This Is Only A Preview >_>....
<He comes from the future to save the past. Future Trunks joins the Brawl!!!!!!>
*NOTE: All of the sprites make him look like he's super saiyan at the start. Well he's not. He will be in his regular purple haired form when he fights. Sorry for the possible confusion. Just imagine that Trunks is in regular form at the start*
~Description~
The first and most identified incarnation of the character that readers and viewers get to see would come to be known production wise as Future Trunks (未来のトランクス, Mirai no Torankusu?, Trunks of the Future). This incarnation first appeared in the manga chapter 331 Nazo no Shōnen (謎の少年, The Young Man of Mystery?) first published in Weekly Shonen Jump Magazine on July 15, 1991.[1] Here he is a mysterious seventeen year old who appears and singlehandedly kills Freeza and his father King Cold. Upon Goku's return from planet Namek in the following chapter, Trunks would confide with Goku and unknowingly to Piccolo (Due to his acute Namekkian hearing) his tragic story. As told in flashbacks in the anime series, the stand alone manga story Trunks za Sutōrī -Tatta Hitori no Senshi- (トランクスザストーリー -たったひとりの戦士-, Trunks the Story: The Only One Warrior?), and TV special Zetsubō e no Hankō!! Nokosareta Chō-Senshi • Gohan to Trunks (絶望への反抗!!残された超戦士・悟飯とトランクス, Resistance to Despair!! The Remaining Super-Warriors, Gohan and Trunks, History of Trunks outside of Japan?), Trunks had traveled from twenty years in the future where the world was in constant ruin due to the terror of the two artificial humans #17 and #18. By this time Goku had succumbed to an unknown heart virus and rest of the Z warriors, with the exception of Gohan, had fallen at the hands of artificial humans. Trunks, at the age of thirteen, was living with Future Bulma and secretly training with Future Gohan. After Gohan's inevitable death, Trunks would assume the mantel of earth sole protector against the artificial humans for the next three years. But even he would be no match for against them. Fortunately, Bulma had been working on a time machine that could help change history. Once he had informed Goku of the events to come, Trunks gives Goku a special vaccine and return to his own time. Trunks would return to help the present day Z warriors battle the artificial humans, in chapter 346 and episode 131. With appearance of Cell, Trunks would train with Vegeta in the "Room of Time and Mind". After Vegeta's defeat, Trunks would fight Cell in his newly gained Perfect state. But Trunks' 3rd Super Saiyan grade proved to be ineffective so he willfully concedes. He would participate in the Cell Games and be mortally wounded by Cell immediately following his ascension to "Beyond Perfection". Afterwards, he would return to his own timeline in the future and defeat the artificial humans and Cell within his time in chapters 419-420 and episodes 193. He would appear one more time in the ninth Dragon Ball Z film Ginga Giri-Giri!! Butchigiri no Sugoi Yatsu (銀河ギリギリ!!ぶっちぎりの凄い奴, Milky Way at the Brink!! The Super Incredible Guy, Bojack Unbound outside Japan?) to participate in the special Tenkaichi Budokai sponsored by Mr. X.S. Cash. Here he would unwillingly fight Bojack's henchman Gokua.
~Wii remote message~
"This is for Gohan!!!!"
~Stats~
Power: 6.5 (He's fairly powerful, but not too powerful. He's slightly weaker than Marth. Can pretty much Ko around at 100-150% damage)
Running Speed: 8 (Of course he's fast. He's a frigging Saiyan.)
Weight: 3 (Surprisingly on the light side. Weird considering Trunks has that sword with him.)
Falling Speed: 2 (He's a slow faller. So yeah.)
Attack speed: 5.5 (some of his attacks are fast, while others are slow.)
First Jump: 5 (Just simply ok here. He goes about as high as Zelda.)
Second Jump: 5 (The same as the previous one.)
Range: 6.5 (Above average. Some of Trunk's attacks can reach as far as Ike's, while others force you to get in close to hit.)
Wall Climb: Yes
Wall Cling: No
Crawl: no
Glide: no
~Entrance~
Trunks' time machine comes in to action, and he comes out from it, ready to fight.
~Animation~
Standard: He just poses, ready to fight (note that Trunks is not in Super Saiyan form at the start.)
Animation pose: He just occastionally pulls his sword out for a look at it and then puts it away.
Dodge: He sidesteps out of the way.
Roll dodge: He moves out of the way like Ike.
First jump: Trunks leaps in the air like a regular character.
Second jump: Trunks leaps into the air again.
Running: He charges straight in like this:
Shield: He puts his two arms in front of him to block. Looks like he's struggling a bit.
~B attacks~
----Standard B: Ki Charge----
Alright, this might sound complicated, but really, if you pay close attention, it's really not. If you press downwards B, Trunks will start having a yellow chi charge surrounding him while he says, "Hyyyyuuuhhhhh!!!!!" Holding it for about 2 seconds will charge up Trunks one Ki bar. Note that Trunks is vunarable to get hit no problem. You can be notified by how many Ki charges that Trunks has by seeing it listed on top of Trunk's damage counter. What can these Ki charges do if Trunks can charge up one you ask? Well.....
