon from the ashes." This act allowed Chris to become King of both groups. There is however a weakness, the same loophole of "rule by strength" applies to the Lionheart family as well. Due to their kind rule, the family is loved by many (this was also the case before the war even started), and most of the country supports a monarchy. Some traitors, seeking power would still pose a threat. These traitors have banded together to rebel against the royal family.

Sam Lionheart, son of Chris, leads the Valian army against these traitors. A recent graduate from the Academy, he is young and inexperienced in command. To help with this weakness, he chose multiple talented recruits from the Royal Knights Academy to be his special vanguard. This group has come to be known as the "Band of Legacy." Kelsey is the second member of this group, 2nd in (known) skill only to the prince himself.

Personality:
Though beautiful, Kelsey is a strong young woman. She is not one to flaunt her looks. She doesn't talk to many people, though she isn't without friends. She doesn't enjoy killing people, but is willing to do so if it is her duty. Though she respects the king for his triumph out of a harsh life, she detests his son, Sam. This is because he comes off as arrogant and overconfident, giving Kelsey the impression that he is a selfish noble. It really doesn't help that he has attempted to hit on her multiple times. Despite this, their one-sided relationship isn't without its good moments. In one of their more romantic conversations, Sam compared her to a rose by saying "You are beautiful, but aren't without thorns..... but thats part of what I like about you."

Weapon:
Kelsey wields a sword similar to a rapier, though it is broader. Its blades are edged with steel and the body of the sword is glass. It has a complete hand-guard just like the typical rapier. The sword's sheathe is strapped on her left hip.

Armor:
Even though the Academy Knights have raised her, they have given her little more than the necessities. Her clothes are made of simple brown cloth.

To Unlock:
Beat the game as Sam Lionheart.
OR
Have her join you in the SSE.
OR
Play 300 vs. matches.

Unlock Message:
Kelsey, the feisty fencer, has joined the battle.

Wii-Mote Sound:
The noise of 3 slashes and a stab is heard.

Entry Pose:
Kelsey walks in from the stage's background and, drawing her rapier, says "Sorry, but I must do this."

Outfits:
Kelsey has 2 outfits.
#1- An outfit much like the one shown.
#2- One similar to outfit #1 but more dress-like.
Colors (for both)-
Brown (default)
White
Black
Red
Blue
Green
Yellow
Pink
*Outfit color changes the entire primary clothes color.

Play Style:
Kelsey relies on speed and reach to win the fight. She plays more defensively than other sword characters (though as they say... "The best offence is a good defense." Generally, the most successful strategy when using Kelsey is to wait for an opening and then take advantage of it.

Fake Slash is one of Kelsey's most important moves. Use it not only for mindgames (when used correctly, your opponent won't know when to side-step), but also to interrupt the opponents offense. Once the opponent is open, give them hell.

Parry and Riposte is a valuable defensive technique. Use it to launch a return hit when your opponent is most vulnerable. Due to its low knockback, they are open to further hits.

Kelsey's dodge attack is great for striking the opponent for some damage after their failed attempt to hurt you.

Unique Mechanics:
Refraction-
Kelsey's sword refracts energy based projectiles (including Pit's arrows) that come into contact with it. The angle of reflection is based on the angle of the projectile, as well as the angle of the sword hit.
Counter Hit-
Kelsey possesses a dodge attack that can be performed after a sidestep.
Piercing-
Kelsey doesn't gain damage when she charges a smash. Rather her attacks gain priority and completely ignore the opponent's weight (the heaviest foe in the game will take the same knockback as the lightest character.)

Stats:
Height- Approx. 3.5/5 (average human female size)
Weight- 2/5
Walking Speed- 3/5
Running Speed- 4/5
Attack Speed- 4/5
Attack Reach- 4/5
Attack Power- 2/5
Priority- 4/5
First Jump- 4/5
Second Jump- 3/5
Falling Speed- 2/5
Recovery- 3/5
Final Smash-
Traction- 5/5
Dodges- 5/5
Wall Jump- Yes
Wall Cling- No
Crawl- No
Glide- No

Basic Animations:
Basic Pose- Wields her sword, right-handed, standing in a rather relaxed pose.
Idle Pose- Scratches the ground with her rapier.
Walking Pose- Walks, well like a typical girl. Nothing really to be said.
Run Pose- Points her sword behind her as she runs, kneeling forward slightly.
First Jump- How a normal girl would jump.
Second Jump- Same as first.
Crouching- Sits "indian-style".
Shield- A normal shielding animation.
Sidestep- Steps to the side, while performing a parry animation.
Roll- Performs a front flip.
Back Roll- Performs a backflip.
Airdodge- Just an aerial version of her sidestep.

