sooooooo
chaos, tell me how you feel about this
i think charizard has a slight disadvantage without any grab crap, and about neutral if charizard can chaingrab lucas...not sure if he can or not. unlikely. i'd assume with the extra-inch di that a standing infinite is no longer possible, but that a dash grab or shield canceled dash grab is still possible. basically, nair is bad for charizard. the air in general is bad for charizard, UNLESS he can bair you. bair has very nice range for charizard, and can kill. but if you are under zard, above him, or in front of him, then you definitely can have a field day. on the ground, it's really close to even, possibly edge to zard because of how great his grab is against lucas. off stage, pkt bothers zard a lot. zard fair bothers lucas a lot as well. if you are forced to use pkt2, zard can just fair you out of it for a ko. and he can go exceptionally low to do it, with two air jumps and fly. lucas doesn't always have to use pkt2, but it's something to be aware of, for sure.
i think ivysaur has an advantage on lucas. it doesn't really matter who camps who...because neither character will accomplish much. razor leaf comes out quicker, but lucas does have his fsmash. what it really does is just allow both parties to get in closer to really battle, since it's a break in the projectile spamming. reflected razor leaf doesn't bother ivysaur much, it moves pretty slowly.
anyway, ivysaur's bullet seed is insanely fast. it can interrupt lucas's normal jab combo. lack of hitstun + bullet seed = oh man...i'm starting to think that frame 1 bullet seed is pretty reasonable now. it's the one move that i think lets ivysaur put up a fight at close quarters (jab range). at mid range, ivysaur's bair REALLY bothers lucas. it outprioritizes/ranges everything he has. when used properly, it even cancels out pk fire with no damage to ivysaur. it has that much range. approaching in the air is difficult for lucas.
on the ground it's kind of the same story. the problem is that max-spaced bair also outranges what lucas has on the ground, perhaps even fsmash. not that you should rely on a 14 frame smash attack to counter a 5-6 ish aerial with pretty equal range.
![Stick Out Tongue :p :p](/styles/default/xenforo/smilies/tongue.gif)
it's a really annoying brick wall for lucas to get through, and it makes a great combination with ftilt or pivot grab to stop an attempt to dash into bair, shield, and then attack ivysaur.
on stage, ivysaur's keep away is very effective against lucas. the thing that keeps this at a minor advantage ivysaur is that lucas gimps ivysaur effectively and safely. basically, lucas has to work pretty hard on stage to do anything effective to ivysaur...but get him off stage, and you have the upper hand.
might put some squirtle stuff later, i'm tired. chaos, if you want you can discuss what you think of squirtle. i'm a little less sure about him atm.
in an overall matchup, pt doesn't even need to use charizard until one of the two players is at high percent, to either kill quickly or just make that stock last as long as possible. still not sure about grab release to dtilt, i think i'm doing it wrong. that or it's escapable.