KingK.Rool
Smash Lord
- Joined
- Nov 26, 2005
- Messages
- 1,810
Preview session indeed.
Tails Doll still looks pretty neat in concept to me, although I question whether he's overpowered. He doesn't keep his curse charge if he is KO'd, does he? It seems like it might be a bit too easy to just suck up every attack the foe launches against you, but...
MY TURN
This is Orca's Up B. It's a simple concept but has a lot of little details that I need to explain. Is it too wordy? Are there parts I could potentially cut out? Is there any confusion?
Up Special --- Javelin Ledge --- If you use this when you're not facing a ledge, Orca merely extends his spear as far as it can go on a diagonal angle, jabbing foes. When you ARE facing a ledge, however, he hurls it, from whatever angle he was on, directly at it. The act of throwing gives him a small boost in height, like Yoshi's does. The spear, which embeds itself in the ledge, effectively extends it, and can be stood on or grabbed as a regular ledge. If a foe was on the ledge, they are knocked off. As soon as Orca hits solid ground again, he pulls his spear out of the ground, or, if he lands farther away, it mystically flies to his hands. If he is KO'd, it vanishes and reappears in his hands when he respawns.
Notes --- If used on the ground, this is like any tether used on the ground; comes out quick, does okay 11% damage, and doesn't really have a ton of knockback. If used when above, below, or facing a ledge, however, it comes out nearly as quickly, and sticks into the ledge. If it collides into a foe along the way, it deals a nice 13%, and knocks them well out of the way. Now, you can grab the spear, which, as we know, is the length of a battlefield platform, so it makes the ledge quite a bit easier to reach. As soon as Orca leaves the spear and stands again on solid ground, he lags up for a second as the spear comes to him. It'll reach him even if he's hit in this time. This attack, like all tethers, can only be used three times before you land on the ground.
Uses --- This isn't the greatest recover in recovery sense, as it doesn't help Orca is he's farther from the edge. However, it's quite versatile; if you way below the ledge and use it, it'll stick in at a downward angle, letting you grab it. It also has some trickier uses; edgeguarding, for instance, as the spear can't be passed through. If they have poor vertical recovery, jump so you're facing the ledge and your back is to them, then go way up high and toss the spear. It'll stick in at an almost vertical angle, and good luck to the foe who can't get high enough to grab the new ledge you've made. Be careful when using a ploy like this, though; it's possible to miss your spear entirely and fall to your own doom.
Thoughts?
Tails Doll still looks pretty neat in concept to me, although I question whether he's overpowered. He doesn't keep his curse charge if he is KO'd, does he? It seems like it might be a bit too easy to just suck up every attack the foe launches against you, but...
MY TURN
This is Orca's Up B. It's a simple concept but has a lot of little details that I need to explain. Is it too wordy? Are there parts I could potentially cut out? Is there any confusion?
Up Special --- Javelin Ledge --- If you use this when you're not facing a ledge, Orca merely extends his spear as far as it can go on a diagonal angle, jabbing foes. When you ARE facing a ledge, however, he hurls it, from whatever angle he was on, directly at it. The act of throwing gives him a small boost in height, like Yoshi's does. The spear, which embeds itself in the ledge, effectively extends it, and can be stood on or grabbed as a regular ledge. If a foe was on the ledge, they are knocked off. As soon as Orca hits solid ground again, he pulls his spear out of the ground, or, if he lands farther away, it mystically flies to his hands. If he is KO'd, it vanishes and reappears in his hands when he respawns.
Notes --- If used on the ground, this is like any tether used on the ground; comes out quick, does okay 11% damage, and doesn't really have a ton of knockback. If used when above, below, or facing a ledge, however, it comes out nearly as quickly, and sticks into the ledge. If it collides into a foe along the way, it deals a nice 13%, and knocks them well out of the way. Now, you can grab the spear, which, as we know, is the length of a battlefield platform, so it makes the ledge quite a bit easier to reach. As soon as Orca leaves the spear and stands again on solid ground, he lags up for a second as the spear comes to him. It'll reach him even if he's hit in this time. This attack, like all tethers, can only be used three times before you land on the ground.
Uses --- This isn't the greatest recover in recovery sense, as it doesn't help Orca is he's farther from the edge. However, it's quite versatile; if you way below the ledge and use it, it'll stick in at a downward angle, letting you grab it. It also has some trickier uses; edgeguarding, for instance, as the spear can't be passed through. If they have poor vertical recovery, jump so you're facing the ledge and your back is to them, then go way up high and toss the spear. It'll stick in at an almost vertical angle, and good luck to the foe who can't get high enough to grab the new ledge you've made. Be careful when using a ploy like this, though; it's possible to miss your spear entirely and fall to your own doom.
Thoughts?