Miscellanious Animations:
Dizzy- Places her hand on her chests and catches her breath.
Sleeping- Lays down, looking at the sky as she drifts into sleep.
Weapon Carry- Holds a weapon left-handed. If that weapon was a melee weapon, she attempts to use it in a fencing style.
Homerun Animation- Points the bat forward, just like her grab but slower (the same speed as a normal homerun.) If the opponent gets caught, Kelsey gains super armor as she swings the bat at them. If noone is caught, Kelsey returns to her normal position.

Specials:
Neutral B- Parry And Riposte
The primary defensive strategy of a fencer, a parry is a basic block. A riposte is a counter hit performed afterwards. Sounds like a standard counter right?
This move works like this. Press B, and Kelsey will guard in front of her with her sword. Move the control stick to guard upwards, downwards, or to either side (basically at any angle). Any attack launched at this guarded area, with the exception of Final Smashes (ofc), grabs, and explosions will be blocked.
Press B again to perform the Riposte. The riposte is a weak return hit that you can launch at any time during Parry's duration to punish your opponents failed attack. Using riposte will auto-end Parry.
You can end Parry at any time, but it automatically ends after 5 seconds.
Beginning Lag- Low (Parry), Low (Riposte)/ Ending Lag- Low (Parry), Low (Riposte)/ Knockback- Very Low (Riposte)
Reach- Great/ Priority- Great
Damage- 5% (Riposte)
Other Properties-
This is a great move for reflecting energy based projectiles back at the foe, due to its flat angle and controllable direction.

Side B- Fake Slash
Kelsey performs a quick horizontal slash. The purpose of this move is not to hurt, but rather to set opponents up for the hurt. Good for mindgames.
Beginning Lag- Low/ Ending Lag- Extremely Low/ Reach- Great/ Priority- Very High/ Knockback- None
Damage- 0%
Other Properties-
Interrupts nearly any attack/move being used by the target by causing them to flinch.
Almost non-existant ending lag is great for using a followup attack after this.
When this move hits a counter, the return hit does no damage and no knockback (not even the minimum counter damage is inflicted.)

Up B- Graceful Jump
Kelsey performs a high jump, flipping once near the end. You can control the trajectory of the flip. Press B or A at any time during the jump (including ending lag frames) to go directly into a stab.
Beginning Lag- Low/ Ending Lag- Average/ Reach- High (stab)/ Priority- Great/ Knockback- Decent (stab)
Damage- 5% (stab)
Other Properties-
The jump is a good vertical recovery, with some ability to be controlled.
Super armor during the jump.

Down B- Blinding Light
Kelsey lifts her sword towards the sun. She closes her eyes as the light reflects brightly off her blade. All caught in its range (allies and enemies) will be blinded (works just like stunning) for 1-3 seconds (depending on controller input).
Beginning Lag- Average/ Ending Lag- Low/ Reach- Great (in all directions)/ Priority- N/A/ Knockback- None
Damage- None
Other Properties-
Super Armor while performing this move.

Normal Attacks:
A- Infinite Stab
Kelsey stabs with her sword quickly. Hold A to use this move repeatedly. DI can be used to escape this move easily.
Beginning Lag- Very Low/ Ending Lag- Very Low/ Reach- Great/ Priority- Great
Knockback- Mediocre (Hardly more than a flinch)
Damage- 1%
Other Properties-
None

Dash Attack- Leaping Stab
Kelsey uses the momentum of her running to jump and stab with force.
Beginning Lag- Average for a dash attack/ Ending Lag- None/ Reach- High/ Priority- Great/ Knockback- Low
Damage- 5%
Other Properties-
Kelsey can use an aerial immediately following this attack, due to the lack of ending lag and low lag on her aerials.

