This is the first move set I ever made.
Blinky, Pinky, Inky and Clyde,
THE GHOST GANG JOINS THE BRAWL!
Blinky, the leader of the ghost gang, is a cowardly red ghost monster. He has neutral strength, speed, and weight, but great range and projectiles. Pinky is the fastest and has the most range, and also the weakest. She's pink (duh). Pinky loves Pac-Man, but that doesn't stop him from eating her. Inky is the heaviest but does the most damage and has great recovery and smashes. and is cyan. He's stupid but kindhearted. Clyde the slowest but has the most knockback and best ariel game. He is smart and clever.
Blinky
The ghost gang has been bugging Pac-Man for years. In every game he appeared in, the chase him, trying to do some dastardly plan. He always stops them though. If he eats a power pellet, the ghosts turn blue and he can eat them.
Jumps: 6: Being a ghost, he can go very high up.
Power: 6/10: Balanced.
Walking Speed: 7/10: Hovers over the ground.
Dashing speed: 6/10: Hovers forward almost horizontally.
Weight: 3/10: None of them have a very high weight, and he is right in the middle of their weight span.
Range: 7/10: Good range on all of his smashes and ariels.
Projectiles: 7/10: His sonic booms have high range and power.
Attack Speed: 6/10: Average speed
Air speed: 7/10: He is quite fast in the air, and very maneuverable.
Size: 4/10: Like all of the ghosts, Blinky is on the short side at the height of Mario or Pika.
First Jump: 7.5/10: Being a ghost, his jumps propel him upwards greatly.
2nd-6th Jumps: 8/10: He shoots upward with an octopus like wave of his arms.
Fall Speed: 3/10: Blinky falls very slowly, as do all the ghosts, which allows him (combined with his multiple jumps) to pull off a Wall of Pain.
Recovery: 7/10: Many jumps a his incredible Side B recovery gives him some of the best recovery in the game.
Crouch: 3.5/10: He ducks down a little bit, one of the worst crouches in the game.
Traction: 2/10: Bad traction, comparable to Luigi's.
Combos: 5/10: Average comboing abilities.
Wall Jump: Yes: he pushes off of a wall while facing the screen.
Wall Cling: Yes: For a short period of time, he can grip the wall.
Crawl: No: Ghost monsters cants crawl
Glide: Yes: He spreads out his arms and SOARSSSSSSSS!
Tether Recovery: No: No tethers.
Pros:
Great projectiles
Can rack up damage easily
Good Range
Multiple jumps
Wonderful recovery
Great ariel game
Wall of Pain
CONS:
Light
No crawl
No tether
Not the best combos.
Basic stuffs.
Jab and Hit 2: Punches weakly. Low knockback, and 4%
Hit 3: Headbutts: High knockback, sends the opponent sliding along the ground. 9%
Tilts
Forward Tilt: His gloves glow blue and he shoves the person in front of him. Has a 30% chance of tripping the person pushed. However, it has a bunch of lag, so use it sparingly. Mid knockback, 17%
Down Tilt: Spins around. Multiple hits, a lot like the Mario tornado. 15% is all of them hit, 3% each. Low knockback
Up Tilt: Spectral Flash: a cream colored star appears above his head as he pushes his arms up. High knockback, 16%
SMASHES
Forward Smash: Boo!: He pulls himself backwards, and then shoots forward screaming "BOO!" Paralyzes the opponent for a few seconds, leaving them open to another attack. If you leave the enemy without attacking them, they shoot forward after the 2 seconds are up. 13-29% High knockback.
Down Smash: Butt Bounce: Shoots up in the air, and smashes down with a powerful attack. It has 2 hitboxes. One above him when he jumps up, and one when he smashes down. Above him is 4-9%, and has very little knockback. Beneath him is 7-15%, and medium knockback.
Up Smash: Spectral Monster: A projectile smash! A purple warp appears above his head and out shoots a spectral monster. Has a vacuum affect. 8-31% Normally it only goes up to 24%, but if the spectral monster hits you with the very very tip of it's tail, you get massive damage. High knockback no matter what.
