Shiro Tagachi
Universe:
Guild Wars: Factions & Guild Wars: Nightfall
Game Symbol:
Shiro's Swords.
Story (Spoilers):
I'm just going to post this link. It will give you any information you want as to the story.
http://guildwars.wikia.com/wiki/Shiro_Tagachi
Description:
Covered in the above link as well.
Play Style:
Shiro relies on balanced stats and double attacks to win the fight. His move, Riposting Shadows allows him to be the ultimate anti-camp character.
To Unlock:
Defeat him in the Subspace Emissary (he is a boss.)
Unlock Message:
Shiro the betrayer will now dominate the battlefield.
Wii-Mote Sound:
Shiro says "You fools!"
Entry Pose:
Shiro appears out of a cloud of smoke (shadowstepping).
Outfits:
The pictured outfit. It is available in the following colors:
Red (default)
Green
Blue
Gold
Black
White
Brown
Purple
*Outfit color changes the primary clothes and armor color.
Stats:
Height- 4/5
Weight- 4/5
Falling Speed- 3/5
Power- 2/5
Reach- 4/5
Attack Speed- 4/5
Movement Speed- 4/5
Jumps- 4/5
Recovery- 3/5
Final Smash- 5/5
Dodges- 5/5
Traction- 5/5
Wall Jump- Yes
Wall Cling- Yes
Crawl- Yes
Glide- No
Specials:
Neutral B- Impossible Odds
For 5 seconds, Shiro's attacks are divided into double the number of hits. The damage from these attacks is divided in half. The second attack has the normal knockback.
Side B- Echoing Banishment
Shiro says "*Insert character name*, BANISHED!" That character disappears for 2 seconds, appearing back on the stage when the move is done (so this can't be used to gimp recoveries.) A Shiro'ken appears where that character was standing and starts fighting. No more than one Shiro'ken may be on the field at one time. This special takes 10 seconds of recharge before it can be used again. The Shiroken come in several types:
Shiro'ken Assassin-
This Shiro'ken uses fast, weak "dagger" attacks.
Shiroken Ranger-
A Shiro'ken specializing in projectiles.
Shiro'ken Warrior- Looks exactly like the Shiroken Assassin.
Uses balanced melee attacks.
Shiro'ken Elementalist- (Sorry the picture is bad. It has the appearance of a Chinese Dragon)
This Shiro'ken is a large flying target. It uses elemental attacks (like Fireballs) to attack.
Shiro'ken Necromancer- (Has a mantis-like appearance)
This Shiro'ken uses slow life stealing melee attacks and projectiles. The projectiles deal 9% damage (3% of which is given to Shiro as healing.)
Shiro'ken Mesmer- (No picture available. Has a Phoenix-like appearance)
A flying Shiro'ken. It has the ability to briefly hex the foe, causing them to have a 20% miss rate until the Shiro'ken is killed.
Shiro'ken Monk-
A defensively natured Shiro'ken. This enchants Shiro causing him to take 20% less damage until the Shiro'ken is killed.
Shiro'ken Ritualist-
This Shiro'ken summons stationary spirits that fight. Each spirit throws projectiles that deals 3% damage (the firing rate is approximate once every 1.3 seconds.) It takes 3 seconds for the Shiro'ken to summon a spirit (with a maximum of 5 spirits). Naturally this Shiro'ken becomes a real threat if left alone.
Up B- Meditation of the Reaper
Shiro starts meditating. He floats a high distance in the air. For 5 seconds, Shiro is completely unable to move. If he is un-interrupted, then he will blast every player on the stage for 30 damage. You can cancel this move (allowing you to successfully recover) by hitting the L/R button.
Down B- Riposting Shadows
Shiro enters a blocking stance. If something hits him, then he will instantly teleport to the person who struck him (works on projectiles to). Punishable ending lag (if you do not get hit.)
Normal Attacks:
A- Double Slash
Shiro slashes forward twice quickly for 2% each hit. This can be repeated like a semi-infinite combo.
