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Make Your Move 3.0: It's over, it's done, moving on.

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dancingfrogman

Smash Ace
Joined
Jan 3, 2008
Messages
862
Location
United Kingdom, Birmingham
Switch FC
3133 8842 3910
It's the Dancing Frogman...

Froggy



Back-story/Description:

Froggy was treated very badly by his parents, he was abused and tortured when he was 6 years old. He didn’t have many friends, as he acted and behaved weirdly and many of his fellow pupils kept their distance. The abuse carried on by his parents until when he was 13 and ran away from home! Froggy was a normal bright person, but his corrupted parents have stolen his knowledge away, and all he can think about is his horrible past. And while he was suffering, he saw someone murdering a young girl, this made him remember how bad his parents were, and jumped into the scene, this young girl had a knife at her throat, which Froggy spat a large amount of water to knock the blade far away, as the person tried to approach Froggy, Froggy jumped on his head and kick the persons genitals, and threw him into a lake nearby, the girl couldn’t be happier and looked at Froggy and took him to her dad, then her dad let Froggy work for him, and now, Froggy is making cereals named “Froggy cheerio’s”, and that is where he is now. But he still has some learning difficulties.

Notes:

Froggy has 2 forward smashes, one which is by holding down the control stick and A button for less than 0.35 seconds, if you hold it down for longer, it does a different move, but remember, it counts as one move, which means if you use one so much and it’s got weaker, so has his other Forward smash.

And he can grab people in the AIR!

And he has 3 jumps!!!!!!

Playstyle:
Froggy has some weird yet unique moves, he can grab people in the air, has unique smashes, has as good air manovering as Wario, and quite fast moves as well, but he is quite slow on foot, and his projectiles, while fast, are rather weaker in damage.

Stats:
Power: 7.7/10
Walking Speed: 5.4/10
Dash speed: 6.1/10
Range: 7.1/10
Projectile distance: 6.7/10
Drop speed/weight: 7.8/10
Size: 8.1/10 while not being tall, he is very wide!
1st jump: 7.3/10 does a basic jump
2nd Jump: 6.3/10 rolls into a ball
3rd Jump 4.3/10 flutters his arms and legs to get a bit more distance
Crouch: 5.2/10
Traction: 7.1/10
Combo: 6.5/10
Wall jump: no
Wall cling: yes
Crawling: no
Glide: no

Specials:

Neutral B: Water Frog-balloon: Froggy takes out a balloon that looks like Froggys Head, he opens a hole up, puts his mouth towards the hole, and fills the balloon with water, The Froggy Balloons circle Froggy and if the enemy goes into contacts with the Balloon, then it pops, which does 11% and mid knockback, the balloons travel slowly, and this has a start-up lag of 2 seconds to fill the balloons

Side B: Froggy Cheerio Bombs: Froggy picks up a box which says “Froggy Cheerios” and a picture of Froggy, and throws out small hoops which are dark green. These Froggy Cheerios have gun powder inside them, to protect himself with for some reason. Froggy grabs a handful and throws them the distance of 2/3 of wolfs blaster, and they can go in different directions, the handful is about 4 cheerios. Each cheerios does 2%/3% and low-low knockback. There is a bit of start-up and ending lag, and they explode if they come into contact with anything.

Up B: Cheerio Rocket: Froggy Puts on an Rocket full of Froggy Cherrios, but the rocket doesn’t function properly and shouts “oh noooo”, and is difficult to direct, the actual distance is the distance of wolfs recovery times by 1.15. The rocket goes quite far to the left, and then to the left, and then repeats until he reaches the full distance. If you hit the opponent with this, it does 12% and mid knockback. This is a predictable recovery, and can easily be edge hogged, Froggy can’t move all that great after using this (though, not as bad as wolf though).

Down B: Splash Fountain: This is a storable move which charges for 3.5 seconds. When charging, Froggy closes his eyes, and puts his hands on his head. When activated, a column of water appears in front of Froggy, the size of this is 2 captain falcons standing next to each other. This has quite a bit start-up and some ending lag. When uncharged, this does 6% and low-high knockback. When fully charged, this does 22% and high knockback. The water comes from the ground.

Standard:

Neutral A: Frog Slaps: Froggy first slaps with his right hand to his left a little bit (which does 3%), and then backslaps with his right hand(which does 3%). And then repeats that again, but 3 times faster (and every slap does 1%/2% every time) this only stuns the enemy, no knockback.

Hold Down A: Froggy keeps on slapping like the last part of the neutral a combo.

F-tilt: Webbed Fingers: Tilted to his right a bit, Froggy does a fast slap with his right hand to his left at the height of Marios head. This has no start-up and very little ending lag. This does 7% and low knockback.

F-Smash (version 1): Amphibian Hard Slaps: This version of his F-smash is done by holding down the F-smash command for less than 0.35 seconds, so you have to tap this quickly. Froggy First slap’s with his right hand to his left quite a bit far, and then does a backslap with the same hand, You can see the force Froggy put into these slaps. This has little start-up and ending lag. The first slap does 7% and the backslap does 8%, the final hit does mid-knockback. (Best used when you put the c-stick to smashes)

F-Smash (version 2): Roaring head-butt: This version of his F-smash is done by holding down the F-smash command for longer than 0.35 seconds. When charging, it looks like Froggy is spinning his hand around and around, and then Froggy dives forward with his head, This has a bit of ending lag. When uncharged, this does 17% and mid-high knockback, when charged, this does 22% and high knockback, the range of this attack is halve the distance of Wolf’s F-smash.

U-tilt: Head Spinner: Froggy jumps up a tiny bit (like, just a bit above Mr G&W crouching), and while looking at the screen, he spins Anti-clockwise, this does 12% and mid knockback.

U-Smash: Water Squirter: Froggy sticks his head up into the sky, and a little pillar of water going upwards, about the size of Foxes blaster facing up-wards. This does constructive hits; this also has a wee-bit of ending lag. When uncharged, the maximum damage is 18% and the final hit does mid knockback. When charged, this does a maximum damage of 23% and the final hit does high-low knockback. The hitbox is only the water.

D-tilt: Back Slide: Froggy goes on the floor lying on his back, and he moves the same distance of Olimar’s D-tilt, this does 8% and mid-low knockback. This has little start-up and ending lag.