AERIALS
Neutral Air: Sticks his arms outward. Sex kick. high knockback. It propels the opponent the direction the arm is pointing. 16%, later on 11%
Forward Air: Spin: Sticks his bottom forward and spins around. This attack has multiple hits. Each hit is 2%, with 16 being the highest damage the opponent can get from it. It has almost no knockback.
Back Air: Slap: He turns around and slaps the opponent. Medium knockback, 13%.
Up Air: Spectral Arc: A blue arc appears above blinky, shooting from his right hand. It does no damage and has no knockback (wut?) but it propels him upward leaving the ghostly imprint of the arc for five second. The imprint can be plucked out of the air by blinky and replenish his health afterward. Completely obscure attack that cannot be compared to any other. It can only be done once every 3 jumps.
Down Air: Air flip: Flips in midair and pushes his hands downwards. Spikes. High knockback, 12%
Situational:
Face Down Attack: Helicopter: Spins around on his face and gets up. Low knockback, 5%
On Back Attack: Flip kick: Jumps up in the air feet (Or where his foot would be) first and kicks with his bottom. 7%, Medium knockback.
Tripped Attack: Glows blue and disappears, only to appear a second later and attack by thrusting his arms out and spinning for at most 3%. Like Dimensional Cape. Medium knockback.
Ledge Attack: Energy ring: A blue ring surrounds him and h flips up onto ledge. The ring has no knockback but has multiple hits for 5% each. Can do 20% at most, but has to be PERFECTLY timed.
Dash Attack: Spectral Rings: Shoot out 3 small green rings of light from his finger tipps. High knockback, but only 1% damage (:O)
Grab attack and throws:
Grab: Pac-Dot Chain: Throws out a chain of Pac-Dots. It cannot be used for tether recovery however, because the pacdots fall to the ground as soon as they appear.
Grab Attack: Spectral Rings: blinky Shoots out a little ring of red light. It only does 2 damage, but every 3rd attack it does 6%.
Forward Throw: Blast: A blue star appears in his hands, and he spins it around until is is the size of Jigglypuff. Then he shoves it into the opponent. Medium knockback, 9%.
Back Throw: Super kick. He hurls them around, and then throws them into the air and kicks them backwards. Can be DI out of, but it is difficult. High knockback and 18% to the person kicked, and if another opponent is hit by the kick they get 6%, but low knockback.
Down Throw: Butt Bounce No.2: Jumps up and butt bounces down again. Exactly like the down smash except with less knockack and more range.
Up Throw: Chomp: Blinky swallows the person grabbed and then spits them out while he jumps into the air. Medium knockback and 12%. Very useful if you quickly switch to Pinky afterward and use her Up B as the opponent falls.
Special Attacks:
Neutral Special: Sonic Boom: Blinky pulls himself backwards, and then he quickly hurls himself forward while creaming. Out of his hands (which he puts up in a "Don't shoot me" way) come huge blue rings of spectral energy. This attack has a huge hitbox. The blue rings do 8% each, and there are 4 rings. That means that you can do 32 damage if you time it correctly. however, the knockback is almost nonexistent. Good to follow up with his side B. Originates in Pac-Man World 3.
Side Special: Shadow: For 2 seconds he will shoot toward the nearest opponent at lightning speeds. If he gets close enough, he will attack them with fireballs that do 4 damage each. However, if he ends the attack in the air, he goes into helpless mode. This is great for recovering toward a stage without a ledge you can grab onto. He will not leave the safety of the stage during this attack, so the only way to go into helpless mode with this attack is if you are off the stage to begin with. This attack originates from his name in the original Pac-Man, Shadow. The fireballs are from his boss battle in PacMan World 2 (hardest boss EVER )..