Ki charges are essential for Trunks to win matches. A couple of his attacks can have an extra boost or something else may happen if you do a certain attack. Not to mention, some of Trunk's attacks need at least one Ki charge just to be able to use it (for example, his smash attacks and a few of his aerials will be useless unless Trunks has a Ki charge ready.) Though most attacks only require one Ki charge, few require 2 Ki charges. It is essential that you keep on charging constantly.
Trunks, when he first begins the match, will start off with 3 Ki charges. You can do whatever you want with them, though i recommend you save up your Ki charges until.....say around at least 4-5. If you use Trunks' neutral special, Trunks can go into a transformation that gives Trunks a boost of power. There are more than one potential transformations that can give Trunks more power, but can continually drain Trunks' Ki energy, the longer you stay in the form.
The maximum of Ki charges you can go to is 7. You use them all up, you won't be able to charge for about 15 seconds. If Trunks happens to lose a stock, he'll lose one (and only one) of his charges. Use them wisely. There should be a pic below what Trunks is doing when the player presses yo use this attack:
----Downwards B: Transformation----
This works with the standard move "Ki charge." When the match starts, Trunks will obciously be in only his regular purple haired form. Trunks will have his body surrounded with light when he does this move. He will then release the light, after 1 second, and transform into a more powerful form. Trunks will be more stronger (how much is depending on his form), but will slowly have his Ki charges drained.
If Trunks does this move, when the light from Trunks body disappears, this can cause the opponent to flinch. Trunks must be in front of the opponent to make the opponent flinch with this move however. Use this move right in front of the opponent, so the opponent flinches, giving you a chance to fight in your more powerful form. There are 3 forms that Trunks can turn into:
Super Saiyan
An obvious must have in Trunks' transformations. When Trunks transforms, he'll say, "Goku ain't the only super saiyan here!!!" Trunks will get a 2% damage boost on all of his attacks. The longer that Trunks stays in this form, Trunks Ki charge will continue to decrease. It decreases at a speed of one loss of a Ki charge every 8 seconds. Constantly keep on charging, and you should be fine. Trunks must be at least have 4 Ki charges for Trunks to transform, but Trunks can stay in super saiyan as long as he wants unless the player cancels it by pressing the downwards B button again, or Trunks' Ki charges fall below 3.
Super Saiyan 2
The next level of the super saiyan transformation. When Trunks transforms, he'll say, "Come on!!!" Trunks will get a 3-4% (kinda random) damage boost on all of his attacks. The longer that Trunks stays in this form, Trunks Ki charge will continue to decrease. It decreases at a speed of one loss of a Ki charge every 6 seconds. Constantly keep on charging, and you should be fine. Trunks must be at least have 5 Ki charges for Trunks to transform, but Trunks can stay in super saiyan as long as he wants unless the player cancels it by pressing the downwards B button again, or Trunks' Ki charges fall below 4.
Super Saiyan Transcended
The next level of the super saiyan transformation (and Trunks' final transformation). When Trunks transforms, he'll say, "What you're about to see is my true power!!!" Trunks will get a 5-6% (kinda random) damage boost on all of his attacks. The longer that Trunks stays in this form, Trunks Ki charge will continue to decrease. It decreases at a speed of one loss of a Ki charge every 4 seconds. It's really difficult to charge Ki levels now. It requires 5 seconds for Trunks to charge 1 Ki level. Also, there is a price. Trunks' attacks now all have an extra bit of lag at the beginning and at the end. Not to mention, Trunks' size will grow a bit. You should only use this transformation if you need to easy damage rack or you're just plain crazy. Trunks must be at least have 6 Ki charges for Trunks to transform, but Trunks can stay in super saiyan as long as he wants unless the player cancels it by pressing the downwards B button again, or Trunks' Ki charges fall below 5.
----Side B: "Is this yours?" (requires 1 or 2 Ki charges) ----
There must be a projectile aimed at Trunks. If you press side B, Trunks will pose both his arms forward. If a projectile is aimed at Trunks while he is doing this pose, Trunks will catch the projectile. For about 2 seconds, Trunks will say, "Hey!!! Is this yours!? (note that Trunks has super armor while doing this.)" Trunks will then throws the projectile right back from where it came from. Note that the projectile that's being aimed at Trunks must be in front of him for him being able to reflect it. This doing so will cause Trunks to lose 1 Ki charge though. If you don't have even one Ki charge, well lets just say you get hit in the face, with 5% damage intended.