Dash Attack- Slashing Shadows
Shiro warps forward a bit and slashes. Decent all around dash attack. 7%
Tilts:
Forward- Slash
A basic downwards single slash with the right sword. Fast and weak. 6%
Up- Sky Arc
Slashes upwards once with one sword. Fast and weak. 7%
Down- Sword Drag
Shiro drags his right sword across the ground. Fast and weak. It trips anyone hit. 6%
Smashes:
Forward- Dual Slash
A combo slash forwards with both swords. The second hit has good knockback.
7-9% (first), 7-9% (second)
Up- Double Arcs
Slashes upwards twice. Kind of like a 2-hit version of Link's Up Smash but faster and weaker. The second hit has good knockback.
8-10% (first), 8-10% (second)
Down- Double Hamstrings
Shiro faces the screen and smashes both of his swords backwards at the opponent's legs. Good all around attack.
14-18%
Situational Attacks:
Get Up Attack- Rising Death
Shiro jumps to his feet and performs an animation similar to the Double Hamstrings attack.
5%
Ledge Attack- Punch
Jumps up and punches.
5%
Aerials:
Nair- Meditation
Shiro performs a different version of the Meditation of the Reaper move. This one creates a damaging barrier around Shiro that knocks foes back upon contact. Good power but a bit slow. 10%
Fair- Double Crescent
Slashes upwards with his left sword then slashes downwards with his right sword. Good horizontal knockback on the second hit. Fastest aerial.
6% each hit.
Bair- Spinning Back Kick
Pretty self explanatory. Best killing aerial. Fast but not as fast as Double Crescent. 13%
Uair- Flip Kick
The animation is pretty much the same as Captain Falcon's Uair. It is slower and stronger than its look-alike. Decent knockback. Probably Shiro's weakest aerial.
9%
Dair- Falling Sword
Shiro throws his left sword down with great force. This causes good damage but no knockback. The first hit locks the opponent in place. He then dives down and slashes with his right sword, spiking the foe downwards.
10% First Hit, 7% Second Hit
Final Smash:
Battle Scars-
For 20 seconds, all of Shiro's attacks deal 5% damage extra, which also heals Shiro for 5% per hit landed.
*When combined with Impossible Odds, the extra damage from battle scars is added AFTER the normal attack damages are cut in half.
Grabs/Throws:
Grab- Shadow Of Fear
Shiro's shadow extends forward the distance of his body. Any foe caught in it is frozen in fear of Shiro's might.
Grab Attack- Shivers Of Dread
The foe is hurt by their own fear. 3%
Forward Throw- Roundhouse Kick
Roundhouse kicks the foe forward. Best knockback of all of Shiro's throws. 6%
Back Throw- Back Throw
Grabs the opponent by the neck, and powerfully throws them backwards. Good knockback. 5%
Up Throw- Blades of Death
Throws the opponent into the air and slashes the opponent with both swords, sending them upwards. Decent knockback. 8%
Down Throw- Execution
Throws the opponent to the ground and stabs them with both swords. No knockback but high damage. 12%
*None of these grabs can chain.
Miscellanious Animations:
Idle- Sits down and starts meditating.
Dazed- Holds both hands to his head in pain. His swords are on the ground.
L-Button:
Shield- Physcic Force
Shiro meditates and is protected by a transparent barrier.
Sidestep- Shadowstep
Shadowsteps to the side.
Forward Roll- Jump Step
Shadowsteps a distance forwards.
Back Roll- Death's Retreat
Shadowsteps a distance backwards.
Aerial Dodge- Aerial Shadowstep
Shadowsteps to the side and back.
Taunts:
Up- Says "Pitiful mortals."
Side- Sharpens his swords against each other.
Down- Spins his swords and then sheathes them.
Lose Pose:
Shiro turns into a jade statue.
Victory Pose:
#1- Shiro laughs maniacally.
#2- Shiro says "Foolish mortals, you never stood a chance."
Pros:
Fast movement speed
Heavy
Fast attack speed.