Up Special: Super Sonic Boom: This is Blinky's ultimate attack. He pulls out a spectral fountain and eats it. Do this twice when you get the chance and it's all charged up. Now for the ultimate attack! He swells to a humongous size (about half of the size of Puff Up) and shoot out a gigantic barrage of spectral rings. It is basically a super buffed version of his neutral B attack. The damage is immense, it's almost like a final smash. The rings do 10 damage each, and there are 7 rings! 70 damage is the highest you can inflict, making it the most powerful attack in the game. The big disappointment is the knockback. The knockback is low, it only kills definatly at 300 percent. It also is terribly laggy if dodged. However, just shielding doesn't work. Each ring destroys a third of a shield, so you still get 40 damage. The best way to avoid it is to roll out of it immediately. IDC doesn't work either, the attack brings Meta Knight out of the cape immediately. The Super Sonic Boom is almost exactly like rest in that it is super powerful if it hits, but if you don't hit with it it's suicide.
Down Special: Ghostly Switch: Blinky sinks into the earth and appears backstage with the other ghosts. A second later, Pinky sinks into the earth backstage and come out on the battle field. No damage, great for dodging short final smashes.
Final Smash:
Golden Fruit: The other 3 ghosts come out into the battlefield. A tree grows in the middle of the stage, and on it are 5 golden fruit. And apple, a strawberry, a cherry, a pear, and a banana. Clyde grabs the cherry, Pnky the apple, Inky the strawberry and banana, and Blinky grabs the pear. The tree shakes, and out comes... Spooky! He attacks the opponents by summoning Rev Roll Rams, Neander-Pacs, and spiders. He also shoots electricity at the players. After a while, spooky is sucked back into the tree and the other 3 ghosts return backstage.
Taunts and after match poses:
Up Taunt: Blinky looks up and juggles 4 balls, one red with orange spots, one pink with purple spots, one cyan with green spots, and one orange with maroon spots.
Side Taunt: Blinky says: "Heh heh, Munchy!"
Down Taunt: time to turn up the heat!
Victory Pose #1: Shouts: "We did it! Ha ha!" This is unique because it takes place not in the normal victory place but the spectral realm.
Victory Pose #2: Yells toward the loser/s: "Ha! I knew you could never get past me!"
Victory Pose #3: Says: "What's for dinner?" Then the Pac family appears and says: "You are!" They proceed to chase him off the screen.
Victory Theme: Part of the theme from Pac-Man World 2.
Loss: claps with an angry look on his face.
Other stuff:
Shield: Blinky has his arms tucked in close.
Dodge: Spins in place with a scared look on his face.
Air Dodge: Spins around a few times.
Ledge Roll: Just flips upwards.
Ledge Roll (over 100%): Pushes himself up like with Pinky on the first level in the Spectral Realm (you have no idea what I'm talking about )
Idle: Blinky floats a few inches above the ground.
Idle Pose: Occasionally Blinky will wave at his buddies in the ghost gang who are behind the battlefield (like Pokemon trainer).
Stunned: Rotates slowly while muttering. He rotates on a weird axis.
Sleeping: A pillow appears out of hammerspace and Blinky lies down on it. When he gets up he mumbles "Bluh, whah?"
Swimming: When he swims the water around him turns purple. He doggie paddles forward slowly.
Drowning: He sinks slowly screaming and waving his arms. As he sinks, he turns into a pair of eyes, as all Ghost monster do when the "die"
Badges: The Franklin badge is on his chest, and the Screw thing is on his head.
Home run: floats a little bit higher than usual, and swings forward powerfully.
Attacked: He turns into eyes when it is a fatal blow. If he escapes it, a new ghost suit appears around him upon regaining control.
Grabbed: Blinky will flicker between eyes and Ghost Monster when grabbed, trying to escape.
Footstool Jumped: His eyes become big and angry. He gets up in dizzy mode(this is a strange inconvenient thing about Blinky, a lot like Jigglypuff's Shield Jump.)
Entrance: He appears out of a purple portal. Through the portal you can see a small house in the Spectral Realm.
Crowd Chant: BBu-Link-EEY is shouted by women.
Wiimote Sound: "Mwa Ha Ha!" is said in a deep voice. You only find out who says it during the final smash...
Kirby Hat: Since Blinky does not wear a hat or anything, Kirby gets horns. The horns are from the ghosts who work under blinky in Pac-Man World 2.