If a fully charged projectile is being aimed at Trunks when he does this move (EX, Link's fully charged arrow, Samus' fully charged shot and Lucario's fully charged aura sphere), it will cost 2 Ki charges instead of one. Note that you can make Trunks hold this pose for a long time, so that you can be sure when to use this move, but your Ki charges will slowly go down by 1 every 8 seconds (6 seconds if Trunks is in super saiyan, 5 seconds if Trunks is in super saiyan 2, and 2 if Trunks is in super saiyan trancended).
----Upwards B: Burning flight (requires 1 Ki charge) ----
Trunks will prepare himself by charging up a slight bit. This is a slight bit of lag at the beginning by the way. He will then charge in which ever direction you choose to point at, and take down anyone in his way. This move travels the distance of Fox's Up B recovery. Obviously, this can be used as a recovery if you point in the upwards direction. This attack can cause around 8% damage with ok knockback to the opponent. Trunks can go into a glide if you use this in the side direction, but cannot go into a glide if the player chooses to go upwards or downwards. This attack needs 1 Ki charge for this to work effectively to the fullest, but if you don't even have 1, this can still be used as a recovery move. The only difference is that it only goes about as far as Link's recovery move. Plus, it only does 5% damage and little knockback to the opponent if you don't have a Ki charge ready. Pretty bad.
~A Attacks~
----Standard A: Shoulder attack----
Trunks starts off his assault by hitting the opponent with his shoulder. It has the basic reach of an AAA combo and it's a pretty bad attack. It is a pretty fast attack however, with no lag at the end or the beginning. In order to hit, you must hit the opponent by Trunks' shoulder. It basically deal 3% damage with absolutely no knockback other than causing the opponent to flinch. The start of the AAA combo.
----AA: Uppercut----
Trunks will then continue the AAA combo with an uppercut punch attack. It also has the basic reach of an AAA combo, but it can reach above Trunks as well. It is also a very fast attack, with no lag at the beginning or at the end. The hitbox is pretty much in front of Trunks, but more in the upwards direction. It deals about 3% damage with very little knockback upwards (so the opponent is still near the ground, but their just above Trunks. The second hit of an AAA combo. A good move for damage racking.
----AAA: Smackdown----
Trunks will end the attack combo with his fist coming downwards to hit the opponent. It has the basic reach of an AAA combo attack as well (so you got to get in front of the opponent.) It has little to no lag at the beginning, but ends with a very slight bit though. The hitbox is pretty much in front of Trunks, so nothing special here. It deals around 3% damage, but instead of regular knockback at the end, it smacks the opponent to the ground, and the opponent is still right in front of Trunks, laying on the ground. A good AAA combo for damage racking, with the opponent laying defenseless on the ground......but the combo doesn't end here...
----AAAA: Blaster (requires 1 Ki charge) ----
After the AAA combo is finished, Trunks will push one of his arms forward. After that, multiple Ki blasts will come out of Trunks palm (5 to be exact), hitting anything that's in front of him. The Ki blasts go in random directions forward (though it only goes diagonally upwards forward, straight forward or downwards forward.) The Ki blasts are pretty small, and they only last around after they travel in a distance of 1/6 of Final Destination. This attack also comes out very quickly, but ends with a slight bit of lag at the end. Each Ki blasts does around 1% damage each, but absolutely no knockback whatsoever (not even flinching.) Obviously, if Trunks doesn't have even 1 Ki charge ready, Trunks cannot perform this move.
----Side Tilt: 2 slasher----
Trunks will bring out his sword for this move. He lets out 1 swing with his sword, and follows it up with another sword swing horizontally. The first slash pretty much has no lag at the beginning, but the second slash has a very small bit of lag at the beginning though. It ends with a slight bit of lag at the end at the second slash due to Trunks trying to put his sword back. The range is slightly better than average for a side tilt for both slashes (like only a slight bit better than Link’s side tilt range.) Each sword slash does around 4% damage each, but only the second slash has knockback at the end (it’s ok knockback though). Usefulness is questionable.
----Up Tilt: Trunks kicker----
Trunks will send his leg upwards to attack the opponent who’s above him. It looks like it covers everything above him. It has a bit of a startup lag at the beginning trying to get his leg up in the air, and ends with a bit of lag at the end trying to pull it back to the ground. It reaches better than average for an uptilt however (like only slightly better range than Link's up tilt). It can only effect opponents with him using his legs however. If it manages to hit, it can deal off 6% damage with ok knockback upwards. Considering that this is Trunks' rather most laggy tilt, i wouldn't recommend spamming this attack at all.
----Down Tilt: Downer slasher----
----Dash Attack: Teleportation (requires 1 Ki charge)----
~Smash Attacks~
----Side Smash: Buster Cannon (requires 1 Ki charge)----
----Up Smash: Finish Buster (requires 1 Ki charge)----
----Down Smash: Double buster (requires 1 Ki charge)----
~Aerials~
----Neutral: Epic slash----
----Forward: ----
----Backwards: ----
----Downwards: ----
----Upwards: ----
~Grabs~