D-Smash: Muddy Puddle: This does absolutely no damage, Froggy spits on the ground to make a puddle which increases the chance of tripping by 39%! And the more you charge it, the bigger the puddle gets, when uncharged, the puddle is about the same width size of lucario, and when charged, it’s about 2 bowsers standing next to each other. This has quite a bit of start-up lag, and taking the chance to run through the puddle is highly stupid, and you should avoid it by jumping, but if you are a terrible jumper with rubbish aerials, this is going to be a struggle to get past.

Dash Attack: Slimy Spin: Froggy jumps up about the height of Kirby and spins around quite quickly which does constructive hits; this has the range of Snakes Dash attack. This takes 0.7 seconds to end. If you get hit by this from start to finish, this does a maximum of 14% and the final hit does mid knockback.

Aerials:

N-air: Flutter Frog: while looking at the camera, Froggy flaps his arms and legs quickly, this does constructive hits, if you get hit by this from start to finish, this does 13% and the final hit does mid-low knockback.

F-air: Double Slap: While spinning the same way as Ness’s N-air, Froggy slaps with his right hand when he first does this attack, and while he is spinning back around, he backhands with his left hand. The first slap does 5% and the backhand does 6%, which does mid-low knockback. This has quite a bit of ending lag, but it comes out quick.

B-air: Hand Clamp: This makes him turn around, Froggy faces the opposite direction, and has his arms far out-wards, and clap both of the arms together, this is a good killer and has decent range, this does 15% and high-low knockback. This, however, has quite a bit of start-up and ending lag.

U-air: Frogman Twist: In a similar position to Warios U-air, Froggy Spins around which does constructive hits, and extends his arms and legs out as far out as possible, the max amount of damage this can do is 14% and the final hit does mid-low knockback. This has some ending lag.

D-air: Webbed Drill: Froggy looks down to the ground, and he sticks his arm straight down, and spins his right arm around, This does constructive hits, the max this can do is 13% and the final hit does mid-low knockback, this has a bit of ending lag.

Grabs: (the animations are the same in the air, no grab is a chain-grab)

Grab attack: Frog-Butt: Froggy Head butts the enemy, this does 4%.

F-throw: Shoulder Barge: Froggy sticks his shoulder into the foes face; this sends the foe forward, this does 6% and low knockback.

B-throw: Frog-plex: Froggy grabs the foe and holds them tightly, and throws them backwards; this does 6% and low-high knockback.

U-throw: Webbers Fiend: Froggy grabs the foe by the neck and throws the foe upwards; this does 5% and low-low knockback.

D-throw: Skipping Frog: in the air, this does a footstool; Froggy jumps on the foes, and does a front-flip off the enemy. This does 7% and low knockback.

Other Attacks:

get up attack: Frog Panic: Froggy Spins around on his head before getting up, this does 10% and mid-low knockback.

Edge attack over 100%: Crawling Frog: Froggy Crawls on, and he sticks both of his arms out in front of him, this does 5% and mid-low knockback.

Edge attack under 100%: Amphibian Slap: Froggy Jumps on, and slaps once in mid-air. And then lands, this does 7% and mid-low knockback.

Final Smash: Tidal Doom

Froggy crawls into a ball, and a massive tidal wave formed on both sides of Froggy, which stays in a spot doing constructive hits for 5 seconds (max damage does 40%) and then the giant wall of water goes to the left or right depending what side it’s on, which drags foes into that direction, there is a gap in the middle where Froggy is, which allows space of 3 bowsers to stand in. more effective on smaller stages. This ends after 8 seconds, Froggy is invincible during this.

Animations

Dizzy: Froggy Rocks Back and Forth

Sleep: Does a sleep animation similar to Donkey Kongs

Stance: Froggy hops on one leg, and then hops with his other leg, and repeats

Idle: Does a back-flip and has a massive grin.

Running: He runs like his stance, quickly hops on one leg to the other leg.

Crouch: Froggy bends his knees in and puts his hand on his head

Drowning: he waves his right arm around.


Alternate
costumes:

1. his skin is green
2. his skin is dark blue
3. his skin is red
4. his skin is purple
5. his skin is orange
6. his skin is grey

Taunts:

Up: Jumps up, and spins in the air for a second, and lands it

Side: fills a Froggy Balloon, but it pops, and water is all over Froggys face.

Down: Froggy eats real Froggy cheerios, and munches on them loudly

Victory Taunts:

1. He tries the Cheerio Rocket, and it goes straight up, and Froggy waves at the camera.

2. He throws a Froggy Cheerio up into the sky and swallows it, but it was a Froggy cheerio bomb, and he scratches his head.

3. Froggy Spins around, and around, and around, and he is seen laughing.

Entrance

His rocket blows up, and skids into his starting position.

Lost animation

He stamps on a Froggy Balloon, which pops and water is all over his face, and he looks at the floor in shame.

Crowd Chant

Froooggggggggggggyyyyy (in the tone of marios)

Wii remote Sound:

you hear a crunching sound.

Snake Codec:

Snake: who is this chubby frog?
Colonel: That is Froggy!
Snake: god no, not another Sonic character!!!
Colonel: there is a sonic character, but this isn’t the same person.
Snake: There is 2 Froggys, that’s news to me, buddy?
Colonel: This Frog is very clever, he has made a brand of cereals named Froggy cheerios.
Snake: Froggy Cheerios, ay, I gonna have a taste of one…
Colonel: Don’t Snake, those aren’t the same…
Snake: AAAAAAAHHH
Colonel: I was going to tell you that he doesn’t carry the cereals around….

Please, Please give Feedback!
 

Illusive

Smash Apprentice
Joined
Dec 20, 2007
Messages
119
Cop



Backstory: He's just an ordinary cop, with no morals. He is quite brutal and realistic. He kind of looks like this http://www.rondak.org/Images/publicfigs/cop4.jpg, except he's wearing sunglasses and he's got a moustache.

Height: 4/5 (same as other realistic looking humans)
Running Speed: 3/5 (he's quite fast, but he's only human)
Attack Speed: 4.5/5 (very quick cop)
Jumps: 2/5 (he's only a human being)
Weight: 3.5/5

Crawl: Yes
Wall jump/Wall cling/Glide: No

Main Attribute: He can rack up damage very easily, but lacks KO moves.

SPECIAL ATTACKS

B: Pepper Spray
The cop sprays pepper spray in front of him. Stuns like a deku nut (does more stun at higher %) and does damage too. 10% damage.

B>: Pistol
The cop fires his pistol. Think of it as an infinitely fast projectile (the time between firing and hitting is 1 frame) with quite a short range (for a projectile). Does 10% damage but no knockback (heavy stun though). After 6 shots, you need to reload. There is also a fair bit of lag time between shots, and a lot when loading and reloading.