Credits Theme: Spooky Battle
Ending Cutscene: Clyde is first show hitting hitting Pac-Man with his Jab in Luigi's Mansion, then Pinky and Inky are running away from Ms. Pac-Man blue in Pac Village, and finally Blinky is shown doing his Super Sonic Boom in the Spectral Realm.
Classic Picture: Blinky is juggling his balls from the up taunt on Spear Pillar, Pinky is doing her up B, Clyde is doing his down taunt, and Inky is sleeping.
All-Star Picture: He is using the Final Smash on Pac-Village
Death Cry: Blinky yells out "Hey!" in an annoyed voice.
Star KO Cry: "Nooooooooooooooooooooooooooooooooooooooooo!"
Play style:
First of all, you don't have to main all of the ghost gang. It isn't like Pokemon trainer where you have to switch every minute or your attacks weaken. However, that does not mean you shouldn't take advantage of the 4 different characters.
Blinky is the most neutral of the 4 ghosts. He runs quickly and has 2 projectiles. Taking advantage of his great ariel game is vital, as on the ground he isn't as powerful. His u-smash, however, is very good. Don't abuse his ^B, because it is easily punished. His Uair is very useful for recovering damage.
Stages:
Pac-Village: Takes you around the village like Delfino Plaza. It takes you to: The Arcade, The tops of houses, the top of the tree, the museum, the road, the river, the hills, beneath the tree, and in the air. Counter-pick
Spectral Realm. A purple world with big rocks and acid lakes. There is a center rock platform, and various other rocks in the acid or the air. In the background, occasionally a spectral monster will appear of the Spectral Fiend will sit on a pillar. Legal/counter-pick.
Music:
Clydes Frog
Inkys Blade-O-Matic
Pinky's Snow Blower
Blinky'sVolcano
Avalanch Alley
Ghost Bayou
Spectral Monster Battle
Canyon Chaos
Level 2
Pacmaze
Funhouse
Spooky's Castle
Toc-Man
Toc-Man's Factory
Pirate Beach
Factory Land
Movesets for Pinky, Inky and Clyde coming soon. Codec coming Soon. Trophy's coming soon. Other stuff coming soon..
Blinky, Pinky, Inky and Clyde,
THE GHOST GANG JOINS THE BRAWL!
Blinky, the leader of the ghost gang, is a cowardly red ghost monster. He has neutral strength, speed, and weight, but great range and projectiles. Pinky is the fastest and has the most range, and also the weakest. She's pink (duh). Pinky loves Pac-Man, but that doesn't stop him from eating her. Inky is the heaviest but does the most damage and has great recovery and smashes. and is cyan. He's stupid but kindhearted. Clyde the slowest but has the most knockback and best ariel game. He is smart and clever.
Blinky
The ghost gang has been bugging Pac-Man for years. In every game he appeared in, the chase him, trying to do some dastardly plan. He always stops them though. If he eats a power pellet, the ghosts turn blue and he can eat them.
Jumps: 6: Being a ghost, he can go very high up.
Power: 6/10: Balanced.
Walking Speed: 7/10: Hovers over the ground.
Dashing speed: 6/10: Hovers forward almost horizontally.
Weight: 3/10: None of them have a very high weight, and he is right in the middle of their weight span.
Range: 7/10: Good range on all of his smashes and ariels.
Projectiles: 7/10: His sonic booms have high range and power.
Attack Speed: 6/10: Average speed
Air speed: 7/10: He is quite fast in the air, and very maneuverable.
Size: 4/10: Like all of the ghosts, Blinky is on the short side at the height of Mario or Pika.
First Jump: 7.5/10: Being a ghost, his jumps propel him upwards greatly.
2nd-6th Jumps: 8/10: He shoots upward with an octopus like wave of his arms.
Fall Speed: 3/10: Blinky falls very slowly, as do all the ghosts, which allows him (combined with his multiple jumps) to pull off a Wall of Pain.
Recovery: 7/10: Many jumps a his incredible Side B recovery gives him some of the best recovery in the game.
Crouch: 3.5/10: He ducks down a little bit, one of the worst crouches in the game.
Traction: 2/10: Bad traction, comparable to Luigi's.