Tilts:
Forward Tilt- Weak Slash
This looks exactly like her Side B, Fake Slash.
Beginning Lag- Low/ Ending Lag- Very Low/ Reach- Great/ Priority- Great/ Knockback- Very Low
Damage- 5%
Other Properties-
None

Up Tilt- Stab
Effectively just a weaker version of Marth's Up Smash.
Beginning Lag- Low/ Ending Lag- Low/ Reach- Great/ Priority- Great/ Knockback- Low (vertical)
Damage- 6%
Other Properties-
None

Down Tilt- Hamstring
Kelsey gracefully slices for the foot, her body facing the background of the stage.
Beginning Lag- Very Low/ Ending Lag- Low/ Reach- Good/ Priority- Great/ Knockback- None
Damage- 4%
Other Properties-
Causes the foe to trip.

Smashes:
Forward- Fierce Stab
Much like Marth's Neutral B in appearance. No odd noise is made upon usage. Both hands are used in this stab. Does not have shield breaking properties.
Beginning Lag- A little below average/ Ending Lag- Low/ Reach- Great/Priority- Great->Extremely High/
Knockback-Good
Damage- 10%
Other Properties-
None

Up- Skewer
Kelsey faces the players and stabs upwards using both hands. If this misses, this move will have little lag. If she hits, she will slam the stabbed throw into the ground as they are stuck on her sword.
Beginning Lag- Average/ Ending Lag- Very Low (miss), Average (Hit)/ Reach- Great/
Priority- High -> Highest in the game
Knockback- Great (Vertical)
Damage- 11%
Other Properties-
Super Armor while the foe is caught on her sword (this is really only useful in 3+ player fights).

Down- Jump Split
Kelsey shorthops and kicks in both directions. This is useful both for attacking on both sides and for dodging low attacks.
Beginning Lag- Fairly Low (fastest of her Smashes)/ Ending Lag- Low/ Reach- Good/ Priority- Good...High
Knockback- Decent
Damage- 8%
Other Properties-
None

Aerials:
Nair- Wheeling Edge
One of Kelsey's signature attacks. With her sword extended outwards, Kelsey performs a 360 degree flip, hitting all around her. Unlike most attacks of this nature, it is infinitely repeatable (atleast until you hit the ground) and catches the foe in it. DI must be used to escape (and doing so is rather easy.) Basicly its like an aerial infinite A combo.
Beginning Lag- Almost None/ Ending Lag- Almost None/ Reach- Great/ Priority- Great/ Knockback- None (Flinching)
Damage- 1% per hit
Other Properties-
None

Fair- High Kick
Kelsey performs a high kick (if used at ground level, this would reach up to Ike's head.... talk about flexible). This isn't a jab kick, but rather an upwards kick.
Beginning Lag- Fairly Low/ Ending Lag- Fairly Low/ Reach- Good/ Priority- Good/ Knockback- Good
Damage- 9%
Other Properties-
None

Bair- Wariness
Kelsey throws her sword a short distance and catches it (reversing its direction to backhanded) then stabs behind her. After performing this move she tosses it up again, and catches it (reversing it back to normal).
Beginning Lag- Average/ Ending Lag- Average/ Reach- Great/ Priority- Great/
Knockback- High (Kelsey's best killing aerial)
Damage- 13%
Other Properties-
Super Armor during reverses

Uair- Fierce Skewer
Aesthetically, this looks a lot like her Up Smash. Instead of causing knockback, when this slams opponent down, it releases them, spiking them downwards.
Beginning Lag- Average/ Ending Lag- Very Low (Miss), Average (Hit)/ Reach- Great/ Priority- Great
Knockback- None (Spike)
Damage- 11%
Other Properties-
Super Armor on successful hit (only useful in 3+ player fights)

Dair- Sword Spike
Kind of like a downwards version of Aether. Kelsey throws her sword down. If this hits someone, it will stick into them. Kelsey will then dive down until reaching her sword (which is either in a foe, stuck in the stage, or gone, causing her to SD). When she reaches the sword she will pull it out of its target quickly and slash horizontally.
Beginning Lag- Very Low/ Ending Lag- Variable/ Reach- Variable (projectile)/ Priority- Very High
Knockback- Decent (slash)
Damage- 5% (projectile), 10% (slash)
Other Properties-
Super Armor while diving (this is a bad thing in some cases. If Kelsey is going to suicide.... she is going to suicide.)

