Yay, As you all know Dr. Robotnik is offically finished, and I've started on Tails Doll, this is what I've got off it show far:
Notes:
Tails Doll also floats above the ground when he stands still or moves
Tails Doll is the King of DI, Tails Doll makes Wario and Jigglypuffs DI look pathetic.
No Curse Enhancer Stats::
Power: 3.5/10
Walking Speed: 4.3/10
Dash speed: 6.7/10
Range: 5.6/10
Projectile distance: 6.4/10
Weight: 1.5/10
Drop Speed: 2.7/10
Size: 6.5/10
1st jump: 4.5/10
2nd Jump: 4.6/10
Aerial Movement: OVER 9000/10 really, one full jump can cross 8’5 stage builder blocks, this makes Warios aerial movement look pathetic.
Crouch: 5.6/10
Traction: 6.4/10
Combo: 7.4/10
Wall jump: no
Wall cling: yes
Crawling: no
Glide: no
Level 5 Curse Enhancer Stats::
Power: 7.8/10
Walking Speed: 4.3/10
Dash speed: 6.7/10
Range: 9.4/10
Projectile distance: 8.7/10
Weight: 1.5/10
Drop Speed: 2.7/10
Size: 6.5/10
1st jump: 4.5/10
2nd Jump: 4.6/10
Aerial Movement: OVER 9000/10
Crouch: 5.6/10
Traction: 6.4/10
Combo: 7.9/10
Wall jump: no
Wall cling: yes
Crawling: no
Glide: no
Down B: CuRsE Enhancer:
Apperance/animation: as Tails Doll uses this move, Tails Doll crouches down slowly and lowers its arm down as well, and as it is going down, Tails Doll closes its eyes for a very short amount of time, and when Tails Doll opens its eyes, it stands straight up, and lifts its arm up as far into the sky without stretching its arm. When Tails Doll does this, a big (about 1.3 times bigger than Tails Doll), black wall which can be seen having lighting bolts going around inside the dark wall, and if you listen closely, you can hear lighting bolts noises coming from the dark wall.
Stats/Effects: What this move does, is that if ANY move, including projectiles, melee attacks etc, can be absorbed. When this happens, you see a bit of the dark wall spread back into Tails Doll arms/head. And what this does, is that there are 5 levels of curse power, which are described below (like how much times do have to absorb a move to go to the next level {you always start at 0}, and how the level is generally like), and with each level making certain moves stronger at which level the curse is, this could be that a move has less lag than before, the range of a move is longer, a move can kill you easier etc. The information underneath this text shows how the level goes up to the next stage. The features stay or improve with each level upgrade. This has very little start-up and ending lag, and you can hold it for an maximum of 2.3 seconds. You can tell
A projectile makes the level experience goes up by 0.5.
A weak attack makes the level experience go up by 0.7.
A smash attack makes the level experience go up by 0.9.
A fully charged smash attack makes the level experience go up by 1.3.
An aerial attack makes the level experience go up by 0.8.