Combos: 5/10: Average comboing abilities.
Wall Jump: Yes: he pushes off of a wall while facing the screen.
Wall Cling: Yes: For a short period of time, he can grip the wall.
Crawl: No: Ghost monsters cants crawl
Glide: Yes: He spreads out his arms and SOARSSSSSSSS!
Tether Recovery: No: No tethers.
Pros:
Great projectiles
Can rack up damage easily
Good Range
Multiple jumps
Wonderful recovery
Great ariel game
Wall of Pain
CONS:
Light
No crawl
No tether
Not the best combos.
Basic stuffs.
Jab and Hit 2: Punches weakly. Low knockback, and 4%
Hit 3: Headbutts: High knockback, sends the opponent sliding along the ground. 9%
Tilts
Forward Tilt: His gloves glow blue and he shoves the person in front of him. Has a 30% chance of tripping the person pushed. However, it has a bunch of lag, so use it sparingly. Mid knockback, 17%
Down Tilt: Spins around. Multiple hits, a lot like the Mario tornado. 15% is all of them hit, 3% each. Low knockback
Up Tilt: Spectral Flash: a cream colored star appears above his head as he pushes his arms up. High knockback, 16%
SMASHES
Forward Smash: Boo!: He pulls himself backwards, and then shoots forward screaming "BOO!" Paralyzes the opponent for a few seconds, leaving them open to another attack. If you leave the enemy without attacking them, they shoot forward after the 2 seconds are up. 13-29% High knockback.
Down Smash: Butt Bounce: Shoots up in the air, and smashes down with a powerful attack. It has 2 hitboxes. One above him when he jumps up, and one when he smashes down. Above him is 4-9%, and has very little knockback. Beneath him is 7-15%, and medium knockback.
Up Smash: Spectral Monster: A projectile smash! A purple warp appears above his head and out shoots a spectral monster. Has a vacuum affect. 8-31% Normally it only goes up to 24%, but if the spectral monster hits you with the very very tip of it's tail, you get massive damage. High knockback no matter what.
AERIALS
Neutral Air: Sticks his arms outward. Sex kick. high knockback. It propels the opponent the direction the arm is pointing. 16%, later on 11%
Forward Air: Spin: Sticks his bottom forward and spins around. This attack has multiple hits. Each hit is 2%, with 16 being the highest damage the opponent can get from it. It has almost no knockback.
Back Air: Slap: He turns around and slaps the opponent. Medium knockback, 13%.
Up Air: Spectral Arc: A blue arc appears above blinky, shooting from his right hand. It does no damage and has no knockback (wut?) but it propels him upward leaving the ghostly imprint of the arc for five second. The imprint can be plucked out of the air by blinky and replenish his health afterward. Completely obscure attack that cannot be compared to any other. It can only be done once every 3 jumps.
Down Air: Air flip: Flips in midair and pushes his hands downwards. Spikes. High knockback, 12%
Situational:
Face Down Attack: Helicopter: Spins around on his face and gets up. Low knockback, 5%
On Back Attack: Flip kick: Jumps up in the air feet (Or where his foot would be) first and kicks with his bottom. 7%, Medium knockback.
Tripped Attack: Glows blue and disappears, only to appear a second later and attack by thrusting his arms out and spinning for at most 3%. Like Dimensional Cape. Medium knockback.
Ledge Attack: Energy ring: A blue ring surrounds him and h flips up onto ledge. The ring has no knockback but has multiple hits for 5% each. Can do 20% at most, but has to be PERFECTLY timed.
Dash Attack: Spectral Rings: Shoot out 3 small green rings of light from his finger tipps. High knockback, but only 1% damage (:O)
Grab attack and throws:
Grab: Pac-Dot Chain: Throws out a chain of Pac-Dots. It cannot be used for tether recovery however, because the pacdots fall to the ground as soon as they appear.
Grab Attack: Spectral Rings: blinky Shoots out a little ring of red light. It only does 2 damage, but every 3rd attack it does 6%.
Forward Throw: Blast: A blue star appears in his hands, and he spins it around until is is the size of Jigglypuff. Then he shoves it into the opponent. Medium knockback, 9%.