B^: Handcuffs
The cop uses his handcuffs. If sucessful, the cop can walk the enemy around by putting his gun to their head (by walking) and kick them in the back (by pressing B). The kick does 14% damage and trips them over. Other moves can be used while this is happening. The enemy needs to press buttons to break free. Also an extremely bad tether recovery (about the same distance as olimar with 1 pikmin)

Bv: Police Bike
Same as wario chopper, except the bike is alot faster, he can't do a wheelie, and mangles if it hits a wall and explodes with no shrapnel if attacked. Does 12% damage. The jump off the bike is quite high, and is his main method of recovery.

Final Smash: Backup
The cop calls for back up on his police radio
Many different things can happen, and they are random, but can only happen in certain stages
If there are walk off edges: A police car comes and runs the enemy over
If they're outside: A police helicopter flies around and fires bullets and missiles
If the stage has sufficiently low polygons: 2 other cops are dropped off. They disappear after 15 seconds.
If the stage is sufficiently large: 3 dogs chase the enemies for 10 seconds.
At any time (but it's quite rare): A sniper aims and shoots at a random enemy (only a tiny red dot can be seen)
Plus many more

NORMAL ATTACKS

A: One two punch
A normal one two punch. The cop punches once for 6% damage, then again for 7% damage. Little knockback.

A>: Baton
The cop swings his baton for 10% damage and good knockback. Quite short ranged.

A^: Spit
The cop spits upwards. The spit, if it hits, does 6% damage and stuns. Extremely long range, and one of the fastest moves in the game.

Av: Downwards shoot
The cop shoots downwards a la Zamus while on his knees. This does 10% damage.

Forward Smash: Taser
The enemy is electrocuted with a long range taser for 25% damge. Literally no knockback, but it trips the enemy. Can be DI'd out of.

Up Smash: Upwards shoot
The cop shoots vertically upwards once (3 times if fully charged). Does 15% damage per shot and spikes, has very high vertical range.

Down Smash: Stomp
The cop stomps on the enemy. Does 20% damage and great knockback if the enemy is lying down, otherwise it only trips the enemy.

Dash Attack: Cop Tackle
The cop tackles. Quite powerful, but laggy. 14% damage.

AERIALS

Nair: Baton twirl
The cop spins around with his baton out. Does 10% damage but little knockback.

Fair: Phonebook
The cop grabs a phonebook and slams it in front of him. 16% damage, and it spikes.

Bair: Bottle
The cop spins backwards, bottle in hand. The bottle smashes, doing 13% damage, good knockback.

Uair: Chair
The cop swings a chair over his head. 16% damage, and good vertical knockback

Dair: Cop Stomp
The cop quickly falls towards the ground, stomping. 14% damage and decent knockback, but risky move.

GRABS

Grab: The cop twists the enemy's arm
Pummel: Hit with the baton
Forward throw: The cop shoots the enemy in the back of the head. 18% damage, trips.
Back throw: The cop places the enemy on a chair, then kicks the chair over. 12% damage, good knockback.
Down throw: The cop drops the enemy, then does a few kicks. 20% damage, low knockback.
Up throw: The cop spills some coffee on the enemy's head, launching them up. 14% damage, good knockback.

POSES

Entrance: Drives in agressively in police car, then comes out, shooting upwards a few times while the car drives off.

Taunts: Drinks coffee
Eats donuts
Admires bribe money

Victory poses: Shoots into the air 3 times, then laughs
Puts his baton away and says "That will teach you to fall down the stairs"
Fires at the enemy behind him, but the gun just clicks. The cop laughs, then picks up a chair.

Losing: The cop writes out a speeding ticket.

Snake Codec:
Snake: Uh oh, some kind of super cop is attacking me.
Colonel: Snake, it's just an ordinary cop
Snake: Thank god
Colonel: Watch out snake. He can kick your *** and get away with it.

Extras:

Trophy Description: Every world needs a cop, so here's one. He's on patrol and ready to protect and serve. A bribe goes quite a long way though. And he's not afraid to use excessive force. It's this attribute that made him join the brawl. Watch out for his weaponry, including guns, pepper spray, tasers, batons and coffee.

Item: Police Badge
While this badge is being worn, you are immune to all damage (not knockback though). However once you lose the badge (which lasts quite a while), you take all the damage you would have taken while wearing the badge in one wallop.

Stage: Police Boat
A boat is sitting in the dock. It is completely flat except for a single raised area. The boat never leaves the dock, even though there is obvious criminal activity going on in the background. Occasionally a cop walks outside onto the deck, burps, throws his beer can and walks back inside.
 
D

Deleted member

Guest
I wish to nominate for days of tabuu: My Leonardo (page 198) and my Jeff Hardy (page 55) Gibari (page 166) (i made 9 i think)
 

dancingfrogman

Smash Ace
Joined
Jan 3, 2008
Messages
862
Location
United Kingdom, Birmingham
Switch FC
3133 8842 3910
May I nominate Metal Knuckles and Chao for the Story, you can get to them via my Signature link.

on a side note, I've just done Chao and Metal Knuckles SSE Role, you can get to them again from my Signature link, just to tell you
 
D

Deleted member

Guest
I nominate Mama Luigi and Arwing. Links are below.

Arwing is on page 198, if you need the page number.
 

KingK.Rool

Smash Lord
Joined
Nov 26, 2005
Messages
1,810
Interesting idea. Nominating Grim Reaper (linked in my sig).

Ouendan looks good. Fun, unique ideas abound. I guess I'll wait for it to be finished before bringing out Jimmy T; can't have too many dancing characters at once (and don't worry, I'm going with a whole different concept).
 

The_Great_Panda

Smash Apprentice
Joined
Apr 19, 2008
Messages
82
Location
Flint, Michigan
Isaac (IMPROVED FROM MYM 2.0)

Isaac (Golden Sun)​



EVERYTHING IN RED IS A NEW ADDITION OR ALTERED CONCEPT

A’s​

AAA- Isaac will slash horizontally from left to right 2%, do a rising slash 2
% and then a downward slash 3% moving forward slightly after each swing 2

Up A- Isaac will stab straight up 8% after the stab he will twirl his blade and return to a normal stance

Up A Smash- Isaac slashes in an arced pattern over head 6-12% then stabs straight up 4-10% The arced slash reaches pretty much to halfway down Isaac on both of his sides, once done Isaac will pull his sword down and return to a normal stance. The arced slash has little knockback, to make the combo possible, but after 6-% it will be annoying as chances are the stab will not be quite long enough to hit the opponent do to knockback, however this stab has a good knockback principle, kills at 80 if only a little charged, but not if there's no charge at all.