Miscellanious Attacks:
Sidestep Attack- Counter Hit
Kelsey slices horizontally in the direction she is facing while in her sidestep position.
Beginning Lag- None/ Ending Lag- Very Low/ Reach- Great/ Priority- Very High
Knockback- Extremely Low (great for comboing your vunerable foe)
Damage- 5%
Other Properties-
Can only be used during a sidestep.

Ledge Attack- Slap
Kelsey leaps up and slaps fiercely (I wouldn't want to be Sam in this situation.)
Beginning Lag- Very Low/ Ending Lag- Very Low/ Reach- Decent/ Priority- Decent/ Knockback- Very Little
Damage- 3%
Other Properties-
Only usable on the ledge.

Get Up Attack- 360 slash
Leaps up and spins around (hitting on both sides with her sword.)
Beginning Lag- Low/ Ending Lag- Low/ Reach- Great/ Priority- Great/ Knockback- Low
Damage- 5%
Only usuable while tripped or knocked down

Grabs/Throws:
Grab- Bladepoint
Kelsey points her blade forward (vs. human size characters, this aims right at the jugular). They are frozen in place for fear of death.
Grab Range- 1.25x normal
Beginning Lag- Average

Grab Attack- Press
Presses the tip of her rapier slightly into the opponent. Its sharp tip hurts (but doesn't pierce).
Beginning Lag- Average
Ending Lag- Average
Damage- 2%

Forward Throw- Slayer
Kelsey says "I'm sorry." and slices the opponent. They are knocked forward.
Beginning Lag- Low
Ending Lag- Average
Knockback- Good
Damage- 6%

Back Throw- Toss
Grabs the opponent, turns 90 degrees, and throws them backwards.
Beginning Lag- Low
Ending Lag- Low
Knockback- Good
Damage 5%

Up Throw- Death By The Sword
Throws the opponent in the air and slashes them. High damage but little knockback.
Beginning Lag- Low
Ending Lag- Average
Knockback- Little
Damage- 8%

Down Throw- Impale
Stabs the opponent in the foot and trips them as they reel in pain. No knockback but very high damage.
Beginning Lag- Low
Ending Lag- Average
Knockback- None (Trips)
Damage- 10%

None of these grabs/throws can chain.

Final Smash:
Blinding Blade-
The sun is extremely bright today.
As Kelsey is free to move and attack, a range around her is surrounded by the light reflecting off her sword, blinding (stunning) opponents in its range for 2-5 seconds (based on controller input).
Press Down B to use your Down B animation and magnify the light, blinding (stunning) everyone on the screen (with the exception of yourself) in its range for 2-5 seconds (not affected by controller input.. rather affected by distance from you, with closer distances being longer durations.)
This lasts for 30 seconds.

Taunts:
Up- Grace of the Fencer
Kelsey throws her rapier in the air. It spins several times before she gracefully catches it.
Side- A Rose By Any Other Name
Takes out a rose and starts plucking off its petals. (You can end this at any time by moving.)
Down- Kneel
Kneels and sheathes her rapier, performing a pose similar to Lyn before the attack animation of her Assist Trophy.

Lose Pose:
Sheathes her rapier and claps for the winner.

Victory Pose:
Up-
Sheathes her rapier and says "I apologize, but it had to be done."
Side-
Sam appears and says "Good job, beautiful!" Kelsey sighs saying "Why can't you just leave me alone?"
Down-
Takes out a rose and throws it on the ground, saying "Sorry it had to end this way."

Pros:
Good speed.
Great reach.
Great priority, which gets even better through smash charging.
Good movement speed.
Decent recovery.
No problem racking damage.
Neutral B is a good defensive move.
Possesses a Sidestep attack.
Can Wall Jump.
Fake Slash is great for annoyance, interruption and mind games.
Can shut down enemies shortly with Down B.
Can reflect energy based projectiles with her sword.
Great at comboing.
Extended grab.
Hot, but not over-sexualized like Samus. =P

Cons:
Somewhat large target.
Light.
Floaty.
Most attacks lack power.
Charging smashes doesn't increase damage.
Final Smash isn't particularly great.
Tends to have some trouble KOing except in the air.
Lacks a projectile.
Throws aren't great.