Back Throw: Super kick. He hurls them around, and then throws them into the air and kicks them backwards. Can be DI out of, but it is difficult. High knockback and 18% to the person kicked, and if another opponent is hit by the kick they get 6%, but low knockback.
Down Throw: Butt Bounce No.2: Jumps up and butt bounces down again. Exactly like the down smash except with less knockack and more range.
Up Throw: Chomp: Blinky swallows the person grabbed and then spits them out while he jumps into the air. Medium knockback and 12%. Very useful if you quickly switch to Pinky afterward and use her Up B as the opponent falls.
Special Attacks:
Neutral Special: Sonic Boom: Blinky pulls himself backwards, and then he quickly hurls himself forward while creaming. Out of his hands (which he puts up in a "Don't shoot me" way) come huge blue rings of spectral energy. This attack has a huge hitbox. The blue rings do 8% each, and there are 4 rings. That means that you can do 32 damage if you time it correctly. however, the knockback is almost nonexistent. Good to follow up with his side B. Originates in Pac-Man World 3.
Side Special: Shadow: For 2 seconds he will shoot toward the nearest opponent at lightning speeds. If he gets close enough, he will attack them with fireballs that do 4 damage each. However, if he ends the attack in the air, he goes into helpless mode. This is great for recovering toward a stage without a ledge you can grab onto. He will not leave the safety of the stage during this attack, so the only way to go into helpless mode with this attack is if you are off the stage to begin with. This attack originates from his name in the original Pac-Man, Shadow. The fireballs are from his boss battle in PacMan World 2 (hardest boss EVER )..
Up Special: Super Sonic Boom: This is Blinky's ultimate attack. He pulls out a spectral fountain and eats it. Do this twice when you get the chance and it's all charged up. Now for the ultimate attack! He swells to a humongous size (about half of the size of Puff Up) and shoot out a gigantic barrage of spectral rings. It is basically a super buffed version of his neutral B attack. The damage is immense, it's almost like a final smash. The rings do 10 damage each, and there are 7 rings! 70 damage is the highest you can inflict, making it the most powerful attack in the game. The big disappointment is the knockback. The knockback is low, it only kills definatly at 300 percent. It also is terribly laggy if dodged. However, just shielding doesn't work. Each ring destroys a third of a shield, so you still get 40 damage. The best way to avoid it is to roll out of it immediately. IDC doesn't work either, the attack brings Meta Knight out of the cape immediately. The Super Sonic Boom is almost exactly like rest in that it is super powerful if it hits, but if you don't hit with it it's suicide.
Down Special: Ghostly Switch: Blinky sinks into the earth and appears backstage with the other ghosts. A second later, Pinky sinks into the earth backstage and come out on the battle field. No damage, great for dodging short final smashes.
Final Smash:
Golden Fruit: The other 3 ghosts come out into the battlefield. A tree grows in the middle of the stage, and on it are 5 golden fruit. And apple, a strawberry, a cherry, a pear, and a banana. Clyde grabs the cherry, Pnky the apple, Inky the strawberry and banana, and Blinky grabs the pear. The tree shakes, and out comes... Spooky! He attacks the opponents by summoning Rev Roll Rams, Neander-Pacs, and spiders. He also shoots electricity at the players. After a while, spooky is sucked back into the tree and the other 3 ghosts return backstage.
Taunts and after match poses:
Up Taunt: Blinky looks up and juggles 4 balls, one red with orange spots, one pink with purple spots, one cyan with green spots, and one orange with maroon spots.
Side Taunt: Blinky says: "Heh heh, Munchy!"
Down Taunt: time to turn up the heat!
Victory Pose #1: Shouts: "We did it! Ha ha!" This is unique because it takes place not in the normal victory place but the spectral realm.
Victory Pose #2: Yells toward the loser/s: "Ha! I knew you could never get past me!"
Victory Pose #3: Says: "What's for dinner?" Then the Pac family appears and says: "You are!" They proceed to chase him off the screen.
Victory Theme: Part of the theme from Pac-Man World 2.