Left/Right A- An Earth djinn pops out of the ground in the pressed direction 10% and go right back down where it came from.

Left/Right A Smash- One Earth djinn pops out of the ground one both sides of Isaac and they run around him slowly expanding their radius 3-6% with 3 hits possible. During the time where they arent infront of or behind Isaac you can squeeze in and hit Isaac to deactivate the attack. The first to hits have little knockback, so as to be able to continue hitting the opponent, but the third is where all the knockback goes, though the knockback is seemingly very high, it has some weird annoying effect that makes it seem like its impossible to kill with this attack, though by 60% you'll probably be near death, you may need them to to be at 100% or more to kill

Down A- Slashes diagonally down starting his swing from the upper left 6%

Down A Smash- Isaac will pull his arms in in an X-shaped pattern and thrust them outcasting quake and increasing the range and power of it the more it's charged 10-18% Quake is an attack that raises and lowers the ground in a shockwave like pattern. Though it may be his down smash quake has a high upward knockback principle, an uncharged quake can kill at 70% if done right, sadly, quake is one of Isaac's slowest attacks

Dash A- Isaac will slow a bit and slash horizontally from his left to right 8%

Ledge Attack 1- Isaac will pull himself up, mount on one knee and stab upwards at an angle 6% soon after he will resume his battle stance.

Ledge Attack 2- Isaac will pull himself up and do a rising slash 5% which will slightly lift him up off of the ground followed by a downward slash 5% pulling himself back to the stage.

Recovery Attack- Isaac will mount on one knee and slash in front of him 5% and flip his sword to stab behind him 6% Isaac will then immediately resume his battle stance


B’s

B- Move- Activates the move psyenergy in the faced direction, a glowing yellow hand moves forward (B must remain held after activating to move more then 5 feet forward and the hand is about as tall as rob) and pushes anything it touches as it moves. The user is forced to remain stationary untill B is let go, when the B button is let go the hand stops and makes a mini-explosion as it disappears doing 14% and allowing free movement once again. If the hand pushes someone into a wall it deals 16% damage to them and immediately disappears. (((THE MAX DISTANCE FOR THIS IS ABOUT THE LENGTH OF FINAL DESTINATION)))

Up B- Ragnarok- Isaac springs up and does a heavy slash downwards 12% (still in the air and then drops, doubles as a weaker meteor smash) If Isaac is at 60% or higher he will then perform Ragnarok, during the slash (now 4%) a large reddish-orange psyenergy based sword will come flying down from behind Isaac at the top of the screen at an angle and crash into the ground/target 14% This attack will only go so far for obvious reasons but if Isaac is at 150% or more it will keep pushing its way through the screen, if an opponent is caught this may mean being dragged to your death or just smashed into the ground. If the sword makes contact with the ground at this point it will slowly drill into it dealing an extra 10% to anyone caught in the middle.

Left/Right B- Spire- Casts spire sending one spire forward in the pressed direction, the longer the B button is held the farther the spire will go. After about 5 seconds the first spire will fade away and another one will be fired each dealing 18%. The character is forced to remain stationary will the B button is held. The spires themselves have odd knockback principles, if the target is under 40 it will be only a small amount of knockback, enough to delay the opponent, but once 40 is broken the knockback nearly doubles causing it possible to kill at 80% though the spires dont move too fast and are pretty noticeable.

Down B- Earth Wall- The character crouches close to the Earth djinn that pops out of the ground and is surrounded in a see through golden brown energy shield. While this shield is up the character will take damage but will receive NO knock back from non-final smashes and non-explosive attacks and will fade away after about 10 seconds. This can not be done in the air, if atemtped Isaac will start to drop a bit faster readying for the shield, sadly, it takes some time to get out of this becoming a danger for accidental activations at the wrong time....if you catch my drift

Grabs​

Grab- Activates the catch psyenergy, a glowing yellow hand rises up about 5 feet, moves forward about 4 feet and falls about 4 feet, if anyone is touched by the hand it grabs them and pulls the to you, if no one is caught it fades away after it drops down.

Neutral Grab- Isaac knees the opponent 2%

Up Grab- An Earth djinn pops out of the ground hitting the opponent from below knocking them upwards 12% The djinn will then burrow back into the ground it came from. This grab is a great set up for his Up B, almost perfect

Down Grab- An Earth djinn pops out of the ground and pulls the opponent back down with him, the opponent is then stuck in a pitfall effect, very simple, time to charge for a SMASH!!!!!!!

Forward Grab- A mini-move psyenergy moves the opponent forward and then Isaac lunges and stabs the opponent 18%

Back Grab- Isaac does a spin slash moving the opponent back and then knocking them away 10% This is probably the highest knockback grab Isaac ahs, also the weakest, but hey, good trade of huh?


Aerials​

Neutral A- 2 Wind djinn fly around Isaac in X-shaped pattern pushing the opponent with them 6% with two hits possible. This attack has enough knockback to keep the opponent away long enough to land, or attack again

Up A- Isaac will shoot a mini-spire upwards 8% the spire will fall back down if it doesn’t hit anything increasing in increments of 2% depending on how long it fell before it hit, or just shatter on the ground.

Down A- Extends sword down and drops, anyone stabbed will take 10% damage and after about 2 seconds Isaac will pull his sword back. If the sword makes contact with the ground it will automatically cast Quake which reaches out dealing 8%. If done correctly both of these attacks can hit the same person totaling 18%. This atack's range and speed is in between that of Ik'es and Link's and has knockback equal to Link's as well, the quake part is the exact same as a normal uncharged quake.

Forward A- Isaac will do a horizontal kick in front of him 6% This kick is fairly close ranged but packs a wallop in knockback, its like a normal characters Back A but it's his forward ^^

Backward A- Isaac will turn around using the momentum of a heavy angled downward slash 14% Isaac will stay turned around after this, this attack is also a weaker meteorsmash


Movement​

Dash- Isaac will sheath his sword and run normally

Inactivity Stance 1- Isaac will tap the toes of his shoes on the ground and act casually.

Inactivity Stance 2- Isaac will sheath his sword and put his hands behind his head.

Point of Drowning- 10 seconds of no activity.


Taunts​

Taunt 1- An Earth djinn pops out of the ground and Isaac kneels down and pets it.