Miscellanious Crap:

Stages:
Castle Lionheart-
Castle Lionheart is the home of the Valian Royal Family. In this stage, you fight in the courtyard. Unfortunately for everyone in the match, a battle is going on at the moment.
Stage Layout- A basic flat layout. With walk off-edges.
Stage Effects:
Stage Effect 1-
Rebel soldiers enter the battlefield. They are hard to defeat and consists of several types:
Sword Soldier- Specializes in quick, weak attacks.
Spear/Halberd Soldier- Specializes in well balanced, far reaching attacks.
Axe/Mace Soldier- Specializes in powerful, slow attacks.
Bow Soldier- Specializes in projectiles.
Stage Effect 2-
A catapult is fired, launching a boulder into the battlefield. 20% damage and high knockback
Stage Effect 3-
A volley of arrows is fired on the stage, producing an effect equal to the volley game in the Wario Ware stage. Before this happens, you hear a commander scream... "ARCHERS... GET READY...VOLLEY!"

Hell-
After being defeated by Chris Lionheart, Ashencroft was sent back to hell. You do not want to fight him on his home turf.
Stage Layout- A basic layout, perfectly tourney legal. More specifically, the layout is a mostly flat surface with several stalagmite/stalagtite (whichever one comes out of the floor) platforms. In the background you can see a lake of fire and many demons flying around.
Stage Effects- None

Music:
Requiem For A Dream
Wake Me Up Inside- Evanscene (sp?)
Indestructible- Disturbed
Stricken- Disturbed
Did My Time- Korn
Falling Away From Me- Korn
Breaking The Habit- Linkin Park
In The End- Linkin Park
Bodies- Drowning Pool
Through The Fire And The Flames- Dragonforce

Items:
Valian Trumpet-
Calls in 3 soldiers. They aren't hard to defeat.
Dagger-
A fast weak melee weapon. Does great damage when thrown.
Torch-
A burning torch. Lights opponents on fire, dealing extra damage on contact.
Valian Spear-
A flag attached to a spear. Makes you fall more slowly and provides long reaching attacks.
Halberd-
An axe with a long reaching attack. It has a sourspot and a sweetspot.
Glass Rapier-
A rapier with decorative glass. Works like a shorter version of the energy sword and reflects projectiles.

Assist Trophies:
Band Of Legacy-
One of the lesser members of The Band Of Legacy appears and joins the frey.
Lucas-
Lucas enters the fight saying "You need my help already?" *facepalms* "Oh, all right."
Lucas fights aggressively with a broad sword, using a moveset just like Sam's. His artificial intelligence is very good and he is invinceable, so don't count on getting rid of him.
After 20 seconds he says "All right... I'm leaving. Try not to call for my help to soon."
He then leaves the match.
Siegmund-
Siegmund enters the fight and says "Looks like you could use my help."
He then fights using a moveset nearly identical to Ike's (with the Up Special replaced by a more Marthlike move). He is invinceable and has good AI, so don't count on phazing him. He leaves after 20 seconds.
Before leaving he says "Don't be afraid to ask for my help again."
Dan-
Dan enters the fight saying "Looks like its business as usual..."
He fights using a moveset nearly identical to Pit (without the ability to control his arrows and no annoying HY-YAYAYAYA sound on the side B). He is invinceable and has good AI. He leaves after 20 seconds.
Before leaving he says "Sorry. This fight is getting to boring for me."
Connor-
Connor enters the fight and says "Here goes nothing...."
He then charges off the stage, failing to do anything useful.
General Garrett appears and says "Hah! Connor sucks."
General Garrett then joins the fight using a moveset that focuses heavily on stabs, utilizing the weapon's long reach and balanced stats. He is invinceable and has good AI, but leaves after 20 seconds.
Before leaving, General Garrett says "I must be going. I have another battle to attend."
Adam-
Adam enters the fight saying "Lets get this over with."
Adam uses a lance based moveset consisting of both stabs and weapon swings that utilize the weapons long reach and good power, but relatively slow speed. He is invinceable and has good AI, but leaves after 20 seconds.
Before leaving his says "Well that was easy."

Kirby Hat:
Kirby gains a rapier and long brown hair (ponytail's look weird on Kirby.)
When Kirby uses Parry he makes no noise. When he users Riposte, he yells "Hi!"