Loss: claps with an angry look on his face.
Other stuff:
Shield: Blinky has his arms tucked in close.
Dodge: Spins in place with a scared look on his face.
Air Dodge: Spins around a few times.
Ledge Roll: Just flips upwards.
Ledge Roll (over 100%): Pushes himself up like with Pinky on the first level in the Spectral Realm (you have no idea what I'm talking about )
Idle: Blinky floats a few inches above the ground.
Idle Pose: Occasionally Blinky will wave at his buddies in the ghost gang who are behind the battlefield (like Pokemon trainer).
Stunned: Rotates slowly while muttering. He rotates on a weird axis.
Sleeping: A pillow appears out of hammerspace and Blinky lies down on it. When he gets up he mumbles "Bluh, whah?"
Swimming: When he swims the water around him turns purple. He doggie paddles forward slowly.
Drowning: He sinks slowly screaming and waving his arms. As he sinks, he turns into a pair of eyes, as all Ghost monster do when the "die"
Badges: The Franklin badge is on his chest, and the Screw thing is on his head.
Home run: floats a little bit higher than usual, and swings forward powerfully.
Attacked: He turns into eyes when it is a fatal blow. If he escapes it, a new ghost suit appears around him upon regaining control.
Grabbed: Blinky will flicker between eyes and Ghost Monster when grabbed, trying to escape.
Footstool Jumped: His eyes become big and angry. He gets up in dizzy mode(this is a strange inconvenient thing about Blinky, a lot like Jigglypuff's Shield Jump.)
Entrance: He appears out of a purple portal. Through the portal you can see a small house in the Spectral Realm.
Crowd Chant: BBu-Link-EEY is shouted by women.
Wiimote Sound: "Mwa Ha Ha!" is said in a deep voice. You only find out who says it during the final smash...
Kirby Hat: Since Blinky does not wear a hat or anything, Kirby gets horns. The horns are from the ghosts who work under blinky in Pac-Man World 2.
Credits Theme: Spooky Battle
Ending Cutscene: Clyde is first show hitting hitting Pac-Man with his Jab in Luigi's Mansion, then Pinky and Inky are running away from Ms. Pac-Man blue in Pac Village, and finally Blinky is shown doing his Super Sonic Boom in the Spectral Realm.
Classic Picture: Blinky is juggling his balls from the up taunt on Spear Pillar, Pinky is doing her up B, Clyde is doing his down taunt, and Inky is sleeping.
All-Star Picture: He is using the Final Smash on Pac-Village
Death Cry: Blinky yells out "Hey!" in an annoyed voice.
Star KO Cry: "Nooooooooooooooooooooooooooooooooooooooooo!"
Play style:
First of all, you don't have to main all of the ghost gang. It isn't like Pokemon trainer where you have to switch every minute or your attacks weaken. However, that does not mean you shouldn't take advantage of the 4 different characters.
Blinky is the most neutral of the 4 ghosts. He runs quickly and has 2 projectiles. Taking advantage of his great ariel game is vital, as on the ground he isn't as powerful. His u-smash, however, is very good. Don't abuse his ^B, because it is easily punished. His Uair is very useful for recovering damage.
Stages:
Pac-Village: Takes you around the village like Delfino Plaza. It takes you to: The Arcade, The tops of houses, the top of the tree, the museum, the road, the river, the hills, beneath the tree, and in the air. Counter-pick
Spectral Realm. A purple world with big rocks and acid lakes. There is a center rock platform, and various other rocks in the acid or the air. In the background, occasionally a spectral monster will appear of the Spectral Fiend will sit on a pillar. Legal/counter-pick.
Music:
Clydes Frog
Inkys Blade-O-Matic
Pinky's Snow Blower
Blinky'sVolcano
Avalanch Alley
Ghost Bayou
Spectral Monster Battle
Canyon Chaos
Level 2
Pacmaze
Funhouse
Spooky's Castle
Toc-Man
Toc-Man's Factory
Pirate Beach
Factory Land
Movesets for Pinky, Inky and Clyde coming soon. Codec coming Soon. Trophy's coming soon. Other stuff coming soon..