Taunt 2- Isaac extends his sword straight out and says “I can’t die here”

Taunt 3-One djinn of each element starts to float around Isaac, at a certain point during this taunt Isaac will become invincible but afterwards this taunt has a higher amount of lag then most other taunts.

Final Smash

Odyssey- Isaac casts Odyssey as seen in Golden Sun: The Lost Age. One large sword spears diagonally down and stops at a point roughly around 10 feet in front of Isaac then another sword spears diagonally upward and crosses at a point of the other sword. Anyone hit by either of these swords will be stuck at the point where they cross or the tips that extend further outward depending on how they touch the swords. After the first two swords Isaac will gather some energy and send an even larger sword at the center point of where the first two swords crossed. The smaller swords deal 15% each and the larger sword does 40% with a high amount of knock back.​


Extras​

Battle Entry- Walks out onto the stage from the background and draws his sword.

Victory Pose 1- Sheaths sword and says “I have to keep pushing forward”

Victory Pose 2- Isaac lifts his arms with a surprised expression as a djinn of each element fly around him

Victory Pose 3- Walks forward and looks upward “Was this the right thing to do?”

Victory Theme- Golden Sun's Intro Music

Kirby Hat- Kirby gets Isaac’s hair and a mini version of his scarf.

Snake Codec- Snake will ask the usual person (im solid snake deprived, ive no idea what their names are) for some info on Isaac.

Snake- Who the hell is this kid?

OP- His name is Isaac, he may be just a kid but watch out he's an adept.

Snake- An adept?

OP- He can tap into an energy source known as psyenergy to do some wicked things, cause earthquakes, throw giant swords from out of nowhere, move things with his mind and all kinds of stuff

Snake- Well, sounds like some kinda freak to me, just give me a minute this wont take long...

Op- Be careful Snake...


Logo- An Earth Djinn

Wii Mote Sound- You'll here the sound effect Isaac makes when he activates "Move"

Unlock message- The famed Earth adept Isaac has joined the fray, falling spires, giant swords and earthquakes....this shall be interesting...


Stats out of 10 (10 being the highest)
Power-7
Speed-8
Attack lag-4 (little lag)
Range-7 (not so much but the attacks WITH range have a lot)
Grabs-7
Jump-7 (fair decency)
Recovery-2 (only one of his attacks make him move very much at all, and its only upwards so yea...)
Weight- 4 (fairly similar to pikachu)
Size- about the same size as link, give or take a bit

ALL OF THE FOLLOWING CONTENT IS A NEW ADDITION

Alternate Colors

I'm no good at using programs to color and Isaac just seems right when he’s normal, though I’m not sure what to classify his normal as, brown?

Red- Most of Isaac's blue clothes will become a reddish purple, his scarf a dark crimson color, and his boots will become a darker drown, his blade will have a reddish tint and his hair will become a reddish brown.

Blue- Isaac’s breast plate will become a really dark blue, his scarf a mid shade blue, his blue clothes will become slightly darker, his boots will remain the same as well as his hair and his blade will have a bluish tint.

Green- Isaac's scarf will become a dark green, his breast plate will be a very dark green and his blue clothes are now a mid dark green with the tiniest hint of the blue, his boots will become a darker brown and his blade will have a greenish tint to it.

Black- Isaac’s breast plate will become black, as well as his hair, boots and gloves, his scarf will be gray and his clothes a darker gray, his blade will also have a dark gray tint to it

White- Isaac’s scarf will become white, his boots and gloves a light gray, his breast plate will be white with some really light gray in it and the handle of his blade will also become white.


Stickers

The Golden Sun- + 5 to all attack types (large)

Jenna- +20 flinch resistance (medium)

Felix- Slash Attack + 20 (medium)

The Wise One- Grass Attack + 15 (Medium-large, to clear things up anything involving his earth djinn are counted as grass>.>)

Sheba- Launch Power + 15 (medium)

Piers- Carry Mr. Freezie (medium)

Saturos- Fire Resistance + 25 (medium-large)

Karst- Carry Fire Flower (medium-large)

Alex- Food effect + 15 (large)


Trophies

Isaac- Isaac is standing straight up with his sword in his right hand pointed down (lax stance)

Isaac (final Smash) - Isaac is performing the final stab of Odyssey.

Karst and Agatio- Karst and Agatio will be standing back to back holding their weapons.

Saturos and Menardi- Saturos and Menardi will each be doing a psyenergy (not quite sure which ones yet…)

Jenna and Sheba- Jenna and Sheba will be standing side by side in some girly anime like pose>.>

Felix and Piers- Felix and Piers will each be slashing at a goblin.

Garret and Kraden- Kraden will be hitting Garret over the head with a book.

Ivan and Mia- Ivan and Mia will be standing facing opposite directions but shoulder to shoulder holding their staves.


Assist Trophy

Piers- Piers will pop out and start to glow a bluish white color and then raise a glacier about 1/2 the size of final destination in width and as tall as a Samus and a half that does 20% and freeze effect to all who touch it, it lasts 5 seconds.

Stage

Lighthouse Aerie

Background songs

Boss Battle (Golden Sun)
Lighthouse Aerie (background music seen in game)
Golden Sun’s Intro Music
In- Game Sailing Music

Stage Effects

The Aerie’s elevators will go up and down in 1 and a half minute increments, which one will be random. Also a surge of elemental psyenergy will spit out of the lighthouse’s center; wind will push players to the sides, fire will damage anyone near it, earth will shake the screen violently and water will push anyone who touches it straight up, possibly to death and act as a barrier for attacks.​
 

dancingfrogman

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Hey all, I've updated the list to page 144 for now!

(mind if I ask for comments on my froggy moveset, it's just on the previous page!!!, so are my nominations{who are chao and metal Knuckles})
 

Red Arremer

Smash Legend
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Together with Kovomaka Students (Pg. 111) I nominate my upcoming moveset. I don't want to say too much about that character for now, though, but it will be a very detailed one. At least detailed for my standards. XD

Edit: Pico of the Students is done, by the way, leaving only Chai. Yay.
 

MasterWarlord

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Messages
2,911
Froggy's cute picture and awkwardly terrible backstory are extremely lol worthy. You've made my day, frogman.

Isaac needs more detail IMHO, but it's alright. You have to post actively to get regognized in this thread, panda, and that includes commenting on other people's movesets, not just solely seeking your own glorification.