Codec Conversation:
Snake: Who's this girl?
Octacon: That's Kelsey, a fencer from Valios.
S: Valios... isn't that where Chris Lionheart is from?
O: Yes. And speaking of the Lionhearts, his son is quite fond of her.
S: *choking* He had a son?!
O: Yeah. Why so surprised?

Crowd Cheer:
The crowd cheers wildly, throwing roses onto the field.
These can be picked up, making decent throwing weapons.

Trophies:
Sam Lionheart-
The son of Chris Lionheart, king of Valios. At the young age of 18, Sam Lionheart is a young, inexperienced commander with great potential. Though he is arrogant at times and often really laid-back, he is a self-less hero at heart. Sam's elite group is known as the Band of Legacy.

Kelsey-
A 16-year-old girl with a fiery personality. Orphaned when she was an infant, she was left at the doorstep of the Royal Knight's Academy, where she has been raised since. With the help of the headmasters, she has become a skilled fencer, specializing in rapier combat. She is often a bit rude to Sam, criticizing him as being a pampered prince (and it really doesn't help that he has hit on her multiple times). Despite this, she is willing to help because she loves her country. She doesn't like to kill people, but is willing to if necessary.

Siegmund-
A skilled broadsword wielding knight. He is the oldest member of the Band of Legacy by far and was appointed by Chris to be Sam's superior officer. Calm, composed, and talented.

Lucas-
A long sword wielding knight of great talent. He is very rude towards Sam, who he considers to be an inferior. Despite being very lazy, he can come in handy at times on the battlefield, but he is far from reliable.

Dan-
The group comedian or sorts, Dan wields a bow and is quite an expert shot. When he runs out of arrows, Dan attacks with two short blades.

Adam-
A member of the Band of Legacy, Adam is an accomplished wielder of lances and other polearms. Adam's personality doesn't really take any extremes, making the most adequate description of his personality "normal."

Connor-
The trainee member of the Band of Legacy. He wields a spear, but not very well. The only reason why he was even invited was because Sam got a good laugh out of watching his failure. His lack of ability has lead General Garrett to coin the phrase "Conner sucks."

Michael-
This member of The Band Of Legacy is shrouded in mystery. He pretty much appeared out of nowhere, quickly becoming recognized as one of the most powerful knights in the nation. He wields a very long sword with expert grace. Though almost nothing is known about him, he is trustworthy and noble, easily one of the Band's most reliable members. In truth, he is the arch-angel Michael, sent from Heaven to judge whether humanity was worthly of escaping the early Armaggedon that Ashencroft plots.

Chris Lionheart-
20 years ago, he was the Prince of Valios who fought in the great war, which has now become known as the Demons War. It was his blade that slew the demon, Ashencroft. Time has made him weaker, though he still possesses strength greater than that of the average human. He is the father of Sam.

Ryann Trueshot-
The mother of Sam Lionheart. In her younger years, she was reknowned as the best archer in the land. She has been a close friend of Chris ever since the beginning of The Demons War, and hasn't left his side since. They were married shortly after that war ended.

Arden Marten-
Chris's cousin and Sam's uncle. Arden has been promoted to commander of the capital city guard and has remained a very competent spearman. Similarities between the halberd and the spear have allowed Sam to take some lessons from Arden. Arden is infamous for being a womaniser, though he has really just been searching for the right woman.

Travis-
One of Chris's best friends. This talented halberd wielding knight has been promoted to the ranks of general. He has tought Sam how to become an expert at halberd combat. He is very intelligent, but if you call him a nerd, he will kick your ***.

John-
One of Chris's friends. This mace knight has been promoted to the ranks of a general. Personality wise, he is rather normal, but he lacks a since of humor.

Gawain-
Unlike most of Chris's friends, Gawain is rather shy. Despite this, he is talented with a longsword and has become a respected general.

Garrett-
True to his name, which means "strong with a spear", this snide and arrogant friend of Chris does indeed wield a spear. He is known as the relentless Valian general, because he is a bit more aggressive than the other great Valian generals. Somehow no matter how rude he is to others, they usually like him back.

Catlin-
This friend of Chris believes that speed is greater than power, and his quick axe style reflects it. Despite his status as a general, he is often teased for his horrible looking mullet. His personality can best be described as eccentric.

