Revamped Toon Link Preview (special attacks)
Grappling Hook: Neutral Special (10% thrown, 5% twirling, 5% air)- Link brings out the grappling hook for his neutral special. On-stage, you can hold down B for as long as you like and Link will continue twirling it above his head. If you hit either up, left, or right on the control stick, Link will throw the grapple in that direction! It travels about one half of Final Destination’s current length. Link brings one arm upwards above his head, and uses that to twirl the rope, and he keeps the other at his stomach, anchoring the grapple. You can be hit by it while it’s twirling, which will cause 5% damage. Off-stage, Link will swing it around his head one time and will throw it in the direction that he is facing. This can be used as a grapple recovery, and can act as a pseudo-Zair. Causes 5% damage in the air, and travels about as far as Link’s current Zair does. Thrown knockback is decent and the start-up lag is decent. The ending lag is high because he has pull the grapple back in. Twirling has the same amount of start-up lag, but low knockback and ending lag. In the air, it has no startup lag, high landing lag and no knockback.
Fire Rod: Downward Special (15% (-1% per half second) Fireball, 2% Flamethrower)- Link pulls out the mystical Fire Rod for this attack! It can either shoot an extremely slow moving, large, and powerful fireball, or it will shoot a continuous stream of fire. To shoot a fireball quickly press the B button and let go. The fireball will never disappear, but it does continuously decrease in power and knockback. To use the flamethrower, just hold down the B button. For the fireball, Link extends his arm out fully and released the flame, knocking him back a bit because of the powerful force. For the flamethrower, Link will extend his hand and keep it out. You can shoot the fireball and flamethrower from anywhere in front of Link, to anywhere on top or below Link. Fireball has good knockback when starting and low knockback when ending. High lag. The flamethrower has no knockback and low startup and landing lag.
Four Swords Links: Side Special (10%)- It’s… four Link’s?! That’s right, using the magic abilities of the Four Sword, Link makes three copies of himself! Using this attack on the ground will result in a greatly ranged attack in which two Link’s go left and two Link’s go right. They hold there swords directly in front of them, using both hands. The sword’s hilt is placed in front of the stomach area. Slightly disjointed hitbox. In the air, they go into the diamond formation! Forming a diamond, the Link on top thrusts his sword upwards, the Link on the left thrusts his sword to the left, and likewise for the Link on bottom and the Link to the right. The bottom Link’s sword has a very weak spike. Medicore knockback and low amounts of lag.
Roc’s Feather: Upwards Special (11%)- Link can now jump higher than ever before! The Roc’s feather gives him a spiraling third jump! It acts much like Samus’ Screw Attack, but it does no damage unless you press Up-B a second time during the attack, in which case Link will be sent flying down in a sword plant that will spike. If you connect the sword attack you regain your recovery. The attack starts as it shows Link pulling the feather from his pocket. He will continue holding the feather until the attack ends or he cancels it with a sword plant. The sword plants hit box is disjointed under the tip of the sword. Sword plant’s knockback and lag are identical to its’ current version.
In case you guys hadn't noticed, this Link will not have many sword-based attacks.