I suppose I could make a SSE, but be warned, mine will actually be *shudder* somewhat serious. No joke characters allowed, although if you made a serious moveset for the joke character (Such as froggy), then I'll let them in. Don't expect it up any time soon. You may also nominate any bosses you may have, whether or not they're included in movesets. One boss per person, One character per person, unless you have more then six movesets.

I might put in K. Rool in my SSE just due to wanting to use the actual character, while the other one will be the standard Cervantes most likely. The main villian will be Ganondorf, as we're not using any of the actual characters in Brawl.
 

dancingfrogman

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Froggy's cute picture and awkwardly terrible backstory are extremely lol worthy. You've made my day, frogman.

No joke characters allowed, although if you made a serious moveset for the joke character (Such as froggy)
1. *COUGHCOUGH*ImadethebackstorycompletlyfrommybuttLOLhedidn'tactuallyhaveone*COUGHCOUGH*

2. He was a 1/4 Joke moveset, and 3/4 serious moveset, to be exact!

I'm glad it made your day ;)
 

Red Arremer

Smash Legend
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I suppose I could make a SSE, but be warned, mine will actually be *shudder* somewhat serious. No joke characters allowed, although if you made a serious moveset for the joke character (Such as froggy), then I'll let them in. Don't expect it up any time soon. You may also nominate any bosses you may have, whether or not they're included in movesets. One boss per person, One character per person, unless you have more then six movesets.

I might put in K. Rool in my SSE just due to wanting to use the actual character, while the other one will be the standard Cervantes most likely. The main villian will be Ganondorf, as we're not using any of the actual characters in Brawl.
Sounds good! Then I'd nominate my upcoming moveset (for a villain role, 'f course), together with the boss being included in it. For the second moveset, I guess I'll let you decide which of mine would be fitting best in the story. =)

Edit: Then I'll withdraw my nomination for the upcoming moveset for smashbot's SSE and nominate Sandbag on Page 95 for his.
 

MasterWarlord

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Yeah, you've just reminded me, Spade. When posting your character, be sure you say whether they're good, neutral, or evil, or else I'll end up choosing myself. While it'll usually come out okay, I don't know every character in existence, so your bad *** evil guy might end up with an unimportant neutral role if you don't tell me.

Anybody who's already nominated for smashbot's SSE will be included in my SSE unless they object.
 

Red Arremer

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So yea, just again for reminding:
Smashbot's SSE will get Kovomaka Students on Page 111, and Sandbag on Page 95.

MasterWarlord shall have the upcoming moveset for an evil role, and whatever the good Warlord feels would be a good addition to his SSE from the already existing movesets from me. ^_^
 

dancingfrogman

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Okayz, since you want to know what roles the nominated characters should, Chao would be a good/neutral guy, who is a scared character who is most of the time is frightend. and metal knuckles would be the bad geeza who would be the one to be told what to do, whatever the scenario is, if you like.

(just asking, how many people are you going to include? just woundering)
 

MasterWarlord

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Messages
2,911
Well, it's either street performer or pizza man then, and pizza man is too close to a joke moveset with that backstory, even if it is hillarious. Street Performer it is?

Good:
Isaac - The Great Panda
Knuckles - Luvtoy77-Rouge Wireframe
Lloyd Irving - half silver28
Plusle & Minun - kitsuneko345
Leonardo - Twilthero
Gibari - Twilthero
Simon Belmont - Chief Mendez
Chao - DancingFrogman
Chris Lionheart - Chris Lionheart (Who'd of guessed?)
Yoda - Smashbot226
Crono - Sirkibble
Sain - TVTMaster

Neutral:
Street Performer - Cheap Josh
Peter Griffon - mantlecore77
Ty - TheSundanceKid
Teigen - Ironthorn
Andy's Toys - Bkupa666
Sandslash - Sirkibble
Bass.EXE - HyperRidley

Evil:
Gecko Moria - Koj
Shadow - Spadefox
Shannon - Spadefox
Cervantes - MasterWarlord
Nightmare - MasterWarlord
K. Rool - Bkupa666
Grim Reaper - KingK.Rool
Metal Knuckles - DancingFrogman
Ashencroft - Chris Lionheart
Sauron - Smashbot226
Grown up Bowser Jr/Nina Cortex - Commander Blitzkrieg
Doopliss - Evil

Main Villian:
Dracula - Chief Mendez (Dracula deserves this honary position due to it's iconic status in this thread, and the actual character works well for the role. I don't see him being commanded by Ganondorf very easily anyway.)

Only person I didn't include on the list was Baron due to his movesets being. . .an inanimate object (Arwing) and a fad character (Mama Luigi). I don't particularly see myself being able to get those to work. . .Want to suggest some others?

Don't think I missed anyone else. Anyone have objections to the list so far? Having too many evils is not a problem, as if that happens they'll just get to be the stars instead of the good guys. Neutral characters won't be so focused on stopping the bad guys and may actually challenge the good guys if they piss them off, but most of them in the end will probably be in their group.
 

dancingfrogman

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Actually, Masterwarlord, I do have more than six movesets:

team rocket
chao
death adder
nights
dry bowser
bean
metal knuckles
captain syrup
froggy

a total of 9 movesets! just telling you!

the list is great IMO, I don't have a problem with the number of villains.
 

Red Arremer

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I have no objections, Sir, and Sandbag actually needs to be in every SSE somehow. ;D

Thanks! I'm honoured I even got three roles. X)
 

MasterWarlord

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Messages
2,911
For some reason I thought you requested sandbag. . .Sorry. No more then two movesets per person. I miscounted :/. Off Sandbag goes, on with Chao.
 

Red Arremer

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Oh, heh. It's okay, no worries. Poor Sandbag, tho. But having Shadow in there is just as satisfying for me. ^^

Anyway, finally. FINALLY!!!

KOVOMAKA STUDENTS ARE DONE!

You can find the now COMPLETE (yes!!!) moveset here:
Click me, PLEASE!!
 

Chief Mendez

Smash Master
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Er, yeah. Whatever's fine. Whoever's making these "Subspace Stories" can go ahead and use whichever of my characters they'd like. I'm too lazy to go searching through what I missed to see what's up, so yeah:

Chief Mendez's Movesets = Public Domain Usage

And whoever needs them...they're all linked on this page.
 

LUVTOY77-ROGUE WIREFRAME

Smash Champion
Joined
Jul 26, 2006
Messages
2,372
Well, it's either street performer or pizza man then, and pizza man is too close to a joke moveset with that backstory, even if it is hillarious. Street Performer it is?