Ashencroft-
Chris defeated this demon 20 years ago in single combat, sending the demon back to hell. To Chris, and every other human on earth for that matter, Ashencroft's motives are largely unknown. Ashencroft is Hell's answer to Michael, the arch-angel (making Ashencroft the arch-demon). Ashencroft believed that he was truely the most powerful of demons and went to earth to enslave all of its inhabitants, causing Armaggedon early. With his new sword, the huge blade of Hell, Megiddo, and a complete dominance over the element of fire, this demon will rule all humanity at any cost.

The Angel Of Death-
The infamous leader of the Legion Rebel group. Little is known about this man, but he is greatly feared by many. He appears on battle wielding a scythe and wearing chain mail (which is hidden by black robes.) He is a force to be reckoned with, as many soldiers have learned the hard way. His only desire is to kill, and he wants to be king only to command the valian armies and use them to take many innocent lives. Because of his abilities and simple-minded desire he has become known as "The Angel of Death."

Stickers:
Sam Lionheart- Weapon +30
Kelsey- Weapon +20
Chris Lionheart- Slashing +30
Ryann Trueshot- Projectiles +30
Ashencroft- Fire +50
The Angel of Death- Darkness +30
Lucas- Weapon & Slashing +30, Sleep Duration +50%
Connor- You automatically suck.
Siegmund- Knockback +30%
Adam- Spear +20
Dan- Projectiles +20
Michael- Light/Energy +50
Garrett- Double damage on stabbing/piercing attacks and specials (including arrows).
Catlin- Movement speed doubles.
Gawain- Sword +30
John- Blunt +30
Travis- Adds tipper bonus.
Arden- Spear +30

Event Matches:
#30- The Rose
Sam sure is persistent. Show him that this rose has thorns.
Playable Characters- Kelsey
Opponent- Sam Lionheart
Objective- Defeat the opponent in a stamina match.
Stage- Castle Lionheart
Song- Every Time We Touch (for lol's)

Subspace Emissary Role:
To Be Revealed.....

Bosses:
The Angel of Death-
In order to win the war, Sam must kill the enemy commander. The self proclaimed "Angel of Death" proves to be quite a match.
Attacks:
Fear the Reaper- A powerful scythe Swing. Great range but slow. 10....25% damage and Medium....Very High Knockback.
Scythe Spin- A scythe-twirling combo for rapid hits. Great range. Fast. DI out of to escape. 1....5% damage per second.
Scythe Hook- Slams the scythe down, then pulls to bring the opponent closer. 2 Hits. Very great range but slow. 7....15% damage per hit and no knockback.
Scythe Block- Blocks an attack.
Volley- Raises his hand in the air and orders a volley. Sidestep to avoid. 15....30% and High....OHKO Knockback. (Rarely Uses)

Size- Human Size
Mobile- Yes
Health- Average Boss Health
Difficulty- 4/5 (If you know how to dodge Volley)


Ashencroft-
Sam's dad defeated him, but will Sam also have to face one of Hell's strongest demons?

Attacks:
Flaming Sword- Ashencroft's sword is ignited for the entire fight, causing a lingering effect after all slashes.

Demon Slashes- Basic sword attacks used randomly during the fight. The knockback is small. Each slash has noticeable lag. 5>20%

Apocalypse Slash- Ashencroft lifts his sword high above his head and slams it into the ground, creating a huge eruption of fire (like a fully charged Roy Neutral B in Melee except bigger.) Very high knockback, can OHKO in Intense. Very slow attack with great reach.
20>50%

Demonic Assault- A basic horizontal slash made while flying to the opponent (like Quickdraw). Decent knockback. Similar to Ridley's flying attack. 10>30%

Hellfire Aura- An aura of flame temporarily surrounds him, hurting foes in melee range (lasts 5 seconds). 1%>5% per second

Inferno Edge- Sends a wave of fire out of his sword that travels straight across the stage. Good knockback. The wave flies slightly slow. 10>20%

Rising Volcano- Points forwards with his sword. A burst of molten fire erupts under his opponent's location. Very high knockback. Similar to one of Rayquaza's attacks, but slower and with greater power and width. 20>50%

Lake of Fire- Ashencroft's strongest attack by far. Ashencroft raises his sword in the air and says "Now... go to hell!" The background of the stage becomes the color of lava, and a giant wave of fire and burning sulfur heads right for the stage. The only way to avoid this move is to properly sidestep/airdodge/roll at the exact time the move would hit. If you don't dodge this, you will be OHKO'd.! The move doesn't do a set damage amount, instead bringing your characters damage percentage right to 666% if it hits, but damage doesn't matter because of the massive knockback.

