Interesting. I'll work on strategies like this and implement them in future games.
I was being egotistical, not sincere. Don't buddy me.
Would you be able to describe in detail precisely what reactions are defined as useful? So I can ask the exact same question every game and acquire the same reactions every game? I'd like to know what this magical formula for knowing what will be useful in the future is.
Psh... What is this, Newbie Mafia? (Really liked your play there Pierre; you want to bring some of that here?)
I don't think you know how to get the right reactions. Your reactions have to be
controlled. Immediate reactions are, and always will be, imprecise. Anyone that says "HA! You did X and that always means Y!" is a simpleton. They are red flags, not guarantees.
Every once in a while, there are exceptions of course. It's different if you know the person. If your best friend always blinks a lot when they lie and then they tell you something while blinking, bam, you caught a liar. If a guy walking down the street gives you directions but blinks the entire time, you don't get out of your car to kick his *** for lying to you about directions. You are going to be
late because of him.
Really, you have to gauge their follow-through. If that blinking guy on the street gives you directions to the good part of town and you start noticing that you're driving into the shady part, that guy's a ****ing liar. But not because he blinked.
Reasoning based off "tells" is a fable. No player in a game of missing information does that and wins. They do it off of patterns, logic, and guesses based on the missing information.
Every once in a while you can find someone you can communicate with privately, out in the open. You think they're town, they think you're town, and they just know you so well they know the
first thing to look for in your posts.
Vocal.... I think you're just trying to hard. So relax, and pick a target. Targets are plentiful in mafia games... Only in Day 1. We can harass people whether we think they are scum or town to gather information. No one really knows what we think, just what our actions imply, and that's how we get reactions, but do you know how to find the second step??
it's about getting an idea, sticking to it, and testing the hypothesis over time.