Impossible Odds can make attacks hit twice or four times (depending on the attack), making it very difficult to sidestep.
Great combo character.
Has no difficulty racking damage.
Powerful Final Smash (especially when used in tandem with Impossible Odds.)
Meditation of the Reaper does a lot of damage.
Echoing Banishment is a good move. Shiro'kens make great distractions.
Riposting Shadows makes Shiro an excellent anti-camping character.
Meditation of the Reaper is a good vertical recovery.
Can Wall Jump, Wall Cling, and Crawl.
Cons:
Has difficulty scoring low percent kills.
Large target.
Meditation of the Reaper is easily interrupted.
Meditation of the Reaper does not cause knockback.
Only one Shiro'ken may be on the field at a time.
Meditation of the Reaper is not a good horizontal recovery.
Most attacks are weak.
Miscellanious Crap:
Kirby Hat:
Kirby gains Shiro's hair, swords, red armor, and cape (re-sized to fit Kirby of course).
Codec Conversation:
Snake: Am I fighting a ninja?
Octacon: Thats no ninja snake. Thats Shiro Tagachi, who in life was a great champion of Cantha.
S: In life?
O: Yes, your opponent died 200 years ago when he betrayed and killed the Emperor. He took hundreds... actually thousands of lives with him though.
S: I do not get payed enough for this....
Stage:
The Inner Sanctum-
This is a large circular room where the last mission of Guild Wars: Factions takes place. It has a basic, Final Destination like layout and no special features.
To Unlock- Unlock Shiro Tagachi.
Music:
I've decided to put some of the many... many AMV's made of the fight with Shiro in the music section. Check them out if you want to observe Shiro's l33t skills.
In The End- Linkin Park
*Contains footage from both Guild Wars Prophecies and Guild Wars Factions.
Breaking the Habit- Linkin Park
Needles- System of A Down
*NONE OF THESE SONGS OR VIDEOS ARE MINE AND I TAKE NO CREDIT FOR ANY OF THEM.
Items:
Shiro's Swords- Works much like the energy sword but with shorter range. Its damage is divided into 2 hits.
Assist Trophy:
Vizu-
The female assassin shown in the video who lands the crippling wound on Shiro appears on the stage. She shadowsteps directly behind a random opponent and slashes them in the back just like in the video. High knockback.
20% damage
Trophies:
Shiro Tagachi
Archemorus and Saint Victor (the 2 heroes who slay Shiro).
Devona
Cynn
Mhenlo
Eve
Aidan
Stickers:
Shiro Tagachi- Weapon +30
Devona- Hammers +50 (small sticker) *Applies to only her (if she is in the game), Kirby, D3 and any other characters with a hammer.
Cynn- Fire +20
Mhenlo- Specials Indirect +20
Aidan- Projectiles +20
Eve- Dark Damage +20
Event Matches:
#36- Veiled In Red
The forces of good have been sent to crush you (Shiro). DESTROY THEM.
Objective- Defeat Marth, Ike, and Link. (You get 3 stocks they each get 2.)
Playable Characters- Shiro Tagachi
Subspace Emissary Role:
Shiro plays the role of a villain (and a boss.) He guises himself as the bodyguard to Prince Marth (never being playable in the SSE until the SSE is beaten), but later betrays Marth's entire group (Marth, Ike, Link, Metaknight, and any other midevil combat type characters). Marth forsees Shiro's intentions and the assassination attempt fails. Marth (and up to 3 other chosen characters from the group) must now fight Shiro.
Bosses:
Shiro Tagachi-
As explained in the above SSE role, Shiro does in fact play the role of a "boss". He uses a powered up version of this moveset.
He will randomly activate Battle Scars during battle, so he will prove to be a difficult opponent.
*Recommended character- Marth or Metaknight
*Defeating him will unlock the character in every mode but the SSE. Beat the SSE to unlock him in the SSE.
*Difficulty will affect his AI level.
Hope you enjoyed the moveset.