Good:
Isaac - The Great Panda
Knuckles - Luvtoy77-Rouge Wireframe
Lloyd Irving - half silver28
Plusle & Minun - kitsuneko345
Leonardo - Twilthero
Simon Belmont - Chief Mendez
Chao - DancingFrogman

Neutral:
Street Performer - Cheap Josh
Peter Griffon - mantlecore77
Jeff Hardy - Twilthero
Ty - TheSndanceKid

Evil:
Gecko Moria - Koj
Shadow - Spadefox
Upcoming Evil Moveset - Spadefox
Cervantes - MasterWarlord
K. Rool - MasterWarlord
Grim Reaper - KingK.Rool
Metal Knuckles - DancingFrogman

Main Villian:
Dracula - Chief Mendez (Dracula deserves this honary position due to it's iconic status in this thread, and the actual character works well for the role. I don't see him being commanded by Ganondorf very easily anyway.)

Only person I didn't include on the list was Baron due to his movesets being. . .an inanimate object (Arwing) and a fad character (Mama Luigi). I don't particularly see myself being able to get those to work. . .Want to suggest some others?

Don't think I missed anyone else. Anyone have objections to the list so far? Having too many evils is not a problem, as if that happens they'll just get to be the stars instead of the good guys. Neutral characters won't be so focused on stopping the bad guys and may actually challenge the good guys if they piss them off, but most of them in the end will probably be in their group.
I think Knuckles should be TEMPORARILY bad--why? Cuz he's always tricked into helping the enemy ;) So maybe not bad but.. idk he f**ks up!
 

Chris Lionheart

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Apr 6, 2008
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Make Your Move
Forgetting my nominations?

Good:
Chris Lionheart

Evil:
Ashencroft

Oh yeah and pages 36-40 have been graded on my rating site. They had some much more promising entries than the last 5 pages I graded.
 

MasterWarlord

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Messages
2,911
I considered Knuckles being on neutral, but since we have Metal Knuckles on evil the normal Knuckles would naturally want to oppose him.

Subspace stories are just another way people can get more feedback and satisfaction out of their movesets, as they're actually being used in something. Smashbot's doing one, so I decided to do one as well.

ALL ENTRIES MUST BE IN BY MONDAY.

If you don't enter due to being afk and are one of the more well known users, I'll just pick one of your movesets for you. Also forgot to add chris lionheart's requests to the list, gonna go pick one of his.
 

Red Arremer

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Other Movesets by Spadefox:
Lip the Flower Fairy (Panel de Pon/Tetris Attack)
Gilius Thunderhead (Golden Axe series)
Rouge the Bat (Sonic series)
Stanislav "Spade" Serkov (Original Character)
Silver the Hedgehog (Sonic series)
Blaze the Cat (Sonic series)
Chaos (Sonic series)
Gemini Spark (Megaman Starforce)
Shadow the Hedgehog (Sonic series)
Numberman.EXE (Megaman Battle Network)
Dr. Ivo "Eggman" Robotnik (Cooperation with KoJ, Sonic series)
Kovomaka Students (Magical Starsign)




♥♠♥ Shannon ♥♠♥




Shannon is one of the four major enemies in the Clover game "God Hand". She's a very mischievous girl demon who loves nothing more than her own pleasure and goes over dead people to achieve this fun. Shannon knows how to use the weapons of a woman and flirts throughout. She's very evil in her own style and has an obsession with chihuahas. Her partner Elvis had some feelings for her, but she didn't really care about them.

Shannon's fighting style is rather unique. She uses a rod for most of her attacks, which are backed up with magic. She has two ranged attacks and a few normal melee ones. This moveset is based mostly on what is done by Shannon in God Hand, but some moves have to be made up, of course.


Stats
Screen Name: Shannon
Size: 6/10
Weight: 4/10
(Running) Speed: 4/10
Power: 4/10
First Jump: 5/10
Second Jump: 6/10
Fall Speed: 3/10
Crouch: Yes.
Crawl: Yes.
Wall Jump: No.
Wall Cling: Yes.
Gliding: No.


ATTACKS
Legend:
Attack: Attack Name - Description with damage indicator

Standard Attacks
A: B*tchslap - Hah! This move is only done once, but man. It does, in fact, below average knockback and 4% damage. Behold of that slap, I tell you.
Ftilt: Rod Bat - Simply said, Shannon swings her rod once, batting enemies away. Below average knockback, 8-10% damage.
Utilt: Handstand Kick - Shannon quickly hops onto her hands, kicks upwards and backflips back onto her feet. Very fast move, a bit of an ending lag, average knockback. Damage: 10-12%
Dtilt : Handle Stab - Shannon quickly stabs downwards with her rod, doing average knockback and 9-11% damage.


Smash Attacks
Fsmash: Rod Attack - Shannon charges her rod and sweeps it twice, once down, once back up again. First hit does low knockback, second one good knockback. Damage: First hit 10-12%, second hit 12-14%
Usmash: Heart Beam - Shannon holds her rod up, above her head, to be exact. The rod glows and pounds enemies straight upwards with good knockback. Damage: 19-21%
Dsmash: Split - Shannon does a split, and rotates once while doing so. Medium knockback, 17-20% damage.


Aerial Attacks
Nair: Air Stance - Shannon rotates her rod and swirls it around herself. This move has good range, but is punishable from the side the rod isn't at. Average knockback, damage: 10-12%
Fair: High Kick - The Succubus kicks her leg quickly upwards. Average knockback, damage 11-13%
Bair: Hipswing - Actually the name is not that right... the demon pushes her butt back. It looks a bit similar to Peach's Side B, and does below average knockback, but 13-15% damage.
Uair: Pokepoke! - Shannon quickly stabs her rod three times above her head. Each hit does 3-4% damage and catches enemies. Last hit does below average knockback.
Dair: Rod Sweep - Shannon sweeps her rod below herself like a broom. She slaps there four times. The move is not continous and does only low knockback, though, but the last sweep does in fact meteor smash. 12-14% damage


Situational Attacks
Dash Attack: Flying Kick - Shannon jumps into the air and does a continous kick Liu Kang style. A bit of an ending lag. Each kick does 3-4% damage with a total of 3 kicks and the last one dealing average knockback.
Ledge Sweep (under 100%) - Shannon quickly goes up, using her hip to knock enemies away.
Ledge Sweep (over 100%) - Shannon handstands on the ledge and kicks enemies away before rolling off and getting up.
Get up Attack - Both Get Up-Attacks look the same, the one above 100% is just done a little slower. Shannon swings her rod around while getting up.