Hp- 600>3000
Size- Rougly that of Ganondorf. Wingspan is between 10-20 feet.
 

SonicBoom2

Smash Journeyman
Joined
Oct 12, 2008
Messages
480
Location
Florida
Just so you know, you don't have to take people's suggestions automatically. I personally thought that centering a moveset was unusual for it's kind, hence my complaining. However it worked well with the style you choose for organization. Plus, it actually made it easier to read. anyway that's my two cents.
Idk,
I could barely read it,
I'll probably move back and forth over and over.

K Nvm
I think I finally got something decent in the texting.
 

Chief Mendez

Smash Master
Joined
Mar 25, 2007
Messages
3,161
Location
Somewhere
Chris Lionheart said:
a strong not over-sexualized
...You've lost me. :bee:



...But seriously though. I noticed it in Sam's, but here it's much more apparent--your way of listing each attack's stats on their own line makes for a moveset that seems much, much longer than it actually is. Which is kind of a turn-off for some people. Why not organize those super-short lines into one line, and separate the categories with backslashes or brackets or something? Like, for example, the Up Tilt:

"Start Lag = Low / End Lag = Low / Reach = Great / Priority = Great / Knockback = Low (vertical) / Damage = 6%"

If you did that for all your moves, it'd be much less imposing for potential readers.
 

Chris Lionheart

Smash Champion
Joined
Apr 6, 2008
Messages
2,076
Location
Make Your Move
Kelsey's looking good
insert winking face here
. Her B-moves are certainly unique : )

Who's that actually a picture of though? From which Fire Emblem game I mean??
Thats Marisa, from FE8 (aka the worst FE ever...)

@Mendez
Thats kind of intended. Trying to create an omg tl;dr that gets my vote effect. ;)
Oops I wasn't supposed to say that outloud. :p
 

MarthTrinity

Smash Lord
Joined
Aug 9, 2007
Messages
1,954
Location
The Cosmos Beneath Rosalina's Skirt
Thats Marisa, from FE8 (aka the worst FE ever...)

@Mendez
Thats kind of intended. Trying to create an omg tl;dr that gets my vote effect. ;)
Oops I wasn't supposed to say that outloud. :p
Oh right...I only borrowed that one from my friend, never bothered to beat it then gave it back...

I'm kind of afraid that my Henry Townshend moveset is gonna be one of those TL;DR posts...it's 13 pages long on Microsoft Word and I'm not even entirely done... o_o;;
 

SonicBoom2

Smash Journeyman
Joined
Oct 12, 2008
Messages
480
Location
Florida
i dont care if my walls of text centered, aligned left, right , or uʍop ǝpısdn

AS LONG AS I DONT GO COLORBLIND :evil: lol
Took me a minute to figure out what that was lol.

Liked the Kelsey moveset.


Though I would have preferred a Kelsey picture and a difference between Marisa section by itself or something like that.
 
D

Deleted member

Guest
Breaking The Habit- Linkin Park
That's it. Every single original character you make must have this song :bee:

Anyway, it looks like a good moveset. From what i see from just skimming, i think it's cool. So far, i think you managed to do what you could with a sword fighter. I think the fake slash is kinda cool, but the Graceful Jump barely dodged the unoriginal catagory. Though you managed to save it by, "directly into a stab that propels Kelsey half the distance." (not that i'm saying it's bad, i just think it could have been more unique). Though that's just me.
 

Agi

Smash Lord
Joined
Jul 27, 2008
Messages
1,120
Location
SE Washington
As I begin to work on N's specials, I wonder..

Should I incorporate the time limit N has on his lifespan? Obviously, running out of time wouldn't KILL him, but it would cause him to become weaker, and have a flower effect (constantly adding damage). His Down-B would counteract this, adding time to his lifespan. He starts out a stock with 1:30 on the clock.
 

SonicBoom2

Smash Journeyman
Joined
Oct 12, 2008
Messages
480
Location
Florida
You could do it the cheap way.

USB Cable and Camera

Take a picture of the picture and insert it into your computer XD
 
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