Level 1 Curse: The total level experience you need to have to get to this level is 1.7. The general idea this level of curse does is add the darkness effect on to more non-attribute moves, and also slightly increase the damage and knockback of certain moves. The improvement isn’t very drastic, and some moves still have their previous weaknesses. (You can tell this is level one is that the wrists on Tails Doll arms have darkness coming from them)
Level 2 Curse:The total level experience you need to have to get to this level is 3.2 (1.5 from the last level of curse). The general idea of what this level of curse consists of is that it some moves become quicker, so that the moves come out quicker, and have lesser ending lag or landing lag, also the range of some moves increases a bit as well. Since some moves have less lag and more range, this means that Tails Doll can combo easier than before since of the more range and less lag. (You can tell this is level two is that the wrists on Tails Doll arms have more darkness coming from them than before, and the speed it comes out from the wrists has increased)
Level 3 Curse: The total level experience you need to have to get to this level is 4.5 (1.3 from the last level of curse again). The general idea of what this level of curse consists of is that a few moves have an different effect now, like doing constructive hits rather than just one, or vice versa. Some moves are totally different now because of the curse level. And also more moves have more damage and knockback, and also more less lag on the moves. Since the moves are stronger and have less lag, it becomes easier to combo into other moves, and since some moves has changed completely, it changes the way Tails Doll works, making him unpredictable. (You can tell this is level three is that the darkness has gone up to Tails Dolls elbow now, and going at the same speed as level two)
Level 4 Curse: The total level experience you need to have to get to this level is 6.1 (1.6 from the last level of curse). The general idea of what this level of curse consists of the range has massively increased, so that some moves have disjointed hit-boxes, and a few moves now have a sweet-spot in it (most of the time the sweet-spot is in the darkness which appears), which are very strong. This means that you can attack further away than before, which also means you can’t get hit where your standing, spacing with this level of curse is crucial. (You can tell this is level four is that the arms on Tails Doll arms are completely covered in darkness)
Level 5 Curse: The total level experience you need to have to get to this level is 8.2 (2.1 from the last level of curse). The general idea of what this level of curse consists of is that more moves can pack more of a punch in damage and knockback, and have lesser start-up lag, but since Tails Doll has become quite strong, he has gained more ending and landing lag, but since it still has great range, spacing is more useful now because of the ending lag. (You can tell this is level five is that including levels four darkness, the eyes and the back of Tails Doll head has darkness coming up from behind, in the shape of a flame)
What's it uses?:This move should be your most used move for Tails Doll, as the Doll can become the ultimate fighter with the power-ups he get. Although it’s very, let me say it again, VERY hard to keep track off, but if you can keep track off it, your opponent should be worried, as these power-ups can create nasty mind games, with its monstrous range, and when the moves change, it might screw up your opponents game, and the player controlling Tails Dolls game. If you don’t use this move, Tails Doll will be very weak in strength, range etc. This move is a must essential to every Tails Doll player.
D-air: Downward Clap
Appearance/animation:As Tails Doll is in the air, Tails doll looks down towards the ground with his body tilted up a bit. Tails Doll spreads its arms wingspread, and then Tails Doll then claps its 2 hands downwards towards the ground. When Tails Doll claps his hands, you see a bit of darkness erupt from the hands.
Stats/effects/extra details: This move has a sweet-spot, which is when the darkness erupts from the hands, you can get hit by Tails Doll arms as well. The hit-box lasts from when Tails Doll is just before when the 2 hands clap together, to when the hands actually clap. The range of this is pretty poor; the opponent has to be close to be hurt by this. This has quite a bit of start-up lag, and also some ending and landing lag. If your opponent gets hit by the sweet-spot, this does 11% and mid-low knockback, which sends the foe about 80 degrees upwards. If your opponent doesn’t get hit by the sweet-spot, this does 7% and low knockback, which sends the opponent about 70 degrees upwards.
What's it uses?:If you do this while doing a moving full jump, you should be able to combo this move into another D-air, or a different aerial, but if you don’t do a moving full jump, its likely that you will get slammed down by the landing lag, which is highly punishable.
Level 4 Curse bonus:
The range of this move increases largely, when you use this move, you can be about 4 stage builder blocks going downwards, which is a great for Tails Doll, as when he could get hit by an aerial at around 80%, it could die easily, so he can use this move to get the opponent away from him if they are below him. The hit-box also increases by loads, but it’s a bit harder to hit the sweet-spot, due to the range of the arms being longer. If your opponent gets hit by the sweet-spot, this does 15%, and mid knockback, touching on mid-high knockback, which sends the enemy 80 degrees upwards. If your opponent doesn’t get hit by the sweet-spot, this does 11% and mid-low knockback, which sends the enemy about 50 degrees upwards.
EDIT: Eeck, Tails Dolls down-b and Neutral B makes up a total of 1,896 words altogether, man this is looking like it's going to be detailed quite a lot.
What You think of it, I would love to know?