Specials
B: Cutey Hearts - Shannon releases 3 heart projectiles. These are semi-homing (going in the approximate direction of an opponent) and have a wave pattern. If hit, the enemy is immediately disrupted in any attack. No knockback, though. Damage: 4-6%

B side: Beauty Dance - Coating herself in a band of pink magic, and starts to do pirouettes. This move makes her invulnerable, and she does average knockback if she hits an enemy, however, the move is incredibly slow (thus easy to dodge), and she can't jump meanwhile. Shannon can change directions similarly to Egg Roll. Everyone who touches her recieves a good 12% damage.

B up: Neaty Extension - Shannon clings to her rod. The handle extends and she's flying upwards if on the ground or diagonally into the direction she's facing if in mid-air. Everyone who is in her way recieves 6-8% damage and average knockback. If she's on the ground, the stick is, duh, in the ground, if she's in mid-air, the stick is floating in it. It ranges to about Marth's Dolphin Slash in terms of height.

B down: Pinky Circle - Shannon pounds her rod onto the ground, creating a circle around her. This circle pushes back every enemy with electrical damage, but low knockback. Damage: 2-3%


Grabs, Throws

Instead of grabbing an enemy, Shannon jumps into the air, using her legs to catch an enemy. She will then have these legs around the upperbody or head, depending on the size of the enemy.

Grab and Pummel - Shannon doesn't actually pummel, but rather attacks with pressing her legs together, squeezing the enemy. Damage is 2-3% each hit.
F throw - Shannon does a mid-air backflip and throws out the enemy with a kick. Good range, 10-12% damage.
B throw - Shannon only halfly backflips, pounding the enemy into the ground and sending them over the floor. Nice distance, 9-11% damage.
U throw - Shannon does a handstand on the ground and lifts the enemy with her powerful legs. She then kicks him straight upward with below average distance. 10-12% damage.
D throw -This is probably the most vicious move in Shannon's moveset. She puts her hands onto the victim's head, swings upwards and does a handstand, pressing with full power onto the head and neck of the victim, who collapses on the floor. It does no knockback, but 15-17% damage.


Misc. Animations
Sleeping - Shannon is sitting on her heels and dozes.
Dizzy - Using her rod to stabilize herself, Shannon is holding her face and moans.


Final Smash
Doggy Wave
If Shannon has nabbed the Smash Ball and her Final Smash is released, she holds up her rod and sends out 3 heart-shaped pink shockwaves. It looks similar to Tabuu's Shockwave of d00m, however, doesn't do knockback or even damage. Instead, it changes everyone hit by it into little dogs! Chihuahuas, to be exact. People who are dogified cannot attack and have the same stats as if shrinked. They also can only jump once, and that not really high. The dogifiying holds 15 seconds, then everyone turns back into normal.


Taunts
Up - Shannon swings her hand around, having shouldered her rod, saying "You sure you're a man?!"
Side - Shannon spins around herself once and exclaims "Harder!"
Down - Shannon sticks her rod into the floor, extending it and poledancing around it a bit, exclaiming that "There can only be one queen..."


Entrance
This entrance is similar to Captain Falcon's. A bus arrives, Shannon comes out of it and gets into fighting stance, the bus drives into nowhere.

Alternative costumes
- Blonde hair, pink costume, green tatoos, Default
- Copper hair, red costume, pink tatoos, Red Team
- Silver hair, blue costume, purple tatoos, Blue Team
- Blonde hair, green costume, pink tatoos, Green Team
- Black hair, black costume, white tatoos
- Blonde hair, white costume, blue tatoos


Victory Poses
Up - Shannon strokes over her body sexily and exclaims "I just need a REAL man."
Down - Shannon does the same stance as in her Up Taunt, sighing disappointedly, saying that "Maybe I expected too much..."
Side -Shannon turns to the losers, stating that "I'm not interested in the wish of a dead man..."


Additional Stuff~

Codec Converation
Snake: Wow, Mei Ling... who is that...?
Mei Ling: This is Shannon. She's a demon with enormous magic power, so beware. She can turn you into a dog!
Snake: A dog?! Wow... She sure looks agile.
Mei Ling: No Snake, not that talk again! We had that already with Samus!
Snake: Huh... Sorry. Can't help it. I guess I would enjoy being turned into a dog by her.
Mei Ling: Snake, behave yourself! This is no time for this!. You have to focus on the mission!
Snake: Yeah... Okay. I'll sure do that.

Kirby Hat
Kirby will get Shannon's horns and her rod in a smaller size, of course.


Wii Remote Sound
The sound of Shannon's Beauty Dance and a "Huah!"


Unlock Message
The mischievous and deadly succubus, Shannon, is now available among the fighters!


Role in Subspace Emissary
will follow


Logo
A heart shape.


Victory Theme
A little part of her theme song, "Rainy Rose". The one which goes "Naaa na, na na na na na!" (song link follows later)



Stage
Circus Manege
will follow


Stage Music
will follow


Assist Trophy
Mad ****** Five
will follow


Subscpace Boss
Demon Shannon
will follow


Trophies
 

MasterWarlord

Smash Champion
Joined
Aug 24, 2008
Messages
2,911
Errrr. . .Shannon's moveset has. . .Zomg totally nothing in it. If you're that far back in the process, you may as well just put up a coming soon banner. It's always best to post the moveset when it's complete if you want it to get attention.
 

Red Arremer

Smash Legend
Joined
Nov 27, 2005
Messages
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Location
Vienna
Unfortunately I hit the "Post Reply" instead of the "Preview Post" button, that's the reason the sheet is completely empty. XD

@Chief Mendez: If you do a Gene moveset, it would be awesome, but I wouldn't do him judgement, lol.
 

Chief Mendez

Smash Master
Joined
Mar 25, 2007
Messages
3,161
Location
Somewhere
Errrr. . .Shannon's moveset has. . .Zomg totally nothing in it.
I think you're overlooking just a slight detail:

Amazing Taste In Games said:
Shannon is one of the four major enemies in the Clover game "God Hand".
:bee:

Amazing Taste In Games said:
@Chief Mendez: If you do a Gene moveset, it would be awesome, but I wouldn't do him judgement, lol.
I actually had him on my list of to-do characters, but I've taken myself out of this leetle rat race, so I'm afraid Gene's moves will be left unmade.

The Mad ****** Five were going to be his Assist Trophy. XD
 
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